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{{game icons|p4=y}}
{{game icons|p4=y}}
'''Rewind Time''' is a feature in {{p4}} that allows the player to return to a previous point in gameplay. It can be accessed from the [[pause menu]], and presents the player with options for how far back in time to go. It is usable in both above-ground [[area]]s and in [[cave]] sublevels, and can also be used in [[Olimar's Shipwreck Tale]]. However, it cannot be used in [[Dandori Challenge]]s (including the sublevels of the [[Trial of the Sage Leaf]]) nor [[Dandori Battle]]s, which instead have an option to restart the challenge or battle from the beginning.
'''Rewind Time''' is a feature in {{p4}} that allows the player to return to a previous point in gameplay. It can be accessed from the [[pause menu]], and presents the player with options for how far back in time to go. It is usable in both above-ground [[area]]s and in [[cave]] sublevels, and can also be used in [[Olimar's Shipwreck Tale]]. However, it cannot be used in [[Dandori Challenge]]s (including the sublevels of the [[Trial of the Sage Leaf]]) nor [[Dandori Battle]]s, which instead have an option to restart the challenge or battle from the beginning. After time has been rewinded, the [[Pikmin 4 player character|player character]], [[Oatchi]] and any stray [[Pikmin family|Pikmin]] will be teleported to the current base and all tasks will be called off.


It partially replaces the "Restart Day" feature in previous games, as well as the ability to go back to previous days in {{p1}} and {{p3}}.
It partially replaces the "Restart Day" feature in previous games.


==Mechanics==
==Mechanics==
Rewind Time removes from the player's possession all collected [[treasure]]s, [[castaway]]s, [[enemy|enemies]], and other items that the player has collected or discoveries that the player has made in the time that is being rewound, and puts them back into the exact location they were before time was rewound. After time has been rewound, the [[Pikmin 4 player character|player character]], [[Oatchi]] and any stray [[Pikmin family|Pikmin]] will be teleported to the current base and all tasks will be called off.
{{Game help|p4|Fill out section with a brief explanation of the mechanics of rewinding time, and document if discoveries are kept when Rewind Time is used.}}


===Points that can be rewound to===
===Points that can be rewinded to===
* Start of a day or sublevel
* Start of a day or sublevel
* Exiting of a cave into the overworld
* Exiting of a cave into the overworld
* Minute intervals
* Minute intervals
Minute intervals cannot normally be rewinded to in caves. The lone exception to this rule is sublevel 20 of the [[Cavern for a King]].


==Specifics==
===Discoveries===
* If the player was riding Oatchi at the point where time is being rewound to, the player will spawn back still mounting him.
If you rewind time far enough, you can lose discoveries such as treasure and enemy corpses.
* If the Pikmin and Oatchi were under the effects of [[Ultra-Spicy Spray]], Oatchi and the Pikmin will not be affected by the spray when time is rewound, and the spray will be considered used. This is solely if time was rewound to the time where the spray was ''actively'' in effect (or after its use, for that matter); the spray is not considered used if time is rewound to before it was used.
* If a [[fire starter]] was being held by a [[Red Pikmin]] at the time which the player is rewinding to, it will not be in the hands of the Pikmin carrying it when time is rewound.
* If an enemy was discovered and time was rewound to a point where that was not the case, the enemy will not count as discovered and therefore not show up in the [[Piklopedia (Pikmin 4)|Piklopedia]] until being encountered again. When discovered on subsequent instances, the same notification will appear as the first time it was found.


==Trivia==
==Trivia==
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==See also==
==See also==
* [[Day]]
*[[After hours]]
 
[[Category:Gameplay]]
[[it:Riavvolgi]]

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