Editing Rescue Command Post
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 24: | Line 24: | ||
== Caves == | == Caves == | ||
* [[Burrow of Beginnings]] | |||
=== Dandori Challenges === | === Dandori Challenges === | ||
* [[Trial of the Sage Leaf]] (unlocked after completing [[Olimar's Shipwreck Tale]] with all 30 ship parts) | |||
== Objects == | == Objects == | ||
Line 55: | Line 37: | ||
=== Onions === | === Onions === | ||
* {{icon|Red Onion|y|v=P4}} × 1 | * {{icon|Red Onion|y|v=P4}} × 1 | ||
* {{icon|White Onion|y|v=P4}} × 1 (in the Trial of the Sage Leaf) | |||
* {{icon|Purple Onion|y|v=P4}} × 1 (in the Trial of the Sage Leaf) | |||
=== Vegetation === | === Vegetation === | ||
Line 61: | Line 45: | ||
== Guide == | == Guide == | ||
{{guide}} | {{guide}} | ||
Before the area becomes the main hub, you have to go through an opening tutorial when you first arrive in this area. First, you'll need to go forward and meet [[Oatchi]], then set him to work on pulling the [[potted plant]] to open the way forward. Continue along the path until you find the buried [[cave]] entrance of the [[Burrow of Beginnings]]. Tell Oatchi to [[dig]] and, once it's been uncovered, enter it. Continue forward and you will find [[Shepherd]] surrounded by [[Bulborb Larva]]e. Attack them and once they're defeated, and Shepherd saved, break the nearby [[ | Before the area becomes the main hub, you have to go through an opening tutorial when you first arrive in this area. First, you'll need to go forward and meet [[Oatchi]], then set him to work on pulling the [[potted plant]] to open the way forward. Continue along the path until you find the buried [[cave]] entrance of the [[Burrow of Beginnings]]. Tell Oatchi to [[dig]] and, once it's been uncovered, enter it. Continue forward and you will find [[Shepherd]] surrounded by [[Bulborb Larva]]e. Attack them and once they're defeated, and Shepherd saved, break the nearby [[jar]]s and go through the cave until you reach the escape wind exhaust. Once outside, go to the S.S. Shepherd. You will be tasked with finding and collecting [[treasure]]s. You can safely look for them without the worry of [[enemies]] or the [[day]] timer. The first thing you should do is go to the other side of the area where you'll find the buried [[Red Onion]]. Tell Oatchi to retrieve it, and once the Onion has settled and you discovered the first [[Red Pikmin]], start collecting [[pellet]]s and grow more Pikmin to collect the treasures. The [[Noble Bident]] is semi-buried right next to the Onion and Pellet Posies. The [[Path Creator]] is hidden behind the S.S. Shepherd. The [[Stone of Advancement]] is on top of the blue pot; to get it down, [[rush]] at the pot with Oatchi. Once you collect all three in the area, the first day will end and the area will become the main hub area. | ||
You will start at the Rescue Command Post in the beginning of each subsequent day. You speak to [[Collin]] to be able to explore another area. Alternatively, you can speak with the other rescued castaways to get missions from them, or you can grow extra Pikmin with the six [[Pellet Posies]] that grow back every [[day]], or even wait for them to mature. | You will start at the Rescue Command Post in the beginning of each subsequent day. You speak to [[Collin]] to be able to explore another area. Alternatively, you can speak with the other rescued castaways to get missions from them, or you can grow extra Pikmin with the six [[Pellet Posies]] that grow back every [[day]], or even wait for them to mature. | ||
== Gallery == | == Gallery == | ||
{{image}} | |||
<gallery> | <gallery> | ||
P4 Reveal Garden 1.jpg|The area in the game's reveal trailer. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* In | * In the ''Pikmin 4'' announcement teaser, a [[White Spectralids]] can be seen in the Rescue Command Post. In the final game, however, no White Spectralids (or enemies of any kind) appear in the area. | ||
* The Rescue Command Post is the first (and so far only) playable hub area in the {{ps}}, with all games prior only having an [[area selection menu]]. This also makes it one of the few above-ground areas where time does not pass at all. | * The Rescue Command Post is the first (and so far only) playable hub area in the {{ps}}, with all games prior only having an [[area selection menu]]. This also makes it one of the few above-ground areas where time does not pass at all. | ||
Line 116: | Line 91: | ||
* [[First Expedition]] | * [[First Expedition]] | ||
{{p4 areas}} | {{p4 areas}} | ||
[[Category:Rescue Command Post| ]] | [[Category:Rescue Command Post| ]] |