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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}}
{{otheruses|the real world locations in which games are released|the areas in the ''Pikmin'' series|Areas}}
{{otheruses|the real world locations in which games are released|the areas in the ''Pikmin'' series|Areas}}
{{split|There should be a distinction made between gameplay differences between regional versions and text differences between languages.}}
Due to the different cultures and languages in the world, some aspects of the {{pg}} had to be changed in each '''region'''. These changes are most pronounced in ''[[Pikmin 2]]'', where the in-game [[treasure]]s are actual items in the real word, and due to the cultural differences, not all players would recognize the objects and brands existing in the original Japanese version of the game.
Due to the different cultures and languages in the world, some aspects of the {{pg}} had to be changed in each '''region'''. These changes are most pronounced in ''[[Pikmin 2]]'', where the in-game [[treasure]]s are actual items in the real world, and due to the cultural differences, not all players would recognize the objects and brands existing in the original Japanese version of the game.


There are three main game release regions: Japan, United States of America, and Europe. The ''Pikmin'' games are released all over the world, but there are only three main versions for each, one focused on each region.
There are three main game release regions: Japan, United States of America, and Europe. The ''Pikmin'' games are released all over the world, but there are only three main versions for each, one focused on each region.
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==Naming==
==Naming==
[[File:Pikmin2boxart.jpg|thumb|The European boxart for ''Pikmin 2'', with the word "PAL" on the bottom-right.]]
[[File:Pikmin2boxart.jpg|thumb|right|The European boxart for ''Pikmin 2'', with the word "PAL" on the bottom-right.]]
Commonly, the terms "NTSC" and "PAL" are used to describe the different regional versions of the game. These terms are, however, partially incorrect, as the words themselves refer to the color encoding systems used for analogue television. In order to play a specific version of a game, the television must match the color encoding. This has since been discredited for the [[Wii U]] onward with the use of HDMI cables. For the most part, the US uses the NTSC system and Europe and Australia use the PAL system. The boxart of the European and Australian versions of the ''Pikmin'' games also contains the word "PAL" next to the Nintendo logo, as do most GameCube and Wii games. These factors helped popularize the use of the terms "NTSC" and "PAL" to categorize the game regions, inadequate as they may be.
Commonly, the words "NTSC" and "PAL" are used to describe the different regional versions of the game. These terms are, however, partially incorrect, as the words themselves refer to the color encoding systems used for analogue television. In order to play a specific version of a game, the television must match the color encoding. This has since been discredited for the [[Wii U]] onward with the use of HDMI cables. For the most part, the US uses the NTSC system and Europe and Australia use the PAL system. The boxart of the European and Australian versions of the ''Pikmin'' games also contains the word "PAL" next to the Nintendo logo, as do most GameCube and Wii games. These factors helped popularize the use of the terms "NTSC" and "PAL" to categorize the game regions, inadequate as they may be.


Other common names and terms for the region versions of a game are:
Other common names and terms for the region versions of a game are:
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===''Pikmin''===
===''Pikmin''===
In the case of ''[[Pikmin (game)|Pikmin]]'', it was decided before the European GameCube release that skipping the [[sunset]] [[cutscene]] by pressing {{button|gc|start}} would be convenient, so that feature was added for that version of the game This feature returned in all versions of {{npcp1}}. In addition, the Japanese version contains an option in the [[options menu]] that allows the player to toggle between a "child" mode and an "adult" mode; the former makes the text easier to read. Finally, the [[Secret Safe]] requires 85 [[Pikmin family|Pikmin]] to [[carry]] it in the Japanese version, and 40 Pikmin in the other versions. The title screen in Japan shows flower Pikmin forming the game's name in Japanese, {{j|ピクミン|Pikumin}}, and has leaf Pikmin below it forming the English word "PIKMIN". Other regions instead just have the game's name in English, "PIKMIN", formed with flower Pikmin.
In the case of ''[[Pikmin (game)|Pikmin]]'', it was decided before the European GameCube release that skipping the [[sunset]] [[cutscene]] by pressing {{button|gc|start}} would be convenient, so that feature was added for that version of the game. All regional versions of {{npcp1}} also allow skipping the cutscene. In addition, the Japanese version contains an option in the [[options menu]] that allows the player to toggle between a "child" mode and an "adult" mode; the former makes the text easier to read. Finally, the [[Secret Safe]] requires 85 [[Pikmin family|Pikmin]] to [[carry]] it in the Japanese version, and 40 Pikmin in the other versions.


Due to the need to support 50 Hz displays, ''Pikmin'' runs at a slower [[frame]]rate in the European version, running at only 25 frames per second in-game, as opposed to the 30 frames per second framerate of the other regions (which use 60 Hz displays). Due to the game running slower and events taking longer, some cutscene [[Music in Pikmin|songs]] were extended for this version. Support for 60 Hz displays in the European version was only added in ''New Play Control! Pikmin''.
Because of the way screen refresh rates work, ''Pikmin'' is one of the few games that runs at a slower [[frame]]rate in the European version, running at only 25 frames per second in-game, as opposed to the 30 frames per second framerate of the other games (besides ''Pikmin 3''). Due to the game running slower and events taking longer, some cutscene [[Music in Pikmin|songs]] were extended for this version.


In the Japanese version of {{npcp1}}, an exclusive fifth [[Cutscene#Attraction mode|attract mode]] movie is present where ''[[Ai no Uta]]'' is the song. The European and Korean versions of ''New Play Control! Pikmin'' also correct most of the sped-up enemy sounds that the Wii version of the game has, but made some Onion sound effects slowed down.
In the Japanese version of {{npcp1}}, an exclusive fifth [[Cutscene#Attraction mode|attract mode]] movie is present. The European and Korean versions of ''New Play Control! Pikmin'' also correct most of the sped-up enemy sounds that the Wii version of the game has, but made some Onion sound effects sped up.


There are a couple of differences that were first introduced in revision 1.02 of the Japanese version, meaning that for these points, revision 1.01 of the Japanese version is different from the US version, the European version, and revision 1.02 of the Japanese version:
There are a couple of differences that were first introduced in revision 1.02 of the Japanese version, meaning that for these points, revision 1.01 of the Japanese version is different from the US version, the European version, and revision 1.02 of the Japanese version:
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Other differences in ''Pikmin 2'' also exist, for varying reasons:
Other differences in ''Pikmin 2'' also exist, for varying reasons:
*At times, treasures are changed not because of cultural differences, but possibly because they were deemed too uninteresting. For example, the treasure with the internal name <code>kan_b_gold</code> is a simple popsicle stick in the Japanese version, and was changed to a [[Lip Service|tube of lipstick]] for the following versions.
*At times, treasures are changed not because of cultural differences, but presumably, because they were deemed too uninteresting. For example, the treasure with the internal name <code>kan_b_gold</code> is a simple popsicle stick in the Japanese version, and was changed to a [[Lip Service|tube of lipstick]] for the following versions.
*In the Japanese version, [[e-Reader]] support exists, which was removed for all later rereleases, including the Japanese [[New Play Control! Pikmin 2|New Play Control!]] and [[Pikmin 2 (Nintendo Switch)|Nintendo Switch rereleases]]s of ''Pikmin 2''.
*In the Japanese version, [[e-Reader]] support exists, which had been removed for the other two releases.
*In the Japanese version, the "[[Hocotate]]" in [[Hocotate Freight|Hocotate Transportation Company]] is written as "Hokotate", which is the way it is written in Japanese.
*In the Japanese version, the "[[Hocotate]]" in [[Hocotate Freight|Hocotate Transportation Company]] is written as "Hokotate", which is the way it is written in Japanese.
*In the Japanese version, the intro cutscene lacks [[The President]]'s face next to the money counter after the [[Hocotate ship]] counts the value of the bottle cap.
*In the Japanese version, the intro cutscene lacks [[The President]]'s face next to the money counter after the [[Hocotate ship]] counts the value of the bottle cap.
*In the Japanese version of ''New Play Control! Pikmin 2'' exclusively, there is an extra [[cutscene|attraction mode cutscene]] with ''[[Tane no Uta]]'' as the song.
*In the Japanese version of ''New Play Control! Pikmin 2'' exclusively, there is an extra [[cutscene|attraction mode cutscene]] with ''[[Ai no Uta]]'' as the song.
*The Nintendo logo when the game is booted up is blue in the Japanese version, and red everywhere else, as is the norm with some Nintendo games.
*The Nintendo logo when the game is booted up is blue in the Japanese version, and red everywhere else, as is the norm with some Nintendo games.
*The [[Silencer]]'s value was changed from 666 [[Poko]]s in the Japanese version to 670 in the other versions, in order to remove the relation to the {{w|number of the Beast}} from the biblical book of Revelation.
*The [[Silencer]]'s value was changed from 666 [[Poko]]s in the Japanese version to 670 in the other versions, in order to remove the relation to the {{w|number of the Beast}} from the biblical book of Revelation.
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** Olimar's notes on the [[Glowstem]] have the misspelling "resemblence" in all versions but the European Wii release, which uses the correct "resemblance".
** Olimar's notes on the [[Glowstem]] have the misspelling "resemblence" in all versions but the European Wii release, which uses the correct "resemblance".
** In the European version of ''Pikmin 2'', the rules for [[2-Player Battle]] say, for the boulder item: "Boulder drops on opponent". The US version, as well as all GameCube versions, say "Boulders drop on opponent" instead.
** In the European version of ''Pikmin 2'', the rules for [[2-Player Battle]] say, for the boulder item: "Boulder drops on opponent". The US version, as well as all GameCube versions, say "Boulders drop on opponent" instead.
** The on-screen message when the player enters the [[final level]] of a cave says "FINAL LEVEL!" in the European region of the ''New Play Control!'' version. In the other two regions it mirrors the GameCube version by saying "FINAL FLOOR!" instead. The sublevel indicator in the [[HUD]] has the same difference, saying "FINAL LEVEL" or "FINAL FLOOR" respectively.


While not regional differences, it is worth noting that some treasure notes are of considerably lower quality than all other treasures, exclusively in the European version. This is due to numerous typos and rather confusing English. These problems were later spotted by Nintendo, and some were resolved for the [[New Play Control! Pikmin 2|''New Play Control!'' release]], in the form of typo fixes and [[Plentiful Tank|full rewrites]]. For a list of such treasures, see [[:Category:European treasure notes with written mistakes|this category]].
While not regional differences, it is worth pointing out that some treasure notes have a notably lower quality compared to every other treasure, exclusively in the European version. This is due to the numerous typos as well as the arguably confusing English. These problems were later spotted by Nintendo, and some were resolved for the [[New Play Control! Pikmin 2|''New Play Control!'' release]], in the form of typo fixes and [[Plentiful Tank|full rewrites]]. For a list of such treasures, see [[:Category:European treasure notes with written mistakes|this category]].


Like in ''Pikmin'', ''Pikmin 2'' also has an option in the Japanese version to swap between katakana/hiragana and kanji.
Like in ''Pikmin'', ''Pikmin 2'' also has an option to swap between katakana/hiragana and kanji.
 
The European version supports both 50 Hz and 60 Hz displays in both the GameCube and ''New Play Control!'' releases. Unlike in ''Pikmin'', while the game still runs at 25 [[frame]]s per second on 50 Hz displays (instead of 30), the gameplay is adjusted in order to be at the same speed.


=== ''Pikmin 3'' ===
=== ''Pikmin 3'' ===
As it uses online features, {{p3}} does not have completely different editions between regions. There are no differences in objects and mechanics between regions, for example. Regional differences still exist, however, in the form of language differences. Various pieces of text, such as [[Pikmin 3 voyage log|voyage logs]], [[Check in|character dialog]], and [[Brittany's notes|fruit notes]] have to be translated into each language, and various differences in meaning were introduced in each translation. There are separate American English and British/Australian English versions, and besides spelling differences (e.g. "Armored Mawdad" / "Armoured Mawdad"), there are a few things given different names (e.g. "Check-in" / "Talk", "cosmic-drive key" / "cosmic drive key"), and the personality of the [[Koppai]]tes are slightly different between them. Some of these differences between English dialects were removed in {{p3d}}, which standardized some American English text.
As a [[Wii U]] game, {{p3}} does not have completely different editions between regions. There are no differences in objects and mechanics between regions, for example. Regional differences still exist, however, in the form of language differences. Various pieces of text, such as [[Pikmin 3 voyage log|voyage logs]], [[Check in|character dialog]], and [[Brittany's notes|fruit notes]] have to be translated into each language, and various differences in meaning were introduced in each translation. There are separate American English and British/Australian English versions, and besides spelling differences (e.g. "Armored Mawdad" / "Armoured Mawdad"), there are a few things given different names (e.g. "Check-in" / "Talk", "cosmic-drive key" / "cosmic drive key"), and the personality of the [[Koppai]]tes are slightly different between them. Some of these differences between English dialects were removed in {{p3d}}, which replaced some British/Australian English text with American English text.


Besides that, the following differences exist:
Besides that, the following differences exist:
* In the [[pause menu]] of ''Pikmin 3'', the text for the day end notification that states how many Pikmin will be left behind does not include a number in the English text in the US and European versions, but it does include a number in other languages.
* In the [[pause menu]] of ''Pikmin 3'', the text for the day end notification that states how many Pikmin will be left behind does not include a number in the English text in the US and European versions, but it does include a number in other languages.
** Do note that this difference does not exist in [[Pikmin 3 Deluxe]].
* Obtaining a platinum rating in a [[Side Story]] will make [[the President]] in the results screen give a comment using a shocked expression in the Japanese version, but not in the English versions. This is the only use of this shocked icon in the game.
* Obtaining a platinum rating in a [[Side Story]] will make [[the President]] in the results screen give a comment using a shocked expression in the Japanese version, but not in the English versions. This is the only use of this shocked icon in the game.


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|-
|-
!European English
!European English
||  Dungareed Colossus        ||  Electric Lime Hairdo  ||  Incomprehensible Life Form  ||  Metamorphosis Tank  || Concentrated Nostalgia ||  Grown-Up Cell    ||  Rift Ripper        ||  Evidence Pulveriser  ||  Quantum Traveller ||  Attractive Gate    ||  Single's See-Saw    ||  Blues Eradicator    || Lefty-Loosey Lance      ||  Life Form Prototype
||  Dungareed Colossus        ||  Electric Lime Hairdo  ||  Incomprehensible Life Form  ||  Metamorphosis Tank  || Concentrated Nostalgia ||  Grown-Up Cell    ||  Rift Ripper        ||  Evidence Pulveriser  ||  Quantum Travaller ||  Attractive Gate    ||  Single's See-Saw    ||  Blues Eradicator    || Lefty-Loosey Lance      ||  Life Form Prototype
|}
|}


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