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{{game icons|p=y|p2=y|p3=y|hp=y|pa=y}} | {{game icons|p=y|p2=y|p3=y|hp=y|pa=y}} | ||
{{otheruses|the real world locations in which games are released|the areas in the ''Pikmin'' series|Areas}} | {{otheruses|the real world locations in which games are released|the areas in the ''Pikmin'' series|Areas}} | ||
{{ | {{game help|p3}} | ||
Due to the different cultures and languages in the world, some aspects of the | {{game help|hp}} | ||
Due to the different cultures and languages in the world, some aspects of the [[Pikmin series|''Pikmin'' games]] had to be changed in each '''region'''. These changes are more pronounced in ''[[Pikmin 2]]'', where the in-game [[treasures]] are actual items in the real word, and due to the cultural differences, not all players would recognize the objects and brands existing in the original Japanese version of the game. | |||
There are three main game release regions: Japan, United States of America, and Europe. The ''Pikmin'' games are released all over the world, but there are only three main versions for each, one focused on each region. | There are three main game release regions: Japan, United States of America, and Europe. The ''Pikmin'' games are released all over the world, but there are only three main versions for each, one focused on each region. | ||
==Release order== | ==Release order== | ||
The headquarters of {{w|Nintendo EAD}}, the ''Pikmin'' game developers, are located | The headquarters of {{w|Nintendo EAD}}, the ''Pikmin'' game developers, are located on Kyoto, Japan. As such, the development of each game is done in Japanese and consequentially, the first version to be released is the Japanese one. Either shortly before release or after, the game is then sent to be localized for the United States (by Nintendo Treehouse) and Europe. More than just a translation of the Japanese game, some graphics, sounds, scripts or objects may be altered in order to fit the culture of the region. | ||
This holds true for the ''Pikmin'' games. For all three main titles, the Japanese version is developed first, and content is then altered to suit the American and European | This holds true for the ''Pikmin'' games. For all three main titles, the Japanese version is developed first, and content is then altered to suit the American and European fan base. The Australian version uses the European changes. | ||
==Naming== | ==Naming== | ||
[[File:Pikmin2boxart.jpg|thumb|The European boxart for ''Pikmin 2'', with the word "PAL" on the bottom-right.]] | [[File:Pikmin2boxart.jpg|thumb|right|The European boxart for ''Pikmin 2'', with the word "PAL" on the bottom-right.]] | ||
Commonly, the | Commonly, the words "NTSC" and "PAL" are used to describe the different regional versions of the game. These terms are, however, partially incorrect, as the words themselves refer to the color encoding systems used for analogue television. In order to play a specific version of a game, the television must match the color encoding. This has since been discredited for the [[Wii U]] onward with the use of HDMI cables. For the most part, the US uses the NTSC system and Europe and Australia use the PAL system. The boxart of the European and Australian versions of the ''Pikmin'' games also contains the word "PAL" next to the Nintendo logo, as do most GameCube and Wii games. These factors helped popularize the use of the terms "NTSC" and "PAL" to categorize the game regions, inadequate as they may be. | ||
Other common names and terms for the region versions of a game are: | Other common names and terms for the region versions of a game are: | ||
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In order for the games to be enjoyed in several places along the world, the in-game text is written in a different language, depending on the version that's being played. The Japanese version of the ''Pikmin'' games has Japanese text, the US version has English text, and the European version has the ability to choose between English, Spanish, Italian, French and German. Another common change between versions is the boxart: the front normally contains a logo in Japanese or English, and the back contains text in Japanese, English, or the aforementioned European languages. | In order for the games to be enjoyed in several places along the world, the in-game text is written in a different language, depending on the version that's being played. The Japanese version of the ''Pikmin'' games has Japanese text, the US version has English text, and the European version has the ability to choose between English, Spanish, Italian, French and German. Another common change between versions is the boxart: the front normally contains a logo in Japanese or English, and the back contains text in Japanese, English, or the aforementioned European languages. | ||
It's also quite normal for the English used in the European version to be British English, but this isn't always the case (the European name for the [[ | It's also quite normal for the English used in the European version to be British English, but this isn't always the case (the European name for the [[Armored Cannon Beetle Larva]] is the same in ''Pikmin 2'', but the first word is localized as "Armoured" in ''Pikmin 3'') – even the same game can alternate between American and British spelling. | ||
Other types of changes can exist for several reasons. One persistent difference that became standard for the European version of [[Pikmin series|''Pikmin'' games]], starting on ''[[New Play Control! Pikmin]]'', was the rename of [[Wollywog]]s, [[Yellow Wollywog]]s and [[Wogpole]]s to Wollyhops, Yellow Wollyhops and Wolpoles, respectively. The reason for this change is likely due to Nintendo assuming that British players would find the term "wog" offensive. Regardless, the [[enemy reel]] in ''New Play Control! Pikmin'' was not updated to reflect this. | Other types of changes can exist for several reasons. One persistent difference that became standard for the European version of [[Pikmin series|''Pikmin'' games]], starting on ''[[New Play Control! Pikmin]]'', was the rename of [[Wollywog]]s, [[Yellow Wollywog]]s and [[Wogpole]]s to Wollyhops, Yellow Wollyhops and Wolpoles, respectively. The reason for this change is likely due to Nintendo assuming that British players would find the term "wog" offensive. Regardless, the [[enemy reel]] in ''New Play Control! Pikmin'' was not updated to reflect this. | ||
===''Pikmin''=== | ===''Pikmin''=== | ||
In the case of ''[[Pikmin (game)|Pikmin]]'', it was decided before the European GameCube release that skipping the [[sunset]] [[cutscene]] by pressing {{button|gc|start}} would be convenient, so that feature was added for that version of the game | In the case of ''[[Pikmin (game)|Pikmin]]'', it was decided before the European GameCube release that skipping the [[sunset]] [[cutscene]] by pressing {{button|gc|start}} would be convenient, so that feature was added for that version of the game. All regional versions of {{npcp1}} also allow skipping the cutscene. In addition, the Japanese version contains an option on the [[Menu#Title screen|main menu]] that allows the player to toggle between a "child" mode and an "adult" mode; the former makes the text easier to read. Finally, the [[Secret Safe]] requires 85 [[Pikmin family|Pikmin]] to [[carry]] it in the Japanese version, and 40 Pikmin in the other versions. | ||
Because of the way screen refresh rates work, ''Pikmin'' is one of the few games that runs at a slower [[frame]]rate in the European version, running at only 25 frames per second in-game, as opposed to the 30 frames per second framerate of the other games (besides ''Pikmin 3''). | |||
In the Japanese version of {{npcp1}}, an exclusive fifth [[Cutscene#Attraction mode|attract mode]] movie is present | In the Japanese version of {{npcp1}}, an exclusive fifth [[Cutscene#Attraction mode|attract mode]] movie is present. The European and Korean versions of ''New Play Control! Pikmin'' also correct most of the sped-up enemy sounds that the Wii version of the game has, but made some Onion sound effects sped up. | ||
There are a couple of differences that were first introduced in revision 1.02 of the Japanese version, meaning that for these points, revision 1.01 of the Japanese version is different from the US version, the European version, and revision 1.02 of the Japanese version: | There are a couple of differences that were first introduced in revision 1.02 of the Japanese version, meaning that for these points, revision 1.01 of the Japanese version is different from the US version, the European version, and revision 1.02 of the Japanese version: | ||
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{| class="wikitable" style="float:right; width:150px;" | {| class="wikitable" style="float:right; width:150px;" | ||
|- | |- | ||
| align="center" | [[File: | | align="center" | [[File:Denchi 2 red J icon.png|link=]] | ||
| align="center" | [[File:Optical Illustration icon.png|link=Optical Illustration]] | | align="center" | [[File:Optical Illustration icon.png|link=Optical Illustration]] | ||
| align="center" | [[File:Abstract Masterpiece EU icon.png|link=Abstract Masterpiece]] | | align="center" | [[File:Abstract Masterpiece EU icon.png|link=Abstract Masterpiece]] | ||
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|} | |} | ||
During development, ''Pikmin 2'' needed more than just a translation, so that the in-game [[ | During development, ''Pikmin 2'' needed more than just a translation, so that the in-game [[treasures]] would reflect items familiar to each region's culture. An example would be the treasure with the internal name <code>denchi_2_red</code>: in the Japanese version, this corresponds to a red battery of the Japanese brand "National Hi-Top". During localization for the US, it was likely decided that there were [[Mystical Energy Series|too many batteries]] in the game, and that the American players would not recognize the brand, so this treasure was instead replaced with a [[Optical Illustration|lid of Ragú pasta sauce]]. For the European version, it was assumed that European players would not recognize the Ragú sauce brand, so the treasure was replaced with a [[Abstract Masterpiece|PscHitt! lid]]. The differences between the game's treasures are better detailed on the '''[[treasure]]''' article. | ||
While most treasure changes in ''Pikmin 2'' come in the form of including items that are familiar to the players on each region, there are a few changes that have been enforced due to potential controversies. One of the most noteworthy examples is ''Pikmin 2'' is the [[Arboreal Frippery]]: in the Japanese version, [[Olimar's notes]] hint at it actually being a marijuana leaf. In the US, this reference was removed, but the leaf's green color was kept. Finally, in the European version, the leaf changed color entirely, in order to remove any and all similarities to the drug. The reason for these changes comes from each region's views on drug-related themes. | While most treasure changes in ''Pikmin 2'' come in the form of including items that are familiar to the players on each region, there are a few changes that have been enforced due to potential controversies. One of the most noteworthy examples is ''Pikmin 2'' is the [[Arboreal Frippery]]: in the Japanese version, [[Olimar's notes]] hint at it actually being a marijuana leaf. In the US, this reference was removed, but the leaf's green color was kept. Finally, in the European version, the leaf changed color entirely, in order to remove any and all similarities to the drug. The reason for these changes comes from each region's views on drug-related themes. | ||
Other differences in ''Pikmin 2'' also exist, for varying reasons: | Other differences in ''Pikmin 2'' also exist, for varying reasons: | ||
*At times, treasures are changed not because of cultural differences, but | *At times, treasures are changed not because of cultural differences, but presumably, because they were deemed too uninteresting. For example, the treasure with the internal name <code>kan_b_gold</code> is a simple popsicle stick in the Japanese version, and was changed to a [[Lip Service|tube of lipstick]] for the following versions. | ||
*In the Japanese version, [[e-Reader]] support exists, which | *In the Japanese version, [[e-Reader]] support exists, which had been removed for the other two releases. | ||
*In the Japanese version, the "[[Hocotate]]" in [[Hocotate Freight|Hocotate Transportation Company]] is written as "Hokotate", which is the way it is written in Japanese. | *In the Japanese version, the "[[Hocotate]]" in [[Hocotate Freight|Hocotate Transportation Company]] is written as "Hokotate", which is the way it is written in Japanese. | ||
*In the Japanese version, the intro cutscene lacks [[The President]]'s face next to the money counter after the [[Hocotate ship]] counts the value of the bottle cap. | *In the Japanese version, the intro cutscene lacks [[The President]]'s face next to the money counter after the [[Hocotate ship]] counts the value of the bottle cap. | ||
*In the Japanese version of ''New Play Control! Pikmin 2'' exclusively, there is an extra [[cutscene|attraction mode cutscene]] with ''[[ | *In the Japanese version of ''New Play Control! Pikmin 2'' exclusively, there is an extra [[cutscene|attraction mode cutscene]] with ''[[Ai no Uta]]'' as the song. | ||
*The Nintendo logo when the game is booted up is blue in the Japanese version, and red everywhere else, as is the norm with some Nintendo games. | *The Nintendo logo when the game is booted up is blue in the Japanese version, and red everywhere else, as is the norm with some Nintendo games. | ||
*The [[Silencer]]'s value was changed from 666 [[Poko]]s in the Japanese version to 670 in the other versions, in order to remove the relation to the {{w|number of the Beast}} from the biblical book of Revelation. | *The [[Silencer]]'s value was changed from 666 [[Poko]]s in the Japanese version to 670 in the other versions, in order to remove the relation to the {{w|number of the Beast}} from the biblical book of Revelation. | ||
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*The [[Spherical Atlas]] and [[Geographic Projection]] have their models rotated in each version. For the Spherical Atlas, this makes it so that the version's region is shown on-[[camera]] by default. | *The [[Spherical Atlas]] and [[Geographic Projection]] have their models rotated in each version. For the Spherical Atlas, this makes it so that the version's region is shown on-[[camera]] by default. | ||
*Sometimes, glitches are discovered after a certain release, but before another. If possible, they are fixed before the new release. This happens with the following: | *Sometimes, glitches are discovered after a certain release, but before another. If possible, they are fixed before the new release. This happens with the following: | ||
**The [[Decorative Goo]] | **The [[Decorative Goo]] can be seen floating on the [[Treasure Hoard]] in versions prior to the European one | ||
**If the [[Volatile Dweevil]] on the Piklopedia is petrified just before exploding, that causes a freeze in the Japanese version, but [[Glitches in Pikmin 2#Volatile Dweevil suicide|kills the creature]] in the overseas releases. | **If the [[Volatile Dweevil]] on the Piklopedia is petrified just before exploding, that causes a freeze in the Japanese version, but [[Glitches in Pikmin 2#Volatile Dweevil suicide|kills the creature]] in the overseas releases. | ||
*In the US and European versions, the [[Music in Pikmin 2#Wistful Wild|Wistful Wild sunset theme]]'s melody was changed to use flutes instead of a music box. This only lasts for one loop though, before the game uses the music box like in the Japanese version. Interestingly, none of the ''New Play Control!'' versions of the game have this melody change, and they all use the music box like the Japanese GameCube version. | *In the US and European versions, the [[Music in Pikmin 2#Wistful Wild|Wistful Wild sunset theme]]'s melody was changed to use flutes instead of a music box. This only lasts for one loop though, before the game uses the music box like in the Japanese version. Interestingly, none of the ''New Play Control!'' versions of the game have this melody change, and they all use the music box like the Japanese GameCube version. | ||
*On the [[saved game selection menu]], there are two labels explaining what {{button|gc|x|gc|y}} do. The buttons are represented with the normal letters "X" and "Y" inside bubbles in the Japanese version, while the US and European versions use the GameCube button icons. For the {{npcp2}} versions, the {{button|wii|1}} and {{button|wii|2}} icons are similar between all versions, but a bit simpler in the Japanese version. | *On the [[Menu#Saved game selection|saved game selection menu]], there are two labels explaining what {{button|gc|x|gc|y}} do. The buttons are represented with the normal letters "X" and "Y" inside bubbles in the Japanese version, while the US and European versions use the GameCube button icons. For the {{npcp2}} versions, the {{button|wii|1}} and {{button|wii|2}} icons are similar between all versions, but a bit simpler in the Japanese version. | ||
*In the Japanese version, a wild Pikmin can be sent to its Onion if there are [[Pikmin limit|100 Pikmin on the field]] and the game needs to spawn a new sprout from an extinct type. In the US and European versions, wild Pikmin are not eligible to be removed from the field in this scenario. | *In the Japanese version, a wild Pikmin can be sent to its Onion if there are [[Pikmin limit|100 Pikmin on the field]] and the game needs to spawn a new sprout from an extinct type. In the US and European versions, wild Pikmin are not eligible to be removed from the field in this scenario. | ||
*Text differences: | *Text differences: | ||
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** Louie's notes on the [[Ranging Bloyster]] contain the text "an herb". However, the Wii European version changes that to "a herb". | ** Louie's notes on the [[Ranging Bloyster]] contain the text "an herb". However, the Wii European version changes that to "a herb". | ||
** Olimar's notes on the [[Orange Bulborb]] say "with deep orange body" in all versions but the Wii European release, which writes "with a deep orange body" instead. | ** Olimar's notes on the [[Orange Bulborb]] say "with deep orange body" in all versions but the Wii European release, which writes "with a deep orange body" instead. | ||
** The scientific name of the [[ | ** The scientific name of the [[Dwarf Red Bulborb]] is ''Pansarus pseudoculii russus'' in all versions of ''Pikmin 2'' except for the Wii European release, which uses two 'o's in the species name. Since all other [[breadbug family|breadbug]] mimics use two 'o's, the single-o'd spelling is presumably a typo. | ||
** Olimar's notes on the [[Glowstem]] have the misspelling "resemblence" in all versions but the European Wii release, which uses the correct "resemblance". | ** Olimar's notes on the [[Glowstem]] have the misspelling "resemblence" in all versions but the European Wii release, which uses the correct "resemblance". | ||
** In the European version of ''Pikmin 2'', the rules for [[2-Player Battle]] say, for the boulder item: "Boulder drops on opponent". The US version, as well as all GameCube versions, say "Boulders drop on opponent" instead. | ** In the European version of ''Pikmin 2'', the rules for [[2-Player Battle]] say, for the boulder item: "Boulder drops on opponent". The US version, as well as all GameCube versions, say "Boulders drop on opponent" instead. | ||
While not regional differences, it is worth | While not regional differences, it is worth pointing out that some treasure notes have a notably lower quality compared to every other treasure, exclusively in the European version. This is due to the numerous typos as well as the arguably confusing English. These problems were later spotted by Nintendo, and some were resolved for the [[New Play Control! Pikmin 2|''New Play Control!'' release]], in the form of typo fixes and [[Plentiful Tank|full rewrites]]. For a list of such treasures, see [[:Category:European treasure notes with written mistakes|this category]]. | ||
Like in ''Pikmin'', ''Pikmin 2'' also has an option | Like in ''Pikmin'', ''Pikmin 2'' also has an option to swap between katakana/hiragana and kanji. | ||
=== ''Pikmin 3'' === | === ''Pikmin 3'' === | ||
The text between the US and European versions varies quite a bit. | |||
It is worth noting that in the pause menu, the US English and European English text for the day end notification that notifies how many Pikmin will be left behind does not include a number. All other languages do. | |||
==See also== | ==See also== | ||
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*[http://tcrf.net/Pikmin The Cutting Room Floor's article on ''Pikmin'', which details regional differences amongst other things] | *[http://tcrf.net/Pikmin The Cutting Room Floor's article on ''Pikmin'', which details regional differences amongst other things] | ||
*[http://tcrf.net/Pikmin_2/Version_Differences The Cutting Room Floor's article on ''Pikmin 2'''s regional differences] | *[http://tcrf.net/Pikmin_2/Version_Differences The Cutting Room Floor's article on ''Pikmin 2'''s regional differences] | ||
==References== | ==References== |