Editing Red Chasm
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Latest revision | Your text | ||
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|sublevels=1 | |sublevels=1 | ||
|red=40 | |red=40 | ||
|redm=f | |||
|spicy=4 | |spicy=4 | ||
|bitter=3 | |bitter=3 | ||
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|gridrow=2 | |gridrow=2 | ||
}} | }} | ||
'''Red Chasm''' is the eighth level in | '''Red Chasm''' is the eighth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]] for ''[[Pikmin 2]]''. Its name is in reference to the huge population of [[Dwarf Red Bulborb|Dwarf Bulborbs]], [[Red Bulborb]]s, and [[Red Pikmin]] on its only sublevel, as well as the red treasures dropped by the enemies. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Soil | *'''Theme''': Soil | ||
* ''' | *'''Time''': 130 | ||
* ''' | *'''Enemies''': | ||
* ''' | **5 [[Red Bulborb]]s | ||
** | **15 [[Dwarf Red Bulborb]]s | ||
* '''Treasures''': | *'''Hazards''': | ||
** | **None | ||
** | *'''Treasures''': | ||
** | **[[The Key]] (inside a Red Bulborb) | ||
* ''' | **4 [[Petrified Heart]]s (inside 4 Red Bulborbs) | ||
** | **15 [[Crystallized Telepathy|Crystallized Telepathies]] (inside the Dwarf Red Bulborbs) | ||
*'''Plants''': | |||
**12 [[Common Glowcap]]s | |||
*'''Others''': | |||
**None | |||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_limited_time | |cave = ch_MAT_limited_time | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No (despite having one, in reality) | |geyser = No (despite having one, in reality) | ||
|unitfile = 4_NARI_all_hitode.txt | |unitfile = 4_NARI_all_hitode.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_tsuchi|Dead end | |cap_tsuchi|Dead end | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_tsuchi|Long corridor | |||
|room_hitode1_5_tsuchi|'''Room with 5 exits''' | |||
|room_hitode2_5_tsuchi|'''Room with 5 exits''' | |||
|room_hitode3_4_tsuchi|'''Room with 4 exits''' | |||
|room_hitode4_4_tsuchi|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
Try finding the Bulborb that has The Key. Resetting will be helpful here. Take out all Bulborbs in the path back to the Research Pod, making it easier by simply luring the Dwarf Red Bulborbs away. It may also be a good idea to carry the bodies of enemies back to the pod, so that they don't get in your way during future fights. Although there is no need to do so for a Pink Flower, you can collect other treasures if you have time by defeating the Bulborbs. | |||
Using Ultra Spicy or Ultra Bitter Spray can help a lot in defeating the Red Bulborbs, particularly if you can hit two at once with Ultra Bitter Spray. Also, always make sure you can hit them from behind. The Dwarf Red Bulborbs shouldn't give you much trouble, but try to keep track of your Pikmin while they are around, especially if your aim is a Pink Flower. | |||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=赤の洞窟 | |Jap=赤の洞窟 | ||
|JapM=Red Cave<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |JapM=Red Cave<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
}} | }} | ||
{{CM}} | {{CM}} |