Editing Red Bubblimp
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{{infobox enemy | {{infobox enemy | ||
| | |hey_pikmin = y | ||
|image = Red Bubblimp | |image = Red Bubblimp.jpg | ||
|size = | |size = 95px | ||
|caption = | |||
|icon = Red Bubblimp icon.png | |icon = Red Bubblimp icon.png | ||
|name = Pilaruber ephemerens | |name = Pilaruber ephemerens | ||
|family = Bubblimp | |family = Bubblimp | ||
|areas = | |areas = | ||
|attacks = | |attacks = None | ||
}} | }} | ||
The '''Red Bubblimp''' | The '''Red Bubblimp''' is a harmless [[enemy]] in {{hp}}. In this game, they appear as newborns of the species. They look like a red simple-celled organism with two eye stalks and four legs, enveloped in a bubble of water. Red Bubblimps drip out from the ceiling, and cannot cause any harm. Touching one, whether by having it bump into a Pikmin or Captain Olimar, or by [[throw]]ing a Pikmin at it, will make it explode and die. Even if they don't cause damage, they can still be a nuisance: when they burst, any Pikmin that touched it, or Captain Olimar himself, will be knocked backwards a bit, which can create a distraction for bigger problems, like more dangerous enemies nearby. | ||
{{game help|hp|Fill in the areas in the infobox.}} | |||
== Stats == | == Stats == | ||
{{enemy stats | {{enemy stats | ||
|seedsh = 0 | |seedsh = 0 | ||
|hph = | |hph = N/A | ||
|regenh = | |regenh = N/A | ||
}} | }} | ||
== Behavior == | == Behavior == | ||
These enemies always appear in ceilings. When Olimar or a Pikmin gets close to its spawn location, it appears from its spot on the ceiling, and starts to drip away like a drop. After some seconds, it finally falls down and begins walking towards the nearest Pikmin, or towards Olimar himself. They won't stop until they come into contact with a Pikmin or Olimar, at which point, they burst and die | {{game help|hp|Can they swim? Describe that here.}} | ||
These enemies always appear in ceilings. When Olimar or a Pikmin gets close to its spawn location, it appears from its spot on the ceiling, and starts to drip away like a drop. After some seconds, it finally falls down and begins walking towards the nearest Pikmin, or towards Olimar himself. They won't stop until they come into contact with a Pikmin or Olimar, at which point, they burst and die. | |||
== Locations == | == Locations == | ||
{{game help|hp|List all places the enemy can be found in.}} | |||
== Strategy == | == Strategy == | ||
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== Naming == | == Naming == | ||
{{game help|hp|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | {{game help|hp|Describe the enemy's names. ([[Pikipedia:General content guidelines#Naming section|Guidelines]])}} | ||
===Names in other languages=== | === Names in other languages === | ||
{{game help|hp|Fill in the names in other languages, for the main languages at least.}} | |||
{{foreignname | {{foreignname | ||
|Jap= | |Jap = | ||
|JapR= | |JapR = | ||
|JapM= | |JapM = | ||
|Dut= | |Dut = | ||
|DutM= | |DutM = | ||
|Fra= | |Fra = | ||
|FraM= | |FraM = | ||
|Ger= | |Ger = | ||
|GerM= | |GerM = | ||
|Ita= | |Ita = | ||
|ItaM= | |ItaM = | ||
|Spa = | |||
|Spa= | |SpaM = | ||
|SpaM= | |||
}} | }} | ||
== Gallery == | == Gallery == | ||
{{image}} | {{image}} | ||
== See also == | == See also == | ||
Line 82: | Line 65: | ||
{{hpenemies}} | {{hpenemies}} | ||
{{harmless enemies}} | {{harmless enemies}} | ||
{{game help|hp|Add categories about what [[sector]]s this enemy appears in (e.g. [[:Category:Brilliant Garden]]).}} | |||
[[Category:Hiding enemies]] | [[Category:Hiding enemies]] | ||