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*For some [[Enemy|enemies]] that drop [[pellet]]s when defeated, the pellets' types are randomly picked between the available types.
*For some [[Enemy|enemies]] that drop [[pellet]]s when defeated, the pellets' types are randomly picked between the available types.
*Enemies that eat Pikmin have an effected area for eating attacks: Pikmin within this area have a high chance of being captured, until a maximum of captured Pikmin is reached or the attack is over.
*Enemies that eat Pikmin have an effected area for eating attacks: Pikmin within this area have a high chance of being captured, until a maximum of captured Pikmin is reached or the attack is over.
*In all four games, most free-roaming idle enemies appear to choose from a list of distances to travel, times to wait, and angles to turn, within a radius. Usually there is a sequence of move, wait, turn, and repeat, but not all roaming enemies move in only straight lines, especially in ''Pikmin 3''.
*In all three games, most free-roaming idle enemies appear to choose from a list of distances to travel, times to wait, and angles to turn, within a radius. Usually there is a sequence of move, wait, turn, and repeat, but not all roaming enemies move in only straight lines, especially in ''Pikmin 3''.
*If an enemy has one or more idling animations (such as the [[Bearded Amprat]] stretching or looking around), it will randomly select one or none while it waits.
*If an enemy has one or more idling animations (such as the [[Bearded Amprat]] stretching or looking around), it will randomly select one or none while it waits.
*[[Breadbug family|Dwarf Bulborb]]s wait a random amount of time before noticing a Pikmin that has entered its radius. This does not exceed two seconds.
*[[Breadbug family|Dwarf Bulborb]]s wait a random amount of time before noticing a Pikmin that has entered its radius. This does not exceed two seconds.

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