Editing Randomization
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 19: | Line 19: | ||
*For some [[Enemy|enemies]] that drop [[pellet]]s when defeated, the pellets' types are randomly picked between the available types. | *For some [[Enemy|enemies]] that drop [[pellet]]s when defeated, the pellets' types are randomly picked between the available types. | ||
*Enemies that eat Pikmin have an effected area for eating attacks: Pikmin within this area have a high chance of being captured, until a maximum of captured Pikmin is reached or the attack is over. | *Enemies that eat Pikmin have an effected area for eating attacks: Pikmin within this area have a high chance of being captured, until a maximum of captured Pikmin is reached or the attack is over. | ||
*In all | *In all three games, most free-roaming idle enemies appear to choose from a list of distances to travel, times to wait, and angles to turn, within a radius. Usually there is a sequence of move, wait, turn, and repeat, but not all roaming enemies move in only straight lines, especially in ''Pikmin 3''. | ||
*If an enemy has one or more idling animations (such as the [[Bearded Amprat]] stretching or looking around), it will randomly select one or none while it waits. | *If an enemy has one or more idling animations (such as the [[Bearded Amprat]] stretching or looking around), it will randomly select one or none while it waits. | ||
*[[Breadbug family|Dwarf Bulborb]]s wait a random amount of time before noticing a Pikmin that has entered its radius. This does not exceed two seconds. | *[[Breadbug family|Dwarf Bulborb]]s wait a random amount of time before noticing a Pikmin that has entered its radius. This does not exceed two seconds. |