Editing Punch
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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
{{game help|p3}} | |||
[[File:Pikmin 2 punches.jpg|thumb|right|150px|[[The President]] performing his three punches.]] | |||
To punch, the current leader must be | '''Punching''' is an ability that [[leader]]s have in the [[Pikmin series|''Pikmin'' games]]. This mechanic allows the leader to provide an offensive output without the need of Pikmin. | ||
To punch, the current leader must have no group Pikmin nearby, meaning that they must either have no Pikmin in their party, or the closest Pikmin must be a considerable distance away. Then, the [[throw]] button, {{button|gcn|A|wii|A}} should be pressed. This will make the leader throw their fist and punch nearby [[Enemy|enemies]]. This is a way to defeat enemies without using Pikmin, but it provides only a fraction of the damage that an organized Pikmin attack is normally capable of. As such, punching is only recommended when the target has particularly low [[health]]; [[Bulborb Larva]]e are an excellent example. A leader's attack cannot damage hazards or other leaders, not even in competitive two-player modes. | |||
Other uses for punches are: | Other uses for punches are: | ||
*Destroying [[Armored Cannon Beetle]] boulders. | *Destroying [[Armored Cannon Beetle]] boulders. | ||
*Activating [[bomb-rock]]s in ''Pikmin 2''. | *Activating [[bomb-rock]]s in ''Pikmin 2''. | ||
==Strategies== | ==Strategies== | ||
Although punching is only worth it in specific circumstances, it is possible to enhance its effectiveness in a small number of ways. | |||
If a leader is on the party, they will punch alongside the active | If a leader is on the party, they will punch alongside the active captain. Because of their simplistic intelligence, they usually remain close to the active leader, until a punch is thrown, at which point they will actively go out of their way just to attack the enemy, returning to their partner's side after throwing a jab. If the player's leader continues to punch, so will the other leader. Inactive leaders cannot use the [[Rocket Fist]]. | ||
In ''[[Pikmin 2]]'', a [[Glitches in Pikmin 2#Sped up punching|glitch]] makes it possible to punch faster if the current leader is walking | In ''[[Pikmin 2]]'', a [[Glitches in Pikmin 2#Sped up punching|a glitch]] makes it possible to punch faster if the current leader is walking. While walking, the animations for the punches are sped up significantly, and it is possible to send out jabs faster than normal. It is, however, difficult to keep walking and facing the target enemy; the most effective way to do it is to walk against the enemy, and balance the positioning so that the leader doesn't slip off from the creature's sides. Alternately, {{button|gcn|Stick|wii|Stick}} can be quickly swept left and right, ensuring that the leader is always walking, but not moving away. The hitbox for the punch attacks is considerably big, meaning the player does not have to necessarily face the enemy in order for the fist to connect. | ||
==Rocket Fist | ==Rocket Fist== | ||
{{Main| | {{Main|Brute Knuckles}} | ||
The Rocket Fist is an upgrade in ''Pikmin 2'' that is obtained after the Brute Knuckles are salvaged. This allows the current leader to perform a three-punch combo, with a devastating third punch; this can be achieved by pressing the punch button in quick succession | The '''Rocket Fist''' is an upgrade in ''Pikmin 2'' that is obtained after the Brute Knuckles are salvaged. This allows the current leader to perform a three-punch combo, with a devastating third punch; this can be achieved by pressing the punch button in quick succession. | ||
==Technical information== | ==Technical information== | ||
In ''[[Pikmin (game)|Pikmin]]'', Captain Olimar's punch causes 10 [[health]] points of damage. | In ''[[Pikmin (game)|Pikmin]]'', Captain Olimar's punch causes 10 [[health]] points of damage. | ||
In ''Pikmin 2'', the main punch causes 7.5 points of damage; with the Rocket Fist, the second punch also causes 7.5 points, and the third punch causes 18.75 points of damage. The first punch connects {{frames|5}} | In ''Pikmin 2'', the main punch causes 7.5 points of damage; with the Rocket Fist, the second punch also causes 7.5 points, and the third punch causes 18.75 points of damage. The first punch connects {{frames|5|30}} frames after the button press, the second connects after {{frames|17|30}} frames of the first punch button press, and the third after {{frames|32|30}} frames. If walking, however, the punches connect {{frames|5|30}}, {{frames|10|30}} and {{frames|18|30}} frames after the first button press; meaning that, when walking, the punches can hit 1.7 times faster. | ||
== | ==In ''Super Smash Bros. 4''== | ||
In ''[[Super Smash Bros. 4]]'', Olimar's neutral attack will consist of a punch, similar to the ones he throws in the ''Pikmin'' games. This was not the case in ''[[Super Smash Bros. Brawl]]'', in which Olimar attacked with his antenna instead. | |||
==See also== | ==See also== | ||
*[[ | *[[Throw]] | ||
*[[ | *[[Pluck]] | ||
*[[Spray]] | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |