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If a leader is on the party, they will punch alongside the active leader. Because of their simplistic intelligence, they usually remain close to the active leader, until a punch is thrown, at which point they will actively go out of their way just to attack the enemy, returning to their partner's side after throwing a jab. If the player's leader continues to punch, so will the other leader. Inactive leaders cannot use the [[Rocket Fist]]. Because in some [[Controls|control schemes]] the punch button also throws, attempting to punch while another leader is in the party in ''Pikmin 3'' will likely end up in said leader being thrown; if not, the secondary or tertiary leaders will not throw a punch themselves, as was the case in ''Pikmin 2''.
If a leader is on the party, they will punch alongside the active leader. Because of their simplistic intelligence, they usually remain close to the active leader, until a punch is thrown, at which point they will actively go out of their way just to attack the enemy, returning to their partner's side after throwing a jab. If the player's leader continues to punch, so will the other leader. Inactive leaders cannot use the [[Rocket Fist]]. Because in some [[Controls|control schemes]] the punch button also throws, attempting to punch while another leader is in the party in ''Pikmin 3'' will likely end up in said leader being thrown; if not, the secondary or tertiary leaders will not throw a punch themselves, as was the case in ''Pikmin 2''.


In ''[[Pikmin 2]]'', a [[Glitches in Pikmin 2#Sped up punching|glitch]] makes it possible to punch faster if the current leader is walking or turning. While doing so, the animations for the punches are sped up significantly, and it is possible to send out jabs faster than normal. It is, however, difficult to keep walking and facing the target enemy; the most effective way to do it is to walk against the enemy, and balance the positioning so that the leader doesn't slip off from the creature's sides. Alternately, {{button|gc|stick|wii|stick|switch|lstick}} can be quickly swept left and right, ensuring that the leader is always walking, but not moving away. The hitbox for the punch attacks is considerably big, meaning the player does not have to necessarily face the enemy in order for the fist to connect.
In ''[[Pikmin 2]]'', a [[Glitches in Pikmin 2#Sped up punching|glitch]] makes it possible to punch faster if the current leader is walking or turning. While doing so, the animations for the punches are sped up significantly, and it is possible to send out jabs faster than normal. It is, however, difficult to keep walking and facing the target enemy; the most effective way to do it is to walk against the enemy, and balance the positioning so that the leader doesn't slip off from the creature's sides. Alternately, {{button|gc|stick|wii|stick}} can be quickly swept left and right, ensuring that the leader is always walking, but not moving away. The hitbox for the punch attacks is considerably big, meaning the player does not have to necessarily face the enemy in order for the fist to connect.


==Rocket Fist and Triple Threat==
==Rocket Fist and Triple Threat==

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