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In ''Pikmin 3'', the damage caused is far smaller than any other game, and leaders can only punch if they are near a punchable object. It should also be noted that it is nearly impossible to hit some objects if the leader is standing in place – moving towards the target while throwing punches maximizes the hit ratio.
In ''Pikmin 3'', the damage caused is far smaller than any other game, and leaders can only punch if they are near a punchable object. It should also be noted that it is nearly impossible to hit some objects if the leader is standing in place – moving towards the target while throwing punches maximizes the hit ratio.


In ''[[Pikmin Adventure]]'', the player is capable of punching, too. However, they can punch anywhere, even if they are not near an enemy or object that takes damage when punched, however unlike other ''Pikmin'' games, the player can punch even when they have Pikmin.
In ''[[Pikmin Adventure]]'', the player is capable of punching, too. However, they can punch anywhere, even if they are not near an enemy or object that takes damage when punched.


==Controls==
==Controls==
What determines whether a leader can punch or not depends on the game.
What determines whether a leader can punch or not depends on the game.


In ''Pikmin'', ''Pikmin 2'', and ''Pikmin 4'', the current leader must have no Pikmin nearby, meaning that they must either have no Pikmin in their party, or the closest one must be a considerable distance away. Then, the player must simply press the same button as the [[throw]] button, {{button|gc|a|wii|a|switch|a|switch|facer}}.
In ''Pikmin'', ''Pikmin 2'', and ''Pikmin 4'', the current leader must have no Pikmin nearby, meaning that they must either have no Pikmin in their party, or the closest one must be a considerable distance away. Then, the player must simply press the same button as the [[throw]] button, {{button|gc|a|wii|a|switch|a}}.


In ''Pikmin 3'', a leader can only throw a punch if they are close enough to an enemy or punchable object. They must also not have any Pikmin on their group (having other leaders is fine). Finally, the player must press the usual throw button, {{button|wiiu|a|wii|a|wiiu|pca|switch|a}} / {{button|switch|facer}}, or {{button|wiiu|l}} under the stylus controls.
In ''Pikmin 3'', a leader can only throw a punch if they are close enough to an enemy or punchable object. They must also not have any Pikmin on their group (having other leaders is fine). Finally, the player must press the usual throw button, {{button|wiiu|a|wii|a|wiiu|pca|switch|a}}, or {{button|wiiu|l}} under the stylus controls.


==Strategies==
==Strategies==
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If a leader is on the party, they will punch alongside the active leader. Because of their simplistic intelligence, they usually remain close to the active leader, until a punch is thrown, at which point they will actively go out of their way just to attack the enemy, returning to their partner's side after throwing a jab. If the player's leader continues to punch, so will the other leader. Inactive leaders cannot use the [[Rocket Fist]]. Because in some [[Controls|control schemes]] the punch button also throws, attempting to punch while another leader is in the party in ''Pikmin 3'' will likely end up in said leader being thrown; if not, the secondary or tertiary leaders will not throw a punch themselves, as was the case in ''Pikmin 2''.
If a leader is on the party, they will punch alongside the active leader. Because of their simplistic intelligence, they usually remain close to the active leader, until a punch is thrown, at which point they will actively go out of their way just to attack the enemy, returning to their partner's side after throwing a jab. If the player's leader continues to punch, so will the other leader. Inactive leaders cannot use the [[Rocket Fist]]. Because in some [[Controls|control schemes]] the punch button also throws, attempting to punch while another leader is in the party in ''Pikmin 3'' will likely end up in said leader being thrown; if not, the secondary or tertiary leaders will not throw a punch themselves, as was the case in ''Pikmin 2''.


In ''[[Pikmin 2]]'', a [[Glitches in Pikmin 2#Sped up punching|glitch]] makes it possible to punch faster if the current leader is walking or turning. While doing so, the animations for the punches are sped up significantly, and it is possible to send out jabs faster than normal. It is, however, difficult to keep walking and facing the target enemy; the most effective way to do it is to walk against the enemy, and balance the positioning so that the leader doesn't slip off from the creature's sides. Alternately, {{button|gc|stick|wii|stick|switch|lstick}} can be quickly swept left and right, ensuring that the leader is always walking, but not moving away. The hitbox for the punch attacks is considerably big, meaning the player does not have to necessarily face the enemy in order for the fist to connect.
In ''[[Pikmin 2]]'', a [[Glitches in Pikmin 2#Sped up punching|glitch]] makes it possible to punch faster if the current leader is walking or turning. While doing so, the animations for the punches are sped up significantly, and it is possible to send out jabs faster than normal. It is, however, difficult to keep walking and facing the target enemy; the most effective way to do it is to walk against the enemy, and balance the positioning so that the leader doesn't slip off from the creature's sides. Alternately, {{button|gc|stick|wii|stick}} can be quickly swept left and right, ensuring that the leader is always walking, but not moving away. The hitbox for the punch attacks is considerably big, meaning the player does not have to necessarily face the enemy in order for the fist to connect.


==Rocket Fist and Triple Threat==
==Rocket Fist and Triple Threat==
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|Spa  = Puñetazo<br>Golpear
|Spa  = Puñetazo<br>Golpear
|SpaM = Punch<br>Hit
|SpaM = Punch<br>Hit
|SpaN = Used in ''Pikmin 2''.<br>Used in ''Pikmin 3'' and ''Pikmin 4''.
|SpaN = Used in ''Pikmin 2''.<br>Used in ''Pikmin 3''.
|notes=y
|notes=y
}}
}}

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