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{{game icons|p=y|p2=y|p3=y|p4=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|pa=y}}


[[File:Pikmin 2 punches.jpg|thumb|150px|[[The President]] performing his three punches.]]
[[File:Pikmin 2 punches.jpg|thumb|150px|[[The President]] performing his three punches.]]
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*Damaging the following enemies in ways Pikmin cannot:
*Damaging the following enemies in ways Pikmin cannot:
**The shell of a [[Cloaking Burrow-nit]], [[Joustmite]], or [[Flighty Joustmite]].
**The shell of a [[Cloaking Burrow-nit]], [[Joustmite]], or [[Flighty Joustmite]].
**A [[Calcified Crushblat]] with its shell on.
**A [[Calcified Crushblat]] with its calcification on.
**The [[Armored Mawdad]]'s shell.
**The [[Armored Mawdad]]'s shell.
**The [[Puffstool]]'s cap.
**The [[Puffstool]]'s cap.
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In ''Pikmin 3'', the damage caused is far smaller than any other game, and leaders can only punch if they are near a punchable object. It should also be noted that it is nearly impossible to hit some objects if the leader is standing in place – moving towards the target while throwing punches maximizes the hit ratio.
In ''Pikmin 3'', the damage caused is far smaller than any other game, and leaders can only punch if they are near a punchable object. It should also be noted that it is nearly impossible to hit some objects if the leader is standing in place – moving towards the target while throwing punches maximizes the hit ratio.


In ''[[Pikmin Adventure]]'', the player is capable of punching, too. However, they can punch anywhere, even if they are not near an enemy or object that takes damage when punched, however unlike other ''Pikmin'' games, the player can punch even when they have Pikmin.
In ''[[Pikmin Adventure]]'', the player is capable of punching, too. However, they can punch anywhere, even if they are not near an enemy or object that takes damage when punched. They still have to have no Pikmin to throw in order to punch, however.


==Controls==
==Controls==
What determines whether a leader can punch or not depends on the game.
What determines whether a leader can punch or not depends on the game.


In ''Pikmin'', ''Pikmin 2'', and ''Pikmin 4'', the current leader must have no Pikmin nearby, meaning that they must either have no Pikmin in their party, or the closest one must be a considerable distance away. Then, the player must simply press the same button as the [[throw]] button, {{button|gc|a|wii|a|switch|a}}.
In ''Pikmin'' and ''Pikmin 2'', the current leader must have no Pikmin nearby, meaning that they must either have no Pikmin in their party, or the closest one must be a considerable distance away. Then, the player must simply press the same button as the [[throw]] button, {{button|gc|a|wii|a}}.


In ''Pikmin 3'', a leader can only throw a punch if they are close enough to an enemy or punchable object. They must also not have any Pikmin on their group (having other leaders is fine). Finally, the player must press the usual throw button, {{button|wiiu|a|wii|a|wiiu|pca|switch|a}}, or {{button|wiiu|l}} under the stylus controls.
In ''Pikmin 3'', a leader can only throw a punch if they are close enough to an enemy or punchable object. They must also not have any Pikmin on their group (having other leaders is fine). Finally, the player must press the usual throw button, {{button|wiiu|a|wii|a|wiiu|pca}}, or {{button|wiiu|l}} under the stylus controls.


==Strategies==
==Strategies==
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In ''[[Pikmin 2]]'', a [[Glitches in Pikmin 2#Sped up punching|glitch]] makes it possible to punch faster if the current leader is walking or turning. While doing so, the animations for the punches are sped up significantly, and it is possible to send out jabs faster than normal. It is, however, difficult to keep walking and facing the target enemy; the most effective way to do it is to walk against the enemy, and balance the positioning so that the leader doesn't slip off from the creature's sides. Alternately, {{button|gc|stick|wii|stick}} can be quickly swept left and right, ensuring that the leader is always walking, but not moving away. The hitbox for the punch attacks is considerably big, meaning the player does not have to necessarily face the enemy in order for the fist to connect.
In ''[[Pikmin 2]]'', a [[Glitches in Pikmin 2#Sped up punching|glitch]] makes it possible to punch faster if the current leader is walking or turning. While doing so, the animations for the punches are sped up significantly, and it is possible to send out jabs faster than normal. It is, however, difficult to keep walking and facing the target enemy; the most effective way to do it is to walk against the enemy, and balance the positioning so that the leader doesn't slip off from the creature's sides. Alternately, {{button|gc|stick|wii|stick}} can be quickly swept left and right, ensuring that the leader is always walking, but not moving away. The hitbox for the punch attacks is considerably big, meaning the player does not have to necessarily face the enemy in order for the fist to connect.


==Rocket Fist and Triple Threat==
==Rocket Fist==
{{Main|Rocket Fist|Triple Threat}}
{{Main|Rocket Fist}}


The Rocket Fist is an upgrade in ''Pikmin 2'' that is obtained after the Brute Knuckles are salvaged. This allows the current leader to perform a three-punch combo, with a devastating third punch; this can be achieved by pressing the punch button in quick succession. In ''Pikmin 4'', it is replaced by the Triple Threat which functions the same way.
The '''Rocket Fist''' is an upgrade in ''Pikmin 2'' that is obtained after the Brute Knuckles are salvaged. This allows the current leader to perform a three-punch combo, with a devastating third punch; this can be achieved by pressing the punch button in quick succession.


==Technical information==
==Technical information==
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In ''Pikmin 3'' the punch was massively nerfed, causing only 3 points of damage, being overall slower, having a very small hitbox, and not having the Rocket Fist as an upgrade. In addition, one can no longer control their leader's movement while throwing a punch, and unlike ''Pikmin 2'', other leaders following the current one won't punch alongside them – their presence will in fact nullify the player's ability to punch, barring certain controls schemes.
In ''Pikmin 3'' the punch was massively nerfed, causing only 3 points of damage, being overall slower, having a very small hitbox, and not having the Rocket Fist as an upgrade. In addition, one can no longer control their leader's movement while throwing a punch, and unlike ''Pikmin 2'', other leaders following the current one won't punch alongside them – their presence will in fact nullify the player's ability to punch, barring certain controls schemes.
In ''Pikmin 4'', the rocket fist upgrade returns as the [[Triple Threat]] Gear from Russ. Each regular punch does 5 Damage, and the finisher for the punch combo is 10. This is a half-step between 3's weak punch and 2's strong punch, so it's useful in niche situations.


The third punch in ''Pikmin 2'', available with the Rocket Fist, has a particularly large hitbox. With it, it is possible to hit enemies quite far away, both horizontally and vertically. This allows leaders to harm otherwise unreachable enemies, like the [[Withering Blowhog]], or a [[Gatling Groink]] on top of a toy tower.{{cite youtube|BTLTGku-Z5A|where the player punches a Gatling Groink on top of a tower|m=9|s=40}}
The third punch in ''Pikmin 2'', available with the Rocket Fist, has a particularly large hitbox. With it, it is possible to hit enemies quite far away, both horizontally and vertically. This allows leaders to harm otherwise unreachable enemies, like the [[Withering Blowhog]], or a [[Gatling Groink]] on top of a toy tower.{{cite youtube|BTLTGku-Z5A|where the player punches a Gatling Groink on top of a tower|m=9|s=40}}

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