Editing Punch
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In ''[[Pikmin (game)|Pikmin]]'', Captain Olimar's punch causes 10 [[health]] points of damage. | In ''[[Pikmin (game)|Pikmin]]'', Captain Olimar's punch causes 10 [[health]] points of damage. | ||
In ''Pikmin 2'', the main punch causes 7.5 points of damage; with the Rocket Fist, the second punch also causes 7.5 points, and the third punch causes 18.75 points of damage. The first punch connects {{frames|5}} | In ''Pikmin 2'', the main punch causes 7.5 points of damage; with the Rocket Fist, the second punch also causes 7.5 points, and the third punch causes 18.75 points of damage. The first punch connects {{frames|5}} frames after the button press, the second connects after {{frames|17}} frames of the first punch button press, and the third after {{frames|32}} frames. If walking, however, the punches connect {{frames|5}}, {{frames|10}} and {{frames|18}} frames after the first button press; meaning that, when walking, the punches can hit 1.7 times faster. | ||
In ''Pikmin 3'' the punch was massively nerfed, causing only 3 points of damage, being overall slower, having a very small hitbox, and not having the Rocket Fist as an upgrade. In addition, one can no longer control their leader's movement while throwing a punch, and unlike ''Pikmin 2'', other leaders following the current one won't punch alongside them – their presence will in fact nullify the player's ability to punch, barring certain controls schemes. | In ''Pikmin 3'' the punch was massively nerfed, causing only 3 points of damage, being overall slower, having a very small hitbox, and not having the Rocket Fist as an upgrade. In addition, one can no longer control their leader's movement while throwing a punch, and unlike ''Pikmin 2'', other leaders following the current one won't punch alongside them – their presence will in fact nullify the player's ability to punch, barring certain controls schemes. |