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The '''Puffstool''' ({{j|ボケナメコ| Boke Nameko|Stupid {{w|Pholiota nameko|Nameko}}}}) is an [[enemy]] in {{p1}} and {{p4}} that appears to be a huge walking fungus, strongly resembling a red-capped {{w|bolete}}. It has twin antennae, a red-capped mushroom head, and a tender yellow torso which is vulnerable to [[swarm]]ing. Only minimal details of the creature's biology are supplied in-game.
The '''Puffstool''' ({{j|ボケナメコ| Boke Nameko|Stupid {{w|Pholiota nameko|Nameko}}}}) is an [[enemy]] in {{p1}} and {{p4}} that appears to be a huge walking fungus, strongly resembling a red-capped bolete. It has twin antennae, a red-capped mushroom head, and a tender yellow torso which is vulnerable to [[Group move|swarming]]. Only minimal details of the creature's biology are supplied in-game.


The Puffstool will try to run when attacked, but due to its stumpy legs clearly not being made for sprinting, it trips easily, landing on its head with its feet in the air. Since the cap is invulnerable to [[Pikmin family|Pikmin]] attacks (but not Olimar's [[punch]]), one must [[throw]] the Pikmin onto its undersection once it's on the ground. After a few seconds, the Puffstool will right itself up and blow out a purplish cloud of spores which cause a strange change in nearby Pikmin, which the Puffstool acts as a [[leader]] for.
The Puffstool will try to run when attacked, but due to its stumpy legs clearly not being made for sprinting, it trips easily, landing on its head with its feet in the air. Since the cap is invulnerable to [[Pikmin family|Pikmin]] attacks (but not Olimar's [[punch]]), one must [[throw]] the Pikmin onto its undersection once it's on the ground. After a few seconds, the Puffstool will right itself up and blow out a purplish cloud of spores which cause a strange change in nearby Pikmin, which the Puffstool acts as a [[leader]] for.  


In the original ''Pikmin'', [[Mushroom Pikmin|affected Pikmin]] turn purple, grow small brown mushroom caps on their stalks, and become aggressive. In ''Pikmin 4'', while the Puffstool cannot affect Pikmin in the same way as before, it can still [[Confusion|confuse]] Pikmin with its spores and cause them to jump around aimlessly (similar to the effects of the chemicals expelled by the [[Groovy Long Legs]]).
In the original ''Pikmin'', [[Mushroom Pikmin|affected Pikmin]] turn purple, grow small brown mushroom caps on their stalks, and become aggressive. In ''Pikmin 4'', while the Puffstool cannot affect Pikmin in the same way as before, it can still [[Confusion|confuse]] Pikmin with its spores and cause them to jump around aimlessly (similar to the effects of the chemicals expelled by the [[Groovy Long Legs]]).
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{{guide}}
{{guide}}
{{see also|Mushroom Pikmin}}
{{see also|Mushroom Pikmin}}
In ''Pikmin'', to quickly dispatch the Puffstool, the player should bring a high number of [[Red Pikmin]] into its arena. First [[Group move|swarm]] its legs with a good chunk of Pikmin, though be careful when swarming because although the Puffstool flipping around won't harm Pikmin, in the GameCube and Wii versions, there is a chance that the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] may happen. Don't throw the Pikmin before its fallen over, as they'll bounce off of its cap and return to the group. When attacking its torso, the Puffstool will try to run away but flip over, legs flailing. In this state, it can be killed by throwing all remaining Pikmin on top. It will die and appear to deflate, leaving its cap, which can be carried by 10 Pikmin to their Onion. If a player is looking to minimize the risk of losing Pikmin, it is recommended to attack only with the [[leader]]. Furthermore, the Puffstool has no attacks that could harm Olimar. (Note, however, that this may consume a fair amount of time.) Should you run the risk of being attacked, however, just run away until the spore cloud dissipates. While it is also possible to drop some [[Bomb rock]]s at its feet, due to the Puffstool always running, this tactic can be hard unless the creature is cornered. A successful explosion should sap away a quarter of its health if successful though.
In ''Pikmin'', to quickly dispatch the Puffstool, the player should bring a high number of [[Red Pikmin]] into its arena. First [[Group move|swarm]] its legs with a good chunk of Pikmin, though be careful when swarming because although the Puffstool flipping around won't harm Pikmin, in the GameCube and Wii versions, there is a chance that the [[Glitches in Pikmin#Crushing glitch|crushing glitch]] may happen. Don't throw the Pikmin before its fallen over, as they'll bounce off of its cap and return to the group. When attacking its torso, the Puffstool will try to run away but flip over, legs flailing. In this state, it can be killed by throwing all remaining Pikmin on top. It will die and appear to deflate, leaving its cap, which can be carried by 10 Pikmin to their Onion. If a player is looking to minimize the risk of losing Pikmin, it is recommended to attack only with the [[leader]]. Furthermore, the Puffstool has no attacks that could harm Olimar. (Note, however, that this may consume a fair amount of time.) Should you run the risk of being attacked, however, just run away until the spore cloud dissipates. While it is also possible to drop some [[Bomb rock|bomb rocks]] at its feet, due to the Puffstool always running, this tactic can be hard unless the creature is cornered. A successful explosion should sap away a quarter of its health if successful though.


In ''Pikmin 4'', the overall strategy of taking down the Puffstool remains mostly the same. The key difference lies in that its past [[Mushroom Pikmin|ability]] from ''Pikmin'' has been replaced with a different, still fairly unique [[Control|hazard]]. The Puffstool's spores now cause Pikmin to jump around it aimlessly, with the player being unable to whistle them out of this effect. Depending on where this effect takes place, this can potentially be hazardous due to the surrounding patches of sticky mold with poison mushrooms. On top of that, two [[Moldy Slooch]]es patrol the area, meaning that it is recommended to dispose of the enemy, sticky mold, and mushrooms in order to focus on the Puffstool. Unlike its less passive relative, the [[Toxstool]], the Puffstool will not actively attempt to revive the enemy, sticky mold, and/or mushrooms around it. Oatchi, in particular, is helpful against the Puffstool due to his immunity to its spores. If looking to battle it with just Pikmin, however, [[White Pikmin]] are recommended for the aforementioned Moldy Slooches, sticky mold, and mushrooms around the field. [[Ice Pikmin]] would also help due to their freezing ability negating the Puffstool's defenses and spore attack.
In ''Pikmin 4'', the overall strategy of taking down the Puffstool remains mostly the same. The key difference lies in that its past [[Mushroom Pikmin|ability]] from ''Pikmin'' has been replaced with a different, still fairly unique [[Control|hazard]]. The Puffstool's spores now cause Pikmin to jump around it aimlessly, with the player being unable to whistle them out of this effect. Depending on where this effect takes place, this can potentially be hazardous due to the surrounding patches of sticky mold with poison mushrooms. On top of that, two [[Moldy Slooch|Moldy Slooches]] patrol the area, meaning that it is recommended to dispose of the enemy, sticky mold, and mushrooms in order to focus on the Puffstool. Unlike its less passive relative, the [[Toxstool]], the Puffstool will not actively attempt to revive the enemy, sticky mold, and/or mushrooms around it. Oatchi, in particular, is helpful against the Puffstool due to his immunity to its spores. If looking to battle it with just Pikmin, however, [[White Pikmin]] are recommended for the aforementioned Moldy Slooches, sticky mold, and mushrooms around the field. [[Ice Pikmin]] would also help due to their freezing ability negating the Puffstool's defenses and spore attack.


==Locations==
==Locations==
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Making its debut in [[Pikmin (game)|Pikmin]], a single Puffstool can be found during the game's main campaign within [[The Forest Navel]], where it holds the [[Omega Stabilizer]]. Once defeated, its cap can be returned to an [[Onion]], where it will produce 30 Pikmin seeds. In the game's [[Challenge Mode (Pikmin)|Challenge Mode]], two more Puffstools can be found in [[The Distant Spring]]. According to early screenshots (as seen on the right), a Puffstool would have appeared in [[The Forest of Hope]] on the plateau overlooking the small body of water where the trio of [[Burrowing Snagret]]s are in the final game.
Making its debut in [[Pikmin (game)|Pikmin]], a single Puffstool can be found during the game's main campaign within [[The Forest Navel]], where it holds the [[Omega Stabilizer]]. Once defeated, its cap can be returned to an [[Onion]], where it will produce 30 Pikmin seeds. In the game's [[Challenge Mode (Pikmin)|Challenge Mode]], two more Puffstools can be found in [[The Distant Spring]]. According to early screenshots (as seen on the right), a Puffstool would have appeared in [[The Forest of Hope]] on the plateau overlooking the small body of water where the trio of [[Burrowing Snagret]]s are in the final game.


After an over two-decade-long absence from the series, the Puffstool returns in ''[[Pikmin 4]]'', being found within the game's final area: the [[Primordial Thicket]]. Similar to its appearance in ''Pikmin'', the Puffstool appears only once during the main campaign of ''Pikmin 4''. Unlike in ''Pikmin'', however, bringing the Puffstool's cap back to the Onion yields 20 Pikmin seeds as opposed to 30. Curiously, however, while the Pikmin produced from the cap has decreased, the weight of the cap has increased from 10 to 12.
After an over two-decade-long absence from the series, the Puffstool returns in [[Pikmin 4]], being found within the game's final area: the [[Primordial Thicket]]. Similar to its appearance in ''Pikmin'', the Puffstool appears only once during the main campaign of ''Pikmin 4.'' Unlike in ''Pikmin'', however, bringing the Puffstool's cap back to the Onion yields 20 Pikmin seeds as opposed to 30. Curiously, however, while the Pikmin produced from the cap has decreased, the weight of the cap has increased from 10 to 12.


{{clear}}
{{clear}}
==Technical information==
==Technical information==
{{p1 enemy technical
{{p1 enemy technical
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Puffstool flipped.jpg|A Puffstool that has flipped over, exposing its vulnerable underside.
Puffstool flipped.jpg|A Puffstool that has flipped over, exposing its vulnerable underside.
Puffstool spray.jpg|A Puffstol spraying its spores to confuse a Pikmin.
Puffstool spray.jpg|A Puffstol spraying its spores to confuse a Pikmin.
Puffstool corpse P4.jpg|The corpse of a Puffstool in the [[Piklopedia (Pikmin 4)|Piklopedia]].
Puffstool corpse P4.jpg|The corpse of a Puffstool in the [[Piklopedia]].
P4 Puffstool PT.jpg|A closer look at the Puffstool in Primordial Thicket.
P4 Puffstool PT.jpg|A closer look at the Puffstool in Primordial Thicket.
Puffstool_P4_Passive.jpg|A Puffstool unbothered by the player and their squad of Pikmin.
P4 Puffstool Flipped PT.jpg|[[Red Pikmin]] attacking a Puffstool.
P4 Puffstool Flipped PT.jpg|[[Red Pikmin]] attacking a Puffstool.
Puffstool_P4_Dance_Party.jpg|A Puffstool with a large amount of confused Pikmin around it.
P4 Dead Puffstool.jpg|A defeated Puffstool from a different angle.
P4 Dead Puffstool.jpg|A defeated Puffstool from a different angle.
</gallery>
</gallery>
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*When it flips onto its cap, it makes the same sound as the [[Anode Beetle]] flipping over.
*When it flips onto its cap, it makes the same sound as the [[Anode Beetle]] flipping over.
*Occasionally, if Pikmin are carrying the remains back to the [[Onion]] in [[The Forest Navel]], they will be unable to cross some of the [[bridge]]s that lead back to base, rendering the remains uncollectable.
*Occasionally, if Pikmin are carrying the remains back to the [[Onion]] in [[The Forest Navel]], they will be unable to cross some of the [[bridge]]s that lead back to base, rendering the remains uncollectable.
*The Puffstool's ability to control Olimar's Pikmin with its spores is possibly based on a real fungus called ''{{w|Cordyceps}}'', whose spores take over an insect's nervous system and force it to help the mushroom.
*The Puffstool's ability to control Olimar's Pikmin with its spores is possibly based on a real fungus called {{w|cordyceps}}, whose spores take over an insect's nervous system and force it to help the mushroom.  
*In ''Pikmin'', despite the [[Mushroom Pikmin|Pikmin exposed the Puffstool's spores]] commonly being referred to as "Mushroom Pikmin" or "Puffmin," no official name has ever been given to them by Nintendo.
*In ''Pikmin'', despite the [[Mushroom Pikmin|Pikmin exposed the Puffstool's spores]] commonly being referred to as "Mushroom Pikmin" or "Puffmin," no official name has ever been given to them by Nintendo.  
*In ''Pikmin 4'', while the Puffstool doesn't have its unique [[Mushroom Pikmin|ability]] from ''Pikmin'', it and the [[Groovy Long Legs]] both share a unique defense mechanism to expel a chemical that causes Pikmin to jump around erratically, unable to be controlled. This hazard is not found anywhere else in the game and is unique in that it cannot be dispelled through whistling.
*In ''Pikmin 4'', while the Puffstool doesn't have its unique [[Mushroom Pikmin|ability]] from ''Pikmin'', it and the [[Groovy Long Legs]] both share a unique defense mechanism to expel a chemical that causes Pikmin to jump around erratically, unable to be controlled. This hazard is not found anywhere else in the game and is unique in that it cannot be dispelled through whistling.


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