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{{futuregame}} | |||
{{Infobox enemy | {{Infobox enemy | ||
|pikmin4 = y | |pikmin4 = y | ||
|image = | |image = Spiky enemy closeup.jpg | ||
|name = Castanutum pricklirus | |name = Castanutum pricklirus | ||
|family = Sharpshell | |family = Sharpshell | ||
|areas = [[Sun-Speckled Terrace]], [[ | |areas = [[Sun-Speckled Terrace]], [[Unnamed house area]] | ||
|underground = | |underground = | ||
|attacks = Impale Pikmin | |attacks = Impale Pikmin | ||
}} | }} | ||
'''Porquillions''' are spiky [[enemies]] in {{p4}}. One appears as the first enemy encounter of the game, and another atop a hill in the [[Sun-Speckled Terrace]]. In both fights, the creature serves the role of a [[Boss|mini-boss]] and the [[music]] correspondingly changes. It attacks by shooting out the spikes on its body, though this leaves it vulnerable until it grows them back. The spikes have a chance to stun or outright kill Pikmin. The first one encountered in the game drops the [[Interstellar Radio]]. | |||
== Behavior == | == Behavior == | ||
When idling, it simply roams about the area, with its spikes at the ready. When prey | When idling, it simply roams about the area, with its spikes at the ready. When prey get near, but not close enough for the spikes to reach, the Porquillion faces the next quadrant of its body that it plans to attack with towards the threat, and starts shaking in anticipation. If its target ends up getting closer, it will launch all spikes in that segment of the body outward and upward, aiming them so that they land on its prey. It will keep choosing a new quadrant and attacking until the threat is gone, or until it runs out of spikes. Once out of spikes, regardless of there being targets nearby, it will pause for a moment, charge up, and secrete new spikes on all segments of the body, ready to attack again. It will not regenerate spikes in any situation unless it is completely empty. | ||
== Appearance == | == Appearance == | ||
The creature's bulbous back is | The creature's bulbous back is red and filled with pores from which its white spikes come out. It is also divided into four distinct parts like leaves on a clover with a texture similar to inverted sponge. The remaining part of its body is much like a hedgehog's, including four paws, some small eyes at the front, and a tiny snout. | ||
== Strategy == | == Strategy == | ||
{{guide}} | {{guide}} | ||
The Porquillion cannot be harmed while its spikes are extended, but any quadrant of its body that it has launched the spikes from will remain vulnerable until the spikes grow back. As it is not especially fast, it can be dispatched with ease by | The Porquillion cannot be harmed while its spikes are extended, but any quadrant of its body that it has launched the spikes from will remain vulnerable until the spikes grow back. As it is not especially fast, it can be dispatched with ease by Rushing at the exposed parts. | ||
==Naming== | ==Naming== | ||
{{see more|Sharpshell family#Naming}} | {{see more|Sharpshell family#Naming}} | ||
{{naming | {{naming | ||
|common = Porquillion | |common = Porquillion. | ||
|jpcommon = {{j|ハリアラシ| | |jpcommon = {{j|ハリアラシ|Hari Arashi|Needle Storm}}. It may also be a combination of {{j|ハリネズミ|Harinezumi|hedgehog|f=tp}} and {{j|ヤマアラシ|Yamaarashi|porcupine|f=tp}}. | ||
|jpname = {{j|ドドメイガグリヒコウ|Dodome Igaguri Hikou | |jpname = {{j|ドドメイガグリヒコウ|Dodome Igaguri Hikou}}. | ||
|scientific = ''Castanutum pricklirus'' | |scientific = ''Castanutum pricklirus''. | ||
}} | }} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap=ハリアラシ | ||
|JapR = | |JapR=Hari Arashi | ||
|JapM = | |JapM=Needle Storm | ||
| | |Por=Tatulha | ||
| | |PorM=From "tatu" (armadillo) and "agulha" (needle) | ||
|Kor=고슴도저 | |||
|KorR=Goseumdojeo | |||
|KorM=From "고슴도치" (hedgehog) and "호저" (porcupine) | |||
|Kor | |||
|KorR = Goseumdojeo | |||
|KorM = | |||
}} | }} | ||
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pikminmotherbrain.png|The enemy as seen on the website. | pikminmotherbrain.png|The enemy as seen on the website. | ||
Mothertwo.png|The enemy as seen in the trailer. | Mothertwo.png|The enemy as seen in the trailer. | ||
</gallery> | </gallery> | ||
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*[[Large Splurchin]] | *[[Large Splurchin]] | ||
{{p4enemies}} | {{p4enemies}} | ||
[[Category:Stabbing enemies]] | [[Category:Stabbing enemies]] | ||