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{{futuregame}}
{{Infobox enemy
{{Infobox enemy
|pikmin4    = y
|pikmin4    = y
|image      = Porquillion P4 icon.png
|image      = Spiky enemy closeup.jpg
|name        = Castanutum pricklirus
|name        = Castanutum pricklirus
|family      = Sharpshell
|family      = Sharpshell
|areas      = [[Sun-Speckled Terrace]], [[Hero's Hideaway]] ([[Story Mode]] and [[Olimar's Shipwreck Tale]])
|areas      = [[Sun-Speckled Terrace]], [[Unnamed house area]]
|underground = [[Plunder Palace]], [[Cradle of the Beast]]
|underground =  
|dandori_c  = [[Trial of the Sage Leaf]]
|attacks    = Impale Pikmin
|attacks    = Impale Pikmin
}}
}}
{{stub}}


The '''Porquillion''' ({{j|ハリアラシ|Hariarashi|Hedgepine}}) is a spiky [[enemy]] in {{p4}}. In some fights, Porquillions serve the role of a [[Boss|mini-boss]] and the [[music]] correspondingly changes. They attack by shooting out the spikes on their bodies, though this leaves them vulnerable until they grow them back. The spikes have a chance to stun or outright kill Pikmin. The first one encountered in the game drops the [[Interstellar Radio]].
'''Porquillions''' are spiky [[enemies]] in {{p4}}. One appears as the first enemy encounter of the game, and another atop a hill in the [[Sun-Speckled Terrace]]. In both fights, the creature serves the role of a [[boss]] or mini-boss and the [[music]] correspondingly changes. It attacks by shooting out the spikes on its body, though this leaves it vulnerable until it grows them back. The spikes have a chance to stun or outright kill Pikmin. After its defeat, it drops the Interstellar Radio.
 
== Stats ==
{{enemy stats
|weight4  = 12
|carriers4 = 24
|seeds4    = 20
|value4    = 12
|hp4 = 5000
|regen4 = Unknown
}}


== Behavior ==
== Behavior ==
When idling, it simply roams about the area, with its spikes at the ready. When prey gets near, but not close enough for the spikes to reach, the Porquillion faces the next quadrant of its body that it plans to attack with towards the threat, and starts shaking in anticipation. If its target ends up getting closer, it will launch all spikes in that segment of the body outward and upward, aiming them so that they land on its prey. It will keep choosing a new quadrant and attacking until the threat is gone, or until it runs out of spikes. Once out of spikes, regardless of there being targets nearby, it will pause for a moment, charge up, and secrete new spikes on all segments of the body, ready to attack again. It will not regenerate spikes in any situation unless it is completely empty.
When idling, it simply roams about the area, with its spikes at the ready. When prey get near, but not close enough for the spikes to reach, the Porquillion faces the next quadrant of its body that it plans to attack with towards the threat, and starts shaking in anticipation. If its target ends up getting closer, it will launch all spikes in that segment of the body outward and upward, aiming them so that they land on its prey. It will keep choosing a new quadrant and attacking until the threat is gone, or until it runs out of spikes. Once out of spikes, regardless of there being targets nearby, it will pause for a moment, charge up, and secrete new spikes on all segments of the body, ready to attack again. It will not regenerate spikes in any situation unless it is completely empty.


== Appearance ==
== Appearance ==
The creature's bulbous back is covered in a red shell filled with pores from which its white spikes come out. It is also divided into four distinct parts with a texture similar to inverted sponge. The rest of the body somewhat resembles a hedgehog's, with bulbous eyes, a tiny snout and four short legs tipped with nails.
The creature's bulbous back is red and filled with pores from which its white spikes come out. It is also divided into four distinct parts like leaves on a clover with a texture similar to inverted sponge. The remaining part of its body is much like a hedgehog's, including four paws, some small eyes at the front, and a tiny snout.
 
==Locations==
* One appears as the first enemy encounter of the game, during the tutorial with [[Olimar]] in what is later revealed to be the [[Hero's Hideaway]]. This same Porquillion later appears in [[Olimar's Shipwreck Tale]]. The table is the same one where a [[Horned Cannon Beetle]] resides in the main game.
* In the northwest of the [[Sun-Speckled Terrace]], next to the Distant Summit landing site.
* In the 3rd sublevel of the [[Plunder Palace]], elevated on a platform. Such a location removes charging and rushing as a strategy against this enemy.
* On the kitchen table in the Hero's Hideaway, on top of a pile of plates to avoid being charged or rushed at. In Olimar's Shipwreck Tale, there is instead a [[Man-at-Legs]] on this table.
*In sublevel 2 of [[Cradle of the Beast]]. Here, it is not treated as a boss.


== Strategy ==
== Strategy ==
{{guide}}
{{guide}}
The Porquillion cannot be harmed while its spikes are extended, but any quadrant of its body that it has launched the spikes from will remain vulnerable until the spikes grow back. As it is not especially fast, it can be dispatched with ease by [[rush]]ing at the exposed parts. In later caves, it can be fought with [[Rock Pikmin]], which are immune to its attacks, though this is slower than using other Pikmin who can latch on due to the Porquillion's tendancy to run away when Rock pikmin chase them during a charge or rebound.
To extend the time in which the Porquillion is vulnerable, it could be wise to use [[Ice Pikmin]] or items such as the [[Ice Blast]] or [[Lightning Shock]] to temporarily stun the beast.
During refights with the Porquillion in the Hero's Hideaway in which it is elevated on a tower that makes it impossible to rush or charge, it could be wise to instead use [[Winged Pikmin]] who can charge the Porquillion and can also be more swiftly called back. With Ultra-Spicy Spray and a small squad of Winged Pikmin (around 30 should do, but less can be used if you don't mind an extended fight) wait for the enemy to launch its first volley of spikes, then charge Winged Pikmin towards the vulnerable segment. Because of Winged Pikmin's homing ability, most of them should be able to latch onto the enemy, and if they don't they will typically be shaken off into a spot in which they are not in danger of being hit by the spikes. Simply repeatedly charge the Winged Pikmin if they fail to defeat the enemy in time, being careful to avoid the spikes. Using this method, the enemy should be swiftly defeated.
If you would prefer not to use Winged Pikmin, [[Purple Pikmin]] are the next best choice. Their high levels of impact damage mean they deal the best damage when thrown, which is what is required to beat this creature when it is elevated. Take care, however, as their slow speed makes it more difficult to call them back when in harms way.
== Notes ==
=== Dalmo's notes ===
{{transcript|When it cowers down to roll up, it looks like it's feeling lonely. If you get closer, the needles all over its body become projectiles that it will launch at you. I can't help thinking this is just a plea for attention. It's OK, prickly bean! I'll be your friend!|block=y}}
=== Olimar's notes ===
{{transcript|Its needle-covered armor is soft and quite exposed. Furthermore, it has a cowardly disposition, so when it senses even the slightest danger, it shoots out its spikes.
Regenerating new spikes requires significant amounts of caloric energy, so this creature requires significant amounts of food. This likely explains why, when it scrounges through garbage, it sucks up not just the insects it finds but also the trash itself.
They have ingested a few of the S.S. Dolphin's parts, too, but those could never be mistaken for trash.|block=y}}
=== Louie's notes ===
{{transcript|Cut the meat into four even slices. Dip slices into a beaten egg, then dredge in bread crumbs. Fry over low heat.|block=y}}
==Other information==
{{enemy other info
|piklopedia4 = 81
}}


==Naming==
==Naming==
{{see more|Sharpshell family#Naming}}
{{see more|Sharpshell family#Naming}}
{{naming
{{naming
|common    = Porquillion. May be a combination of 'Porcupine', 'Quill', and 'Million'.
|common    = Porquillion.
|jpcommon  = {{j|ハリアラシ|Hariarashi}}. It appears to be a combination of {{j|ハリネズミ|harinezumi|hedgehog|f=tp}} or {{j|ハリ|hari|needle|f=tp}} and {{j|ヤマアラシ|yamaarashi|porcupine|f=tp}}.
|jpcommon  = {{j|ハリアラシ|Hari Arashi|Needle Storm}}. It may also be a combination of {{j|ハリネズミ|Harinezumi|hedgehog|f=tp}} and {{j|ヤマアラシ|Yamaarashi|porcupine|f=tp}}.
|jpname    = {{j|ドドメイガグリヒコウ|Dodome Igaguri Hikou|{{w|Mulberry (color)|Mulberry}} Chestnut Burr {{w|Cingulata|Cingulate}}}}. "Mulberry" may refer to its reddish color, while "chestnut burr" refers to its spikes. {{j|ヒコウ|Hikou}} may be short for {{j|被甲目|Hikōmoku|Cingulata|f=tp}}, an order of animals that armadillos belong to.
|jpname    = {{j|ドドメイガグリヒコウ|Dodome Igaguri Hikou}}.
|scientific = ''Castanutum pricklirus''. ''Pricklirus'' is derived from "prickly", referring to the creature's sharp spikes, whereas ''Castanutum'' is derived from ''Castanea'', the Latin word for chestnut.
|scientific = ''Castanutum pricklirus''.
|internal = <code>HARI</code>. It directly translates into "needle", referring to how it attacks.
}}
}}


===Names in other languages===
===Names in other languages===
{{foreignname
{{foreignname
|Jap = ハリアラシ
|Jap=ハリアラシ
|JapR = Hariarashi
|JapR=Hari Arashi
|JapM =  
|JapM=Needle Storm
|JapN = The name is a portmanteau of {{j|ハリネズミ|harinezumi}} (hedgehog) and {{j|ヤマアラシ|yamaarashi}} (porcupine)
|Por=Tatulha
|ChiTrad  = 刺豪豬
|PorM=From "tatu" (armadillo) and "agulha" (needle)
|ChiTradR = Cì Háozhū
|ChiTradM = Thorn Porcupine
|ChiTradN =
|ChiSimp  = 刺豪猪
|ChiSimpR = Cì Háozhū
|ChiSimpM = Thorn Porcupine
|ChiSimpN =
|Dut  = Dartelknordel
|DutM = Frolicking Oink Armadillo
|DutN = "Knordel" is a portmanteau of "knor" (oink) and "gordel(dier)" (armadillo). It should also be noted that while 'dart' means the same in English as it means in Dutch, 'dartel(en)' means frolicking
|Fra  = Tatoursin
|FraM =
|FraN = The name is a portmanteau of ''"tatou"'' (armadillo) and ''"oursin"'' (urchin)
|Ger  = Igelschwein
|GerM =
|GerN = The name is a portmanteau of ''"Igel"'' (hedgehog) and ''"Stachelschwein"'' (porcupine)
|Ita  = Porcospillo
|ItaM =
|ItaN = The name is a portmanteau of ''"porcospino"'' (porcupine) and ''"spillo"'' (needle)
|Kor  = 고슴도저
|KorR = Goseumdojeo
|KorM =
|KorN = The name is a portmanteau of {{tt|고슴도치|goseumdochi}} (hedgehog) and {{tt|호저|hojeo}} (porcupine)
|Spa  = Porquipúas
|SpaM = Porcuspikes
|SpaN = The name is a portmanteau of ''"puercoespin"'' (porcupine) and ''"púas"'' (spikes)
|Por = Tatulha
|PorM = Armaneedle
|PorN = The name is a portmanteau of ''"tatu"'' (armadillo) and ''"agulha"'' (needle)
|notes = y
}}
}}


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pikminmotherbrain.png|The enemy as seen on the website.
pikminmotherbrain.png|The enemy as seen on the website.
Mothertwo.png|The enemy as seen in the trailer.
Mothertwo.png|The enemy as seen in the trailer.
Porquillion_Deflect.jpg|A Porquillion in [[Sun-Speckled Terrace]] deflecting a [[Rock Pikmin]].
P4 Dead Porquillion.jpg|A defeated Porquillion in the [[Piklopedia (Pikmin 4)|Piklopedia]].
Porquillion_P4_Impales_Purple_Pikmin.jpg|A [[Purple Pikmin]] being impaled.
Porquillion_P4_On_Plate.jpg|A Porquillion in [[Hero's Hideaway]].
Porquillion_P4_Plunder_Palace.jpg|A Porquillion in [[Plunder Palace]] acting as the cave's midboss.
Porquillion_P4_Attacks.jpg|A Porquillion attacking wild [[Rock Pikmin]] in [[Cradle of the Beast]].
</gallery>
</gallery>


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*[[Large Splurchin]]
*[[Large Splurchin]]


{{Bosses}}
{{p4enemies}}
{{p4enemies}}
[[Category:Stabbing enemies]]
[[Category:Stabbing enemies]]
[[Category:Sun-Speckled Terrace]]
[[Category:Hero's Hideaway]]
[[Category:Plunder Palace]]
[[Category:Cradle of the Beast]]
[[Category:Olimar's Shipwreck Tale]]
[[Category:Trial of the Sage Leaf]]
[[Category:Pikmin 4 bosses]]

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