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A built-in mechanic in the games is the ability for leaders to automatically move from one sprout to the next, without the player needing to move the leader there manually and press the button again. With this mechanic, after each pluck, the leader moves from the current Pikmin to the closest one, even if that involves plucking one from a different type. If the closest Pikmin is too far away, the leader will stop the plucking spree, and if it is behind a wall but within range, the leader will walk against the obstacle, and stop after a second.
A built-in mechanic in the games is the ability for leaders to automatically move from one sprout to the next, without the player needing to move the leader there manually and press the button again. With this mechanic, after each pluck, the leader moves from the current Pikmin to the closest one, even if that involves plucking one from a different type. If the closest Pikmin is too far away, the leader will stop the plucking spree, and if it is behind a wall but within range, the leader will walk against the obstacle, and stop after a second.


In the first two main games in the [[Pikmin series|series]], the player must continuously press the pluck button in order to activate the automatic mode. Unearthing Pikmin this way also activates the fastest plucking speed, explained below. If the player stops pressing the button, the leader will stop plucking automatically, after the current sprout. The walk from one seed to the next can also be canceled by pressing {{button|gc|b|wii|b|switch|b}}. In addition, it is not possible to switch leaders while plucking.
In the first two main games in the [[Pikmin series|series]], the player must continuously press the pluck button in order to activate the automatic mode. Unearthing Pikmin this way also activates the fastest plucking speed, explained below. If the player stops pressing the button, the leader will stop plucking automatically, after the current sprout. The walk from one seed to the next can also be canceled by pressing {{button|gc|b|wii|b|wiiu|zr|switch|b|switch|pcb}}. In addition, it is not possible to switch leaders while plucking.


Technically, although the recommended method is to rapidly press the pluck button{{cite quote|I guess I'll try to get it all done at once by {{color|repeatedly tapping {{button|gc|a|wii|a}}|red}} until I pick all the Pikmin from the ground.|Captain Olimar|a [[Olimar's monologs|monolog]]}}{{cite quote|Reviewing Olimar's report, it seems '''repeatedly tapping {{button|gc|a|wii|a}}''' lets one rapidly pluck Pikmin sprouts.|The Hocotate ship|a [[Ship's dialogs|dialog]]}}, all that is needed in order to trigger the automatic and quick pluck of the next Pikmin is to press the pluck button once while the leader is grabbing onto the current Pikmin sprout. This is needlessly more precise than the recommended method, which explains why the games and manuals prefer talking about the [[Controls#Button mashing|button mashing]] way. The [[Nintendo Switch]] versions of ''[[Pikmin 1 (Nintendo Switch)|Pikmin]]'' and ''[[Pikmin 2 (Nintendo Switch)|Pikmin 2]]'' replace this with a much simpler method; holding {{button|switch|a}} will cause the active leaders to pluck automatically until the button is let go.
Technically, although the recommended method is to rapidly press the pluck button{{cite quote|I guess I'll try to get it all done at once by {{color|repeatedly tapping {{button|gc|a|wii|a}}|red}} until I pick all the Pikmin from the ground.|Captain Olimar|a [[Olimar's monologs|monolog]]}}{{cite quote|Reviewing Olimar's report, it seems '''repeatedly tapping {{button|gc|a|wii|a}}''' lets one rapidly pluck Pikmin sprouts.|The Hocotate ship|a [[Ship's dialogs|dialog]]}}, all that is needed in order to trigger the automatic and quick pluck of the next Pikmin is to press the pluck button once while the leader is grabbing onto the current Pikmin sprout. This is needlessly more precise than the recommended method, which explains why the games and manuals prefer talking about the [[Controls#Button mashing|button mashing]] way. The [[Nintendo Switch]] versions of ''[[Pikmin 1 (Nintendo Switch)|Pikmin]]'' and ''[[Pikmin 2 (Nintendo Switch)|Pikmin 2]]'' replace this with a much simpler method; holding {{button|switch|a|switch|pca}} will cause the active leaders to pluck automatically until the button is let go.


In {{p3}}, automatic is the only mode of plucking. Pressing the button once near a sprout will automatically start the process, where the leader(s) pluck all Pikmin, one after the other. During this time, the player can switch control to a different leader and handle tasks with them. Pressing {{button|wiiu|zr|wii|b|wiiu|pcb}} ({{button|wiiu|zl}} in Stylus mode) while the active leader is auto-plucking will make them stop their task. Depending on some variables, the speed at which they pluck is different, as explained [[#Plucking speeds|below]].
In {{p3}}, automatic is the only mode of plucking. Pressing the button once near a sprout will automatically start the process, where the leader(s) pluck all Pikmin, one after the other. During this time, the player can switch control to a different leader and handle tasks with them. Pressing {{button|wiiu|zr|wii|b|wiiu|pcb}} ({{button|wiiu|zl}} in Stylus mode) while the active leader is auto-plucking will make them stop their task. Depending on some variables, the speed at which they pluck is different, as explained [[#Plucking speeds|below]].

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