Editing Pluck
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In {{p2}}, right after the player has plucked the last Pikmin, the leader enters a state where the button will be used exclusively for plucking, until {{frames|9}} frames have passed without the button being held down. In other words, this means that if the player plucked a Pikmin, and then continues mashing the button, they will be unable to throw or punch until they let go of the button for a bit. Players who are not paying attention and try to [[throw]] Pikmin right after plucking them may find themselves locked out of the throw function because of this. Switching leaders will "unlock" the button, but other than leaving the button alone for a bit, nothing else will, not even pausing. While the button is "locked" in this pluck-only mode, the player can move to a different sprout and pluck it as well, although it will be the usual slow pluck. | In {{p2}}, right after the player has plucked the last Pikmin, the leader enters a state where the button will be used exclusively for plucking, until {{frames|9}} frames have passed without the button being held down. In other words, this means that if the player plucked a Pikmin, and then continues mashing the button, they will be unable to throw or punch until they let go of the button for a bit. Players who are not paying attention and try to [[throw]] Pikmin right after plucking them may find themselves locked out of the throw function because of this. Switching leaders will "unlock" the button, but other than leaving the button alone for a bit, nothing else will, not even pausing. While the button is "locked" in this pluck-only mode, the player can move to a different sprout and pluck it as well, although it will be the usual slow pluck. | ||
In {{p1}}, if the player is doing an input for [[ | In {{p1}}, if the player is doing an input for [[Group move|moving the group]] when they begin plucking, the fanfare will not end until the plucking does. | ||
==In the ''Super Smash Bros.'' series== | ==In the ''Super Smash Bros.'' series== |