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*While Olimar's notes mentions that the creatures are made of the "gelatinous substance" that composes the Plasm Wraith, the Japanese version specifies that they are composed of the Plasm Wraith's cells.
*While Olimar's notes mentions that the creatures are made of the "gelatinous substance" that composes the Plasm Wraith, the Japanese version specifies that they are composed of the Plasm Wraith's cells.
*This creature, along with the [[Titan Dweevil]], are the only creatures so far in the series to exhibit the ability to harness all of the main [[hazard]] elements present in their respective games; all other element-based enemies are only able to wield one element.
*This creature, along with the [[Titan Dweevil]], are the only creatures so far in the series to exhibit the ability to harness all of the main [[hazard]] elements present in their respective games; all other element-based enemies are only able to wield one element.
**The [[Ancient Sirehound]] utilizes almost all elements present in its game, but lack water and poison attacks (although it features a similar but deadlier hazard: [[Gloom]]).
**The [[Ancient Sirehound]] utilizes almost all elements present in its game, but lack water and poison attacks (although it features a similar but deadlier hazard: [[Smoky Progg|gloom]]).
*When its health is at its lowest, regardless of how much damage is caused to it, it will only die after twirling itself and shaking off attacking Pikmin. At that point, it will throw away plasm and shrink to a size too small to continue fighting.
*When its health is at its lowest, regardless of how much damage is caused to it, it will only die after twirling itself and shaking off attacking Pikmin. At that point, it will throw away plasm and shrink to a size too small to continue fighting.
*Even though the Wraith is defeated, it is revealed to still be alive in the final [[cutscene]]. One can notice this because the small trail of plasm remains after its defeat slowly crawls away from the site. It can also be briefly glimpsed as the [[S.S. Drake]] leaves the planet, already fully reformed and angrily wobbling at the leaving ship.
*Even though the Wraith is defeated, it is revealed to still be alive in the final [[cutscene]]. One can notice this because the small trail of plasm remains after its defeat slowly crawls away from the site. It can also be briefly glimpsed as the [[S.S. Drake]] leaves the planet, already fully reformed and angrily wobbling at the leaving ship.
*In the [[secret file]] reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Wraith's roar, implying the capture of Olimar.
*In the [[secret file]] reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Wraith's roar, implying the capture of Olimar.
*The Wraith's [[HUD#Health wheel|health wheel]] is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body.
*The Wraith's [[HUD#Health wheel|health wheel]] is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body.
**The color of this health wheel will still turn red to indicate low health like other bosses, but has a lighter shade compared to others.
*In the mission selection screen of [[Defeat Bosses!]], highlighting the Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 &ndash; <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 &ndash; <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 &ndash; <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why.
*In the mission selection screen of [[Defeat Bosses!]], highlighting the Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 &ndash; <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 &ndash; <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 &ndash; <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why.
*The Wraith’s trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'' erroneously depicts it in the [[Quaggled Mireclops]]' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind.
*The Wraith’s trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'' erroneously depicts it in the [[Quaggled Mireclops]]' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind.

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