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|size        = 200px
|size        = 200px
|icon        = Plasm Wraith icon.png
|icon        = Plasm Wraith icon.png
|custom_icon = y
|areas      = [[Formidable Oak]]
|areas      = [[Formidable Oak]]
|attacks    = Stab and eat Pikmin, create Elemental Plasms
|attacks    = Burn, drown, electrocute, crush or eat Pikmin
}}
}}
{{spoiler|the final boss of ''[[Pikmin 3]]''}}
{{spoiler|the final boss of ''[[Pikmin 3]]''}}
{{otheruses|the creature itself|information on the form it assumes when chasing [[Captain Olimar]]|Mysterious Life-Form}}
{{otheruses|the creature itself|information on the form it assumes when chasing [[Captain Olimar]]|Mysterious Life-Form}}


The '''Plasm Wraith''' ({{j|アメニュウドウ|Ame Nyuudou|Candy/Rain Nyuudou}}) is the final [[boss]] in ''[[Pikmin 3]]'' and is responsible for capturing [[Captain Olimar]]. It is a virtually featureless and vaguely-humanoid [[Waterwraith]]-like being made entirely out of an unknown gelatinous substance, which allows it to split different parts of its body off to create other semi-independent entities or even change shapes.
The '''Plasm Wraith''' ({{j|アメニュウドウ|Ame Nyuudou|Rain Bald Head Yōkai}}) is the final [[boss]] in ''[[Pikmin 3]]'' and is responsible for capturing Captain Olimar. It is a virtually featureless, vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities or even change shapes.


The Wraith is encountered at the [[Formidable Oak]], having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to enter an [[Mysterious Life-Form|alternate form]] and slowly crawl towards the explorers, attempting to retake him, until it reaches the outside of the oak. Once this occurs, the Wraith assumes its original form, detains Olimar in its nucleus and begins to attack, starting the final boss fight. Defeating the Wraith immediately activates the game's ending.
The Plasm Wraith is encountered at the [[Formidable Oak]], having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to become the [[Mysterious Life-Form]] and slowly ooze towards the explorers, attempting to retake him, until it reaches the outside of the oak. Once this occurs, the Plasm Wraith assumes it original form, detains Olimar in its core, and begins to attack, starting the final boss fight. Defeating the Wraith immediately activates the game's ending.


As with all final bosses thus far, the path leading up to it and/or the boss fight itself requires the knowledge and use of every single Pikmin type.
As with all final bosses thus far, the path leading up to it, and/or the boss fight itself, requires the knowledge and use of every single Pikmin type.


==Stats==
==Stats==
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When Olimar first arrived at the Formidable Oak, he saw a shiny golden substance at the top of the tower, and decided to investigate. [[Louie]] expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.
When Olimar first arrived at the Formidable Oak, he saw a shiny golden substance at the top of the tower, and decided to investigate. [[Louie]] expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.


At first, the Plasm Wraith was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, it became hostile, triggering his [[spacesuit|suit]]'s auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unclear.
At first, the Plasm Wraith was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, the Wraith became hostile, triggering his [[spacesuit|suit]]'s auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unknown.


{{notes|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
{{notes|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
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==Defeat Bosses!==
==Defeat Bosses!==
The Plasm Wraith is also the final opponent in [[Defeat Bosses!]]. Players are given 12 minutes to take it out and 100 Pikmin, which can be found around the arena. The path that leads to where the Onion is in story mode is blocked off by a "keep out" sign. The cave exit is not blocked off, but it cannot be entered at all, unless [[glitch]]es are used. There are 20 of each Pikmin type, 10 of each type in the ground to be plucked, and 10 of each type already in the squad. Players can control Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph.
The Plasm Wraith is also the final opponent in [[Defeat Bosses!]]. Players are given twelve minutes to take it out. The path that leads to where the Onion is in story mode is blocked off by a "keep out" sign. The cave exit is not blocked off, but it cannot be entered at all, unless [[glitch]]es are used. There are twenty of each Pikmin type, ten of each type in the ground to be plucked, and ten of each type already in the squad. Players can control Alph (player one's starting leader), Brittany (player two's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph.


The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss6.szs/misBoss6.txt</code>: <pre># RuleData
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss6.szs/misBoss6.txt</code>: <pre># RuleData
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==Strategy==
==Strategy==
{{guide}}
{{guide}}
After the Plasm Wraith assumes its original form and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its [[health]] go down. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate health. Although it is not necessary, you may take 20 of each Pikmin for the battle. Send the other two leaders out of its reach, as this fight only requires one leader.
After the Plasm Wraith assumes its original form and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its [[health]] go down. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate health. Although it is not necessary, you may take twenty of each Pikmin for the battle. Send the other two leaders out of its reach, as this fight only requires one leader.


Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by [[stab|skewering]] them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can use one leader as a distraction, and have another handle all the Pikmin, but this may be difficult to manage. While it is doing this attack, it is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably its backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size; this is the key to winning the fight.
Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by [[stab|skewering]] them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can use one leader as a distraction, and have another handle all the Pikmin, but this may be difficult to manage. While it is doing this attack, it is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably its backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size; this is the key to winning the fight.
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*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time.
*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time.


Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than 20 seconds after being initially spat out, the Wraith will reabsorb them to heal itself. When the Wraith has been reduced to just a quarter of its health, it will create three Elemental Plasms at once.
Destroying an Elemental Plasm will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than twenty seconds after being initially spat out, the Plasm Wraith will reabsorb them to heal itself. When the Wraith has been reduced to just a quarter of its health, it will create three Elemental Plasms at once.


===No deaths===
===No deaths===
Despite this being a very difficult boss, it ''is'' possible to beat it without any Pikmin lost. To make things simpler, use one leader at a time, but be sure to switch leaders when the current one's suit is very damaged. Bring out as many [[Rock Pikmin]] as you have, preferably flowered, since (as stated above) they are the only Pikmin immune to the Wraith's stabbing attack and cannot be crushed by the elemental plasm. This method can make the battle take two days, but one is possible. For the first phase, simply pummel it and the plasm that falls off. Once a quarter of plasm is lost, the battle gets more difficult as it shoots Elemental Plasms. The list below shows what to do for each one:
Despite this being a very difficult boss, it ''is'' possible to beat it without any Pikmin lost. To make things simpler, use one leader at a time, but be sure to switch leaders when the current one's suit is very damaged. Bring out as many [[Rock Pikmin]] as you have, preferably flowered, since (as stated above) they are the only Pikmin immune to the creature's needle-arm attack, and cannot be crushed by the elemental plasm. This method can make the battle take two days, but one is possible. For the first phase, simply pummel it and the plasm that falls off. Once a quarter of plasm is lost, the battle gets more difficult as it shoots Elemental Plasms. The list below shows what to do for each one:
*If it is a Fire Plasm, attack the core with Rock Pikmin until it breaks apart. Quickly whistle the ones that are burning. Then, attack the remaining plasm.
*If it is a Fire Plasm, attack the core with Rock Pikmin until it breaks apart. Quickly whistle the ones that are burning. Then, attack the remaining plasm.
*If it is an Electric Plasm, you are given a brief window to throw Rock Pikmin at the core before the electricity field spawns in and it floats too high for them to reach. If you miss your chance, just try to avoid it, as the electricity will paralyze your Pikmin and possibly knock them back into other hazards.
*If it is an Electric Plasm, you are given a brief window to throw Rock Pikmin at the core before the electricity field spawns in and it floats too high for them to reach. If you miss your chance, just try to avoid it, as the electricity will paralyze your Pikmin and possibly knock them back into other hazards.
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===Smaller squad===
===Smaller squad===
If a large group of Pikmin is too difficult to keep track of, another option would be to bring around 40 Rock Pikmin instead. This should reduce the risk of casualties from any Elemental Plasm. A smaller group is a bit more manageable, but will not be quite as powerful as a full group, and thus may make the battle take slightly longer. This strategy should help reduce the amount of Rock Pikmin that are idle or affected by a hazard, as a smaller squad of Pikmin has less of a risk of being hit. Otherwise, it is recommended to follow the "No deaths" instructions above along with the "Smaller squad" strategy if you are attempting a [[zero death challenge]].
If a large group of Pikmin is too difficult to keep track of, another option would be to bring around forty Rock Pikmin instead. This should reduce the risk of casualties from any Elemental Plasm. A smaller group is a bit more manageable, but will not be quite as powerful as a full group, and thus may make the battle take slightly longer. This strategy should help reduce the amount of Rock Pikmin that are idle or affected by a hazard, as a smaller squad of Pikmin has less of a risk of being hit. Otherwise, it is recommended to follow the "No deaths" instructions above along with the "Smaller squad" strategy if you are attempting a [[zero death challenge]].


==Badges==
==Badges==
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain for defeating the Plasm Wraith and finishing the game:
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain for defeating the Wraith:
*'''Safe and Sound''': Defeating the Plasm Wraith.
*'''Safe and Sound''': Defeating the Plasm Wraith.
<gallery>
<gallery>
Badge 15 wraith.png|Safe and Sound. The badge shows an illustration of the Wraith.
Badge 15 wraith.png|Safe and Sound. The badge shows the Wraith.
</gallery>
</gallery>


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==Naming==
==Naming==
{{naming
{{naming
|common    = Plasm Wraith. "Plasm" is an alternate form of "plasma", possibly referring to the liquid component of certain bodily fluids (blood, lymph, etc.), or to one of the four fundamental states of matter. "Wraith" is a traditional term for a ghost or spirit.
|common    = Plasm Wraith. "Plasm" means "living substance" while "Wraith" means "spirit" (such as a ghost).
|jpcommon  = {{j|アメニュウドウ|Ame Nyuudou}}. {{j|ニュウドウ|Nyuudou}} translates to "Bald Head" or the act of entering Buddhist priesthood, and is particularly used to a type of {{w|yōkai}} known as Nyuudou or {{w|Ōnyūdō}}. Just like with the [[Waterwraith]], {{j|アメ|ame}} means "candy", though {{j|雨|ame}} means "rain" &ndash; it can also be noted that it always [[rain]]s during the Plasm Wraith's boss battle (provided that no exploits are used). {{j|アメ|ame}} can also be short for "amoeba" (written in katakana like "ameba"), a unicellular organism usually found in water and Nyuudou.  
|jpcommon  = {{j|アメニュウドウ|Ame Nyuudou}}. {{j|ニュウドウ|Nyuudou}} translates to "Bald Head" and is particularly used to refer to bald-headed {{w|yōkai}}. Just like with the [[Waterwraith]], {{j|アメ|ame}} means "candy", though {{j|雨|ame}} means "rain" &ndash; it can also be noted that it always [[rain]]s during the Plasm Wraith's boss battle (provided that no exploits are used). {{j|アメ|ame}} can also be short for "amoeba" (written in katakana like "ameba"), a unicellular organism usually found in water. Finally, its name could also be an allusion to {{w|Wanyūdō}}, the guardian of the gates of Hell in Japanese mythology.
|jpname    = {{j|セイヨウコガネアメビト|Seiou Kogane Amebito|Western Golden Candy/Rain Person}}.  
|jpname    = {{j|セイヨウコガネアメビト|Seiou Kogane Amebito|Western European Golden Rain Man}}.
|internal  = Internally, the creature is called <code>metaboss2</code>, which is a follow-up to the [[Mysterious Life-Form#Naming|internal name of the Mysterious Life-Form]]. The cubes it spits are called <code>metabuka</code>, where {{j|部下|buka}} means "subordinate".
|internal  = Internally, the creature is called <code>metaboss2</code>, which is a follow-up to the [[Mysterious Life-Form#Naming|internal name of the Mysterious Life-Form]]. The cubes it spits are called <code>metabuka</code>, where {{j|部下|buka}} means "subordinate".
}}
}}


===Names in other languages===
===Names in other languages===
;Plasm Wraith
{{foreignname
{{foreignname
|Jap  = アメニュウドウ
|Jap  = アメニュウドウ
|JapR  = Ame Nyuudou
|JapR  = Ame Nyuudou
|JapM  = Candy/Rain Nyuudou
|JapM  = Rain Bald Head Yōkai
|Chi  = 膠雨妖怪
|Chi  = 膠雨妖怪
|ChiM  = Glue rain monster
|ChiM  = Glue rain monster
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|Ita  = Plasma blob
|Ita  = Plasma blob
|ItaM  = Plasm blob
|ItaM  = Plasm blob
|ItaN = The only language where its name doesn't reference the Waterwraith's name.
|Kor  = 비황금동굴괴물  
|Kor  = 비황금동굴괴물  
|KorM  = Rain gold cave monster
|KorM  = Rain gold cave monster
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}}
}}


;Elemental Plasm
==In ''Super Smash Bros. for Wii U''==
{{foreignname
|Jap  = コニュウドウ
|JapR  = Ko Nyuudou
|JapM  = Small Nyuudou
|Fra  = Plasma élémentaire
|FraM  = Elemental plasma
|Ger  = Elementarplasma
|GerM  = Elemental plasma
|Ita  = Plasma elementare
|ItaM  = Elemental plasma
|Spa  = Morfoplasma
|SpaM  =
}}
 
==In ''Super Smash Bros.'' series==
The Plasm Wraith appears in ''[[Super Smash Bros. for Wii U]]'' as a collectible trophy and as a Smash Tour trophy. When used in Smash Tour before a battle, it heals the player every time they shield an attack.
The Plasm Wraith appears in ''[[Super Smash Bros. for Wii U]]'' as a collectible trophy and as a Smash Tour trophy. When used in Smash Tour before a battle, it heals the player every time they shield an attack.


The Plasm Wraith appears as a Primary Spirit in {{ssbu}}. It can only be obtained by summoning with cores from Hakkun, Eddy, and any two Neutral cores. It lowers the fighters speed.
Trophy information:
 
===''Smash 4'' trophy===
{{smash trophy
{{smash trophy
|image  = PlasmWraithTrophySSBU.png
|image  = PlasmWraithTrophySSBU.png
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|obtain = Random appearance.
|obtain = Random appearance.
}}
}}
===''Smash Ultimate'' spirit===
{| class="wikitable sortable"
! colspan="4" | Spirit info || colspan="6" | Augmented Fighter info
|-
! Name || Type || Class || Slots || Fighter(s) || Stage || Music || Rules/Hazards || Conditions || Image
|-| [[Plasm Wraith]]
| [[Plasm Wraith]] || Neutral || ★★★ || 3 ||colspan="5" style="text-align:center;" | None ([[smashwiki:Summon|Summoned]] with cores from Hakkun, Eddy, and any two Neutral cores) || [[File:Plasm Wraith spirit SSBU.jpg|100px]]
|}


==Gallery==
==Gallery==
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<gallery>
<gallery>
Plasmwraith arena.jpeg|Overview of the arena where the player fights the Plasm Wraith.
Plasmoli.jpg|The Plasm Wraith with Olimar; notice how it seems to take care of him.
Plasmoli.jpg|The Wraith with Olimar; notice how it seems to care for him.
PlasmWraith.jpg|A close-up of the Wraith.
PlasmWraith.jpg|A close-up of the Wraith.
Plasm Wraith before stabbing P3.jpg|The Wraith about to use its stabbing attack.
PlasmWraithFloating.jpg|The creature floating.
Plasm Wraith P3 attack.jpg|The Wraith using its stabbing attack.
Plasm Wraith photo.jpg|The Plasm Wraith in the process of reabsorbing used plasm.
Plasm Wraith photo.jpg|The Wraith in the process of reabsorbing used plasm.
WaterElemental.jpg|Water Elemental Plasm.
WaterElemental.jpg|A Water Elemental Plasm.
ElectricElemental.jpg|Electrical Elemental Plasm.
Elementattack1.jpg|A Water Elemental Plasm.
CrystalElemental.jpg|Crystal Elemental Plasm.
ElectricElemental.jpg|An Electrical Elemental Plasm.
Fire Elemental Plasm P3 photo.jpg|Fire Elemental Plasm.
Elementattack2.jpg|An Electrical Elemental Plasm.
CrystalElemental.jpg|A Crystal Elemental Plasm.
Elementattack3.jpg|A Crystal Elemental Plasm.
Fire Elemental Plasm P3 photo.jpg|A Fire Elemental Plasm.
Elementattack4.jpg|A Fire Elemental Plasm.
Elementattackspike.jpg|The Wraith attacking.
Elementattackspike.jpg|The Wraith attacking.
Plasm Wraith P3 flying.jpg|The Wraith flying.
Plasm Wraith P3 flying.jpg|The Wraith flying.
Elementattackfly.jpg|A close-up of the Wraith flying.
Plasmdefeat.jpg|The Wraith defeated.
Plasmdefeat.jpg|The Wraith defeated.
PlasmWraithDefeat.jpg|The Wraith after it collapses.
PlasmWraithDefeat.jpg|The Wraith after it collapses.
PlasmWraithEnd.jpg|The Wraith in the game's ending.
PlasmWraithEnd.jpg|The creature at the end of the game.
Plasm Wraith before stabbing P3.jpg|The Wraith about to use its stabbing attack.
Plasm Wraith P3 attack.jpg|The Wraith using its stabbing attack.
PlasmWraithDataFile1.jpg|The first data file on the Wraith.
PlasmWraithDataFile1.jpg|The first data file on the Wraith.
PlasmWraithDataFile2.jpg|The second data file on the Wraith.
PlasmWraithDataFile2.jpg|The second data file on the Wraith.
Plasmwraith arena.jpeg|Overview of the arena where the player fights the Wraith.
Plasm Wraith DB icon.png|Defeat Bosses! icon.
Plasm Wraith DB icon.png|Defeat Bosses! icon.
Cubic Pyrite Stone.png|A real world piece of cubic pyrite.
</gallery>
</gallery>


==Trivia==
==Trivia==
[[File:P3 Out-of-Bounds Map Enemy.jpg|thumb|An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.]]
[[File:P3 Out-of-Bounds Map Enemy.jpg|thumb|right|An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.]]
*In the Japanese version of the game, there appears to be a more direct connection to the Waterwraith than in the English version, given that their Japanese names both include the name "Amebito" which translates to "Candy Man", much like all Bulborbs include "Dememadara" which translates to "Bug-eye Spots" and can be considered as an equivalent to Grub-Dog. This required the Plasm Wraith to receive a scientific name that included the ''Amphibio'' genus present in the Waterwraith's scientific name. Given that Japanese names were localized into scientific names for overseas versions, the absence of a scientific name for the Plasm wraith, thus, can arguably be considered a [[mistake]].
*This creature, along with the [[Titan Dweevil]], are the only creatures so far in the series to exhibit the ability to harness all of the main [[hazard]] elements; all other element-based enemies are only able to wield one element.
*The Plasm Wraith is the only [[enemy]] in the {{ps}} to have an "unknown" scientific name.
**Although, there are plants like the [[Shoot]] and the plant the [[Leech Hydroe]] controls as the [[Berserk Leech Hydroe]] whose scientific names are listed as "unknown" as well.
*While Olimar's notes mentions that the creatures are made of the "gelatinous substance" that composes the Plasm Wraith, the Japanese version specifies that they are composed of the Plasm Wraith's cells.
*This creature, along with the [[Titan Dweevil]], are the only creatures so far in the series to exhibit the ability to harness all of the main [[hazard]] elements present in their respective games; all other element-based enemies are only able to wield one element.
**The [[Ancient Sirehound]] utilizes almost all elements present in its game, but lack water and poison attacks (although it features a similar but deadlier hazard: [[Gloom]]).
*When its health is at its lowest, regardless of how much damage is caused to it, it will only die after twirling itself and shaking off attacking Pikmin. At that point, it will throw away plasm and shrink to a size too small to continue fighting.
*When its health is at its lowest, regardless of how much damage is caused to it, it will only die after twirling itself and shaking off attacking Pikmin. At that point, it will throw away plasm and shrink to a size too small to continue fighting.
*Even though the Wraith is defeated, it is revealed to still be alive in the final [[cutscene]]. One can notice this because the small trail of plasm remains after its defeat slowly crawls away from the site. It can also be briefly glimpsed as the [[S.S. Drake]] leaves the planet, already fully reformed and angrily wobbling at the leaving ship.
*Even though the Wraith is defeated, it is revealed to still be alive in the final [[cutscene]]. One can notice this because the small trail of plasm remains after its defeat slowly moves away from the site. It can also be briefly glimpsed as the [[S.S. Drake]] leaves the planet, already fully reformed and angrily wobbling at the leaving ship.
*In the [[secret file]] reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Wraith's roar, implying the capture of Olimar.
*In the [[secret file]] reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Wraith's roar, implying the capture of Olimar.
*The Wraith's [[HUD#Health wheel|health wheel]] is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body.
*The Wraith's [[HUD#Health wheel|health wheel]] is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body.
**The color of this health wheel will still turn red to indicate low health like other bosses, but has a lighter shade compared to others.
*In the mission selection screen of [[Defeat Bosses!]], highlighting the Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 &ndash; <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 &ndash; <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 &ndash; <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why.
*In the mission selection screen of [[Defeat Bosses!]], highlighting the Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 &ndash; <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 &ndash; <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 &ndash; <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why.
*The Wraith’s trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'' erroneously depicts it in the [[Quaggled Mireclops]]' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind.
*The Wraith’s trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'' erroneously depicts it in the [[Quaggled Mireclops]]' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind.
* The Wraith's nucleus, which is presumably its actual main body, controlling the plasm as if it were normal limbs, can also be split into twenty-seven smaller cubes, in a 3x3x3 formation. This can be seen during its respawn animation during the chase sequence. It can further split into two hundred sixteen, in a 6x6x6 formation, as can be seen when it uses an elemental plasm during the boss battle against the Wraith. This is in addition to becoming completely hollow and having its six faces appear out of nowhere, as seen when Olimar gets captured during the chase sequence, as well as being able to physically overlap with Olimar, and, as can be seen when the Wraith slips away, spit out a false cube that can also overlap with objects and disintegrate.
* The creature's cube, which is presumably its actual main body, controlling the plasm as if it were normal limbs, can also be split into 27 smaller cubes, in a 3x3x3 formation. This can be seen during its respawn animation during the chase sequence. It can further split into 216, in a 6x6x6 formation, as can be seen when it uses an elemental plasm during the boss battle against the Wraith. This is in addition to becoming completely hollow and having its six faces appear out of nowhere, as seen when Olimar gets captured during the chase sequence, as well as being able to physically overlap with Olimar, and, as can be seen when the creature slips away, spit out a false cube that can also overlap with objects and disintegrate.
* The Wraith's nucleus was likely inspired by {{w|pyrite|cubic pyrite}}, also commonly known as 'Fool's Gold'. Narratively, this choice potrays a sense of irony after viewing the entries in [[Olimar's Log (Exploration Notes)]] , where he states his hopes to 'Find Gold' while searching for treasure.


==See also==
==See also==
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{{p3enemies}}
{{p3enemies}}
[[Category:Final bosses]]
[[Category:Final bosses]]
[[Category:Airborne enemies]]
[[Category:Crushing enemies]]
[[Category:Crushing enemies]]
[[Category:Electric enemies]]
[[Category:Electric enemies]]
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[[Category:Stabbing enemies]]
[[Category:Stabbing enemies]]
[[Category:Water enemies]]
[[Category:Water enemies]]
[[Category:Pikmin 3 bosses]]

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