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|size = 200px | |size = 200px | ||
|icon = Plasm Wraith icon.png | |icon = Plasm Wraith icon.png | ||
|custom_icon = y | |||
|areas = [[Formidable Oak]] | |areas = [[Formidable Oak]] | ||
|attacks = | |attacks = Burn, drown, electrocute, crush or eat Pikmin | ||
}} | }} | ||
{{spoiler|the final boss of ''[[Pikmin 3]]''}} | {{spoiler|the final boss of ''[[Pikmin 3]]''}} | ||
{{otheruses|the creature itself and the final boss battle|information on the entity that chases the leaders during the puzzles in the [[Formidable Oak]]|Mysterious Life-Form}} | |||
The Wraith is | The '''Plasm Wraith''' ({{j|アメニュウドウ|Ame Nyuudou|Rain Monk}}) is the final [[boss]] in ''[[Pikmin 3]]'', and is responsible for capturing [[Captain Olimar]]. It is a virtually featureless, vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass, which allows it to split different parts of its body off to create other semi-independent entities, or even change shapes. | ||
As with all final bosses thus far, the path leading up to it and/or the boss fight itself requires the knowledge and use of every single Pikmin type. | The Plasm Wraith is encountered at the [[Formidable Oak]], having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to become the [[Mysterious Life-Form]] and slowly ooze towards the captain, attempting to retake him, until it reaches the outside of the oak. Once this occurs the Plasm Wraith takes its golden humanoid form, locks Olimar in its core, and begins to attack, starting the final boss fight. Defeating the Plasm Wraith immediately activates the game's ending. | ||
As with all final bosses thus far, the path leading up to it, and/or the boss fight itself, requires the knowledge and use of every single Pikmin type. | |||
==Stats== | ==Stats== | ||
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==Background== | ==Background== | ||
When Olimar first arrived at the Formidable Oak, he saw a shiny | When Olimar first arrived at the Formidable Oak, he saw a gold, shiny substance at the top of the tower, and decided to investigate. [[Louie]] expressed discomfort and chose to stay behind, letting Olimar go on ahead without him. | ||
At first, the | At first, the creature was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, the creature became aggressive, triggering his [[spacesuit|suit]]'s auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unknown. | ||
{{notes|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}} | {{notes|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}} | ||
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Rock Pikmin are immune to the Plasm Wraith's direct attacks, so they're your best option for the bulk of the encounter. Once the creature begins summoning Elemental Plasms, however, use the corresponding Pikmin to destroy each hazard. Use Winged Pikmin to attack the Plasm Wraith each time it flies into the air. | Rock Pikmin are immune to the Plasm Wraith's direct attacks, so they're your best option for the bulk of the encounter. Once the creature begins summoning Elemental Plasms, however, use the corresponding Pikmin to destroy each hazard. Use Winged Pikmin to attack the Plasm Wraith each time it flies into the air. | ||
Attack the Plasm Wraith to weaken the creature, then destroy the loose plasm to prevent the creature from regaining its strength. | Attack the Plasm Wraith to weaken the creature, then destroy the loose plasm to prevent the creature from regaining its strength.}} | ||
==Defeat Bosses!== | ==Defeat Bosses!== | ||
The Plasm Wraith is also the final opponent in [[Defeat Bosses!]]. Players are given 12 minutes to take it out | |||
The Plasm Wraith is also the final opponent in [[Defeat Bosses!]]. Players are given 12 minutes to take it out. The path that leads to where the Onion is in story mode is blocked off by a "keep out" sign. The cave exit is not blocked off, but it cannot be entered at all, unless [[glitch]]es are used. There are 20 of each Pikmin type, 10 of each type in the ground to be plucked, 10 of each type already in the squad. | |||
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss6.szs/misBoss6.txt</code>: <pre># RuleData | The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss6.szs/misBoss6.txt</code>: <pre># RuleData | ||
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|} | |} | ||
{{world records | date = {{date|9|December|2015}} | dbs = 1:30 | dbc = 1:38 | {{world records|date={{date|9|December|2015}}|dbs=1:30|dbc=1:38}} | ||
==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
When the Mysterious Life-Form transforms into the Plasm Wraith and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its [[health]] go down. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate health. Although it is not necessary, you may take 20 of each Pikmin for the battle. Send the other two leaders out of its reach, as this fight only requires one leader. | |||
Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by [[ | Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by [[Blunt force|skewering]] them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can use one leader as a distraction, and have another handle all the Pikmin, but this may be difficult to manage. While it is doing this attack, it is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably its backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size; this is the key to winning the fight. | ||
It can also become temporarily airborne, during which it can be reached by Winged Pikmin, or, with some effort, Yellow Pikmin. If it is hit with enough Pikmin while flying, it will fall down, losing even more plasm as it hits the ground. | It can also become temporarily airborne, during which it can be reached by Winged Pikmin, or, with some effort, Yellow Pikmin. If it is hit with enough Pikmin while flying, it will fall down, losing even more plasm as it hits the ground. | ||
===Elemental Plasms=== | ===Elemental Plasms=== | ||
After a quarter of its health is depleted, the | After a quarter of its health is depleted, the boss will attack by spewing large masses of plasm onto the arena, then spitting out a small, golden patterned cube. The plasmic mass will form around this solid cube and transform into an Elemental Plasm. Each Elemental Plasm has a specific [[hazard]] associated with it. If the Wraith spits out a cube, quickly call all Pikmin away from it. The less plasm in the Elemental Plasm, the less time is needed to destroy it. It has many forms, each of which can only be destroyed with certain Pikmin types: | ||
*A bubble of [[water]], with the cube in the middle. [[Blue Pikmin]] must be thrown in, so they can swim to the core and shatter it. Other Pikmin will gain a bubble of water on their stem if they touch the hazard, and will suffocate if not called back. | *A bubble of [[water]], with the cube in the middle. [[Blue Pikmin]] must be thrown in, so they can swim to the core and shatter it. Other Pikmin will gain a bubble of water on their stem if they touch the hazard, and will suffocate if not called back. | ||
*A bed of [[fire]] surrounding the cube. [[Red Pikmin]] are recommended, but [[Rock Pikmin]] can get the job done as well, provided they are [[whistle]]d back before they burn to death upon touching it. | *A bed of [[fire]] surrounding the cube. [[Red Pikmin]] are recommended, but [[Rock Pikmin]] can get the job done as well, provided they are [[whistle]]d back before they burn to death upon touching it. | ||
*An [[Electricity|electrical]] sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a {{w|plasma globe}}. Only [[Yellow Pikmin]] can reach high enough and sustain the forcefield | *An [[Electricity|electrical]] sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a {{w|plasma globe}}. Only [[Yellow Pikmin]] can reach high enough and sustain the forcefield. | ||
*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time. | *A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time. | ||
Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than 20 seconds after being initially spat out, the Wraith will reabsorb them to heal itself. | Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than 20 seconds after being initially spat out, the Plasm Wraith will reabsorb them to heal itself. After the boss has been reduced to just a quarter of its health, it will create three Elemental Plasms at once. | ||
===No deaths=== | ===No deaths=== | ||
Despite this being a very difficult boss, it ''is'' possible to beat it without any Pikmin lost. To make things simpler, use one leader at a time, but be sure to switch leaders when the current one's suit is very damaged. Bring out as many [[Rock Pikmin]] as you have, preferably flowered, since (as stated above) they are the only Pikmin immune to the | Despite this being a very difficult boss, it ''is'' possible to beat it without any Pikmin lost. To make things simpler, use one leader at a time, but be sure to switch leaders when the current one's suit is very damaged. Bring out as many [[Rock Pikmin]] as you have, preferably flowered, since (as stated above) they are the only Pikmin immune to the creature's needle-arm attack. This method can make the battle take two days, but one is possible. For the first phase, simply pummel it and the plasm that falls off. Once a quarter of plasm is lost, the battle gets more difficult as it shoots Elemental Plasms. The list below shows what to do for each one: | ||
*If it is a Fire Plasm, attack the core with Rock Pikmin until it breaks apart. Quickly whistle the ones that are burning. Then, attack the remaining plasm. | *If it is a Fire Plasm, attack the core with Rock Pikmin until it breaks apart. Quickly whistle the ones that are burning. Then, attack the remaining plasm. | ||
*If it is an Electric Plasm, you are given a brief window to throw Rock Pikmin at the core before the electricity field spawns in and it floats too high for them to reach. If you miss your chance, just try to avoid it, as the electricity will paralyze your Pikmin and possibly knock them back into other hazards. | *If it is an Electric Plasm, you are given a brief window to throw Rock Pikmin at the core before the electricity field spawns in and it floats too high for them to reach. If you miss your chance, just try to avoid it, as the electricity will paralyze your Pikmin and possibly knock them back into other hazards. | ||
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==Badges== | ==Badges== | ||
In {{p3d}}, there is a [[ | In {{p3d}}, there is a [[badge]] the player can gain from the Plasm Wraith: | ||
*'''Safe and Sound''': Defeating the Plasm Wraith. | *'''Safe and Sound''': Defeating the Plasm Wraith. | ||
<gallery> | <gallery> | ||
Badge 15 wraith.png|Safe and Sound. The badge shows | Badge 15 wraith.png|Safe and Sound. The badge shows the Plasm Wraith. | ||
</gallery> | </gallery> | ||
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==Naming== | ==Naming== | ||
{{naming | {{naming | ||
|common = Plasm Wraith. "Plasm" | |common = Plasm Wraith. "Plasm" means "living substance" while "Wraith" means "spirit" (such as a ghost). | ||
|jpcommon = {{j|アメニュウドウ|Ame Nyuudou}}. {{j|ニュウドウ|Nyuudou}} translates to " | |jpcommon = {{j|アメニュウドウ|Ame Nyuudou}}. {{j|ニュウドウ|Nyuudou}} translates to "Monk", but {{j|アメ|Ame}} can either mean "rain" or "candy" (particularly, toffee). Both could refer to the creature's appearance, either during its humanoid phase or its [[Mysterious Life-Form|watery phase]]. It can also be noted that it always [[rain]]s during the Plasm Wraith's boss battle (provided that no exploits are used). {{j|アメ|ame}} can also be short for "amoeba" (written in katakana like "ameba"), a unicellular organism usually found in water. Finally, its name could also be an allusion to {{w|Wanyūdō}}, the guardian of the gates of Hell in Japanese mythology. | ||
|jpname = {{j|セイヨウコガネアメビト|Seiou Kogane Amebito|Western Golden | |jpname = {{j|セイヨウコガネアメビト|Seiou Kogane Amebito|Western European Golden Rain Man}}. | ||
|internal = Internally, the creature is called <code>metaboss2</code>, which is a follow-up to the [[Mysterious Life-Form#Naming|internal name of the Mysterious Life-Form]]. The cubes it spits are called <code>metabuka</code>, where {{j|部下|buka}} means "subordinate". | |internal = Internally, the creature is called <code>metaboss2</code>, which is a follow-up to the [[Mysterious Life-Form#Naming|internal name of the Mysterious Life-Form]]. The cubes it spits are called <code>metabuka</code>, where {{j|部下|buka}} means "subordinate". | ||
}} | }} | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Jap = アメニュウドウ | |Jap = アメニュウドウ | ||
|JapR = Ame Nyuudou | |JapR = Ame Nyuudou | ||
|JapM = | |JapM = Rain Monk | ||
|Chi = 膠雨妖怪 | |Chi = 膠雨妖怪 | ||
|ChiM = Glue rain monster | |ChiM = Glue rain monster | ||
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|Ger = Plasmagespenst | |Ger = Plasmagespenst | ||
|GerM = Plasm Wraith | |GerM = Plasm Wraith | ||
|Kor = 비황금동굴괴물 | |Kor = 비황금동굴괴물 | ||
|KorM = Rain gold cave monster | |KorM = Rain gold cave monster | ||
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}} | }} | ||
==In ''Super Smash Bros. for Wii U''== | |||
==In ''Super Smash Bros.'' | |||
The Plasm Wraith appears in ''[[Super Smash Bros. for Wii U]]'' as a collectible trophy and as a Smash Tour trophy. When used in Smash Tour before a battle, it heals the player every time they shield an attack. | The Plasm Wraith appears in ''[[Super Smash Bros. for Wii U]]'' as a collectible trophy and as a Smash Tour trophy. When used in Smash Tour before a battle, it heals the player every time they shield an attack. | ||
Trophy information: | |||
{{smash trophy | {{smash trophy | ||
|image = PlasmWraithTrophySSBU.png | |image = PlasmWraithTrophySSBU.png | ||
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|obtain = Random appearance. | |obtain = Random appearance. | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Plasmoli.jpg|The Plasm Wraith and Olimar; notice how it seems to take care of him. | |||
PlasmWraith.jpg|The Plasm Wraith. | |||
PlasmWraithFloating.jpg|The Plasm Wraith floating. | |||
Plasm Wraith photo.jpg|The Plasm Wraith in the process of reabsorbing used plasm. | |||
WaterElemental.jpg|Water Elemental Plasm. | |||
Elementattack1.jpg|Water Elemental Plasm. | |||
ElectricElemental.jpg|Electrical Elemental Plasm. | |||
Elementattack2.jpg|Electrical Elemental Plasm. | |||
CrystalElemental.jpg|Crystal Elemental Plasm. | |||
Elementattack3.jpg|Crystal Elemental Plasm. | |||
Fire Elemental Plasm P3 photo.jpg|Fire Elemental Plasm. | |||
Elementattack4.jpg|Fire Elemental Plasm. | |||
Elementattackspike.jpg|A Plasm Wraith attacks. | |||
Plasm Wraith P3 flying.jpg|A Plasm Wraith flying. | |||
Elementattackfly.jpg|A Plasm Wraith flying. | |||
Plasmdefeat.jpg|The Plasm Wraith being defeated. | |||
PlasmWraithDefeat.jpg|Plasm Wraith after being defeated. | |||
PlasmWraithEnd.jpg|The creature at the end of the game. | |||
Plasm Wraith before stabbing P3.jpg|The Plasm Wraith about to use its stabbing attack. | |||
Plasm Wraith P3 attack.jpg|The Plasm Wraith attacking. | |||
PlasmWraithDataFile1.jpg|The first data file on the Plasm Wraith. | |||
PlasmWraithDataFile2.jpg|The second data file on the Plasm Wraith. | |||
Plasmwraith arena.jpeg|Overview of the arena where the player fights the Plasm Wraith. | Plasmwraith arena.jpeg|Overview of the arena where the player fights the Plasm Wraith. | ||
Plasm Wraith DB icon.png|Defeat Bosses! icon. | Plasm Wraith DB icon.png|Defeat Bosses! icon. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File: | [[File:BorkedPW.jpeg|thumb|right|An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.]] | ||
*This creature, along with the [[Titan Dweevil]], are the only creatures so far in the series to exhibit the ability to harness all of the main [[hazard]] elements; all other element-based enemies are only able to wield one element. | |||
*This creature, along with the [[Titan Dweevil]], are the only creatures so far in the series to exhibit the ability to harness all of the main [[hazard]] elements | |||
*When its health is at its lowest, regardless of how much damage is caused to it, it will only die after twirling itself and shaking off attacking Pikmin. At that point, it will throw away plasm and shrink to a size too small to continue fighting. | *When its health is at its lowest, regardless of how much damage is caused to it, it will only die after twirling itself and shaking off attacking Pikmin. At that point, it will throw away plasm and shrink to a size too small to continue fighting. | ||
*Even though the Wraith is defeated, it is revealed to still be alive in the final [[cutscene]]. One can notice this because the small trail of plasm remains after its defeat slowly | *Even though the Plasm Wraith is defeated, it is revealed to still be alive in the final [[cutscene]]. One can notice this because the small trail of plasm remains after its defeat slowly moves away from the site. It can also be briefly glimpsed as the [[S.S. Drake]] leaves the planet, already fully reformed and angrily wobbling at the leaving ship. | ||
*In the [[secret file]] reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Wraith's roar, implying the capture of Olimar. | *In the [[secret file]] reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Plasm Wraith's roar, implying the capture of Olimar. | ||
*The Wraith's [[HUD#Health wheel|health wheel]] is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body | *The Plasm Wraith's [[HUD#Health wheel|health wheel]] is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body. | ||
*In the mission selection screen of [[Defeat Bosses!]], highlighting the Plasm Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 – <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 – <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 – <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why. | |||
*In the mission selection screen of [[Defeat Bosses!]], highlighting the Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 – <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 – <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 – <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why. | *The Plasm Wraith’s trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'' erroneously depicts it in the [[Quaggled Mireclops]]' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind. | ||
*The Wraith’s trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'' erroneously depicts it in the [[Quaggled Mireclops]]' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind. | * The creature's cube, which is presumably its actual main body, controlling the plasm as if it were normal limbs, can also be split into 27 smaller cubes, in a 3x3x3 formation. This can be seen during its respawn animation during the chase sequence. It can further split into 216, in a 6x6x6 formation, as can be seen when it uses an elemental plasm during the Plasm Wraith boss fight. This is in addition to becoming completely hollow and having its six faces appear out of nowhere, as seen when Olimar gets captured during the chase sequence, as well as being able to physically overlap with Olimar, and, as can be seen when the creature slips away, spit out a false cube that can also overlap with objects and disintegrate. | ||
* The | |||
==See also== | ==See also== | ||
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{{Formidable Oak}} | {{Formidable Oak}} | ||
{{bosses}} | {{bosses}} | ||
{{ | {{enemies}} | ||
[[Category:Final bosses]] | [[Category:Final bosses]] | ||
[[Category:Crushing enemies]] | [[Category:Crushing enemies]] | ||
[[Category:Electric enemies]] | [[Category:Electric enemies]] | ||
[[Category:Fire enemies]] | [[Category:Fire enemies]] | ||
[[Category:Pikmin-eating enemies]] | [[Category:Pikmin-eating enemies]] | ||
[[Category:Water enemies]] | [[Category:Water enemies]] | ||