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{{Infobox enemy
{{Boss Order
|pikmin3    = y
| previous = Baldy Long Legs
|image      = Plasm wraith.png
| series  = Pikmin 3
|size        = 200px
| current  = #10
|icon        = Plasm Wraith icon.png
(Final Boss)}}
|areas      = [[Formidable Oak]]
|attacks    = Stab and eat Pikmin, create Elemental Plasms
}}
{{spoiler|the final boss of ''[[Pikmin 3]]''}}
{{otheruses|the creature itself|information on the form it assumes when chasing [[Captain Olimar]]|Mysterious Life-Form}}


The '''Plasm Wraith''' ({{j|アメニュウドウ|Ame Nyuudou|Candy/Rain Nyuudou}}) is the final [[boss]] in ''[[Pikmin 3]]'' and is responsible for capturing [[Captain Olimar]]. It is a virtually featureless and vaguely-humanoid [[Waterwraith]]-like being made entirely out of an unknown gelatinous substance, which allows it to split different parts of its body off to create other semi-independent entities or even change shapes.
{{spoiler}}


The Wraith is encountered at the [[Formidable Oak]], having taken Olimar captive with what appears to be curiosity rather than maliciousness. Efforts to rescue Olimar cause the being to enter an [[Mysterious Life-Form|alternate form]] and slowly crawl towards the explorers, attempting to retake him, until it reaches the outside of the oak. Once this occurs, the Wraith assumes its original form, detains Olimar in its nucleus and begins to attack, starting the final boss fight. Defeating the Wraith immediately activates the game's ending.
{{Infobox enemy
 
|image = Plasm wraith.png
As with all final bosses thus far, the path leading up to it and/or the boss fight itself requires the knowledge and use of every single Pikmin type.
|size = 270px
 
|pikmin3 = y
==Stats==
|attacks = Absorb Pikmin<br>Crush Pikmin<br>Electrocute Pikmin<br>Drown Pikmin<br>Burn Pikmin<br>Eat Pikmin
{{enemy stats
|areas = [[Formidable Oak]]
|weight3 = N/A
|challenge = '''''Pikmin 3'''''<br>''Defeat Bosses''<br>Plasm Wraith
|carriers3 = N/A
|seeds3 = N/A
|value3 = N/A
|hp3 = 320
|regen3 = Unknown
}}
}}
The '''Plasm Wraith (アメニュウドウ'''"''Amenyuudou''"''')''' is'' ''the final boss of ''[[Pikmin 3]],'' and is responsible for capturing [[Captain Olimar]]. It is a virtually-featureless, vaguely-humanoid [[Waterwraith]]-like being made entirely out of a cellular protoplasmic mass''', '''which allows it to split different parts of its body off to create other semi-independent entities. It is fought in the [[Formidable Oak]].


As with all final bosses, the path leading up to it, and/or the boss fight itself, requires the knowledge and utilization of every single Pikmin type.
==Background==
==Background==
When Olimar first arrived at the Formidable Oak, he saw a shiny golden substance at the top of the tower, and decided to investigate. [[Louie]] expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.
When Olimar first arrived at the Formidable Oak, he saw a gold, shiny substance at the top of the tower, and decided to investigate. [[Louie]] expressed discomfort and chose to stay behind, letting Olimar go on ahead without him.


At first, the Plasm Wraith was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, it became hostile, triggering his [[spacesuit|suit]]'s auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unclear.
At first, the creature was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, the creature became aggresive, triggering his suit's auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unknown. 


{{notes|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
==Phase 1: Mysterious Life Form==
===''Pikmin 3'' Prima Guide===
{{transcript|The Plasm Wraith is located in the Formidable Oak. This resilient creature uses spiked appendages to skewer its victims, and is capable of summoning hazardous Elemental Plasms. All Pikmin types are useful against this enemy, so assemble a well-balanced squad before you enter this battle.


When you encounter the Plasm Wraith, use Rock Pikmin to attack the creature from a distance. When the Plasm Wraith begins to fall apart, destroy the puddles of loose plasm before the creature is able to reclaim them.
''​''Just like in the first Pikmin game, the level the Plasm Wraith is fought in, the [[Formidable Oak]], is entirely devoted to its battle. When first spotted, the creature envelopes Olimar in order to protect him, but it is defeated with Pikmin. The players then use Pikmin to carry Olimar and escape down into the nearby cave. However, the being drops from the cave ceiling and shapeshifts into a massive [[Goolix]]-like creature called the '''''Mysterious Life Form''''', which will chase the player down the chasm. The player must stay ahead of it while overcoming the various obstacles present within the chasm in order to safely escape. There are a few notes that the player should take at this point...
#The Mysterious Life Form is invincible, unless it has Olimar, so the player must always move forward.
#There are multiple paths the player can take, so take whichever is easier to overcome.
#Every enemy in the chasm are illusions created by the Mysterious Life Form; when killed, they disintegrate into Protoplasm. If these creatures are not killed, the Mysterious Life Form will envelop and digest them in its body when it reaches them.
#The Mysterious Life Form and the Pikmin carrying Olimar will always follow [[Brittany]]; this can be utilized to buy time. If Brittany is down, they will follow Charlie, then Alph.
#Many of the paths in the chasm are loops, so while the Alph and Charlie are figuring out the puzzle, Brittany can go around in circles to distract the Mysterious Life Form.
#If Pikmin are enveloped by the Mysterious Life Form, they can be freed by continuously whistling at them. However, if the creature recaptures Olimar while any Pikmin are inside it, they will all instantly die.
#If the beast manages to recapture Olimar, it will stop following Brittany and try to leave the cave via a hole found at the beginning of the level. When being attacked, it will occasionally turn into an Elemental Plasm. After having sustained enough damage, the Mysterious Life Form will drop Olimar and will remain immobilized until its health gauge refills, allowing Brittany an opportunity to escape.
After the player successfully escapes the chasm, they will appear in an arena outside. After the Mysterious Life Form gets to the exit as well, it will revert to its original humanoid shape and inhale all of its scattered plasm, and grow to an immense size. It will then inhale and secure Olimar inside its body, thus commencing the final battle.


Rock Pikmin are immune to the Plasm Wraith's direct attacks, so they're your best option for the bulk of the encounter. Once the creature begins summoning Elemental Plasms, however, use the corresponding Pikmin to destroy each hazard. Use Winged Pikmin to attack the Plasm Wraith each time it flies into the air.
==Phase 2: Plasm Wraith==
{{Subjective}}
When the Mysterious Life Form transforms into the Plasm Wraith and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its health deplenish. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate. Although it is not neccessary, you may take 20 of each Pikmin for the battle. Send the other two captains out of its reach, as this fight only requires one captain.


Attack the Plasm Wraith to weaken the creature, then destroy the loose plasm to prevent the creature from regaining its strength.|block=y}}
Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the Captains and attack when they are close by skewering them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can seperate the captains as a distraction, with one captain handling all the Pikmin. It is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably it's backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size, but it will frequently try to heal itself by reabsorbing any plasm left on the ground. Throw Pikmin at the plasm on the ground to minimize the amount of health that the Plasm Wraith can recover.


==Defeat Bosses!==
After a quarter of its health is depleted, the boss will attack by spewing large masses of plasm onto the arena, then spitting out a golden fractal-embroidered cube. The plasmic mass will form around this solid cube and form an Elemental Plasm. Each Elemental Plasm has a specific hazard associated with it. If the boss spits out a cube, quickly call all Pikmin away from it. It has many forms, each of which can only be killed with certain Pikmin types:
The Plasm Wraith is also the final opponent in [[Defeat Bosses!]]. Players are given 12 minutes to take it out and 100 Pikmin, which can be found around the arena. The path that leads to where the Onion is in story mode is blocked off by a "keep out" sign. The cave exit is not blocked off, but it cannot be entered at all, unless [[glitch]]es are used. There are 20 of each Pikmin type, 10 of each type in the ground to be plucked, and 10 of each type already in the squad. Players can control Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph.
#<span style="line-height:21px;">The Elemental Plasm will protect the cube in a bubble of water. Only </span>[[Blue Pikmin]]<span style="line-height:21px;"> can break it.</span>
#<span style="line-height:21px;">The Elemental Plasm will turn molten and surround the floor with fire. </span>[[Red Pikmin]]<span style="line-height:21px;"> are recommended, but a skilled player a quick whistle may use [[Rock Pikmin]] to break it.</span>
#<span style="line-height:21px;">The Elemental Plasm will form a spike underneath the cube, setting it high up in the air. The cube will them generate an electric barrier around it and the plasm. Only </span>[[Yellow Pikmin]]<span style="line-height:21px;"> can break it.</span>
#<span style="line-height:21px;">The Elemental Plasm will turn into a glass cube that slowly tumbles around the stage, crushing Pikmin. Only </span>[[Rock Pikmin]]<span style="line-height:21px;"> can break it.</span>


The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss6.szs/misBoss6.txt</code>: <pre># RuleData
Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left alive for longer than '''20''' seconds, the Plasm Wraith will reabsorb them to heal itself.
{
# BeatBossMission version
20130126
# CID
33554515
# GradeTime
5 1 # プラチナ
6 1 # 金
8 1 # 銀
10 1 # 銅
}</pre></ref>


{| class="wikitable"
After it's been reduced to just a quarter of its health, it will create three Elemental Plasms at once. It can also become temporarily airborne, during which it can only be reached by Winged Pikmin. If it is hit with Winged Pikmin while flying, it may fall down, losing even more plasm as it hits the ground.
! Bronze || Silver || Gold || Platinum
|-
| 10:00 - 8:01 || 8:00 - 6:01 || 6:00 - 5:01 || 5:00 - 0:00
|}


{{world records | date = {{date|9|December|2015}} | dbs = 1:30 | dbc = 1:38 | p3 = y}}
By the time its health meter has turned red, it will have become very small in stature, and will hardly be able to attack your Pikmin, instead choosing to run away. The speed at which it attacks and moves is greatly increased the lower it's marginally-small health meter becomes. Once defeated, it expells a golden cube, which dissolves to reveal an unharmed[[Olimar| Olimar]] inside, and the remaining plasm on the ground crawls away and retreats back into the cave.
{{world records | date = {{date|27|June|2022}} | dbs = 1:10 | dbc = 1:10 | p3d = y}}


==Strategy==
Defeating the Plasm Wraith immediatly triggers the end of the game.
{{guide}}
After the Plasm Wraith assumes its original form and recaptures Olimar, proceed to throw Pikmin at its stomach. This will cause small bits of its plasmic exterior to fall off, making its [[health]] go down. However, Pikmin must then attack the puddles of plasm on the floor to destroy them, or the Wraith will simply reabsorb the puddles and regenerate health. Although it is not necessary, you may take 20 of each Pikmin for the battle. Send the other two leaders out of its reach, as this fight only requires one leader.


Be prepared to lose a lot of Pikmin during this phase of the battle. It will actively attack Pikmin, but mainly prefers to target the leaders and attack when they are close, by [[stab|skewering]] them with a rapid "needle-arm" attack. If any Pikmin aside from Rock Pikmin are in range of this attack, they will be skewered and eaten. You can use one leader as a distraction, and have another handle all the Pikmin, but this may be difficult to manage. While it is doing this attack, it is unwise to attack it head-on, as it will not be fazed by attacks, and can easily kill the Pikmin. Instead, throw just a few Pikmin at it, preferably its backside, until it tries to shake Pikmin off by twisting its body. This will cause additional plasm to fly off of its body. As it loses more and more plasm, it decreases in size; this is the key to winning the fight.
==Trivia==
 
* Even though the Plasm Wraith is defeated, it is revealed to still be alive in the final cutscene. One can notice this because the small trail of plasmic remains after its defeat slowly moves away from the site.
It can also become temporarily airborne, during which it can be reached by Winged Pikmin, or, with some effort, Yellow Pikmin. If it is hit with enough Pikmin while flying, it will fall down, losing even more plasm as it hits the ground.
* The Plasm Wraith is currently the first and only boss in the Pikmin series to have a clearly-defined multiphased battle, with a "chase phase" and a "battle phase" separated by a cutscene.
 
* The Plasm Wraith bears a resemblance to some bosses in the ''Pikmin ''series: In its final form, it resembles the [[Waterwraith]] from ''[[Pikmin 2]]''. It also has a phase when it resembles the [[Goolix]] from ''[[Pikmin (game)|Pikmin]]''.
===Elemental Plasms===
* The Plasm Wraith's right "shoulder" is longer than the left, making it the second abnormally-asymmetric creature in the Pikmin series, the first being the [[Mamuta]].
After a quarter of its health is depleted, the Plasm Wraith will attack by spewing large masses of plasm onto the arena, then spitting out a small patterned cube. The plasmic mass will form around this solid cube and transform into an Elemental Plasm. Each Elemental Plasm has a specific [[hazard]] associated with it. If the Wraith spits out a cube, quickly call all Pikmin away from it. The less plasm in the Elemental Plasm, the less time is needed to destroy it. It has many forms, each of which can only be destroyed with certain Pikmin types:
* In the secret data file reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Plasm Wraith's roar, implying the capture of Olimar.
 
* [[Yellow Pikmin]] are the only Pikmin that are needed to finish the '''''Mysterious Life Form '''''phase, not including [[Data File]]s.
*A bubble of [[water]], with the cube in the middle. [[Blue Pikmin]] must be thrown in, so they can swim to the core and shatter it. Other Pikmin will gain a bubble of water on their stem if they touch the hazard, and will suffocate if not called back.
* The Plasm Wraith is the second creature and first final boss in the ''Pikmin'' series to have a unique variant of a life meter. In this case, its life meter is a beveled, gold coloration and corresponds to the amount of plasm left in its body. The only other creature with a unique life meter is the [[Waterwraith]], which has '''2''' separate life meters. One being its own health and the other being for the health of its rollers. Intrestingly, both of these creatures have the "Wraith" suffix in their names.
*A bed of [[fire]] surrounding the cube. [[Red Pikmin]] are recommended, but [[Rock Pikmin]] can get the job done as well, provided they are [[whistle]]d back before they burn to death upon touching it.
*Strangely, when fighting the Plasm Wraith, the Koppad map can reveal an enemy marker off the map of the Formidable Oak. It is still, however, unknown if there is an actual enemy off the map or if it's just a glitch.
*An [[Electricity|electrical]] sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a {{w|plasma globe}}. Only [[Yellow Pikmin]] can reach high enough and sustain the forcefield, though Rock Pikmin can destroy it if they're thrown as it's forming.
*The Plasm Wraith's Japanese name is "''Amenyuudou''", which can be a portmanteau of  "amoeba" (written in katakana like "ameba"), an unicellular organism usually found in water, or "ame", which means "rain", and "''nyuudou''" which means "priest" or "monk". Its name could also be an allusion to Wanyūdō, the guardian of the gates of Hell in Japanese mythology.
*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time.
 
Destroying Elemental Plasms will leave behind a large amount of plasm that must also be destroyed. If they are left there for longer than 20 seconds after being initially spat out, the Wraith will reabsorb them to heal itself. When the Wraith has been reduced to just a quarter of its health, it will create three Elemental Plasms at once.
 
===No deaths===
Despite this being a very difficult boss, it ''is'' possible to beat it without any Pikmin lost. To make things simpler, use one leader at a time, but be sure to switch leaders when the current one's suit is very damaged. Bring out as many [[Rock Pikmin]] as you have, preferably flowered, since (as stated above) they are the only Pikmin immune to the Wraith's stabbing attack and cannot be crushed by the elemental plasm. This method can make the battle take two days, but one is possible. For the first phase, simply pummel it and the plasm that falls off. Once a quarter of plasm is lost, the battle gets more difficult as it shoots Elemental Plasms. The list below shows what to do for each one:
*If it is a Fire Plasm, attack the core with Rock Pikmin until it breaks apart. Quickly whistle the ones that are burning. Then, attack the remaining plasm.
*If it is an Electric Plasm, you are given a brief window to throw Rock Pikmin at the core before the electricity field spawns in and it floats too high for them to reach. If you miss your chance, just try to avoid it, as the electricity will paralyze your Pikmin and possibly knock them back into other hazards.
*If it is a Water Plasm, Rock Pikmin have no way of attacking it at all, so ignore it completly and take extra care to whistle any Pikmin suffocating, otherwise they ''will'' die.
*If it is a Crystal Plasm, break the crystal until it melts into plasm, which you should then destroy.
After its health is lowered enough, it will have been beaten. Try to keep the Rock Pikmin in your group and organized, as having Pikmin all over the arena will possibly make some perish. Whistle any that get knocked to the ground, that are burning, suffocating or paralyzed. After the cutscene ends, you will have completed the fight without deaths.
 
===Smaller squad===
If a large group of Pikmin is too difficult to keep track of, another option would be to bring around 40 Rock Pikmin instead. This should reduce the risk of casualties from any Elemental Plasm. A smaller group is a bit more manageable, but will not be quite as powerful as a full group, and thus may make the battle take slightly longer. This strategy should help reduce the amount of Rock Pikmin that are idle or affected by a hazard, as a smaller squad of Pikmin has less of a risk of being hit. Otherwise, it is recommended to follow the "No deaths" instructions above along with the "Smaller squad" strategy if you are attempting a [[zero death challenge]].
 
==Badges==
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain for defeating the Plasm Wraith and finishing the game:
*'''Safe and Sound''': Defeating the Plasm Wraith.
<gallery>
Badge 15 wraith.png|Safe and Sound. The badge shows an illustration of the Wraith.
</gallery>
 
==Technical information==
 
===Plasm Wraith===
{{p3 enemy technical
|name      = metaboss2
|hp        = 320
|rock      = 0
|white    = 0
|brout    = 0
|brin      = 0
|direct    = 0
|damage    = 20
|territory = 300
|value    = 0
}}
 
===Elemental Plasms===
{{p3 enemy technical
|name      = metabuka
|hp        = 250
|rock      = 10
|white    = 0
|brout    = 1
|brin      = 0
|direct    = 0
|damage    = 10
|territory = 0
|value    = 0
}}
 
==Other information==
{{enemy other info
|music = ''[[Music in Pikmin 3#Plasm Wraith battle|Plasm Wraith battle]]''
}}
 
==Naming==
{{naming
|common    = Plasm Wraith. "Plasm" is an alternate form of "plasma", possibly referring to the liquid component of certain bodily fluids (blood, lymph, etc.), or to one of the four fundamental states of matter. "Wraith" is a traditional term for a ghost or spirit.
|jpcommon  = {{j|アメニュウドウ|Ame Nyuudou}}. {{j|ニュウドウ|Nyuudou}} translates to "Bald Head" or the act of entering Buddhist priesthood, and is particularly used to a type of {{w|yōkai}} known as Nyuudou or {{w|Ōnyūdō}}. Just like with the [[Waterwraith]], {{j|アメ|ame}} means "candy", though {{j|雨|ame}} means "rain" &ndash; it can also be noted that it always [[rain]]s during the Plasm Wraith's boss battle (provided that no exploits are used). {{j|アメ|ame}} can also be short for "amoeba" (written in katakana like "ameba"), a unicellular organism usually found in water and Nyuudou.
|jpname    = {{j|セイヨウコガネアメビト|Seiou Kogane Amebito|Western Golden Candy/Rain Person}}.
|internal  = Internally, the creature is called <code>metaboss2</code>, which is a follow-up to the [[Mysterious Life-Form#Naming|internal name of the Mysterious Life-Form]]. The cubes it spits are called <code>metabuka</code>, where {{j|部下|buka}} means "subordinate".
}}
 
===Names in other languages===
;Plasm Wraith
{{foreignname
|Jap  = アメニュウドウ
|JapR  = Ame Nyuudou
|JapM  = Candy/Rain Nyuudou
|Chi  = 膠雨妖怪
|ChiM  = Glue rain monster
|Fra  = Spectroplasme
|FraM  = Spectroplasm; combination of specter and plasm.
|PorP  = Espetro de Plasma
|PorPM = Plasm Wraith
|PorPN = Name taken from the ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' trophy.
|SpaA  = Plasmaespectro
|SpaAM = Plasm Wraith
|SpaE  = Plasmaespectro
|SpaEM = Plasm Wraith
|Ger  = Plasmagespenst
|GerM  = Plasm Wraith
|Ita  = Plasma blob
|ItaM  = Plasm blob
|ItaN = The only language where its name doesn't reference the Waterwraith's name.
|Kor  = 비황금동굴괴물
|KorM  = Rain gold cave monster
|notes = y
}}
 
;Elemental Plasm
{{foreignname
|Jap  = コニュウドウ
|JapR  = Ko Nyuudou
|JapM  = Small Nyuudou
|Fra  = Plasma élémentaire
|FraM  = Elemental plasma
|Ger  = Elementarplasma
|GerM  = Elemental plasma
|Ita  = Plasma elementare
|ItaM  = Elemental plasma
|Spa  = Morfoplasma
|SpaM  =
}}
 
==In ''Super Smash Bros.'' series==
The Plasm Wraith appears in ''[[Super Smash Bros. for Wii U]]'' as a collectible trophy and as a Smash Tour trophy. When used in Smash Tour before a battle, it heals the player every time they shield an attack.
 
The Plasm Wraith appears as a Primary Spirit in {{ssbu}}. It can only be obtained by summoning with cores from Hakkun, Eddy, and any two Neutral cores. It lowers the fighters speed.
 
===''Smash 4'' trophy===
{{smash trophy
|image  = PlasmWraithTrophySSBU.png
|usdesc = {{Notes:Plasm Wraith/ssb4wiiuus}}
|eudesc = {{Notes:Plasm Wraith/ssb4wiiueu}}
|type  = Series Related
|box    = 61. Distant Planet & Indigenous Creatures
|obtain = Random appearance.
}}
 
===''Smash Ultimate'' spirit===
{| class="wikitable sortable"
! colspan="4" | Spirit info || colspan="6" | Augmented Fighter info
|-
! Name || Type || Class || Slots || Fighter(s) || Stage || Music || Rules/Hazards || Conditions || Image
|-| [[Plasm Wraith]]
| [[Plasm Wraith]] || Neutral || ★★★ || 3 ||colspan="5" style="text-align:center;" | None ([[smashwiki:Summon|Summoned]] with cores from Hakkun, Eddy, and any two Neutral cores) || [[File:Plasm Wraith spirit SSBU.jpg|100px]]
|}


==Gallery==
==Gallery==
{{image|A collage of the different faces of an elemental plasm cube, via screenshots or vector drawings.}}
<gallery position="center">
 
Plasmoli.jpg|The Plasm Wraith and Olimar, notice how it seems to take care of him.
<gallery>
MLF1.jpg|The Plasm Wraith when it first consumes Olimar.
Plasmwraith arena.jpeg|Overview of the arena where the player fights the Plasm Wraith.
zlCfzRFkI48oRS4gCM.jpg|The Mysterious Life Form about to consume Olimar.
Plasmoli.jpg|The Wraith with Olimar; notice how it seems to care for him.
zlCfzRFkJzo7Mg-TUt.jpg|The Mysterious Life Form having consumed Olimar.
PlasmWraith.jpg|A close-up of the Wraith.
zlCfzRFkKRInl0eBgk.jpg|The mysterious Life Form regenerating.
Plasm Wraith before stabbing P3.jpg|The Wraith about to use its stabbing attack.
zlCfzRFkNf89-j2J_r.jpg|The Plasm Wraith in the process of reabsorbing used plasm.
Plasm Wraith P3 attack.jpg|The Wraith using its stabbing attack.
zlCfzRFkL-UfxCXIVz.jpg|Fire Elemental Plasm.
Plasm Wraith photo.jpg|The Wraith in the process of reabsorbing used plasm.
zlCfzRFkLhwZ4wUFHl.jpg|Water Elemental Plasm.
WaterElemental.jpg|A Water Elemental Plasm.
ZlCfzRF8oYw BTWkiR.jpg|Electrical Elemental Plasm.
Elementattack1.jpg|A Water Elemental Plasm.
zlCfzRFkO_o_H3zG15.jpg|Crystal Elemantal Plasm.
ElectricElemental.jpg|An Electrical Elemental Plasm.
zlCfzRFkNyoOhnWt0p.jpg|The Plasm Wraith flying.
Elementattack2.jpg|An Electrical Elemental Plasm.
Plasmdefeat.jpg|The Plasm Wraith defeated.
CrystalElemental.jpg|A Crystal Elemental Plasm.
Plasmend.jpg|The Plasm Wraith watches as the S.S. Drake leaves the planet.
Elementattack3.jpg|A Crystal Elemental Plasm.
500px-Pikmin3_AmenyuudouNeedleAttack.jpeg|The Plasm Wraith about to use its stabbing attack.
Fire Elemental Plasm P3 photo.jpg|A Fire Elemental Plasm.
BorkedPW.jpeg|An odd second enemy bubble off the map in the Oak while fighting the Plasm Wraith.
Elementattack4.jpg|A Fire Elemental Plasm.
Elementattackspike.jpg|The Wraith attacking.
Plasm Wraith P3 flying.jpg|The Wraith flying.
Elementattackfly.jpg|A close-up of the Wraith flying.
Plasmdefeat.jpg|The Wraith defeated.
PlasmWraithDefeat.jpg|The Wraith after it collapses.
PlasmWraithEnd.jpg|The Wraith in the game's ending.
PlasmWraithDataFile1.jpg|The first data file on the Wraith.
PlasmWraithDataFile2.jpg|The second data file on the Wraith.
Plasm Wraith DB icon.png|Defeat Bosses! icon.
Cubic Pyrite Stone.png|A real world piece of cubic pyrite.
</gallery>
</gallery>
==Trivia==
[[File:P3 Out-of-Bounds Map Enemy.jpg|thumb|An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.]]
*In the Japanese version of the game, there appears to be a more direct connection to the Waterwraith than in the English version, given that their Japanese names both include the name "Amebito" which translates to "Candy Man", much like all Bulborbs include "Dememadara" which translates to "Bug-eye Spots" and can be considered as an equivalent to Grub-Dog. This required the Plasm Wraith to receive a scientific name that included the ''Amphibio'' genus present in the Waterwraith's scientific name. Given that Japanese names were localized into scientific names for overseas versions, the absence of a scientific name for the Plasm wraith, thus, can arguably be considered a [[mistake]].
*The Plasm Wraith is the only [[enemy]] in the {{ps}} to have an "unknown" scientific name.
**Although, there are plants like the [[Shoot]] and the plant the [[Leech Hydroe]] controls as the [[Berserk Leech Hydroe]] whose scientific names are listed as "unknown" as well.
*While Olimar's notes mentions that the creatures are made of the "gelatinous substance" that composes the Plasm Wraith, the Japanese version specifies that they are composed of the Plasm Wraith's cells.
*This creature, along with the [[Titan Dweevil]], are the only creatures so far in the series to exhibit the ability to harness all of the main [[hazard]] elements present in their respective games; all other element-based enemies are only able to wield one element.
**The [[Ancient Sirehound]] utilizes almost all elements present in its game, but lack water and poison attacks (although it features a similar but deadlier hazard: [[Gloom]]).
*When its health is at its lowest, regardless of how much damage is caused to it, it will only die after twirling itself and shaking off attacking Pikmin. At that point, it will throw away plasm and shrink to a size too small to continue fighting.
*Even though the Wraith is defeated, it is revealed to still be alive in the final [[cutscene]]. One can notice this because the small trail of plasm remains after its defeat slowly crawls away from the site. It can also be briefly glimpsed as the [[S.S. Drake]] leaves the planet, already fully reformed and angrily wobbling at the leaving ship.
*In the [[secret file]] reward video, "At the Oak", Olimar is seen surveying the area, while Louie is running away from something. Right as the video ends, the viewer can hear loud footsteps and the Wraith's roar, implying the capture of Olimar.
*The Wraith's [[HUD#Health wheel|health wheel]] is actually of a beveled, gold look, and corresponds to the amount of plasm left in its body.
**The color of this health wheel will still turn red to indicate low health like other bosses, but has a lighter shade compared to others.
*In the mission selection screen of [[Defeat Bosses!]], highlighting the Wraith's mission will show the arena's radar map on the GamePad. If the player pans to the northwest, they can see a second enemy bubble out of bounds. According to the game's files, this is the Mysterious Life-Form's bubble.<ref><code>/content/CMCmn/generator/mapE/mis_boss.szs/1.txt</code>, line 93 &ndash; <code>Metaboss</code>'s (Mysterious Life-Form) coordinates are at <code>-5650.00000000 0.00000000 6330.00000000</code>. Same file, line 12 &ndash; <code>Metaboss2</code>'s (Plasm Wraith) coordinates are at <code>4000.00000000 0.00000000 -5750.00000000</code>. File <code>default.txt</code>, line 12 &ndash; <code>UFO</code>'s (S.S. Drake) coordinates are at <code>4880.00000000 150.00000000 -5440.00000000</code>.</ref> For some players, it may not be possible to pan the radar off-course like this, since it will be confined to the normal boundaries. It is currently unknown why.
*The Wraith’s trophy in ''Super Smash Bros. for Nintendo 3DS and Wii U'' erroneously depicts it in the [[Quaggled Mireclops]]' arena. Bizarrely, the trophy for the Quaggled Mireclops itself doesn't feature terrain of any kind.
* The Wraith's nucleus, which is presumably its actual main body, controlling the plasm as if it were normal limbs, can also be split into twenty-seven smaller cubes, in a 3x3x3 formation. This can be seen during its respawn animation during the chase sequence. It can further split into two hundred sixteen, in a 6x6x6 formation, as can be seen when it uses an elemental plasm during the boss battle against the Wraith. This is in addition to becoming completely hollow and having its six faces appear out of nowhere, as seen when Olimar gets captured during the chase sequence, as well as being able to physically overlap with Olimar, and, as can be seen when the Wraith slips away, spit out a false cube that can also overlap with objects and disintegrate.
* The Wraith's nucleus was likely inspired by {{w|pyrite|cubic pyrite}}, also commonly known as 'Fool's Gold'. Narratively, this choice potrays a sense of irony after viewing the entries in [[Olimar's Log (Exploration Notes)]] , where he states his hopes to 'Find Gold' while searching for treasure.
==See also==
*[[Mysterious Life-Form]]
*[[Waterwraith]]
*[[Titan Dweevil]]
*[[Formidable Oak]]
==References==
{{refs}}
{{Formidable Oak}}
{{bosses}}
{{p3enemies}}
[[Category:Final bosses]]
[[Category:Airborne enemies]]
[[Category:Crushing enemies]]
[[Category:Electric enemies]]
[[Category:Fire enemies]]
[[Category:Pikmin-eating enemies]]
[[Category:Stabbing enemies]]
[[Category:Water enemies]]
[[Category:Pikmin 3 bosses]]

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