Editing Plasm Wraith
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*A bubble of [[water]], with the cube in the middle. [[Blue Pikmin]] must be thrown in, so they can swim to the core and shatter it. Other Pikmin will gain a bubble of water on their stem if they touch the hazard, and will suffocate if not called back. | *A bubble of [[water]], with the cube in the middle. [[Blue Pikmin]] must be thrown in, so they can swim to the core and shatter it. Other Pikmin will gain a bubble of water on their stem if they touch the hazard, and will suffocate if not called back. | ||
*A bed of [[fire]] surrounding the cube. [[Red Pikmin]] are recommended, but [[Rock Pikmin]] can get the job done as well, provided they are [[whistle]]d back before they burn to death upon touching it. | *A bed of [[fire]] surrounding the cube. [[Red Pikmin]] are recommended, but [[Rock Pikmin]] can get the job done as well, provided they are [[whistle]]d back before they burn to death upon touching it. | ||
*An [[Electricity|electrical]] sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a {{w|plasma globe}}. Only [[Yellow Pikmin]] can reach high enough and sustain the forcefield | *An [[Electricity|electrical]] sphere. The Elemental Plasm will form a spike underneath the cube, setting it high up in the air, and will then generate an electric barrier around it, making it resemble a {{w|plasma globe}}. Only [[Yellow Pikmin]] can reach high enough and sustain the forcefield. | ||
*A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time. | *A [[crystal]] cube with the Elemental Plasm inside. The cube slowly tumbles around the stage, [[crushing]] Pikmin. Only Rock Pikmin can break it, chipping away different shards at a time. | ||