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At first, the Plasm Wraith was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, it became hostile, triggering his [[spacesuit|suit]]'s auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unclear. | At first, the Plasm Wraith was curious and playful towards Olimar and did no harm to him. However, when Olimar tried to leave, it became hostile, triggering his [[spacesuit|suit]]'s auto-sleep function and dragging him back to its cave. It became protective of Olimar to the point that it would attack anything that showed interest in him. The exact reason for this bizarre behavior remains unclear. | ||
{{notes|p3dpalphus=y|p3dpalpheu=y| | {{notes|p3dpalphus=y|p3dpalpheu=y|p3dpbrittanyu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}} | ||
===''Pikmin 3'' Prima Guide=== | ===''Pikmin 3'' Prima Guide=== | ||
{{transcript|The Plasm Wraith is located in the Formidable Oak. This resilient creature uses spiked appendages to skewer its victims, and is capable of summoning hazardous Elemental Plasms. All Pikmin types are useful against this enemy, so assemble a well-balanced squad before you enter this battle. | {{transcript|The Plasm Wraith is located in the Formidable Oak. This resilient creature uses spiked appendages to skewer its victims, and is capable of summoning hazardous Elemental Plasms. All Pikmin types are useful against this enemy, so assemble a well-balanced squad before you enter this battle. |