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{{game icons|p=y}}
{{game icons|p=y}}{{DISPLAYTITLE:''Pikmin'' prerelease information}}
{{page title|''Pikmin'' prerelease information}}
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}}
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}}
{{todo|Document [https://www.youtube.com/watch?v{{=}}gK0tqxyYlXk&t{{=}}6341s this video] ([https://www.youtube.com/watch?v{{=}}dfO683ScmVs mirror]) that has uncommented gameplay from E3 2001. Also [https://www.youtube.com/watch?v{{=}}w_Qk8388OhU this].}}
Some information about '''[[Prerelease information|prerelease content]] in ''[[Pikmin (game)|Pikmin]]''''' exists, in the form of trailers and gameplay footage. This content differs from what can be found in the final game. The videos, screenshots, etc. shown here are about development versions, and although their exact labels are not known, fans commonly call them "beta", "alpha", "pre-alpha", or "prerelease"
Some information about '''[[Prerelease information|prerelease content]] in ''[[Pikmin (game)|Pikmin]]''''' exists, in the form of trailers and gameplay footage. This content differs from what can be found in the final game. The videos, screenshots, etc. shown here are about development versions, and although their exact labels are not known, fans commonly call them "beta", "alpha", "pre-alpha", or "prerelease" versions.
versions.


Some unused content also exists inside the final version, that hints at what sort of content was meant to appear in the final version, but that information is listed on the [[unused content]] page instead.
Some unused content also exists inside the final version, that hints at what sort of content was meant to appear in the final version, but that information is listed on the [[unused content]] page instead.
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===Trailer 1===
===Trailer 1===
{{todo|Gather info from the Pikmin E3 2001 Show Off's version, specifically, the ending with 4 panes. Also, detail the HUD differences better.}}
{{#widget:YouTube|id=7x245evHAhQ|width=350|right}}
{{#widget:YouTube|id=7x245evHAhQ|width=350|right}}
The first trailer shows a lot of differences from the final version of the game. These changes can also be seen on screenshots showcased in Nintendo Power #145.{{cite web|http://oldgamemags.tumblr.com/post/114204033859/nintendo-power-145-june-2001-the-nintendo|Old Game Mags|tumblr}}
The first trailer shows a lot of differences from the final version of the game. These changes can also be seen on screenshots showcased in Nintendo Power #145.{{cite web|http://oldgamemags.tumblr.com/post/114204033859/nintendo-power-145-june-2001-the-nintendo|Old Game Mags|tumblr}}
 
A higher quality version is present [https://www.youtube.com/watch?v=6eQP4uHjcZw here] but lacks the [[Beady Long Legs]] cliffhanger at the end.
:[http://www.youtube.com/watch?v=7x245evHAhQ&fmt=34 View trailer]
[http://www.youtube.com/watch?v=7x245evHAhQ&fmt=34 View trailer]
:[https://www.youtube.com/watch?v=6eQP4uHjcZw Alternative footage] with higher quality, but no [[Beady Long Legs]] cliffhanger at the end
:[http://www.youtube.com/watch?v=nh_AtPlJFEs Alternative footage] from the [[#E3 2001 Tech Demo Show Off|E3 2001 Tech Demo Show Off]], with the extra gameplay split into four


The following is different from the final version:
The following is different from the final version:
*Gameplay happens in several [[area]]s that are not present in the final game, or are unused in the final, like [[tuto2]] and [[map_06]] in the final. What appears to be three deleted areas are shown; one area is cave-like and has a large ramp with a drop-off to the left, one area is plain and has many plants and [[Dwarf Bulborb]]s, and the final area shown is dark and plateau-like, and has a giant flat stump where a [[Beady Long Legs]] is seen.
*Gameplay happens in several [[area]]s that are not present in the final game, or are unused in the final, like [[tuto2]] and [[map_06]] in the final. What appears to be three deleted areas are shown; one area is cave-like and has a large ramp with a drop-off to the left, one area is plain and has many plants and [[Dwarf Red Bulborb]]s, and the final area shown is dark and plateau-like, and has a giant flat stump where a [[Beady Long Legs]] is seen.
*There are several aesthetic changes. Notably, [[tuto2]] looks more rocky and foggier.
*There are several aesthetic changes. Notably, [[tuto2]] looks more rocky and foggier.
*There is opaque water with a different texture in clips of [[map_06]]. This water is not present in the unused model of map_06 in the final game.
*There is opaque water with a different texture in clips of [[map_06]]. This water is not present in the unused model of map_06 in the final game.
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*Pikmin make squeals similar to those of pigs when [[throw]]n.
*Pikmin make squeals similar to those of pigs when [[throw]]n.
*Pikmin can be seen carrying a strawberry, rumored to be the [[Sunseed Berry]] from ''Pikmin 2'' and ''Pikmin 3''.
*Pikmin can be seen carrying a strawberry, rumored to be the [[Sunseed Berry]] from ''Pikmin 2'' and ''Pikmin 3''.
*More than [[Pikmin limit|100 Pikmin]] can be on the area at a time.
*More than [[100 Pikmin limit|100 Pikmin]] can be on the area at a time.
*Idle Pikmin all change to white.
*Idle Pikmin all change to white.
*Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily.
*Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily.
*A [[Yellow Wollyhop]] that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter vibrates a bit. It's either a glitch, or a notable way to tell Pikmin are dying.
*A [[Yellow Wollywog]] that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter spazzes a bit. It's either a glitch, or a notable way to tell Pikmin are dying.
*Killed Yellow Wollyhops disappear and drop pellets.
*Killed Yellow Wollywogs disappear and drop pellets.
**Yellow Wollyhops look simpler and Dwarf Red Bulborbs have more spots.
**Yellow Wollywogs look simpler and Dwarf Red Bulborbs have more spots.
*Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flowers are different.
*Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flowers are different.
*Pellets have a much more concave surface that curves inwards on the top and bottom.
*Pellets have a much more concave surface that curves inwards on the top and bottom.
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*1-pellets look much lighter.
*1-pellets look much lighter.
*Olimar's [[health]] meter is either not implemented correctly, or behaved quite differently in this version. At different times, the colored pie chart can be seen completely full, completely depleted (along with warning effects), or missing altogether.
*Olimar's [[health]] meter is either not implemented correctly, or behaved quite differently in this version. At different times, the colored pie chart can be seen completely full, completely depleted (along with warning effects), or missing altogether.
At the end of the trailer there is an extra bit of gameplay split into four quadrants:
*Top left panel: Olimar is moving through a plain with Pikmin, although most of the camera is obscured by vegetation. The camera then turns around to show a Dwarf Red Bulborb which promptly notices Olimar and walks towards him. The next clip is of a clip of Pikmin fighting the Beady Long Legs. Pikmin can be seen latched onto the legs of the Beady Long Legs as the clip ends.
*Top right panel: Olimar throws Pikmin at two strawberries in the west arena of [[map_06]]. The next clip is of Olimar moving around an ordered array of idle Pikmin.
*Bottom left panel: Olimar can be seen whistling Pikmin in a dark area. The next clip is of Olimar moving with a squad of Pikmin, then moving off a cliff downwards. An activated Yellow Onion can be seen nearby, on the cliff.
*Bottom right panel: Blue Pikmin knocking down a white bramble wall. The next clip shows Olimar moving through an area with the camera close to him, with a small army of Pikmin. The next clip shows the camera changing to face two Dwarf Red Bulborbs.


{{clear}}
{{clear}}


===Trailer 2===
===Trailer 2===
{{#widget:YouTube|id=wgl2gPQ0PkM|width=350|right}}
{{#widget:YouTube|id=cwKvkGLAB74|width=350|right}}
A second trailer has eventually been released. It shows a lot less changes from the final version, but it still has some.
A second trailer has eventually been released. It shows a lot less changes from the final version, but it still has some.


:[https://www.youtube.com/watch?v=wgl2gPQ0PkM View trailer]
[http://www.youtube.com/watch?v=UARVqmMqpFQ&fmt=34 View trailer]; [https://www.youtube.com/watch?v=SqEbQ5FfUu4 sound version]
:[https://www.youtube.com/watch?v=cwKvkGLAB74 Alternative footage], with crisper sound but worse video
:[https://www.youtube.com/watch?v=SqEbQ5FfUu4 Alternative footage], without music


The following changes from the final version can be spotted:
The following changes from the final version can be spotted:
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*At times, a wobbly sound can be heard when controlling a group of Pikmin.
*At times, a wobbly sound can be heard when controlling a group of Pikmin.
*Metallic banging sounds can be heard when knocking on stone gates and bridges; both sounds are different.
*Metallic banging sounds can be heard when knocking on stone gates and bridges; both sounds are different.
*The [[Yellow Wollyhop]]'s jump has a more cartoony sound effect.
*The [[Yellow Wollywog]]'s jump has a more cartoony sound effect.


{{clear}}
{{clear}}


===Trailer 3===
===Trailer 3===
{{#widget:YouTube|id=B5QpTRkE2Zk|width=350|right}}
{{#widget:YouTube|id=swCCQYj1S70|width=350|right}}
A third trailer has also been released. It is present as a bonus option in [[mario:Luigi's Mansion|''Luigi's Mansion'']], and a Japanese version can be found in the Pikmin Jitsuen-You Demo Disc. The game in this state looks quite close to the final version.
A third trailer has also been released. The game in this state looks quite close to the final version.


:[http://www.youtube.com/watch?v=swCCQYj1S70 Alternative link]
[http://www.youtube.com/watch?v=xahdDqCxCoU View trailer]
:[https://www.youtube.com/watch?v=wA0AsqSI41A Japanese version]


The following differences from the final version can be seen:
The following differences from the final version can be seen:
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*Pikmin can be seen climbing a really long vertical pole on [[The Distant Spring]].
*Pikmin can be seen climbing a really long vertical pole on [[The Distant Spring]].
*An unbuilt [[bridge]] can be seen right in front of the cliff leading to the [[Armored Cannon Beetle]] in [[The Forest of Hope]].
*An unbuilt [[bridge]] can be seen right in front of the cliff leading to the [[Armored Cannon Beetle]] in [[The Forest of Hope]].
*An Ionium Jet, probably the [[Number 2 Ionium Jet|#2 Ionium Jet]] seems to be near the [[Yellow Wollyhop]]s in the lake part of [[The Distant Spring]]. As it is unlikely that the Pikmin would pass by there, this hints towards a different ship part location.
*An Ionium Jet, probably the [[Number 2 Ionium Jet|#2 Ionium Jet]] seems to be near the [[Yellow Wollywog]]s in the lake part of [[The Distant Spring]]. As it is unlikely that the Pikmin would pass by there, this hints towards a different ship part location.
{{clear}}
{{clear}}


==E3 2001 Tech Demo Show Off==
==E3 2001 Tech Demo Show Off==
{{#widget:YouTube|id=nh_AtPlJFEs|width=350|right}}
{{#widget:YouTube|id=IdQwnLW2eoY|width=350|right}}
Some gameplay could be seen at the E3 2001 Tech Demo Show Off, with [[Shigeru Miyamoto]] playing the game, while a translator translates his speech live. The gameplay appears to initially take place in [[map_06]], then later [[tuto2]], starting from the larger area and finally what is presumably [[E3play_3]], starting from the high ground.
Some gameplay could be seen at the E3 2001 Tech Demo Show Off, with [[Shigeru Miyamoto]] playing the game, while a translator translates his speech live. The gameplay appears to initially take place in [[map_06]], then later [[tuto2]], starting from the larger area and finally what is presumably [[E3play_3]], starting from the high ground.


:[http://www.youtube.com/watch?v=nh_AtPlJFEs View video]
[http://www.youtube.com/watch?v=IdQwnLW2eoY View video]
:[http://www.youtube.com/watch?v=XiqyXTgvYR0&t=2h18m16s Alternative footage]
 
The trailer at the start of this video is the same as [[#Trailer 1|trailer 1]], but it has an extra clip at the end, split into four quadrants, with the following things being noteworthy:
*Top left panel: Olimar is moving through a plain with Pikmin, although most of the camera is obscured by vegetation. The camera then turns around to show a Dwarf Red Bulborb which promptly notices Olimar and walks towards him. The next clip is of a clip of Pikmin fighting the Beady Long Legs. Pikmin can be seen latched onto the legs of the Beady Long Legs as the clip ends.
*Top right panel: Olimar throws Pikmin at two strawberries in the west arena of [[map_06]]. The next clip is of Olimar moving around an ordered array of idle Pikmin.
*Bottom left panel: Olimar can be seen whistling Pikmin in a dark area. The next clip is of Olimar moving with a squad of Pikmin, then moving off a cliff downwards. An activated Yellow Onion can be seen nearby, on the cliff.
*Bottom right panel: Blue Pikmin knocking down a white bramble wall. The next clip shows Olimar moving through an area with the camera close to him, with a small army of Pikmin. The next clip shows the camera changing to face two Dwarf Red Bulborbs.


The following can be noted in the gameplay footage that comes after the trailer:
The following can be noted in the gameplay footage that comes after the trailer:
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*{{button|gc|a}} and {{button|gc|b}} are reversed in this build – {{button|gc|b}} [[throw]]s and {{button|gc|a}} whistles.
*{{button|gc|a}} and {{button|gc|b}} are reversed in this build – {{button|gc|b}} [[throw]]s and {{button|gc|a}} whistles.
*[[Pellet]]s look a bit more rounded on the sides, but have blunter rims at the top.
*[[Pellet]]s look a bit more rounded on the sides, but have blunter rims at the top.
*Pikmin [[carry]] items a bit slower. In addition, they grab onto the item in the location they land at, instead of spreading around evenly. Finally, the [[HUD#Fraction numbers|fraction numbers]] do not exist.
*Pikmin [[Carrying|carry]] items a bit slower. In addition, they grab onto the item in the location they land at, instead of spreading around evenly. Finally, the [[HUD#Fraction numbers|fraction numbers]] do not exist.
*Pikmin can be [[pluck]]ed by being [[whistle]]d at, something only possible in a finished game in ''[[Pikmin 2]]'', with the [[Pluckaphone]].
*Pikmin can be [[pluck]]ed by being [[whistle]]d at, something only possible in a finished game in ''[[Pikmin 2]]'', with the [[Pluckaphone]].
*The yellow nucleus on the flowers atop the Pikmin's heads is a lot darker in this build.
*The yellow nucleus on the flowers atop the Pikmin's heads is a lot darker in this build.
*The [[camera]] tries to focus on the center-point between [[Olimar]] and the group of Pikmin he's commanding. This does not happen in the final game, where the camera is always locked on Olimar, but something similar happens in ''[[Pikmin 2]]'', albeit to a less extreme degree.
*The [[camera]] tries to focus on the center-point between [[Olimar]] and the group of Pikmin he's commanding. This does not happen in the final game, where the camera is always locked on Olimar, but something similar happens in ''[[Pikmin 2]]'', albeit to a less extreme degree.
*On the [[Menu#Onion|Onion menu]], the plural of "Pikmin" is "pikmins". Not only is it in lowercase, but it also has an "s" at the end. Both of these elements are incorrect, as the correct canonical way of typing the plural is "Pikmin", the same as singular.
*On the [[Menu#Onion|Onion menu]], the plural of "Pikmin" is "pikmins". Not only is it in lowercase, but it also has an "s" at the end. Both of these elements are incorrect, as the correct canonical way of typing the plural is "Pikmin", the same as singular.
*[[Bulborb|Spotty Bulborb]]s are a bit weaker than they are in the final game.
*[[Red Bulborb]]s are a bit weaker than they are in the final game.
*[[Soul]]s also leave some white particles, like dust.
*[[Spirit]]s also leave some white particles, like dust.
*When enemies die, some bland firework-like particles come out, and a huge donut-shaped cloud of dust appears.
*When enemies die, some bland firework-like particles come out, and a huge donut-shaped cloud of dust appears.


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==Early gameplay==
==Early gameplay==
=== Japanese ''Pikmin'' website gameplay ===
=== Japanese ''Pikmin'' website gameplay ===
{{#widget:YouTube|id=G8HPEYmrZAw|width=350|right}}
{{#widget:YouTube|id=G8HPEYmrZAw|width=350}}


This video is from [https://www.nintendo.co.jp/ngc/gpij/ the Japanese ''Pikmin'' website] and could be downloaded in two formats: one for a higher quality version of the video and a lower quality version.
This video is from [https://www.nintendo.co.jp/ngc/gpij/ the Japanese ''Pikmin'' website] and could be downloaded in two formats: one for a higher quality version of the video and a lower quality version. The following differences can be noted:
 
:[http://www.youtube.com/watch?v=G8HPEYmrZAw View video]
 
The following differences can be noted:
*An early HUD seen in some gameplay videos, trailers, and screenshots is used.
*An early HUD seen in some gameplay videos, trailers, and screenshots is used.
*This video was taken at the same time that the [[enemy reel]] was created, considering the location of the [[Bulborb|Spotty Bulborb]]s and the [[Lapis Lazuli Candypop Bud]], as well as the slightly different terrain in [[The Distant Spring]].
*This video was taken at the same time that the [[enemy reel]] was created, considering the location of the [[Red Bulborb]]s and the [[Lapis Lazuli Candypop Bud]], as well as the slightly different terrain in [[The Distant Spring]].
*It is always day 4 in almost all clips, except for the last clip, where it is instead day 7.
*It is always day 4 in almost all clips, except for the last clip, where it is instead day 7.
*The [[Gravity Jumper]] is present instead of the [[Eternal Fuel Dynamo]].
*The [[Gravity Jumper]] is present instead of the [[Eternal Fuel Dynamo]].
*Like in the [[#Trailer 3|third trailer]], [[Yellow Pikmin]] and [[Blue Pikmin]] are unlocked before the second bramble gate is even broken down.
*Like in the [[#Trailer 3|third trailer]], [[Yellow Pikmin]] and [[Blue Pikmin]] are unlocked before the second bramble gate is even broken down.
*The [[Bulborb|Spotty Bulborb]] emits two souls after dying, presumably due to a glitch.
*The [[Spotty Bulborb]] emits two spirits after dying, presumably due to a glitch.
*There are [[Yellow Wollyhop]]s in [[The Forest Navel]].
*There are [[Yellow Wollywog]]s in [[The Forest Navel]].
*Pikmin sometimes shake violently while [[carrying]] an object, presumably a glitch. The camera seems to zoom in to take note of this.
*Pikmin sometimes shake violently while [[carrying]] an object, presumbly a glitch. The camera seems to zoom in to take note of this.
*Some drowning Red Pikmin jump out of the [[water]] on their own, after a long delay.
*Some drowning Red Pikmin jump out of the [[water]] on their own, after a long delay.
*The camera's closest level of zoom is very close, and lower down than in the final game.
*The camera's closest level of zoom is very close, and lower down than in the final game.


=== IGN ''Pikmin'' GameCube gameplay video ===
=== IGN ''Pikmin'' GameCube gameplay video ===
{{#widget:YouTube|id=7gz6fUhxx0w|width=350|right}}
{{#widget:YouTube|id=7gz6fUhxx0w|width=350}}
This forty second video posted by IGN does not show much, but differences are present.
This forty second video posted by IGN does not show much, but differences are present. The following differences can be noted:
 
:[http://www.youtube.com/watch?v=7gz6fUhxx0w View video]
 
The following differences can be noted:
*It is day 1 in both clips of both areas, which indicates that the gameplay might be in a debug mode.
*It is day 1 in both clips of both areas, which indicates that the gameplay might be in a debug mode.
*[[tuto2]] is shown to be an actual area in the game (or at least a [[Challenge Mode (Pikmin)|Challenge Mode]] area, which would indicate the Challenge Mode banner is not present yet) and is the first area shown.
*[[tuto2]] is shown to be an actual area in the game (or at least a [[Challenge Mode (Pikmin)|Challenge Mode]] area, which would indicate the Challenge Mode banner is not present yet) and is the first area shown.
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Pikmin strawberry.png|A strawberry.
Pikmin strawberry.png|A strawberry.
Pikmin prerelease several strawberries.jpg|Several strawberries being carried.
Pikmin prerelease several strawberries.jpg|Several strawberries being carried.
P1 Prerelease Burrowing Snagret Screenshot.png|An early Burrowing Snagret with white scales.
00.PNG|An early enemy resembling the Burrowing Snagret.
Nintendo Power 145.jpg|Page from Nintendo Power #145, showing some early screenshots.
Nintendo Power 145.jpg|Page from Nintendo Power #145, showing some early screenshots.
Pikmin 1 bookmark scan a.jpg|Promotional bookmark.  Uses common prerelease screenshots and official artwork.
Pikmin 1 bookmark scan.png|Promotional bookmark given out at school libraries.  Uses common prerelease screenshots and official artwork.
Pikmin 1 bookmark scan b.jpg|Another promotional bookmark.
</gallery>
</gallery>


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