Editing Pikmin prerelease information
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p=y}} | {{game icons|p=y}}{{DISPLAYTITLE:''Pikmin'' prerelease information}} | ||
{{ | |||
{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | {{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | ||
{{todo|Document [https:// | {{todo|Document [https://cdn.discordapp.com/attachments/200117668882153473/534562579079757864/gpij_ml.wmw.mp4 this video].}} | ||
Some information about '''[[Prerelease information|prerelease content]] in ''[[Pikmin (game)|Pikmin]]''''' exists, in the form of trailers and gameplay footage. This content differs from what can be found in the final game. The videos, screenshots, etc. shown here are about development versions, and although their exact labels are not known, fans commonly call them "beta", "alpha", "pre-alpha | Some information about '''[[Prerelease information|prerelease content]] in ''[[Pikmin (game)|Pikmin]]''''' exists, in the form of trailers and gameplay footage. This content differs from what can be found in the final game. The videos, screenshots, etc. shown here are about development versions, and although their exact labels are not known, fans commonly call them "beta", "alpha", or "pre-alpha" versions. | ||
Some unused content also exists inside the final version, that hints at what sort of content was meant to appear in the final version, but that information is listed on the [[unused content]] page instead. | Some unused content also exists inside the final version, that hints at what sort of content was meant to appear in the final version, but that information is listed on the [[unused content]] page instead. | ||
Line 11: | Line 10: | ||
===Trailer 1=== | ===Trailer 1=== | ||
{{todo|Gather info from the Pikmin E3 2001 Show Off's version, specifically, the ending with 4 panes. Also, detail the HUD differences better.}} | |||
{{#widget:YouTube|id=7x245evHAhQ|width=350|right}} | {{#widget:YouTube|id=7x245evHAhQ|width=350|right}} | ||
The first trailer shows a lot of differences from the final version of the game. These changes can also be seen on screenshots showcased in Nintendo Power #145.{{cite web|http://oldgamemags.tumblr.com/post/114204033859/nintendo-power-145-june-2001-the-nintendo|Old Game Mags|tumblr}} | The first trailer shows a lot of differences from the final version of the game. These changes can also be seen on screenshots showcased in Nintendo Power #145.{{cite web|http://oldgamemags.tumblr.com/post/114204033859/nintendo-power-145-june-2001-the-nintendo|Old Game Mags|tumblr}} | ||
An higher quality version is present here:https://www.youtube.com/watch?v=6eQP4uHjcZw but lacks the [[Beady Long Legs]] cliffhanger at the end. | |||
[http://www.youtube.com/watch?v=7x245evHAhQ&fmt=34 View trailer] | |||
: | |||
The following is different from the final version: | The following is different from the final version: | ||
*There are several aesthetic changes. Notably, [[tuto2]] looks more rocky and foggier. | *There are several aesthetic changes. Notably, [[tuto2]] looks more rocky and foggier. | ||
*There is opaque water with a different texture in clips of [[map_06]]. This water is not present in the unused model of map_06 in the final game. | *There is opaque water with a different texture in clips of [[map_06]]. This water is not present in the unused model of map_06 in the final game. | ||
*Gameplay happens on several [[area]]s that are not present in the final game or [[tuto2|are]] [[map_06|unused]] in the final. What appears to be three deleted areas are shown; one area is cavelike and has a large ramp with a dropoff to the left, one area is plain and has many plants and [[Dwarf Red Bulborb]]s, and the final area shown is dark and plateau-like, and also has a giant flat stump, where an [[Beady Long Legs]] is seen. | |||
*The current day is shown below the sunlight meter. | *The current day is shown below the sunlight meter. | ||
*Olimar jumps around when walking. | *Olimar jumps around when walking. | ||
*Onions stretch upwards a lot when sucking in something. | *Onions stretch upwards a lot when sucking in something. | ||
*The | *The red and yellow Onions are set in a straight line, not in a triangle formation. | ||
**The Blue Onion, for some reason, is isolated from the other two | **The Blue Onion, is for some reason, is isolated from the other two onions on all areas in all clips. | ||
*A [[Burrowing Snagret]] can be seen, but its color is a lot more pale. | *A [[Burrowing Snagret]] can be seen, but its color is a lot more pale. | ||
*The Pikmin move considerably slower. | *The Pikmin move considerably slower. | ||
*Apparently, [[ | *Apparently, [[Group move|controlling the Pikmin]] emits some particles from Olimar's helmet light. | ||
*Olimar can [[pluck]] Pikmin with his whistle in the same way the [[Pluckaphone]] is used in ''Pikmin 2''. | *Olimar can [[pluck]] Pikmin with his whistle in the same way the [[Pluckaphone]] is used in ''Pikmin 2''. | ||
*Pikmin make squeals similar to those of pigs when [[throw]]n. | *Pikmin make squeals similar to those of pigs when [[throw]]n. | ||
*Pikmin can be seen carrying a strawberry, rumored to be the [[Sunseed Berry]] from ''Pikmin 2 | *Pikmin can be seen carrying a strawberry, rumored to be the [[Sunseed Berry]] from ''Pikmin 2''. | ||
*More than [[Pikmin limit|100 Pikmin]] can be on the area at a time. | *More than [[100 Pikmin limit|100 Pikmin]] can be on the area at a time. | ||
*Idle Pikmin all change to white. | *Idle Pikmin all change to white. | ||
*Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily. | *Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily. | ||
*A [[Yellow | *A [[Yellow Wollywog]] that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter spazzes a bit. It's either a glitch, or a notable way to tell Pikmin are dying. | ||
*Killed Yellow | *Killed Yellow Wollywogs disappear and drop pellets. | ||
**Yellow | **Yellow Wollywogs look simpler and Dwarf Red Bulborbs have more spots. | ||
*Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flowers are different. | *Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flowers are different. | ||
*Pellets have a much more concave surface that curves inwards on the top and bottom. | *Pellets have a much more concave surface that curves inwards on the top and bottom. | ||
Line 45: | Line 43: | ||
*1-pellets look much lighter. | *1-pellets look much lighter. | ||
*Olimar's [[health]] meter is either not implemented correctly, or behaved quite differently in this version. At different times, the colored pie chart can be seen completely full, completely depleted (along with warning effects), or missing altogether. | *Olimar's [[health]] meter is either not implemented correctly, or behaved quite differently in this version. At different times, the colored pie chart can be seen completely full, completely depleted (along with warning effects), or missing altogether. | ||
{{clear}} | {{clear}} | ||
===Trailer 2=== | ===Trailer 2=== | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=cwKvkGLAB74|width=350|right}} | ||
A second trailer has eventually been released. It shows a lot less changes from the final version, but it still has some. | A second trailer has eventually been released. It shows a lot less changes from the final version, but it still has some. | ||
[http://www.youtube.com/watch?v=UARVqmMqpFQ&fmt=34 View trailer]; [https://www.youtube.com/watch?v=SqEbQ5FfUu4 sound version] | |||
The following changes from the final version can be spotted: | The following changes from the final version can be spotted: | ||
Line 68: | Line 58: | ||
*Some blue [[nectar]] can be seen. | *Some blue [[nectar]] can be seen. | ||
*Pikmin can be seen taking down a [[stone gate]], something that can only be destroyed with [[bomb-rock]]s in the final game. | *Pikmin can be seen taking down a [[stone gate]], something that can only be destroyed with [[bomb-rock]]s in the final game. | ||
*The [[Puffy Blowhog]]'s attack throws Pikmin and Olimar a lot higher and farther. | *The [[Puffy Blowhog]]'s attack throws Pikmin and Olimar a lot higher and farther. | ||
*Some areas look the same as in the final game, but others seem to be entirely different. The enemy and object placement in the final areas is also different. | *Some areas look the same as in the final game, but others seem to be entirely different. The enemy and object placement in the final areas is also different. | ||
Line 80: | Line 69: | ||
*At times, a wobbly sound can be heard when controlling a group of Pikmin. | *At times, a wobbly sound can be heard when controlling a group of Pikmin. | ||
*Metallic banging sounds can be heard when knocking on stone gates and bridges; both sounds are different. | *Metallic banging sounds can be heard when knocking on stone gates and bridges; both sounds are different. | ||
*The [[Yellow | *The [[Yellow Wollywog]]'s jump has a more cartoony sound effect. | ||
{{clear}} | {{clear}} | ||
===Trailer 3=== | ===Trailer 3=== | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=swCCQYj1S70|width=350|right}} | ||
A third trailer has also been released | A third trailer has also been released. The game in this state looks quite close to the final version. | ||
[http://www.youtube.com/watch?v=xahdDqCxCoU View trailer] | |||
The following differences from the final version can be seen: | The following differences from the final version can be seen: | ||
Line 105: | Line 93: | ||
*Pikmin can be seen climbing a really long vertical pole on [[The Distant Spring]]. | *Pikmin can be seen climbing a really long vertical pole on [[The Distant Spring]]. | ||
*An unbuilt [[bridge]] can be seen right in front of the cliff leading to the [[Armored Cannon Beetle]] in [[The Forest of Hope]]. | *An unbuilt [[bridge]] can be seen right in front of the cliff leading to the [[Armored Cannon Beetle]] in [[The Forest of Hope]]. | ||
*An Ionium Jet, probably the [[Number 2 Ionium Jet|#2 Ionium Jet]] seems to be near the [[Yellow | *An Ionium Jet, probably the [[Number 2 Ionium Jet|#2 Ionium Jet]] seems to be near the [[Yellow Wollywog]]s in the lake part of [[The Distant Spring]]. As it is unlikely that the Pikmin would pass by there, this hints towards a different ship part location. | ||
{{clear}} | {{clear}} | ||
==E3 2001 Tech Demo Show Off== | ==E3 2001 Tech Demo Show Off== | ||
{{#widget:YouTube|id= | {{#widget:YouTube|id=IdQwnLW2eoY|width=350|right}} | ||
Some gameplay could be seen at the E3 2001 Tech Demo Show Off, with [[Shigeru Miyamoto]] playing the game, while a translator translates his speech live. The gameplay appears to initially take place in [[map_06]], then later [[tuto2]], starting from the larger area and finally what is | Some gameplay could be seen at the E3 2001 Tech Demo Show Off, with [[Shigeru Miyamoto]] playing the game, while a translator translates his speech live. The gameplay appears to initially take place in [[map_06]], then later [[tuto2]], starting from the larger area and finally what is presumbly [[E3play_3]], starting from the high ground. | ||
[http://www.youtube.com/watch?v=IdQwnLW2eoY View trailer] | |||
*The [[Menu#Pause|pause menu]] is consisted of a rough rectangle, made out of four constantly-moving cyan rectangles. The options "continue" and "exit" exist, in lowercase, and with a more lively font than normal. | *The [[Menu#Pause|pause menu]] is consisted of a rough rectangle, made out of four constantly-moving cyan rectangles. The options "continue" and "exit" exist, in lowercase, and with a more lively font than normal. | ||
*The [[HUD#Sun Meter|Sun Meter]] lacks the three larger circles, and has 16 dots instead of 13. | *The [[HUD#Sun Meter|Sun Meter]] lacks the three larger circles, and has 16 dots instead of 13. | ||
Line 122: | Line 107: | ||
*{{button|gc|a}} and {{button|gc|b}} are reversed in this build – {{button|gc|b}} [[throw]]s and {{button|gc|a}} whistles. | *{{button|gc|a}} and {{button|gc|b}} are reversed in this build – {{button|gc|b}} [[throw]]s and {{button|gc|a}} whistles. | ||
*[[Pellet]]s look a bit more rounded on the sides, but have blunter rims at the top. | *[[Pellet]]s look a bit more rounded on the sides, but have blunter rims at the top. | ||
*Pikmin [[carry]] items a bit slower. In addition, they grab onto the item in the location they land at, instead of spreading around evenly. Finally, the [[HUD#Fraction numbers|fraction numbers]] do not exist. | *Pikmin [[Carrying|carry]] items a bit slower. In addition, they grab onto the item in the location they land at, instead of spreading around evenly. Finally, the [[HUD#Fraction numbers|fraction numbers]] do not exist. | ||
*Pikmin can be [[pluck]]ed by being [[whistle]]d at, something only possible in a finished game in ''[[Pikmin 2]]'', with the [[Pluckaphone]]. | *Pikmin can be [[pluck]]ed by being [[whistle]]d at, something only possible in a finished game in ''[[Pikmin 2]]'', with the [[Pluckaphone]]. | ||
*The yellow nucleus on the flowers atop the Pikmin's heads is a lot darker in this build. | *The yellow nucleus on the flowers atop the Pikmin's heads is a lot darker in this build. | ||
*The [[camera]] tries to focus on the center-point between [[Olimar]] and the group of Pikmin he's commanding. This does not happen in the final game, where the camera is always locked on Olimar, but something similar happens in ''[[Pikmin 2]]'', albeit to a less extreme degree. | *The [[camera]] tries to focus on the center-point between [[Olimar]] and the group of Pikmin he's commanding. This does not happen in the final game, where the camera is always locked on Olimar, but something similar happens in ''[[Pikmin 2]]'', albeit to a less extreme degree. | ||
*On the [[Menu#Onion|Onion menu]], the plural of "Pikmin" is "pikmins". Not only is it in lowercase, but it also has an "s" at the end. Both of these elements are incorrect, as the correct canonical way of typing the plural is "Pikmin", the same as singular. | *On the [[Menu#Onion|Onion menu]], the plural of "Pikmin" is "pikmins". Not only is it in lowercase, but it also has an "s" at the end. Both of these elements are incorrect, as the correct canonical way of typing the plural is "Pikmin", the same as singular. | ||
*[[ | *[[Red Bulborb]]s are a bit weaker than they are in the final game. | ||
*[[ | *[[Spirit]]s also leave some white particles, like dust. | ||
*When enemies die, some bland firework-like particles come out, and a huge donut-shaped cloud of dust appears. | *When enemies die, some bland firework-like particles come out, and a huge donut-shaped cloud of dust appears. | ||
Line 134: | Line 119: | ||
==Early gameplay== | ==Early gameplay== | ||
{{#widget:YouTube|id=G8HPEYmrZAw|width=350}} | |||
{{#widget:YouTube|id=G8HPEYmrZAw|width=350 | |||
This video is from [https://www.nintendo.co.jp/ngc/gpij/ the Japanese ''Pikmin'' website] and could be downloaded in two formats: one for a higher quality version of the video and a lower quality version. | This video is from [https://www.nintendo.co.jp/ngc/gpij/ the Japanese ''Pikmin'' website] and could be downloaded in two formats: one for a higher quality version of the video and a lower quality version. The following differences can be noted: | ||
The following differences can be noted: | |||
*An early HUD seen in some gameplay videos, trailers, and screenshots is used. | *An early HUD seen in some gameplay videos, trailers, and screenshots is used. | ||
*This video was taken at the same time that the [[enemy reel]] was created, considering the location of the [[ | *This video was taken at the same time that the [[enemy reel]] was created, considering the location of the [[Red Bulborb]]s and the [[Lapis Lazuli Candypop Bud]], as well as the slightly different terrain in [[The Distant Spring]]. | ||
*It is always day 4 in almost all clips, except for the last clip, where it is instead day 7. | *It is always day 4 in almost all clips, except for the last clip, where it is instead day 7. | ||
*The [[Gravity Jumper]] is present instead of the [[Eternal Fuel Dynamo]]. | *The [[Gravity Jumper]] is present instead of the [[Eternal Fuel Dynamo]]. | ||
*Like in the [[#Trailer 3|third trailer]], [[Yellow Pikmin]] and [[Blue Pikmin]] are unlocked before the second bramble gate is even broken down. | *Like in the [[#Trailer 3|third trailer]], [[Yellow Pikmin]] and [[Blue Pikmin]] are unlocked before the second bramble gate is even broken down. | ||
*The [[ | *The [[Spotty Bulborb]] emits two spirits after dying, presumably due to a glitch. | ||
*There are [[Yellow | *There are [[Yellow Wollywog]]s in [[The Forest Navel]]. | ||
*Pikmin sometimes shake violently while [[carrying]] an object, | *Pikmin sometimes shake violently while [[carrying]] an object, presumbly a glitch. The camera seems to zoom in to take note of this. | ||
*Some drowning Red Pikmin jump out of the [[water]] on their own, after a long delay. | *Some drowning Red Pikmin jump out of the [[water]] on their own, after a long delay. | ||
*The camera's closest level of zoom is very close, and lower down than in the final game. | *The camera's closest level of zoom is very close, and lower down than in the final game. | ||
=== | === Pikmin GameCube Gameplay === | ||
{{#widget:YouTube|id=7gz6fUhxx0w|width=350 | {{#widget:YouTube|id=7gz6fUhxx0w|width=350}} | ||
This | This fourty second video posted by IGN does not show much, but differences are present. The following differences can be noted: | ||
The following differences can be noted: | |||
*It is day 1 in both clips of both areas, which indicates that the gameplay might be in a debug mode. | *It is day 1 in both clips of both areas, which indicates that the gameplay might be in a debug mode. | ||
*[[tuto2]] is shown to be an actual area in the game (or at least a [[ | *[[tuto2]] is shown to be an actual area in the game (or at least a [[Challenge Mode]] area, which would indicate the Challenge Mode banner is not present yet) and is the first area shown. | ||
**In the clip depicting [[tuto2]], Pikmin are thrown at a red 20 pellet but then do nothing, which | **In the clip depicting [[tuto2]], Pikmin are thrown at a red 20 pellet but then do nothing, which presumbly means the carrying engine is unfinished. | ||
*[[E3play_3]] is shown again, but the landing site is instead in the [[Armored Cannon Beetle]] arena. | *[[E3play_3]] is shown again, but the landing site is instead in the [[Armored Cannon Beetle]] arena. | ||
** Two already built [[climbing stick]]s are present to the left of the Red [[Onion]] and appear to serve no purpose. | ** Two already built [[climbing stick]]s are present to the left of the Red [[Onion]] and appear to serve no purpose. | ||
Line 201: | Line 177: | ||
Early Nectar.jpg|Some early [[nectar]]. | Early Nectar.jpg|Some early [[nectar]]. | ||
Pikmin strawberry.png|A strawberry. | Pikmin strawberry.png|A strawberry. | ||
00.PNG|An early enemy resembling the Burrowing Snagret. | |||
Nintendo Power 145.jpg|Page from Nintendo Power #145, showing some early screenshots. | Nintendo Power 145.jpg|Page from Nintendo Power #145, showing some early screenshots. | ||
Pikmin 1 bookmark scan | Pikmin 1 bookmark scan.png|Promotional bookmark given out at school libraries. Uses common prerelease screenshots and official artwork. | ||
</gallery> | </gallery> | ||