Editing Pikmin prerelease information
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{{game icons|p=y}} | {{game icons|p=y}}{{DISPLAYTITLE:''Pikmin'' prerelease information}} | ||
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{{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | {{clean|Remove the opening paragraph's direction to the unused content article and instead, on this article, give brief mentions of the unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content).}} | ||
Some information about '''[[Prerelease information|prerelease content]] in ''[[Pikmin (game)|Pikmin]]''''' exists, in the form of trailers and gameplay footage. This content differs from what happens in the final game. Some unused content also exists inside the final game, that hints at what sort of content was meant to appear in the final version, but that information is listed on the [[unused content]] page instead. | |||
Some information about '''[[Prerelease information|prerelease content]] in ''[[Pikmin (game)|Pikmin]]''''' exists, in the form of trailers and gameplay footage. This content differs from what | |||
Some unused content also exists inside the final | |||
==Trailers== | ==Trailers== | ||
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===Trailer 1=== | ===Trailer 1=== | ||
{{# | {{todo|Gather info from the Pikmin E3 2000 Show Off's version, specifically, the ending with 4 panes. Also, detail the HUD differences better.}} | ||
The first trailer shows a lot of differences from the final version of the game. These changes can also be seen on screenshots showcased in Nintendo Power #145.{{cite web|http:// | {{#ev:youtube|v=7x245evHAhQ|350|right}} | ||
The first trailer shows a lot of differences from the final version of the game. These changes can also be seen on screenshots showcased in Nintendo Power #145.{{cite web|http://angelchavez-nintendo.tumblr.com/post/114438324561/oldgamemags-nintendo-power-145-june-2001|tumblr post|tumblr{{dead link|November|2015}}}} | |||
[http://www.youtube.com/watch?v=7x245evHAhQ&fmt=34 View trailer] | |||
The following | The following things are different from the final version: | ||
*There are several aesthetic changes. | |||
*There are several aesthetic changes | **The current day is shown below the sunlight meter. | ||
* | **Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flowers are different. | ||
*The current day is shown below the sunlight meter. | **Pellets have a surface that curves inwards on the top and bottom. | ||
*Olimar jumps around when walking. | **Olimar jumps around when walking. | ||
*Onions stretch upwards a lot when sucking in something. | **Onions stretch upwards a lot when sucking in something. | ||
* | **A [[Burrowing Snagret]] can be seen, but its color is a lot more pale. | ||
**The Pikmin move considerably slower | |||
*A [[Burrowing Snagret]] can be seen, but its color is a lot more pale. | *Gameplay happens on several [[area]]s that are not present in the final game. | ||
*The Pikmin move considerably slower. | *Apparently, [[Group move|controlling the Pikmin]] emits some particles from Olimar's helmet light. | ||
*Apparently, [[ | |||
*Olimar can [[pluck]] Pikmin with his whistle in the same way the [[Pluckaphone]] is used in ''Pikmin 2''. | *Olimar can [[pluck]] Pikmin with his whistle in the same way the [[Pluckaphone]] is used in ''Pikmin 2''. | ||
*Pikmin make squeals similar to those of pigs when [[throw]]n. | *Pikmin make squeals similar to those of pigs when [[throw]]n. | ||
*Pikmin can be seen carrying a strawberry, rumored to be the [[Sunseed Berry]] from ''Pikmin 2'' | *Pikmin can be seen carrying a strawberry, rumored to be the [[Sunseed Berry]] from ''Pikmin 2''. | ||
*More than [[Pikmin limit|100 Pikmin]] can be on the area at a time. | *A 20-pellet can be seen producing 30 Pikmin. | ||
*More than [[100 Pikmin limit|100 Pikmin]] can be on the area at a time. | |||
*Idle Pikmin all change to white. | *Idle Pikmin all change to white. | ||
*Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily. | *Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily. | ||
*A [[Yellow | *A [[Yellow Wollywog]] that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter spazzes a bit. It's either a glitch, or a notable way to tell Pikmin are dying. | ||
*Killed Yellow | *Killed Yellow Wollywogs disappear and drop pellets. | ||
*A 40-pellet can be seen. | *A 40-pellet can be seen. | ||
* | *The Onions are set in a straight line, not in a triangle formation. | ||
*Olimar's [[health]] meter is either not implemented correctly, or behaved quite differently in this version. At different times, the colored pie chart can be seen completely full, completely depleted (along with warning effects), or missing altogether. | *Olimar's [[health]] meter is either not implemented correctly, or behaved quite differently in this version. At different times, the colored pie chart can be seen completely full, completely depleted (along with warning effects), or missing altogether. | ||
{{clear}} | {{clear}} | ||
===Trailer 2=== | ===Trailer 2=== | ||
{{# | {{#ev:youtube|v=cwKvkGLAB74|350|right}} | ||
A second trailer has eventually been released. It shows a lot less changes from the final version, but it still has some. | A second trailer has eventually been released. It shows a lot less changes from the final version, but it still has some. | ||
[http://www.youtube.com/watch?v=UARVqmMqpFQ&fmt=34 View trailer] | |||
The following changes from the final version can be spotted: | The following changes from the final version can be spotted: | ||
*Minor aesthetic differences. | *Minor aesthetic differences. | ||
*The [[HUD]] is the same as the final version's, but the day counter is at the bottom right corner of the screen, and the Pikmin-type counter is missing | *The [[HUD]] is the same as the final version's, but the day counter is at the bottom right corner of the screen, and the Pikmin-type counter is missing. | ||
*[[Bridge]]s aren't complete yet | *[[Bridge]]s aren't complete yet, they are blue with a weird texture. | ||
*Pikmin can be seen taking down a [[stone gate]], something that can only be destroyed with [[bomb-rock]]s in the final game. | *Pikmin can be seen taking down a [[stone gate]], something that can only be destroyed with [[bomb-rock]]s in the final game. | ||
*The [[Puffy Blowhog]]'s attack throws Pikmin and Olimar a lot higher and farther. | *The [[Puffy Blowhog]]'s attack throws Pikmin and Olimar a lot higher and farther. | ||
*Some areas look the same as in the final game, but others seem to be entirely different. The enemy and object placement in the final areas is also different. | *Some areas look the same as in the final game, but others seem to be entirely different. The enemy and object placement in the final areas is also different. | ||
* | *An early version of [[Music in Pikmin#The Impact Site|The Impact Site's theme]] at sunset is played, in which the {{w|Fipple|fippled flute}} starts out solo. | ||
{{clear}} | {{clear}} | ||
===Trailer 3=== | ===Trailer 3=== | ||
{{# | {{#ev:youtube|v=swCCQYj1S70|350|right}} | ||
A third trailer has also been released | A third trailer has also been released. The game in this state looks quite close to the final version. | ||
[http://www.youtube.com/watch?v=xahdDqCxCoU View trailer] | |||
The following differences from the final version can be seen: | The following differences from the final version can be seen: | ||
*Minor aesthetic differences. | *Minor aesthetic differences. | ||
*The day counter is in the bottom-right corner. It's now a circle instead of an oval. | *The day counter is in the bottom-right corner. It's now a circle instead of an oval. | ||
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*When a [[Puffy Blowhog]] attacks, it send the Pikmin and Olimar much higher and farther. | *When a [[Puffy Blowhog]] attacks, it send the Pikmin and Olimar much higher and farther. | ||
*Pikmin can be seen climbing a really long vertical pole on [[The Distant Spring]]. | *Pikmin can be seen climbing a really long vertical pole on [[The Distant Spring]]. | ||
{{clear}} | {{clear}} | ||
==E3 | ==Early gameplay== | ||
{{# | {{#ev:youtube|v=G8HPEYmrZAw|350|left}} | ||
Some gameplay could be seen at the E3 | {{stub}} | ||
==E3 2000 Tech Demo Show Off== | |||
{{#ev:youtube|v=IdQwnLW2eoY|350|right}} | |||
Some gameplay could be seen at the E3 2000 Tech Demo Show Off, with [[Shigeru Miyamoto]] playing the game, while a translator translates his speech live. The gameplay takes place in an unknown area, resembling a combination between [[The Impact Site]] and [[The Forest of Hope]]. | |||
[http://www.youtube.com/watch?v=IdQwnLW2eoY View trailer] | |||
*The [[Menu#Pause|pause menu]] is consisted of a rough rectangle, made out of four constantly-moving cyan rectangles. The options "continue" and "exit" exist, in lowercase, and with a more lively font than normal. | *The [[Menu#Pause|pause menu]] is consisted of a rough rectangle, made out of four constantly-moving cyan rectangles. The options "continue" and "exit" exist, in lowercase, and with a more lively font than normal. | ||
*The [[HUD#Sun Meter|Sun Meter]] lacks the three larger circles, and has 16 dots instead of 13. | *The [[HUD#Sun Meter|Sun Meter]] lacks the three larger circles, and has 16 dots instead of 13. | ||
*The HUD is the same as the one on the [[#Trailer 2|2<sup>nd</sup> trailer]], with the [[day]] counter at the bottom-right corner, and only a party-Pikmin and total-Pikmin counter. | *The HUD is the same as the one on the [[#Trailer 2|2<sup>nd</sup> trailer]], with the [[day]] counter at the bottom-right corner, and only a party-Pikmin and total-Pikmin counter. | ||
*[[Climbing stick]]s are larger and thicker, and look more like dried pieces of curled wood. | *[[Climbing stick]]s are larger and thicker, and look more like dried pieces of curled wood. | ||
*{{button| | *{{button|gcn|A}} and {{button|gcn|B}} are reversed in this build – {{button|gcn|B}} [[throw]]s and {{button|gcn|A}} whistles. | ||
*[[Pellet]]s look a bit more rounded on the sides, but have blunter rims at the top. | *[[Pellet]]s look a bit more rounded on the sides, but have blunter rims at the top. | ||
*Pikmin [[carry]] items a bit slower. In addition, they grab onto the item in the location they land at, instead of spreading around evenly. Finally, the [[HUD#Fraction numbers|fraction numbers]] do not exist. | *Pikmin [[Carrying|carry]] items a bit slower. In addition, they grab onto the item in the location they land at, instead of spreading around evenly. Finally, the [[HUD#Fraction numbers|fraction numbers]] do not exist. | ||
*Pikmin can be [[pluck]]ed by being [[whistle]]d at, something only possible in a finished game in ''[[Pikmin 2]]'', with the [[Pluckaphone]]. | *Pikmin can be [[pluck]]ed by being [[whistle]]d at, something only possible in a finished game in ''[[Pikmin 2]]'', with the [[Pluckaphone]]. | ||
*The yellow nucleus on the flowers atop the Pikmin's heads is a lot darker in this build. | *The yellow nucleus on the flowers atop the Pikmin's heads is a lot darker in this build. | ||
*The [[camera]] tries to focus on the center-point between [[Olimar]] and the group of Pikmin he's commanding. This does not happen in the final game, where the camera is always locked on Olimar, but something similar happens in ''[[Pikmin 2]]'', albeit to a less extreme degree. | *The [[camera]] tries to focus on the center-point between [[Olimar]] and the group of Pikmin he's commanding. This does not happen in the final game, where the camera is always locked on Olimar, but something similar happens in ''[[Pikmin 2]]'', albeit to a less extreme degree. | ||
*On the [[Menu#Onion|Onion menu]], the plural of "Pikmin" is "pikmins". Not only is it in lowercase, but it also has an "s" at the end. Both of these elements are incorrect, as the correct canonical way of typing the plural is "Pikmin", the same as singular. | *On the [[Menu#Onion|Onion menu]], the plural of "Pikmin" is "pikmins". Not only is it in lowercase, but it also has an "s" at the end. Both of these elements are incorrect, as the correct canonical way of typing the plural is "Pikmin", the same as singular. | ||
*[[ | *[[Red Bulborb]]s are a bit weaker than they are in the final game. | ||
*[[ | *[[Spirit]] also leave some white particles, like dust. | ||
*When enemies die, some bland firework-like particles come out, and a huge donut-shaped cloud of dust appears. | *When enemies die, some bland firework-like particles come out, and a huge donut-shaped cloud of dust appears. | ||
{{clear}} | {{clear}} | ||
==Enemy reel== | ==Enemy reel== | ||
{{main|Enemy reel#Discrepancies|t1=Enemy reel discrepancies}} | {{main|Enemy reel#Discrepancies|t1=Enemy reel discrepancies}} | ||
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==Other info== | ==Other info== | ||
*On the page | *On the page that describes how [[Onion]]s and [[pellet]]s work, there is a picture showing 3 Pikmin carrying a 1 pellet. It's unknown whether it was possible to have 3 Pikmin carry such a pellet at one point during the game's development, or if it is the consequence of a [[Glitches in Pikmin#3 Pikmin carrying a 1 pellet|rare glitch]]. | ||
*In an interview between Nintendo staff members and Nintendo Player's Guide, it was revealed that one enemy was originally meant to carry a [[Pikmin family|Pikmin]]'s leg in the corner of its mouth.{{cite quote|The enemy creatures aren't frightening, but they became frightening once the programmers created creatures that eat Pikmin. / The most frightening one was the creature that kept doing its own thing while keeping a Pikmin leg hanging out of the side of its mouth. (''Laughs.'') Of course, I removed it.|Miyamoto and Reed|a Nintendo Player's Guide interview}} This was removed for being deemed too frightening. | *In an interview between Nintendo staff members and Nintendo Player's Guide, it was revealed that one enemy was originally meant to carry a [[Pikmin family|Pikmin]]'s leg in the corner of its mouth.{{cite quote|The enemy creatures aren't frightening, but they became frightening once the programmers created creatures that eat Pikmin. / The most frightening one was the creature that kept doing its own thing while keeping a Pikmin leg hanging out of the side of its mouth. (''Laughs.'') Of course, I removed it.|Miyamoto and Reed|a Nintendo Player's Guide interview}} This was removed for being deemed too frightening. | ||
<gallery> | <gallery> | ||
3 Pikmin 1 pellet.png|The manual image showing 3 Pikmin on a 1 pellet. | File:3 Pikmin 1 pellet.png|The manual image showing 3 Pikmin on a 1 pellet. | ||
Nintendo Power Pikmin interview page 94.jpg|The page from the guide's interview, where Miyamoto and Reed discuss the scrapped enemy. | Nintendo Power Pikmin interview page 94.jpg|The page from the guide's interview, where Miyamoto and Reed discuss the scrapped enemy. | ||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Pikmin strawberry.png|A strawberry. | |||
File:00.PNG|An early enemy resembling the [[Burrowing Snagret]]. | |||
File:Early Pellet Posy.png|An early [[Pellet Posy]]. | |||
File:Early counter.jpg|Early [[HUD#Pikmin counter|Pikmin counter]]. | |||
Early | File:Early Pikmin gameplay.jpg|General screenshot. | ||
Early | File:Early Pikmin gameplay 2.jpg|General screenshot. | ||
Early Pikmin gameplay.jpg|General screenshot. | |||
Early Pikmin gameplay 2.jpg|General screenshot | |||
</gallery> | </gallery> | ||