Editing Pikmin prerelease information

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*Idle Pikmin all change to white.
*Idle Pikmin all change to white.
*Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily.
*Pikmin can be set on a straight line. They seem to be idle in this state, but they aren't pale or white. Additionally, they shake their leaves heavily.
*A [[Yellow Wollyhop]] that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter vibrates a bit. It's either a glitch, or a notable way to tell Pikmin are dying.
*A [[Yellow Wollywog]] that is falling over after being defeated can be seen squishing Pikmin when collapsing. When this happens, the Pikmin counter spazzes a bit. It's either a glitch, or a notable way to tell Pikmin are dying.
*Killed Yellow Wollyhops disappear and drop pellets.
*Killed Yellow Wollywogs disappear and drop pellets.
**Yellow Wollyhops look simpler and Dwarf Red Bulborbs have more spots.
**Yellow Wollywogs look simpler and Dwarf Red Bulborbs have more spots.
*Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flowers are different.
*Pellet Posies are taller, have (presumably harmless) spikes on the side, and their flowers are different.
*Pellets have a much more concave surface that curves inwards on the top and bottom.
*Pellets have a much more concave surface that curves inwards on the top and bottom.
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*At times, a wobbly sound can be heard when controlling a group of Pikmin.
*At times, a wobbly sound can be heard when controlling a group of Pikmin.
*Metallic banging sounds can be heard when knocking on stone gates and bridges; both sounds are different.
*Metallic banging sounds can be heard when knocking on stone gates and bridges; both sounds are different.
*The [[Yellow Wollyhop]]'s jump has a more cartoony sound effect.
*The [[Yellow Wollywog]]'s jump has a more cartoony sound effect.


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*Pikmin can be seen climbing a really long vertical pole on [[The Distant Spring]].
*Pikmin can be seen climbing a really long vertical pole on [[The Distant Spring]].
*An unbuilt [[bridge]] can be seen right in front of the cliff leading to the [[Armored Cannon Beetle]] in [[The Forest of Hope]].
*An unbuilt [[bridge]] can be seen right in front of the cliff leading to the [[Armored Cannon Beetle]] in [[The Forest of Hope]].
*An Ionium Jet, probably the [[Number 2 Ionium Jet|#2 Ionium Jet]] seems to be near the [[Yellow Wollyhop]]s in the lake part of [[The Distant Spring]]. As it is unlikely that the Pikmin would pass by there, this hints towards a different ship part location.
*An Ionium Jet, probably the [[Number 2 Ionium Jet|#2 Ionium Jet]] seems to be near the [[Yellow Wollywog]]s in the lake part of [[The Distant Spring]]. As it is unlikely that the Pikmin would pass by there, this hints towards a different ship part location.
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*Like in the [[#Trailer 3|third trailer]], [[Yellow Pikmin]] and [[Blue Pikmin]] are unlocked before the second bramble gate is even broken down.
*Like in the [[#Trailer 3|third trailer]], [[Yellow Pikmin]] and [[Blue Pikmin]] are unlocked before the second bramble gate is even broken down.
*The [[Bulborb|Spotty Bulborb]] emits two souls after dying, presumably due to a glitch.
*The [[Bulborb|Spotty Bulborb]] emits two souls after dying, presumably due to a glitch.
*There are [[Yellow Wollyhop]]s in [[The Forest Navel]].
*There are [[Yellow Wollywog]]s in [[The Forest Navel]].
*Pikmin sometimes shake violently while [[carrying]] an object, presumably a glitch. The camera seems to zoom in to take note of this.
*Pikmin sometimes shake violently while [[carrying]] an object, presumably a glitch. The camera seems to zoom in to take note of this.
*Some drowning Red Pikmin jump out of the [[water]] on their own, after a long delay.
*Some drowning Red Pikmin jump out of the [[water]] on their own, after a long delay.

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