Editing Pikmin in other media
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===''Super Mario 3D All-Stars''=== | ===''Super Mario 3D All-Stars''=== | ||
Inside the files for the launcher are references to "stages" and sound attenuation data that don't exist in the final game. Some of these refer to Pikmin, such as <code>TestHayakawaVrPikmin00Stage</code>, or <code>VrPikminShip_Default.baatn</code>.{{cite web|https://tcrf.net/Super_Mario_3D_All-Stars|Super Mario 3D All-Stars|The Cutting Room Floor|published={{date|20|May| | Inside the files for the launcher are references to "stages" and sound attenuation data that don't exist in the final game. Some of these refer to Pikmin, such as <code>TestHayakawaVrPikmin00Stage</code>, or <code>VrPikminShip_Default.baatn</code>.{{cite web|https://tcrf.net/Super_Mario_3D_All-Stars|Super Mario 3D All-Stars|The Cutting Room Floor|published={{date|20|May|2020}}|retrieved={{date|22|May|2020}}}} | ||
===''Super Mario Galaxy 2''=== | ===''Super Mario Galaxy 2''=== | ||
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In the files for the ring-like item selection menu, there is an unused texture called <code>tt_map1_ia4</code>.{{cite web|https://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess/Unused_Textures|The Legend of Zelda: Twilight Princess/Unused Textures|The Cutting Room Floor}} This is actually the icon for the [[Sphere Chart]], used in the "Items" page of ''Pikmin 2''{{'s}} [[pause menu]]. This version is recolored red, and has the globe's holder removed. A prototype of the game contains the same texture as the one in ''Pikmin 2'', albeit slightly darker and with no transparency.{{cite web|https://tcrf.net/Proto:The_Legend_of_Zelda:_Twilight_Princess|Proto:The Legend of Zelda: Twilight Princess|The Cutting Room Floor}} | In the files for the ring-like item selection menu, there is an unused texture called <code>tt_map1_ia4</code>.{{cite web|https://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess/Unused_Textures|The Legend of Zelda: Twilight Princess/Unused Textures|The Cutting Room Floor}} This is actually the icon for the [[Sphere Chart]], used in the "Items" page of ''Pikmin 2''{{'s}} [[pause menu]]. This version is recolored red, and has the globe's holder removed. A prototype of the game contains the same texture as the one in ''Pikmin 2'', albeit slightly darker and with no transparency.{{cite web|https://tcrf.net/Proto:The_Legend_of_Zelda:_Twilight_Princess|Proto:The Legend of Zelda: Twilight Princess|The Cutting Room Floor}} | ||
Finally, one model in the game makes use of a texture with "fb dum" written on it, as a placeholder for a material that gets displayed with a shader. This is the exact same texture used in the files of the [[Waterwraith]].{{cite web|https://tcrf.net/Talk:The_Legend_of_Zelda:_Twilight_Princess#Beta_forest_and_an_image|Talk:The Legend of Zelda: Twilight Princess|The Cutting Room Floor|published={{date|14|April|2013}}|retrieved={{date|23|May| | Finally, one model in the game makes use of a texture with "fb dum" written on it, as a placeholder for a material that gets displayed with a shader. This is the exact same texture used in the files of the [[Waterwraith]].{{cite web|https://tcrf.net/Talk:The_Legend_of_Zelda:_Twilight_Princess#Beta_forest_and_an_image|Talk:The Legend of Zelda: Twilight Princess|The Cutting Room Floor|published={{date|14|April|2013}}|retrieved={{date|23|May|2020}}}} | ||
==Debatable appearances== | ==Debatable appearances== |