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[[File:P3DX Prerelease Pikmin Family.jpg|thumb|250px|From left to right, groups of [[Rock Pikmin]], [[Yellow Pikmin]], [[Red Pikmin]], [[Winged Pikmin]], and [[Blue Pikmin]].]] | [[File:P3DX Prerelease Pikmin Family.jpg|thumb|250px|From left to right, groups of [[Rock Pikmin]], [[Yellow Pikmin]], [[Red Pikmin]], [[Winged Pikmin]], and [[Blue Pikmin]].]] | ||
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'''Pikmin''' ({{j|ピクミン|Pikumin}}) are plant-animal hybrid creatures that are found on [[PNF-404]] and the [[Hey! Pikmin planet|planet in ''Hey! Pikmin'']]. As the titular creatures of the {{ps}}, they are the main feature of gameplay in all games in the series. | '''Pikmin''' ({{j|ピクミン|Pikumin}}) are plant-animal hybrid creatures that are found on [[PNF-404]] and the [[Hey! Pikmin planet|planet in ''Hey! Pikmin'']]. As the titular creatures of the {{ps}}, they are the main feature of gameplay in all games in the series. | ||
In the main games, Pikmin are created by [[Onion]]s, which produce them as seeds, which in turn fall to the ground and become sprouts. | In the main games, Pikmin are created by [[Onion]]s, which produce them as seeds, which in turn fall to the ground and become sprouts. The player can then get a [[leader]] to [[pluck]] one of these sprouts. Once plucked, Pikmin follow a leader around the [[area]] in a [[squad]], and the leader can [[throw]] them at objects, as well as [[dismiss]], [[swarm]], and [[charge]] them. When out of a leader's squad, they can be [[whistle]]d back into it. Through these basic actions, Pikmin can be ordered to [[carry]] items or [[Combat|fight]] enemies, among other abilities. | ||
Pikmin come in several [[#Types|types]], each with certain unique abilities (such as resistance to a specific [[hazard]]). Most are {{tt|1.2cm|0.47 inches}} tall head to toe (around {{tt|3cm|1.2 inches}} if the stem and top are included), and have a generally humanoid shape. On top of a Pikmin's head is either a leaf, bud, or flower, representing its [[maturity]]. | Pikmin come in several [[#Types|types]], each with certain unique abilities (such as resistance to a specific [[hazard]]). Most are {{tt|1.2cm|0.47 inches}} tall head to toe (around {{tt|3cm|1.2 inches}} if the stem and top are included), and have a generally humanoid shape. On top of a Pikmin's head is either a leaf, bud, or flower, representing its [[maturity]]. | ||
On its own, a Pikmin is not particularly strong, but in large groups (usually [[Pikmin limit|up to 100]]), they are capable of doing many things. However, Pikmin can be | On its own, a Pikmin is not particularly strong, but in large groups (usually [[Pikmin limit|up to 100]]), they are capable of doing many things. However, Pikmin can be eaten by [[Enemy|enemies]], and if a player loses all Pikmin of a type, a [[Pikmin extinction]] can occur. Fortunately, Pikmin can be grown easily by carrying defeated enemies or [[pellet]]s to the Onion. In addition, [[Candypop family|Candypop Buds]] can convert Pikmin from one type to another. | ||
==Types== | ==Types== | ||
[[File:Pikmin | [[File:Pikmin types - Flower.png|thumb|300px|left|All main types of Pikmin at the flower stage, from ''Pikmin 3''.]] | ||
Pikmin come in several different types, each with unique physical attributes and abilities. The differences between Pikmin types is often utilized in puzzles. As the player progresses through a game's [[Story Mode|story]], more types are unlocked, which over time allow the player to access more sections of [[area]]s. While the Pikmin types available in each game are different, every game features the original trio of Red Pikmin, Yellow Pikmin, and Blue Pikmin. | Pikmin come in several different types, each with unique physical attributes and abilities. The differences between Pikmin types is often utilized in puzzles. As the player progresses through a game's [[Story Mode|story]], more types are unlocked, which over time allow the player to access more sections of [[area]]s. While the Pikmin types available in each game are different, every game features the original trio of Red Pikmin, Yellow Pikmin, and Blue Pikmin. | ||
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===Red Pikmin=== | ===Red Pikmin=== | ||
[[File:Red Pikmin1.png|200px|left|thumb|The | [[File:Red Pikmin1.png|200px|left|thumb|The 3 stages of Red Pikmin.]] | ||
{{main|Red Pikmin}} | {{main|Red Pikmin}} | ||
'''Red Pikmin''' have pointy noses and white flowers, and are present in all ''Pikmin'' games. They are resistant to [[fire]] and have a 1.5× strength multiplier, making them good at [[combat]]. They are the first type discovered in all ''Pikmin'' games, except ''Pikmin 3''. | |||
'''Red Pikmin''' have pointy noses and white flowers, and are present in all ''Pikmin'' games. They are resistant to [[fire]] and have a | |||
{{clear|left}} | {{clear|left}} | ||
===Yellow Pikmin=== | ===Yellow Pikmin=== | ||
[[File:Yellow Pikmin1.png|250px|thumb|The | [[File:Yellow Pikmin1.png|250px|thumb|The 3 stages of Yellow Pikmin.]] | ||
{{main|Yellow Pikmin}} | {{main|Yellow Pikmin}} | ||
'''Yellow Pikmin''' have large ears and white flowers, and are present in all ''Pikmin'' games. They can be [[throw]]n higher than other types, but their other unique abilities vary by game. In ''Pikmin'', they are the only type that can carry [[bomb rock]]s. In ''Pikmin 2'', ''Pikmin 3'', and ''Hey! Pikmin'', they are resistant to [[electricity]] (they can also conduct electricity in ''Pikmin 3'' and ''Hey! Pikmin''). In ''Pikmin 3'', they are the first type to be discovered, and can [[dig]] faster than most other Pikmin types (in the tutorial (they are properly introduced later)). | |||
'''Yellow Pikmin''' have large ears and white flowers, and are present in all ''Pikmin'' games. They can be [[throw]]n higher than other types, but their other unique abilities vary by game. In ''Pikmin'', they are the only type that can carry [[bomb rock]]s. In ''Pikmin 2'', ''Pikmin 3'', | |||
{{clear}} | {{clear}} | ||
===Blue Pikmin=== | ===Blue Pikmin=== | ||
[[File:Blue Pikmin all types.png|250px|left|thumb|The | [[File:Blue Pikmin all types.png|250px|left|thumb|The 3 stages of Blue Pikmin.]] | ||
{{main|Blue Pikmin}} | {{main|Blue Pikmin}} | ||
'''Blue Pikmin''' have mouths and white flowers, and are present in all ''Pikmin'' games. They are resistant to [[water]], making them the only type able to access submerged portions of areas where other Pikmin would drown. They are the last type discovered in all games except ''Hey! Pikmin'' and ''Pikmin Bloom''. | |||
{{clear}} | {{clear}} | ||
===Purple Pikmin=== | ===Purple Pikmin=== | ||
[[File:HD purple pikmin.jpg|250px|thumb|The | [[File:HD purple pikmin.jpg|250px|thumb|The 3 stages of Purple Pikmin.]] | ||
{{main|Purple Pikmin}} | {{main|Purple Pikmin}} | ||
'''Purple Pikmin''' have short hairs, pink flowers, and are bulkier than other Pikmin types. They are present in ''Pikmin 2'' and ''Pikmin Bloom'', as well as the alternative game modes of ''Pikmin 3''. They weigh 10 times as much as other Pikmin types, are slower than other types, can [[carry]] 10 times the weight of other types, can weigh down flying [[enemies]] by grabbing them instantly (but only in pikmin 2), and can attack with a strong [[Combat#Purple Pikmin pound|pound]] capable of stunning enemies. They are native to [[cave]]s and do not have an [[Onion]], meaning that they can only be grown by throwing other Pikmin into [[Candypop family|Candypop Buds]]. | |||
'''Purple Pikmin''' have short hairs, | |||
{{clear}} | {{clear}} | ||
===White Pikmin=== | ===White Pikmin=== | ||
[[File:HD White pikmin.jpg|250px|left|thumb|The | [[File:HD White pikmin.jpg|250px|left|thumb|The 3 stages of White Pikmin.]] | ||
{{main|White Pikmin}} | {{main|White Pikmin}} | ||
'''White Pikmin''' have red eyes and pink flowers, and are present in ''Pikmin 2'' and ''Pikmin Bloom'', as well as the alternative game modes of ''Pikmin 3''. They are resistant to [[poison]], are faster than other Pikmin types, can poison enemies upon being eaten, and can [[dig]] hidden underground [[treasure]]s other types cannot see. They are native to [[cave]]s and do not have an [[Onion]], meaning that they can only be grown by throwing other Pikmin into [[Candypop family|Candypop Buds]]. | |||
'''White Pikmin''' have red eyes | |||
{{clear}} | {{clear}} | ||
===Rock Pikmin=== | ===Rock Pikmin=== | ||
[[File: Rock Pikmin P3 stages.png|250px|thumb|The | [[File: Rock Pikmin P3 stages.png|250px|thumb|The 3 stages of Rock Pikmin.]] | ||
{{main|Rock Pikmin}} | {{main|Rock Pikmin}} | ||
'''Rock Pikmin''' are greyish-black, shaped like rocks, and have purple flowers. They are present in ''Pikmin 3'', ''Hey! Pikmin'', and ''Pikmin Bloom''. Their hardness allows them to destroy [[crystal]] obstacles, attack enemies through a powerful [[Combat#Rock Pikmin|direct impact]], and be resistant to being [[crush]]ed or [[stab]]bed. | |||
'''Rock Pikmin''' are | |||
{{clear}} | {{clear}} | ||
===Winged Pikmin=== | ===Winged Pikmin=== | ||
[[File:Winged Pikmin.png|250px|left|thumb|The | [[File:Winged Pikmin.png|250px|left|thumb|The 3 stages of Winged Pikmin.]] | ||
{{main|Winged Pikmin}} | {{main|Winged Pikmin}} | ||
'''Winged Pikmin''' are pink and have wings, blue eyes, and purple flowers. They are present in ''Pikmin 3'', ''Hey! Pikmin'', and ''Pikmin Bloom''. They can fly over [[water]] and low barriers, allowing them to take shortcuts when [[carry]]ing, as well as making it harder for enemies to attack them, but their attack strength is lower than other Pikmin types. | |||
'''Winged Pikmin''' are pink and have wings, | |||
{{clear}} | {{clear}} | ||
===Ice Pikmin=== | ===Ice Pikmin=== | ||
[[File: | [[File:Ice Pikmin.png|200px|thumb|Ice Pikmin being discovered in ''Pikmin 4''.]] | ||
{{ | {{futuregame}} | ||
'''Ice Pikmin''' are light blue with icy bodies similar to Rock Pikmin, albeit with a distinct head, and yellow flowers. They are first introduced in ''Pikmin 4''. Ice Pikmin can freeze [[Enemy|enemies]] by filling up a meter around the enemy's [[health wheel]] or by being eaten; frozen enemies shatter upon death and drop [[nectar]] instead of leaving a body. They can also be thrown into [[water]] to freeze it and allow leaders and other Pikmin to walk across its surface, at the cost of becoming stuck in the ice. | |||
'''Ice Pikmin''' are light blue with icy bodies similar to Rock Pikmin, albeit with a distinct head, and yellow flowers. They are | |||
{{clear}} | {{clear}} | ||
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[[File: Bulbmin2.jpg|100px|thumb|A Bulbmin.]] | [[File: Bulbmin2.jpg|100px|thumb|A Bulbmin.]] | ||
{{main|Bulbmin}} | {{main|Bulbmin}} | ||
'''Bulbmin''' are a special species of Pikmin shaped like a [[Dwarf Bulborb]] with a stem, and are present in ''Pikmin 2'' only. They are resistant to [[fire]], [[water]], [[electricity]], and [[poison]], but cannot be taken out of [[cave]]s, which are the only places they are found in. They are actually a parasite that takes over a juvenile [[Bulborb]]; the appearance of the parasite on its own is not known. | |||
'''Bulbmin''' are a special species of Pikmin shaped like a | |||
{{clear}} | {{clear}} | ||
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[[File:Mushroom Pikmin P1.png|100px|thumb|A Mushroom Pikmin.]] | [[File:Mushroom Pikmin P1.png|100px|thumb|A Mushroom Pikmin.]] | ||
{{main|Mushroom Pikmin}} | {{main|Mushroom Pikmin}} | ||
'''Mushroom Pikmin''' are a special state of Pikmin, created when the [[Puffstool]] attacks Pikmin with its | '''Mushroom Pikmin''' are a special state of Pikmin, created when the [[Puffstool]] attacks Pikmin with its spores. They are purple and have a mushroom instead of a flower, and are present in ''Pikmin'' only. They will attack Captain Olimar, and can be attacked by unaffected Pikmin, even though they will not fight back. | ||
====Pikpik carrots==== | ====Pikpik carrots==== | ||
[[File: Pikpik Carrots.png|100px|thumb|left|A group of Pikpik carrots.]] | [[File: Pikpik Carrots.png|100px|thumb|left|A group of Pikpik carrots.]] | ||
{{main|Pikpik carrot}} | {{main|Pikpik carrot}} | ||
'''Pikpik carrots''' are plants from the planet of [[Hocotate]] that Pikmin are named after. While they do not appear in gameplay, they can be thrown at enemies in ''Pikmin 2'' | '''Pikpik carrots''' are plants from the planet of [[Hocotate]] that Pikmin are named after. While they do not appear in gameplay, they can be thrown at enemies in ''Pikmin 2'''s [[Piklopedia (Pikmin 2)|Piklopedia]]. Pikpik carrots exist in the files of ''Pikmin 2'' and ''Pikmin 3'' as a type of Pikmin, but it is not possible to obtain them in gameplay. | ||
{{clear}} | {{clear}} | ||
==== | ====Undocumented types in cutscenes==== | ||
{{spoiler section| | |||
[[File:Olimar Pikmin.png|250px|thumb|Olimar as a Pikmin.]] | |||
{{main|Captain Olimar#As a Pikmin}} | |||
In the bad ending of ''Pikmin'', obtained by not getting enough [[ship part]]s to leave the planet in 30 [[day]]s, Captain Olimar, having crashed on the planet after attempting to leave, is carried to the Red Onion, which ejects him as a seed consisting of only his head and a small black stem with a leaf. | |||
|the bad ending of ''Pikmin''|collapsed=y | |||
}} | |||
{{spoiler section| | {{spoiler section| | ||
[[File:Pikmin Secret Onions.png|300px|thumb|left| | [[File:Pikmin Secret Onions.png|300px|thumb|left|Four black, three pink, two purple, two light blue, one orange, one green, and one blue Onion.]] | ||
In the best ending of ''Pikmin'', obtained by getting all 30 [[ship parts]], when the [[S.S. Dolphin]] is leaving the planet, a group of fourteen Onions in several different colors can be seen flying outside of its atmosphere. Interestingly, one of these Onions is blue, while the others are of colors not discovered in the game. These colors include purple, orange, black, pink, green, and cyan. Although Purple Pikmin are discovered in ''Pikmin 2'', they were introduced without an Onion. Winged Pikmin are later discovered in ''Pikmin 3'', accompanied by a pink Onion. Rock Onions are also discovered ''in Pikmin 3'', but are a bit more dark gray than black. Cyan Onions could represent Ice Pikmin, although it's still unknown if Ice Pikmin will have an Onion. It is unknown whether the rest of these colors will appear in future games, or if they exist just to add aesthetic value to the ending cutscene. | |||
In the best ending of ''Pikmin'', | |||
|the best ending of ''Pikmin''|collapsed=y | |the best ending of ''Pikmin''|collapsed=y | ||
}} | }} | ||
==Biology== | ==Biology== | ||
Pikmin have a generally humanoid body shape. All types have a head with two round eyes, two arms and | [[File:Pikmin skeleton.jpg|thumb|90px|The skeletal structure of a Pikmin as seen during its electrocution in ''[[Pikmin 2]]''.]] | ||
Pikmin have a generally humanoid body shape. All types have a head with two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or [[Chaenostoma cordatum|five-petaled flower]] grows. There are differences between Pikmin types in ways other than color – Red Pikmin have a nose, Yellow Pikmin have ears, Blue Pikmin have a mouth, Purple Pikmin are wider and have 6 hairs, White Pikmin are smaller and have red eyes, Rock Pikmin are shaped like rocks, and Winged Pikmin have wings and blue eyes. | |||
Their proportions, with a large head and very narrow limbs, make them look a bit like carrots, and this resemblance also exists in the way that Pikmin grow in the ground and can be pulled out of it. While buried in the ground, their limbs serve as roots; Olimar refers to their entire bodies, save the stems, as ambulatory root structures.{{cite quote|{{Notes:Creeping Chrysanthemum/olimar}}|Captain Olimar|[[Olimar's notes|his notes]] for the [[Creeping Chrysanthemum]]}} While all Pikmin of a type are the same size in most games, in {{pb}}, individual Pikmin have slightly different sizes. | |||
Their proportions, with a large head and very narrow limbs, make them look a bit like carrots, and this resemblance also exists in the way that Pikmin grow in the ground and can be pulled out of it. While buried in the ground, their limbs serve as roots; Olimar refers to their entire bodies, save the stems, as ambulatory root structures.{{cite quote|{{Notes:Creeping Chrysanthemum/olimar}}|Captain Olimar|[[Olimar's notes|his notes]] for the [[Creeping Chrysanthemum]]}} While all Pikmin of a type are the same size in most games, in {{pb}}, individual Pikmin | |||
Pikmin start their lives as seeds ejected from the [[Onion]], which, after landing in the ground, transform into sprouts. A [[leader]] must [[pluck]] a sprout so that the Pikmin may come out. While [[idle]], the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a [[cutscene]] at the end of ''Pikmin 2'', would suggest that Pikmin are somehow bioluminescent, though what causes this and what function it might serve in the wild has never been explained. | Pikmin start their lives as seeds ejected from the [[Onion]], which, after landing in the ground, transform into sprouts. A [[leader]] must [[pluck]] a sprout so that the Pikmin may come out. While [[idle]], the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a [[cutscene]] at the end of ''Pikmin 2'', would suggest that Pikmin are somehow bioluminescent, though what causes this and what function it might serve in the wild has never been explained. | ||
The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save [[nectar]], they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the [[Onion]]s break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in ''Pikmin'', flower Pikmin will sometimes drop seeds when slain in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when [[electricity|electrocuted]]. Pikmin probably don't have any sort of lungs (however, the [[Blue Pikmin]] are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the [[Shower Room]]) is fine. When killed, Pikmin disappear and a [[soul]] flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the [[Cloaking Burrow-nit]] attacks. | The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save [[nectar]], they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the [[Onion]]s break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in ''Pikmin'', flower Pikmin will sometimes drop seeds when slain in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when [[electricity|electrocuted]]. Pikmin probably don't have any sort of lungs (however, the [[Blue Pikmin]] are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the [[Shower Room]]) is fine. When killed, Pikmin disappear and a [[soul]] flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the [[Cloaking Burrow-nit]] attacks. | ||
===Stages=== | ===Stages=== | ||
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There are 3 stages of life that a Pikmin can be in: leaf, bud, and flower. A Pikmin's maturity controls its walking and carrying speed. Leaf Pikmin are the slowest, flower Pikmin are the fastest, and bud Pikmin are in between. A Pikmin's maturity is not connected to its type. | There are 3 stages of life that a Pikmin can be in: leaf, bud, and flower. A Pikmin's maturity controls its walking and carrying speed. Leaf Pikmin are the slowest, flower Pikmin are the fastest, and bud Pikmin are in between. A Pikmin's maturity is not connected to its type. | ||
When an Onion or Candypop Bud sends out a seed, it will always be in the leaf stage. If left in the ground, the leaf will grow into a bud, and then into a flower. Thus, the longer the player waits before plucking the Pikmin, the faster it will be. Pikmin can go instantly to the flower stage by drinking [[nectar]], or being powered up by an [[ultra-spicy spray]] in ''Pikmin 3''. They can also decrease in stage in ''Pikmin'' | When an Onion or Candypop Bud sends out a seed, it will always be in the leaf stage. If left in the ground, the leaf will grow into a bud, and then into a flower. Thus, the longer the player waits before plucking the Pikmin, the faster it will be. Pikmin can go instantly to the flower stage by drinking [[nectar]], or being powered up by an [[ultra-spicy spray]] in ''Pikmin 3''. They can also decrease in stage in ''Pikmin'' and ''Pikmin 2'' through certain enemy attacks. | ||
In {{pb}}, there are several varieties of flowers that Pikmin can have, and [[petal]]s can also be collected from Pikmin flowers. | In {{pb}}, there are several varieties of flowers that Pikmin can have, and [[petal]]s can also be collected from Pikmin flowers. | ||
{{clear}} | {{clear}} | ||
===Decor Pikmin=== | ===Decor Pikmin=== | ||
[[File:Decor Rock | [[File:Decor Rock Supermarket 2.png|thumb|A Rock Pikmin wearing a banana.]] | ||
{{main|Decor Pikmin}} | {{main|Decor Pikmin}} | ||
Decor Pikmin are a special status of Pikmin in {{pb}}. They differ from regular Pikmin in that they wear some decoration. These decorations are generally made from objects like flower heads, acorns, or cupcakes, but there are some Decor Pikmin that have more elaborate costumes. Different types of Decor Pikmin are collected by finding Pikmin [[seedling]]s in specific types of real-world locations. There are over 30 sets of costumes, and over 200 types of Decor Pikmin. | Decor Pikmin are a special status of Pikmin in {{pb}}. They differ from regular Pikmin in that they wear some decoration. These decorations are generally made from objects like flower heads, acorns, or cupcakes, but there are some Decor Pikmin that have more elaborate costumes. Different types of Decor Pikmin are collected by finding Pikmin [[seedling]]s in specific types of real-world locations. There are over 30 sets of costumes, and over 200 types of Decor Pikmin. | ||
{{clear}} | {{clear}} | ||
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[[File:Idle Red Pikmin P1.png|thumb|150px|An [[idle]] Red Pikmin from ''Pikmin''.]] | [[File:Idle Red Pikmin P1.png|thumb|150px|An [[idle]] Red Pikmin from ''Pikmin''.]] | ||
When a Pikmin is in a [[leader]]'s [[squad]], it will follow that leader in a large group with other Pikmin, waiting still when the leader stands still, and running after the leader when the leader runs, going around small obstructions if possible. They can [[trip]] or stumble, however, and this can lead them to be separated from the group. The probability of tripping and stumbling varies by game. | When a Pikmin is in a [[leader]]'s [[squad]], it will follow that leader in a large group with other Pikmin, waiting still when the leader stands still, and running after the leader when the leader runs, going around small obstructions if possible. They can [[trip]] or stumble, however, and this can lead them to be separated from the group. The probability of tripping and stumbling varies by game. | ||
When a Pikmin is not in a leader's squad and is not doing a task, it is [[idle]]. Idle Pikmin have various animations they do, such as sitting down and standing up, grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In ''Pikmin 2'', if 20 of each type of Pikmin is called into one group, they will hum a portion of the song ''[[Ai no Uta]]''. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch leaders move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. If there is a task nearby that an idle Pikmin can do, such as attacking an enemy, it will run to the task and do it. | When a Pikmin is not in a leader's squad and is not doing a task, it is [[idle]]. Idle Pikmin have various animations they do, such as sitting down and standing up, grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In ''Pikmin 2'', if 20 of each type of Pikmin is called into one group, they will hum a portion of the song ''[[Ai no Uta]]''. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch leaders move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. If there is a task nearby that an idle Pikmin can do, such as attacking an enemy, it will run to the task and do it. | ||
In ''Pikmin'', if Pikmin are told to go in an [[Onion]], they will follow a path to go there if they cannot make it in a straight line.{{cite youtube|ZCpTrUeE9SU|showing the Pikmin following a path in order to enter the Onion}} This behavior is rarely seen, given that the [[area]] layouts seldom allow Pikmin to be unable to enter the Onion from a straight walk while also being under the control of a leader that is close enough to the Onion's beam. This does not happen in | In ''Pikmin'', if Pikmin are told to go in an [[Onion]], they will follow a path to go there if they cannot make it in a straight line.{{cite youtube|ZCpTrUeE9SU|showing the Pikmin following a path in order to enter the Onion}} This behavior is rarely seen, given that the [[area]] layouts seldom allow Pikmin to be unable to enter the Onion from a straight walk while also being under the control of a leader that is close enough to the Onion's beam. This does not happen in ''Pikmin 2'' or ''Pikmin 3'', as Pikmin will always run in a straight line towards the Onion, except when the [[Assemble All]] feature is used. | ||
In ''Pikmin 3'', having a group of 66 or less Pikmin of any type and moving the cursor around the Pikmin or around the group will make some Pikmin look at the cursor, although this may just be aesthetic. For Winged Pikmin, this only works if they are walking. Interestingly, leaders do not display this behavior. | In ''Pikmin 3'', having a group of 66 or less Pikmin of any type and moving the cursor around the Pikmin or around the group will make some Pikmin look at the cursor, although this may just be aesthetic. For Winged Pikmin, this only works if they are walking. Interestingly, leaders do not display this behavior. | ||
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==Naming== | ==Naming== | ||
The word Pikmin is possibly derived from the word "pick", since Pikmin are plucked from the ground, they could also be named after the word pikmi in Cebuano. The in-universe reason for the name is that [[Captain Olimar]] named the Pikmin after a type of vegetable from [[Hocotate]], the [[pikpik carrot]]. The plural of Pikmin is also "Pikmin". The word is typically never written with a lowercase "P", except for the US Spanish localizations of ''Pikmin 3'', ''Hey! Pikmin'', and ''Pikmin 3 Deluxe'', as well as in unused pieces of text in ''Pikmin'', and all Spanish localizations of ''Pikmin 2'' and ''New Play Control! Pikmin 2''. | |||
Interestingly, some parts of some games do not capitalize the word that defines the type of Pikmin, but capitalize the word "Pikmin" itself, whereas others might capitalize both words. For instance, Olimar's voyage log may write "Red Pikmin",{{cite quote|Fire should be a natural enemy of the Pikmin, but on closer examination, I've found {{color|red Pikmin|red}} to be impervious to it. It is fascinating. The reds continue {{color|through the flames|red}}, completely oblivious to any Pikmin burning around them...|Captain Olimar|his [[Olimar's voyage log|voyage log]] for the [[fire]] [[hazard]]}} while [[Alph]] and [[Brittany]]'s dialogues might have the text "Red Pikmin".{{cite quote|Come to think of it, Alph, you've been with the Red Pikmin since crash-landing here, right?|[[Brittany]]|a dialog with [[Alph]] about [[Red Pikmin]], in the European [[version|region]] of ''[[Pikmin 3]]''}} In [[Pikmin prerelease information|earlier versions]] of ''Pikmin'', a Pikmin would be referred to as a "Pikmin", with a lowercase "p", and the plural would be several "Pikmin".<ref>[[Pikmin prerelease information#E3 2001 Tech Demo Show Off|E3 2001 Tech Demo Show Off]]</ref> | |||
Sometimes, Pikmin are also referred to as "piki", especially internally inside a game's files, as proven by the [[Honeywisp]]'s common name in Japanese being {{j|ピキマキ|Piki Maki}}, or "Piki Maki" (Pikmin Aphid), the term "piki park" in [[animtest]], and the folder <code>/dataDir/pikis</code> in ''Pikmin'''s file structure. Likewise, they are sometimes referred to as "pikumin" or "piku", like in ''Hey! Pikmin''{{'s}} internal names for the Coppeller that carries Pikmin (<code>enemy_carry_piku</code>). | |||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Jap=ピクミン | |Jap=ピクミン | ||
|JapR= | |JapR=pikumin | ||
|JapM=Pikmin | |JapM=Pikmin | ||
|ChiTrad=皮克敏 | |ChiTrad=皮克敏 | ||
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|RusR=Pikmin | |RusR=Pikmin | ||
|RusM=Pikmin | |RusM=Pikmin | ||
|RusN= | |||
|Heb=פיקמין | |Heb=פיקמין | ||
|HebR=pikmin | |HebR=pikmin | ||
|HebM=Pikmin | |HebM=Pikmin | ||
|HebN=Used in official media | |HebN=Used in official media | ||
|notes=y | |notes=y | ||
}} | }} | ||
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Olimar and many Pikmin P1 art.png|Artwork of Olimar and his army of Pikmin. | Olimar and many Pikmin P1 art.png|Artwork of Olimar and his army of Pikmin. | ||
Olimar and many Pikmin P1 alt artwork.jpg|Another artwork of Olimar and his army of Pikmin. | Olimar and many Pikmin P1 alt artwork.jpg|Another artwork of Olimar and his army of Pikmin. | ||
P1 Nice to Meet You art.png|Artwork of Captain Olimar and | P1 Nice to Meet You art.png|Artwork of Captain Olimar and a few Pikmin. The message reads "Nice to meet you!" | ||
P1 Nice to Meet You alt artwork.png|Alternate "Nice to meet you!" artwork. | P1 Nice to Meet You alt artwork.png|Alternate "Nice to meet you!" artwork. | ||
See you later!.jpg|Similar artwork from ''New Play Control! Pikmin''. | See you later!.jpg|Similar artwork from ''New Play Control! Pikmin''. | ||
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Pikmin variants P2 artwork.png|Artwork of the five types of Pikmin from ''Pikmin 2''. | Pikmin variants P2 artwork.png|Artwork of the five types of Pikmin from ''Pikmin 2''. | ||
Pikmin family P2 group.png|A group artwork of the Pikmin family on a tree branch and leaves. | Pikmin family P2 group.png|A group artwork of the Pikmin family on a tree branch and leaves. | ||
Pikmin family P2 on branch.jpg|Artwork of the Pikmin family, used for the | Pikmin family P2 on branch.jpg|Artwork of the Pikmin family, used for the European cover art. | ||
Pikmin 2 promo lily pad.jpeg|Wallpaper of a Pikmin of each type on a lily pad. | |||
Raised From Seed.jpg|Similar image, titled "Raised from Seed", describing the Pikmin's capability of sprouting from the ground. | Raised From Seed.jpg|Similar image, titled "Raised from Seed", describing the Pikmin's capability of sprouting from the ground. | ||
Raised From Seed 2.jpg|An image with the same caption as the previous one. | Raised From Seed 2.jpg|An image with the same caption as the previous one. | ||
Pikmin greet.png|Pikmin greeting the player in the ''Pikmin 2'' [[loading screen]]. | Pikmin greet.png|Pikmin greeting the player in the ''Pikmin 2'' [[loading screen]]. | ||
Pikmin Sprouts.png|A patch of Pikmin sprouts. | Pikmin Sprouts.png|A patch of Pikmin sprouts. | ||
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Idle Pikmin P3 early screenshot.png|Close-up of some Pikmin from ''Pikmin 3''. | Idle Pikmin P3 early screenshot.png|Close-up of some Pikmin from ''Pikmin 3''. | ||
Pikmin in P3 end cutscene.png|Pikmin in the ending cutscene of ''Pikmin 3''. | Pikmin in P3 end cutscene.png|Pikmin in the ending cutscene of ''Pikmin 3''. | ||
</gallery> | </gallery> | ||
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</gallery> | </gallery> | ||
;''Super Smash Bros. | ;''Super Smash Bros.'' series | ||
<gallery> | <gallery> | ||
WiiU screenshot TV 01450.jpg|Olimar, Alph, and every Pikmin variety (excluding Rock Pikmin) in ''[[Super Smash Bros. for Wii U]]''. | WiiU screenshot TV 01450.jpg|Olimar, Alph, and every Pikmin variety (excluding Rock Pikmin) in ''[[Super Smash Bros. for Wii U]]''. | ||
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*Winged Pikmin have dark stripes on their bodies which make them resemble bees. This color pattern makes their bodies non-monochromatic, a trait uncommon in most Pikmin types. White Pikmin also seem to have this trait to a certain extent, as they exhibit a purplish tint at the ends of their limbs. | *Winged Pikmin have dark stripes on their bodies which make them resemble bees. This color pattern makes their bodies non-monochromatic, a trait uncommon in most Pikmin types. White Pikmin also seem to have this trait to a certain extent, as they exhibit a purplish tint at the ends of their limbs. | ||
*In early versions of {{p1}}, Red Pikmin and Blue Pikmin were able to hold bomb-rocks along with Yellow Pikmin. This idea was later scrapped, most likely due to Yellow Pikmin not having use of their high throw ability often, but it was later made a feature of {{p3}}. | *In early versions of {{p1}}, Red Pikmin and Blue Pikmin were able to hold bomb-rocks along with Yellow Pikmin. This idea was later scrapped, most likely due to Yellow Pikmin not having use of their high throw ability often, but it was later made a feature of {{p3}}. | ||
*The first five members of the Pikmin family (from ''Pikmin'' to ''Pikmin 2'', not including Bulbmin) appear in the [[Wii]] to [[Wii U]] | *The first five members of the Pikmin family (from ''Pikmin'' to ''Pikmin 2'', not including Bulbmin) appear in the [[Wii]] to [[Wii U]] data transfer app, in which they "carry" the software from the Wii SD card to the Wii U console. | ||
*Pikmin resemble a legend about the mandrake plant, a plant whose roots can sometimes resemble a human body. The legend says that if one uproots a mandrake plant, it will be their servant. However, it is also said that if picked, it will emit a scream powerful enough to kill its picker, so it was recommended to form a strategy for picking it, like tying it to a dog. | *Pikmin resemble a legend about the mandrake plant, a plant whose roots can sometimes resemble a human body. The legend says that if one uproots a mandrake plant, it will be their servant. However, it is also said that if picked, it will emit a scream powerful enough to kill its picker, so it was recommended to form a strategy for picking it, like tying it to a dog. | ||
*In ''Pikmin 3'', Rock Pikmin, Winged Pikmin, and Yellow Pikmin have their own voice, different from the other types of Pikmin. In ''Pikmin 2'', Purple and White Pikmin have their own voice during their introduction cutscene. However, they have the same voice as other Pikmin types during normal | *Each of the main 5 Pikmin in {{p2}} represent the 5 common senses: | ||
**'''Smell:''' [[Red Pikmin]] have prominent noses. | |||
**'''Taste:''' [[Blue Pikmin]] have visible mouths, unlike the others. | |||
**'''Hearing:''' [[Yellow Pikmin]] have prominent ears. | |||
**'''Touch:''' [[Purple Pikmin]] have feeler-like hairs atop their head. | |||
**'''Sight:''' [[White Pikmin]] have absurdly large eyes. | |||
*In addition to this, the Pikmin types with [[Onion]]s seem to correspond with the {{w|Classical element|classical elements}}: | |||
**'''Fire:''' Red Pikmin | |||
**'''Water:''' Blue Pikmin | |||
**'''Earth:''' Rock Pikmin | |||
**'''Air:''' Winged Pikmin | |||
**'''Aether:''' Yellow Pikmin | |||
*In ''Pikmin 3'', Rock Pikmin, Winged Pikmin, and Yellow Pikmin have their own voice, different from the other types of Pikmin. In ''Pikmin 2'', Purple and White Pikmin have their own voice during their introduction cutscene. However, they have the same voice as other Pikmin types during normal gameplay. | |||
**In the {{psm}}, Purple Pikmin have a deeper voice than the other types, as seen in the ''[[Treasure in a Bottle]]'' scene where three Blue Pikmin and one Purple Pikmin chase after a butterfly. | **In the {{psm}}, Purple Pikmin have a deeper voice than the other types, as seen in the ''[[Treasure in a Bottle]]'' scene where three Blue Pikmin and one Purple Pikmin chase after a butterfly. | ||
*Despite their flowers being indigo in-game, the flowers of Winged Pikmin and Rock Pikmin are blue in some [[Pikmin 3 prerelease information|early]] concept art. | *Despite their flowers being indigo in-game, the flowers of Winged Pikmin and Rock Pikmin are blue in some [[Pikmin 3 prerelease information|early]] concept art. | ||
*The Pikmin appear in some games and media outside of the franchise as [[Pikmin in other media|cameos]]. | *The Pikmin appear in some games and media outside of the franchise as [[Pikmin in other media|cameos]]. | ||
*For an unknown reason, in ''Pikmin 2'', it is impossible to have 100 Pikmin buried in the same area or sublevel, if the Pikmin in question were buried by an enemy. The last Pikmin will simply get knocked back (in the case of a [[Mamuta]]){{cite youtube|klaIcvk5P_U|showing it is impossible for a Mamuta to bury more than 99 Pikmin}} or stay idle (in the case of a [[Swooping Snitchbug]]){{cite youtube|VWSCfO4aUCU|showing it is impossible for a Swooping Snitchbug to bury more than 99 Pikmin}}. Attempting to get 100 seeds via delivering items to an Onion is possible, though. | *For an unknown reason, in ''Pikmin 2'', it is impossible to have 100 Pikmin buried in the same area or sublevel, if the Pikmin in question were buried by an enemy. The last Pikmin will simply get knocked back (in the case of a [[Mamuta]]){{cite youtube|klaIcvk5P_U|showing it is impossible for a Mamuta to bury more than 99 Pikmin}} or stay idle (in the case of a [[Swooping Snitchbug]]){{cite youtube|VWSCfO4aUCU|showing it is impossible for a Swooping Snitchbug to bury more than 99 Pikmin}}. Attempting to get 100 seeds via delivering items to an Onion is possible, though. | ||
*The Pikmin types that are better at [[combat]] are found before any other types in each of the mainline games. In ''Pikmin'', these are the Red Pikmin, in ''Pikmin 2'', these are Red Pikmin and Purple Pikmin, and in ''Pikmin 3'', these are Red Pikmin and Rock Pikmin. | |||
*Pikmin noises are created by recording a human making a sound, speeding it up, and raising the pitch+formant values. Most types of Pikmin are voiced by Hajime Wakai.{{cite web|https://www.nintendo.co.jp/nom/0405/1_2/index.html|''Pikmin 2'' developer interview|Nintendo of Japan|retrieved={{date|6|April|2018}}}}{{cite web|http://www.behindthevoiceactors.com/Hajime-Wakai/|Hajime Wakai|Behind the Voice Actors|retrieved={{date|6|April|2018}}}} | *Pikmin noises are created by recording a human making a sound, speeding it up, and raising the pitch+formant values. Most types of Pikmin are voiced by Hajime Wakai.{{cite web|https://www.nintendo.co.jp/nom/0405/1_2/index.html|''Pikmin 2'' developer interview|Nintendo of Japan|retrieved={{date|6|April|2018}}}}{{cite web|http://www.behindthevoiceactors.com/Hajime-Wakai/|Hajime Wakai|Behind the Voice Actors|retrieved={{date|6|April|2018}}}} | ||
==See also== | ==See also== | ||
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*[[Enemy]] | *[[Enemy]] | ||
*[[Pikmin (game)|''Pikmin'' (game)]] | *[[Pikmin (game)|''Pikmin'' (game)]] | ||
==References== | ==References== |