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===Challenge list===
[[File:PB Challenge List.png|thumb|400px|The event,  [[weekly challenge]] and my steps sections of the Challenge list menu.]]
[[File:PB Event Challenges.jpg|thumb||The Event Challenges Section of the Challenge List Menu.]]
The challenge list is a menu screen comprised of four sections: [[event|events]], Event Challenges, [[weekly challenge]] and "my steps". The events section displays any special events currently in effect, and tapping this display will bring the player to the event's [[Pikmin Bloom interface#News|news]] page.


===Challenge List===
The Event Challenges Section displays a green tile featuring a big flower at its centre, with a circular track arranged around the big flower, which is split into four sections, and tapping on the Event Banner will bring the player to the event's [[Pikmin Bloom interface#News|news]] page.
[[File:PB Challenge List.png|thumb|400px|The [[Event|Current Events]], [[Weekly challenge|Weekly Challenges]], [[Party Walk]], "My Steps", and [[Flower Planting|Flowers Planted]] sections of the Challenge List menu.]]
[[File:PB Event Challenges.jpg|thumb||The Event Challenges section of the Challenge List menu.]]
The Challenge List is a menu screen comprised of six sections: [[event|Current Events]], [[Event Challenge]]s, [[Party Walk]]s, [[weekly challenge|Weekly Challenges]], "My Steps", and [[Flower Planting|Flowers Planted]]. The Current Events section displays any events currently in effect, and tapping an event’s display will bring the player to that event's [[Pikmin Bloom interface#News|news]] page.


The Event Challenges Section displays a green tile featuring a [[Big Flower]] at its center, with a circular track arranged around the Big Flower, which is split into four sections, and tapping on the Event Banner will bring the player to that event's [[Pikmin Bloom interface#News|news]] page.
[[File:PB Weekly Challenge Before and After Displays.png|thumb|400px|Images of the weekly challenge section before and after accepting a challenge.]]
The weekly challenge section displays any available challenges along with their requirements, rewards and expiration dates. After a player accepts a challenge the reward display changes to a gauge representing goal progress, with images of each of the participating players beneath.


[[File:PB Weekly Challenge Before and After Displays.png|thumb|400px|Image of the Weekly Challenges section before and after joining a challenge.]]
The "my steps" section displays the number of steps walked each day. It contains a bar chart that graphs the number of steps done each day of the week. Swiping left and right on this chart switches between weeks, and tapping on a day's bar will highlight it. The highlighted day's steps will be shown at the top in a circle, showing the number as a proportion out of 10,000 steps. If a day has over 10,000 steps, the surplus of the bar will turn yellow. The day of the week with the most steps will have a crown icon in the bar chart. The week's step average is displayed beneath the chart.
The Weekly Challenges section displays any available challenges along with their requirements, rewards, and expiration dates. After a player joins a challenge, the reward display changes to a gauge showing current progress towards the goal, with images of each of the participating player’s [[Mii]] beneath.


The Party Walk section displays any currently joined Party Walks along with their start and end date, a button to host a Party Walk, and a “Recently finished Walks” section to view the “Endroll” of up to three recently finished walks.
The "My Steps" section displays the number of steps walked each day. It contains a bar chart that graphs the number of steps done each day of the week. Swiping left and right on this chart switches between weeks, and tapping on a day's bar will highlight it. The highlighted day's steps will be shown at the top in a circle, showing the number as a proportion out of 10,000 steps. If a day has over 10,000 steps, the surplus of the bar will turn yellow. The day of the week with the most steps will have a crown icon in the bar chart. The week's step average is displayed beneath the chart.
The Flowers Planted section displays the number  of flowers planted on the current day, the approximate distance (in kilometers) that the flowers span, and shows the colors and types of flowers that were planted on a map, using their [[Lifelog#Artwork|lifelog artwork]].
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The profile page shows the player's [[Mii]], their username, their [[level]], the total number of steps since downloading the app, the tasks required to reach the next level, and their [[Badge (Pikmin Bloom)|badges]]. Tapping one of the badges will open a badge viewer that shows information about the statistic that badge relates to in a separate scrollable page. There is a button on the top left that opens a menu about the player's in-game [[friend]]s, a button on the top right that opens a settings page, and a button on the bottom right that opens a page that allows the player's Mii to be edited.
The profile page shows the player's [[Mii]], their username, their [[level]], the total number of steps since downloading the app, the tasks required to reach the next level, and their [[Badge (Pikmin Bloom)|badges]]. Tapping one of the badges will open a badge viewer that shows information about the statistic that badge relates to in a separate scrollable page. There is a button on the top left that opens a menu about the player's in-game [[friend]]s, a button on the top right that opens a settings page, and a button on the bottom right that opens a page that allows the player's Mii to be edited.


Usernames can include the majority of unicode characters and can parse [https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html Unity Rich Text] <code><color></code> tags to change the color. Note that usernames must be 30 characters or less, including these tags.  
Usernames can include the majority of unicode characters and can use Rich Text in the HTML format to color the Username.


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===Lifelog===
===Lifelog===
[[File:PB Lifelog Screenshot 2.jpg|thumb|150px|A day's entry in the lifelog.]]
[[File:PB Lifelog Screenshot 2.jpg|thumb|150px|A day's entry in the lifelog.]]
{{main|Lifelog}}
{{main|Lifelog}}
This menu shows each day's entry in the lifelog. A bar at the top of the window allows days to be selected, though swiping between each day's information directly is also possible. The map displays photos places, and where the player walked that day, including where [[flower planting]] was activated. Tapping on the coloured label with the date gives a prompt to view the Daily Lookback or Weekly Lookback and an option to delete the walking and flower planting history from that date.
This menu shows each day's entry in the lifelog. A bar at the top of the window allows days to be selected, though swiping between each day's information directly is also possible. The map displays photos places, and where the player walked that day, including where [[flower planting]] was activated. Tapping on the the coloured label with the date gives a prompt to view the Daily Lookback or Weekly Lookback and an option to delete the walking and flower planting history from that date.


Tapping on your steps brings up the My Steps menu.
Tapping on your steps brings up the My Steps menu.  


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===Pikmin===
===Pikmin===
[[File:Pikmin info.jpg|thumb|150px|The information page of a selected Pikmin.]]
[[File:Pikmin info.jpg|thumb|150px|The information page of a selected Pikmin.]]
This menu lists all of the player's [[Pikmin family|Pikmin]]. Pikmin in the [[squad]] are listed at the top, and Pikmin on standby are listed below. The standby list can be sorted by date, favorite status, type, and [[friendship]] level, which each method being sortable in either direction. Pikmin are listed in rows of 5, with each Pikmin having an animated icon, its name, its friendship level, and where it was found. There is a button in the lower right labeled "Multiselect", which, when tapped, will allow the player to select multiple Pikmin and then subsequently manage them further with a "Manage" button. From there, Pikmin can be swapped between squad and standby, added or removed as a Favorite, or released en masse. The Multiselect mode can also be accessed by long-pressing on any Pikmin.
This menu lists all of the player's [[Pikmin family|Pikmin]]. Pikmin in the [[squad]] are listed at the top, and Pikmin on standby are listed below. The standby list can be sorted by date, favorite status, type, and [[friendship]] level, which each method being sortable in either direction. Pikmin are listed in rows of 5, with each Pikmin having an animated icon, its name, its friendship level, and where it was found. There is a button in the lower right labeled "Select Squad", which allows multiple Pikmin in the squad to be selected and removed from the squad at once, or multiple Pikmin on standby to be selected and added to the squad.


At the top right of this screen, there is a search feature indicated by a magnifying glass icon. Here, Pikmin can be searched by their name, location, town, type, decor category, and decor costume. In addition, there are a number of keywords and logical operators that can narrow the search down further. For a full list of search terms, see the chart below.
Selecting a Pikmin will bring up a page with a large rotatable view of that Pikmin, a button to add/remove it from the squad, its name, a button to change its name, its friendship level, the number of steps walked with that Pikmin in the squad, its [[Decor Pikmin|decor]] type, the location and date its [[seedling]] was found, its current [[Maturity|flower]] type, and a button to release it. There is a button in the lower right to open the [[#Planter Pack|Planter Pack]].
 
{| class="mw-collapsible mw-collapsed hiddentable" style="border-style: solid; border-width: 1px"
|-
!Full list of known search terms
|-
|
====String searches====
Entering <i>any</i> string in the search bar will display all Pikmin with any text field that matches the searched string. This includes substrings{{tt|*| (ie. The search "red" will match "Credit Union")}} and strings that contain operators or keywords{{tt|*| (i.e. if a Pikmin is named "winged&ticket", it will show up when searching for winged ticket Pikmin using that string. See below.)}}. There is no way to specify which text field to search on the Pikmin, as it will search all of them. These are not case sensitive.
 
{|class="wikitable"
|+The List of Text Fields that get Searched
!Field
!Description
!Examples
|-
|Pikmin Name
|The name/nickname that has been given to the Pikmin.
|"Johnny"
|-
|Location Name{{tt|*|This search seems inconsistent and a rule for when it works and when it doesn't has not been identified yet.}}
|The location displayed on the Pikmin's detail screen next to the pin with the Pikmin's decor icon, after the word "Near".
|"Boston Common"
|-
|Town Name
|The location displayed underneath a Pikmin in the grid view. This is not always the name of a town.
|"Boston"
|-
|Decor Category
|The name of the Decor category as shown in the Decor Collections page.
|"Station", "Special"
|-
|Decor Costume
|The name of the Decor costume as shown in the Decor Collections page when a Decor Category is tapped.
|"Chef Hat", "Ticket"
|-
|Flower Type
|The name of the flower currently on the Pikmin's head, if it isn't a normal flower.
|"Lily", "Dianthus"
|-
|}
 
====Keyword filters====
These keywords are pre-defined words that will show specific Pikmin. These are not text fields being searched, and substrings will not work. However, any Pikmin with a name or other text field that matches one of these keywords (ie. "Flower card" Decor) will also show when using one of these filters. These keywords are not case sensitive, and any capital letters will still match the keyword.
 
{|class="wikitable"
|+The List of Keywords
!Keyword
!Description
|-
|decor
|Shows all [[Decor Pikmin]].
|-
|busy
|Shows all Pikmin away on an [[expedition]] or [[mushroom battle]] or in the squad holding a small fruit.
|-
|wilted
|Shows all Pikmin with nothing on their head (also known as "bare" or "overfed" Pikmin).
|-
|leaf
|Shows Pikmin with a leaf on their head.
|-
|bud
|Shows Pikmin with a bud on their head. These Pikmin will give 2 petals when fed nectar.
|-
|bloom
|Shows Pikmin with a flower on their head that has a petal available to pluck.
|-
|flower
|Shows Pikmin with a flower on their head that has already been plucked.
|-
|favorite
|Shows all Pikmin that have been starred.
|-
|squad
|Shows all Pikmin in the squad that are not holding a small fruit.
|-
|lifelog
|Shows all Pikmin that are paired with a lifelog entry.
|-
|red
|Shows all Red Pikmin.
|-
|yellow
|Shows all Yellow Pikmin.
|-
|blue
|Shows all Blue Pikmin.
|-
|white
|Shows all White Pikmin.
|-
|purple
|Shows all Purple Pikmin.
|-
|winged
|Shows all Winged Pikmin.
|-
|rock
|Shows all Rock Pikmin.
|-
|}
 
====Range searches====
These searches will search a numeric field and will match any Pikmin with a value in that range. There is only one of these identified so far.
 
{|class="wikitable"
|+The List of Range Searches
!Field
!Syntax
!Description
|-
|Friendship
|X-Y*
|Shows all Pikmin with X to Y completed hearts (0-8). Both gold and red hearts count as 1 each. Partial hearts do not count. X, Y, and the "-" are all optional, but one of them must be present. The absence of X defaults to 0 as the minimum and the absence of Y defaults to 8 as the maximum. Including only one number only shows Pikmin with that exact number of completed hearts.
|-
|}
 
====Logical operators====
These operators can be used to modify and combine any of the above searches to narrow down the search. This can be useful when looking for specific Pikmin or a Pikmin that fit a list of specific conditions (ie. Rock Pikmin with 7 hearts)
 
{|class="wikitable"
|+List of Logical Operators
!Operator
!Syntax
!Description
|-
|rowspan="2"|Logical AND
|style="white-space: nowrap; text-align: center" |{expr} <b>&</b> {expr}
|rowspan="2"|This combines two expressions in logical AND. Every Pikmin shown satisfies <i><b>both</b></i> the left and right expressions.
|-
|style="white-space: nowrap; text-align: center" |{expr} <b>,</b> {expr}
|-
|rowspan="2"|Logical OR
|style="white-space: nowrap; text-align: center" |{expr} <b><nowiki>|</nowiki></b> {expr}
|rowspan="2"|This combines two expressions in a logical OR. Every Pikmin shown satisfies <i><b>at least one of</b></i> the left and right expressions.
|-
|style="white-space: nowrap; text-align: center" |{expr} <b>;</b> {expr}
|-
|Logical NOT
|style="white-space: nowrap; text-align: center" |<b>!</b> {expr}
|This negates an expression so any Pikmin that does <i><b>not</b></i> match the expression will be shown.
|-
|Grouping Expressions (aka Parentheses)
|style="white-space: nowrap; text-align: center" |<b>(</b> {expr} <b>)</b>
|This causes the expression in parenthesis to be evaluated before the rest of the expression. This can be useful for controlling the order of operations.
|-
|}
<nowiki>*</nowiki><b>{expr}</b> represents any search. It can be any of the above categories of searches or keywords, or any expression containing a logical operator itself. When multiple operators are combined, Parentheses <b>()</b> will be evaluated first, then NOT operators (<b>!</b>), then AND operators (<b>&</b> and <b>,</b>), then OR operators (<b>|</b> and <b>;</b>).
 
|}
 
Selecting a single Pikmin will bring up a page with a large rotatable view of that Pikmin, a button to add/remove it from the squad, its name, a button to change its name, its friendship level, the number of steps walked with that Pikmin in the squad, its [[Decor Pikmin|decor]] type, the location and date its [[seedling]] was found, its current [[Maturity|flower]] type, and a button to release it. There is a button in the lower right to open the [[#Planter Pack|Planter Pack]].


The map displays all the locations that Pikmin and ungrown seedlings have been found, and when a Pikmin is selected, it will zoom to highlight that Pikmin's location.
The map displays all the locations that Pikmin and ungrown seedlings have been found, and when a Pikmin is selected, it will zoom to highlight that Pikmin's location.
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At the center of the screen at the bottom is a large ball of [[nectar]]. This is how Pikmin are fed. Tapping this will bring up a rotational selector to choose which type of nectar to use. When a nectar type is selected, swiping up from the nectar ball will throw a small ball of nectar into the garden, and Pikmin will run towards it to try and eat it. By holding the nectar ball and then dragging around, nectar can be fed to a Pikmin just by dragging the finger over it; this is the most efficient way to feed Pikmin nectar. Pikmin will run towards nectar held in the air like this. When a Pikmin has been fed, tapping its flower will make it jump and add [[petal]]s to the player's supply.
At the center of the screen at the bottom is a large ball of [[nectar]]. This is how Pikmin are fed. Tapping this will bring up a rotational selector to choose which type of nectar to use. When a nectar type is selected, swiping up from the nectar ball will throw a small ball of nectar into the garden, and Pikmin will run towards it to try and eat it. By holding the nectar ball and then dragging around, nectar can be fed to a Pikmin just by dragging the finger over it; this is the most efficient way to feed Pikmin nectar. Pikmin will run towards nectar held in the air like this. When a Pikmin has been fed, tapping its flower will make it jump and add [[petal]]s to the player's supply.


The whistle button in the lower right corner has multiple functions. Tapping it briefly will cause all Pikmin to stop moving and display their nicknames. Holding it will order all Pikmin to run towards the center of the garden. Double-tapping it will swap out the current squad of Pikmin for another squad. Double-tapping immediately after a swap will swap the squad again, but will prioritise refilling with certain Pikmin:
{{game help|pb|Are there additional triple-whistle sorting behaviours?}}
 
The whistle button in the lower right corner has multiple functions. Tapping it briefly will cause all Pikmin to stop moving and display their nicknames. Holding it will order all Pikmin to run towards the center of the garden. Triple-tapping it will swap out the current squad of Pikmin for another squad. Triple-tapping immediately after a swap will swap the squad again, but will prioritise refilling with certain Pikmin:
*Double-whistling once will swap in a squad of favourite Pikmin.
**If no Pikmin are favourited or if they are all on an expedition, this step is skipped.
*Double-whistling twice will switch to "Bud/leaf first" and fill the squad with a random selection bud/leaf Pikmin, prioritizing buds over leaves.
*Double-whistling thrice will switch to "Default", which is whatever Pikmin the squad consisted of before the double-whistle sequence began.
**The default squad is saved when the player exits out of the Garden interface, or when the player arranges a squad from the Pikmin tab.
 
Previous to the unknown update that changed the double-whistling, the whistle button was needed to be clicked thrice before the squads changed. The squad that they changed into, also have been changed. The previous triple-whistle squads were:


*Triple-whistling once will swap in a random array of Pikmin.
*Triple-whistling once will swap in a random array of Pikmin.
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* '''Charging''': A Pikmin begins running in a wide arc. Nearby Pikmin may choose to follow either the leading Pikmin, or any other Pikmin already engaged in the charge. The charge will continue until the leading Pikmin stops.
* '''Charging''': A Pikmin begins running in a wide arc. Nearby Pikmin may choose to follow either the leading Pikmin, or any other Pikmin already engaged in the charge. The charge will continue until the leading Pikmin stops.
* '''Conversing''': Two or more Pikmin engage in a non-verbal conversation. Pikmin may freely enter or leave a conversation circle without ending it, so long as at least two Pikmin remain. However, a group of Pikmin may also choose to collectively dissolve a conversation circle regardless of the number of participants. The gestures used in this interaction may include any of the "expression" mannerisms, in any order and number. Pikmin will only use the "wave" expression to one another when conversing.
* '''Conversing''': Two or more Pikmin engage in a non-verbal conversation. Pikmin may freely enter or leave a conversation circle without ending it, so long as at least two Pikmin remain. However, a group of Pikmin may also choose to collectively dissolve a conversation circle regardless of the number of participants. The gestures used in this interaction may include any of the "expression" mannerisms, in any order and number. Pikmin will only use the "wave" expression to one another when conversing.
* '''Show and tell''': While conversing, Pikmin with Flower Card, Ticket or Theme Park Ticket decors will show their cargo to other members of the circle.
* '''Show and tell''': While conversing, Pikmin with Flower Card, Ticket or Theme Park Ticket decors will show their cargo to other members of the circle.  
* '''Player conversing''': The Pikmin gazes towards the player and converses with them. Other Pikmin will not join this type of conversation, though multiple Pikmin may engage the player independently.
* '''Player conversing''': The Pikmin gazes towards the player and converses with them. Other Pikmin will not join this type of conversation, though multiple Pikmin may engage the player independently.


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==Map==
==Map==
[[File:PB World Map Screen.png|thumb|150px|The main map screen.]]
[[File:PB World Map Screen.png|thumb|150px|The main map screen.]]
The map screen shows a map of the real world centered around the player. The map data comes from [https://www.openstreetmap.org OpenStreetMap], and shows roads as white lines, pedestrian paths as thicker white lines, land in green, and water in blue. On top of the base map are flowers planted with [[flower planting]] over the last few days, [[Big Flower]]s and their radii, and [[mushroom battle|mushrooms]] if they have been unlocked. The camera can be rotated around the player and zoomed in and out, with closer zoom levels being more angled. There is a compass icon in the top right corner; tapping it once will orient the map in the direction the device is held in, and tapping it twice will orient the map north. At the player's location is their [[Mii]] and their Pikmin [[squad]]. If the Pikmin are holding [[Fruit (Pikmin Bloom)|fruits]] or items from [[expedition]]s, those can be tapped from the map screen to collect them.
The map screen shows a map of the real world centered around the player. The map data comes from [https://www.openstreetmap.org OpenStreetMap], and shows roads as white lines, pedestrian paths as thicker white lines, land in green, and water in blue. On top of the base map are flowers planted with [[flower planting]] over the last few days, [[Big Flower]]s and their radii, and [[mushroom battle|mushrooms]] if they have been unlocked. The camera can be rotated around the player and zoomed in and out, with closer zoom levels being more angled. There is a compass icon in the top right corner; tapping it once will orient the the map in the direction the device is held in, and tapping it twice will orient the map north. At the player's location is their [[Mii]] and their Pikmin [[squad]]. If the Pikmin are holding [[Fruit (Pikmin Bloom)|fruits]] or items from [[expedition]]s, those can be tapped from the map screen to collect them.


Tapping on a [[Big Flower]] will bring up some information about the flower, including an image, its name, its status, the type of flower it will grow into, the number of [[Flower planting|flowers]] it will take to bloom it, and its distance from the player. Tapping on a Pikmin on an [[expedition]] will zoom the camera to view those Pikmin walking, and there is a button to track them as they walk.
Tapping on a [[Big Flower]] will bring up some information about the flower, including an image, its name, its status, the type of flower it will grow into, the number of [[Flower planting|flowers]] it will take to bloom it, and its distance from the player. Tapping on a Pikmin on an [[expedition]] will zoom the camera to view those Pikmin walking, and there is a button to track them as they walk.
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===Sky===
===Sky===
The sky is situated at the top of the map and appears as a bright sunny day, no matter what the weather forecast in your area is, or what the actual time of day is.
{{game help|pb|Describe the skies and add images.}}
 
During the [[Event#Halloween 2023|2023 Halloween event]], the sky turned a purple and orange color and remained that way throughout the entirety of the event on the weekends when [[Mushroom battle#Event mushrooms|Giant Halloween mushrooms]] appeared.


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===Flower planting===
===Flower planting===
[[File:Pikmin Bloom Petal selection.jpg|thumb|150px|The flower planting menu.]]
[[File:PB Petal Selection Screen 2.jpg|thumb|150px|The flower planting menu.]]
{{main|Flower planting}}
{{main|Flower planting}}
This menu contains a button at the top to start flower planting, and has a list of [[petal]] types below for the player to select between. It will display some information about the selected type of petal. There is a switch for toggling "With Others" mode, which will allow nearby players to see each other's Miis and Pikmin squads when planting flowers. There is also a submemu button for quickly accessing the settings menu, or to replay the flower planting tutorial.
This menu contains a button at the top to start flower planting, and has a list of [[petal]] types below for the player to select between. It will display some information about the selected type of petal. There is a switch for toggling "With Others" mode, which will allow nearby players to see each other's Miis and Pikmin squads when planting flowers. There is also a submemu button for quickly accessing the settings menu, or to replay the flower planting tutorial.
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===Detector===
===Detector===
[[File:PB Detector Screenshot.png|thumb|150px|The detector menu.]]
[[File:PB Detector Screenshot 2022 04 29.png|thumb|150px|The detector menu.]]
{{main|Detector}}
{{main|Detector}}
This menu contains information about the detector, icons for the nearby types of [[Decor Pikmin]] that can be found, a button to quickly charge the detector by spending 100 [[coin]]s, a button to use the detector, and a button to return to the map.
This menu contains information about the detector, icons for the nearby types of [[Decor Pikmin]] that can be found, a button to quickly charge the detector by spending 100 [[coin]]s, a button to use the detector, and a button to return to the map.

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