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==Main menu== | ==Main menu== | ||
[[File:PB Main Menu | [[File:PB Main Menu 2.jpg|thumb|150px|The main menu.]] | ||
The main screen of ''Pikmin Bloom'' is the one shown after the [[loading]] screen, and it gives access to most of the game's general functions. The top two-thirds of the screen contains several boxes that can be scrolled through; these boxes give access to other menu screens. The | The main screen of ''Pikmin Bloom'' is the one shown after the [[loading]] screen, and it gives access to most of the game's general functions. The top two-thirds of the screen contains several boxes that can be scrolled through; these boxes give access to other menu screens. The small box at the top shows the top-most mission in the Challenge List, and tapping it opens the Challenge List page.The large box below contains a map, a step counter, and a weekly calendar, and tapping it opens the [[#Lifelog group|lifelog group of menus]]. If an [[expedition]] or [[mushroom battle]] is available, there will be a popup at the top of the box, and tapping that will go straight to the [[#Expeditions|expedition page]] of the lifelog group. | ||
Below that in the list, there are two columns of boxes. On the left, there are 2 boxes; the top one shows the player's [[Mii]] icon, [[level]], and username, and leads to the [[#Profile|profile page]], and bottom one leads to the [[Friend|friends page]]. On the right, there are 2 boxes; the top one has the number of [[coin]]s and leads to the [[#Shop|shop section]] and is empty unless there's a daily gift you haven't claimed yet, and the bottom one leads to the [[#News|news section]] and is empty unless there is a new news item available. | |||
The bottom third of the screen contains an animation of the player's [[Mii]] walking and their [[squad]] of [[Pikmin family|Pikmin]] behind them. This is on top of a curved line that represents the steps the player has done that day. In the lower right are 3 buttons that lead to other menus: the top one with a flower leads to the [[#Flower planting|flower planting menu]], the middle one with the [[seedling]] leads to the [[#Planter Pack|Planter Pack]], and the bottom one with the whistle leads to the [[#Garden|garden screen]]. At the bottom in the center of the screen is a compass button; tapping this or swiping to the right will go to the [[#Map|map]]. | |||
The bottom third of the screen contains an animation of the player's [[Mii]] walking and their [[squad]] of [[Pikmin family|Pikmin]] behind them. This is on top of a curved line that represents the steps the player has done that day. In the lower right are 3 buttons that lead to other menus: the top one with a flower leads to the [[#Flower planting|flower planting menu]], the middle one with the [[seedling]] leads to the [[#Planter Pack|Planter Pack]], and the bottom one with the whistle leads to the [[#Garden|garden screen]]. At the bottom in the center of the screen is a compass button; tapping this or swiping to the right will go to the [[#Map|map]] | |||
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===Challenge list=== | |||
[[File:PB Activity Log.png|thumb|400px|The event, [[weekly challenge]] and my steps sections of the Challenge list menu.]] | |||
[[File:PB Event Challenges.jpg|thumb||The Event Challenges Section of the Challenge List Menu.]] | |||
The challenge list is a menu screen comprised of four sections: [[event|events]], Event Challenges, [[weekly challenge]] and "my steps". The events section displays any special events currently in effect, and tapping this display will bring the player to the event's [[Pikmin Bloom interface#News|news]] page. | |||
The Event Challenges Section displays a green tile featuring a big flower at its centre, with a circular track arranged around the big flower, which is split into four sections, and tapping on the Event Banner will bring the player to the event's [[Pikmin Bloom interface#News|news]] page. | |||
The Event Challenges Section displays a green tile featuring a | |||
The | [[File:PB Weekly Challenge Before and After Displays.png|thumb|400px|Images of the weekly challenge section before and after accepting a challenge.]] | ||
The weekly challenge section displays any available challenges along with their requirements, rewards and expiration dates. After a player accepts a challenge the reward display changes to a gauge representing goal progress, with images of each of the participating players beneath. | |||
The " | The "my steps" section displays the number of steps walked each day. It contains a bar chart that graphs the number of steps done each day of the week. Swiping left and right on this chart switches between weeks, and tapping on a day's bar will highlight it. The highlighted day's steps will be shown at the top in a circle, showing the number as a proportion out of 10,000 steps. The day of the week with the most steps will have a crown icon in the bar chart. The week's step average is displayed beneath the chart. | ||
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[[File:PB Player Profile Page 2.png|thumb|200px|A screenshot of a player's profile page and badges.]] | [[File:PB Player Profile Page 2.png|thumb|200px|A screenshot of a player's profile page and badges.]] | ||
The profile page shows the player's [[Mii]], their username, their [[level]], the total number of steps since downloading the app, the tasks required to reach the next level, and their [[Badge (Pikmin Bloom)|badges]]. Tapping one of the badges will open a badge viewer that shows information about the statistic that badge relates to in a separate scrollable page. There is a button on the top left that opens a menu about the player's in-game [[friend]]s, a button on the top right that opens a settings page, and a button on the bottom right that opens a page that allows the player's Mii to be edited. | The profile page shows the player's [[Mii]], their username, their [[level]], the total number of steps since downloading the app, the tasks required to reach the next level, and their [[Badge (Pikmin Bloom)|badges]]. Tapping one of the badges will open a badge viewer that shows information about the statistic that badge relates to in a separate scrollable page. There is a button on the top left that opens a menu about the player's in-game [[friend]]s, a button on the top right that opens a settings page, and a button on the bottom right that opens a page that allows the player's Mii to be edited. | ||
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===Lifelog=== | ===Lifelog=== | ||
[[File:PB Lifelog Screenshot | [[File:PB Lifelog Screenshot.png|thumb|150px|A day's entry in the lifelog.]] | ||
{{main|Lifelog}} | {{main|Lifelog}} | ||
This menu shows each day's entry in the lifelog. A bar at the top of the window allows days to be selected, though swiping between each day's information directly is also possible. The map displays | This menu shows each day's entry in the lifelog. A bar at the top of the window allows days to be selected, though swiping between each day's information directly is also possible. The map displays where the player walked that day, including where [[flower planting]] was activated. | ||
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===Pikmin=== | ===Pikmin=== | ||
[[File:Pikmin info.jpg|thumb|150px|The information page of a selected Pikmin.]] | [[File:Pikmin info.jpg|thumb|150px|The information page of a selected Pikmin.]] | ||
This menu lists all of the player's [[Pikmin family|Pikmin]]. Pikmin in the [[squad]] are listed at the top, and Pikmin on standby are listed below. The standby list can be sorted by date, favorite status, type, and [[friendship]] level, which each method being sortable in either direction. Pikmin are listed in rows of 5, with each Pikmin having an animated icon, its name, its friendship level, and where it was found. There is a button in the lower right labeled " | This menu lists all of the player's [[Pikmin family|Pikmin]]. Pikmin in the [[squad]] are listed at the top, and Pikmin on standby are listed below. The standby list can be sorted by date, favorite status, type, and [[friendship]] level, which each method being sortable in either direction. Pikmin are listed in rows of 5, with each Pikmin having an animated icon, its name, its friendship level, and where it was found. There is a button in the lower right labeled "Select Squad", which allows multiple Pikmin in the squad to be selected and removed from the squad at once, or multiple Pikmin on standby to be selected and added to the squad. | ||
Selecting a Pikmin will bring up a page with a large rotatable view of that Pikmin, a button to add/remove it from the squad, its name, a button to change its name, its friendship level, the number of steps walked with that Pikmin in the squad, its [[Decor Pikmin|decor]] type, the location and date its [[seedling]] was found, its current [[Maturity|flower]] type, and a button to release it. There is a button in the lower right to open the [[#Planter Pack|Planter Pack]]. | |||
Selecting a | |||
The map displays all the locations that Pikmin and ungrown seedlings have been found, and when a Pikmin is selected, it will zoom to highlight that Pikmin's location. | The map displays all the locations that Pikmin and ungrown seedlings have been found, and when a Pikmin is selected, it will zoom to highlight that Pikmin's location. | ||
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At the center of the screen at the bottom is a large ball of [[nectar]]. This is how Pikmin are fed. Tapping this will bring up a rotational selector to choose which type of nectar to use. When a nectar type is selected, swiping up from the nectar ball will throw a small ball of nectar into the garden, and Pikmin will run towards it to try and eat it. By holding the nectar ball and then dragging around, nectar can be fed to a Pikmin just by dragging the finger over it; this is the most efficient way to feed Pikmin nectar. Pikmin will run towards nectar held in the air like this. When a Pikmin has been fed, tapping its flower will make it jump and add [[petal]]s to the player's supply. | At the center of the screen at the bottom is a large ball of [[nectar]]. This is how Pikmin are fed. Tapping this will bring up a rotational selector to choose which type of nectar to use. When a nectar type is selected, swiping up from the nectar ball will throw a small ball of nectar into the garden, and Pikmin will run towards it to try and eat it. By holding the nectar ball and then dragging around, nectar can be fed to a Pikmin just by dragging the finger over it; this is the most efficient way to feed Pikmin nectar. Pikmin will run towards nectar held in the air like this. When a Pikmin has been fed, tapping its flower will make it jump and add [[petal]]s to the player's supply. | ||
The whistle button in the lower right corner has multiple functions. Tapping it briefly will cause all Pikmin to stop moving and display their nicknames. Holding it will order all Pikmin to run towards the center of the garden. | {{game help|pb|Are there additional triple-whistle sorting behaviours?}} | ||
The whistle button in the lower right corner has multiple functions. Tapping it briefly will cause all Pikmin to stop moving and display their nicknames. Holding it will order all Pikmin to run towards the center of the garden. Triple-tapping it will swap out the current squad of Pikmin for another squad. Triple-tapping immediately after a swap will swap the squad again, but will prioritise refilling with certain Pikmin: | |||
*Triple-whistling once will swap in a random array of Pikmin. | *Triple-whistling once will swap in a random array of Pikmin. | ||
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* '''Charging''': A Pikmin begins running in a wide arc. Nearby Pikmin may choose to follow either the leading Pikmin, or any other Pikmin already engaged in the charge. The charge will continue until the leading Pikmin stops. | * '''Charging''': A Pikmin begins running in a wide arc. Nearby Pikmin may choose to follow either the leading Pikmin, or any other Pikmin already engaged in the charge. The charge will continue until the leading Pikmin stops. | ||
* '''Conversing''': Two or more Pikmin engage in a non-verbal conversation. Pikmin may freely enter or leave a conversation circle without ending it, so long as at least two Pikmin remain. However, a group of Pikmin may also choose to collectively dissolve a conversation circle regardless of the number of participants. The gestures used in this interaction may include any of the "expression" mannerisms, in any order and number. Pikmin will only use the "wave" expression to one another when conversing. | * '''Conversing''': Two or more Pikmin engage in a non-verbal conversation. Pikmin may freely enter or leave a conversation circle without ending it, so long as at least two Pikmin remain. However, a group of Pikmin may also choose to collectively dissolve a conversation circle regardless of the number of participants. The gestures used in this interaction may include any of the "expression" mannerisms, in any order and number. Pikmin will only use the "wave" expression to one another when conversing. | ||
* '''Show and tell''': While conversing, Pikmin with Flower Card, Ticket or Theme Park Ticket decors will show their cargo to other members of the circle. | * '''Show and tell''': While conversing, Pikmin with Flower Card, Ticket or Theme Park Ticket decors will show their cargo to other members of the circle. | ||
* '''Player conversing''': The Pikmin gazes towards the player and converses with them. Other Pikmin will not join this type of conversation, though multiple Pikmin may engage the player independently. | * '''Player conversing''': The Pikmin gazes towards the player and converses with them. Other Pikmin will not join this type of conversation, though multiple Pikmin may engage the player independently. | ||
;Player-triggered | ;Player-triggered | ||
Gestures used by a player to interact with Pikmin. | Gestures used by a player to interact with Pikmin. | ||
* '''Tap''': Tapping a Pikmin will cause them to yield any fruit being carried. If unencumbered, they will jolt momentarily, and sometimes wave to the player | * '''Tap''': Tapping a Pikmin will cause them to yield any fruit being carried. If unencumbered, they will jolt momentarily, and sometimes wave to the player. Tapping a Pikmin too frequently can lead to them becoming frustrated with the player instead. | ||
* '''Throw''': Swiping a Pikmin will [[throw]] them in an arc, harmlessly landing wherever the swipe concluded. Although sometimes tricky, a player can hurl a Pikmin between any two, immediately visible points in the garden. | * '''Throw''': Swiping a Pikmin will [[throw]] them in an arc, harmlessly landing wherever the swipe concluded. Although sometimes tricky, a player can hurl a Pikmin between any two, immediately visible points in the garden. | ||
* '''Zoom''': Double-tapping a Pikmin will zoom in on them, and display a small status window showing several statistics. While in this view, any nectar offered will only be available to the focused Pikmin. The statistics are: | * '''Zoom''': Double-tapping a Pikmin will zoom in on them, and display a small status window showing several statistics. While in this view, any nectar offered will only be available to the focused Pikmin. The statistics are: | ||
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==Map== | ==Map== | ||
[[File:PB World Map Screen.png|thumb|150px|The main map screen.]] | [[File:PB World Map Screen.png|thumb|150px|The main map screen.]] | ||
The map screen shows a map of the real world centered around the player. The map data comes from [https://www.openstreetmap.org OpenStreetMap], and shows roads as white lines, pedestrian paths as thicker white lines, land in green, and water in blue. On top of the base map are flowers planted with [[flower planting]] over the last few days, [[Big Flower]]s and their radii, and [[mushroom battle|mushrooms]] if they have been unlocked. The camera can be rotated around the player and zoomed in and out, with closer zoom levels being more angled. There is a compass icon in the top right corner; tapping it once will orient the map in the direction the device is held in, and tapping it twice will orient the map north. At the player's location is their [[Mii]] and their Pikmin [[squad]]. If the Pikmin are holding [[Fruit (Pikmin Bloom)|fruits]] or items from [[expedition]]s, those can be tapped from the map screen to collect them. | The map screen shows a map of the real world centered around the player. The map data comes from [https://www.openstreetmap.org OpenStreetMap], and shows roads as white lines, pedestrian paths as thicker white lines, land in green, and water in blue. On top of the base map are flowers planted with [[flower planting]] over the last few days, [[Big Flower]]s and their radii, and [[mushroom battle|mushrooms]] if they have been unlocked. The camera can be rotated around the player and zoomed in and out, with closer zoom levels being more angled. There is a compass icon in the top right corner; tapping it once will orient the the map in the direction the device is held in, and tapping it twice will orient the map north. At the player's location is their [[Mii]] and their Pikmin [[squad]]. If the Pikmin are holding [[Fruit (Pikmin Bloom)|fruits]] or items from [[expedition]]s, those can be tapped from the map screen to collect them. | ||
Tapping on a [[Big Flower]] will bring up some information about the flower, including an image, its name, its status, the type of flower it will grow into, the number of [[Flower planting|flowers]] it will take to bloom it, and its distance from the player. Tapping on a Pikmin on an [[expedition]] will zoom the camera to view those Pikmin walking, and there is a button to track them as they walk. | Tapping on a [[Big Flower]] will bring up some information about the flower, including an image, its name, its status, the type of flower it will grow into, the number of [[Flower planting|flowers]] it will take to bloom it, and its distance from the player. Tapping on a Pikmin on an [[expedition]] will zoom the camera to view those Pikmin walking, and there is a button to track them as they walk. | ||
There are some other buttons around the edges of the screen. In the lower right corner is a whistle button to go to the [[#Garden|garden screen]], and above that are buttons to open the [[#Planter Pack|Planter Pack]], the [[#Flower planting|flower planting menu]], and the [[#Detector|detector menu]] (if the detector has been unlocked). In the lower left corner is a button to return to the [[#Main menu|main menu]]. | There are some other buttons around the edges of the screen. In the lower right corner is a whistle button to go to the [[#Garden|garden screen]], and above that are buttons to open the [[#Planter Pack|Planter Pack]], the [[#Flower planting|flower planting menu]], and the [[#Detector|detector menu]] (if the detector has been unlocked). In the lower left corner is a button to return to the [[#Main menu|main menu]]. | ||
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===Flower planting=== | ===Flower planting=== | ||
[[File: | [[File:PB Petal Selection Screen 2.jpg|thumb|150px|The flower planting menu.]] | ||
{{main|Flower planting}} | {{main|Flower planting}} | ||
This menu contains a button at the top to start flower planting, and has a list of [[petal]] types below for the player to select between. It will display some information about the selected type of petal. There is a switch for toggling "With Others" mode, which will allow nearby players to see each other's Miis and Pikmin squads when planting flowers. There is also a submemu button for quickly accessing the settings menu, or to replay the flower planting tutorial. | This menu contains a button at the top to start flower planting, and has a list of [[petal]] types below for the player to select between. It will display some information about the selected type of petal. There is a switch for toggling "With Others" mode, which will allow nearby players to see each other's Miis and Pikmin squads when planting flowers. There is also a submemu button for quickly accessing the settings menu, or to replay the flower planting tutorial. | ||
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===Detector=== | ===Detector=== | ||
[[File:PB Detector Screenshot.png|thumb|150px|The detector menu.]] | [[File:PB Detector Screenshot 2022 04 29.png|thumb|150px|The detector menu.]] | ||
{{main|Detector}} | {{main|Detector}} | ||
This menu contains information about the detector, icons for the nearby types of [[Decor Pikmin]] that can be found, a button to quickly charge the detector by spending 100 [[coin]]s, a button to use the detector, and a button to return to the map. | This menu contains information about the detector, icons for the nearby types of [[Decor Pikmin]] that can be found, a button to quickly charge the detector by spending 100 [[coin]]s, a button to use the detector, and a button to return to the map. | ||
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[[File:Mushroom Challenge Interface Paired 2.png|thumb|300px|The joining and Pikmin selection menus for mushroom battles.]] | [[File:Mushroom Challenge Interface Paired 2.png|thumb|300px|The joining and Pikmin selection menus for mushroom battles.]] | ||
{{main|Mushroom battle}} | {{main|Mushroom battle}} | ||
When a mushroom is selected on the map or from the [[#Expeditions|expeditions menu]], it will bring up a menu for starting the [[mushroom battle]]. The initial screen displays information about the mushroom | When a mushroom is selected on the map or from the [[#Expeditions|expeditions menu]], it will bring up a menu for starting the [[mushroom battle]]. The initial screen displays information about the mushroom and its location, and contains a Join button. After selecting the Join button, a list of Pikmin comes up, and the player can select which Pikmin to send into combat. The list is sortable in the same ways that the main [[#Pikmin|Pikmin list]] is sortable, and can also be filtered by Pikmin type. Pressing the GO button in the lower right corner will begin the mushroom battle with the selected Pikmin. | ||
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==Outdated Interface== | ==Outdated Interface== | ||
<gallery mode=nolines> | <gallery mode=nolines> | ||
PB Main Menu.jpg|Old Main Menu. | PB Main Menu.jpg|Old Main Menu. | ||
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PB Petal Selection Screen.png|No major changes, the Flower Planting Accelerator didn't exist until v??.?. | PB Petal Selection Screen.png|No major changes, the Flower Planting Accelerator didn't exist until v??.?. | ||
Mushroom Challenge Interface Paired.png|Mushroom Battle Star Rating used to be based on Time. | Mushroom Challenge Interface Paired.png|Mushroom Battle Star Rating used to be based on Time. | ||
</gallery> | </gallery> | ||