Editing Pikmin 4

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
{{infobox game
{{infobox game
|name        = Pikmin 4
|name        = Pikmin 4
|image      = Pikmin 4 Box Art.jpg
|image      = Pikmin4boxart.png
|size        = 250px
|size        = 250px
|caption    = North American game cover.
|caption    = North American game cover.
Line 17: Line 17:
|predecessor = [[Pikmin 3]]
|predecessor = [[Pikmin 3]]
}}
}}
'''''Pikmin 4''''' is the fourth main-series game in the {{ps}}, released in 2023 for the [[Nintendo Switch]]. The game sees the [[Pikmin 4 player character|newest recruit]] of the [[Rescue Corps]] exploring the planet [[PNF-404]], with the goal of rescuing [[Captain Olimar]], the rest of the Rescue Corps, and other civilian [[castaway]]s, while also collecting [[treasure]]s and completing other missions. Elements new to the series include [[night expedition]]s, a companion character called [[Oatchi]], and building structures along with purchasing [[gear]] with [[raw material]]s.
'''''Pikmin 4''''' is the fourth main-series game in the {{ps}}, released in 2023 for the [[Nintendo Switch]]. The game sees the [[Pikmin 4 player character|newest recruit]] of the [[Rescue Corps]] exploring the planet [[PNF-404]], with the goal of rescuing [[Captain Olimar]], the rest of the Rescue Corps, and other civilian [[castaway]]s, while also collecting [[treasure]]s. Elements new to the series include [[night expedition]]s, a companion character called [[Oatchi]], and building structures with [[raw material]]s.


== Plot ==
== Plot ==
{{see also|Completion}}
{{spoiler}}
{{spoiler}}
In the prologue, [[Captain Olimar]], captain of the [[S.S. Dolphin]], crash-lands on planet [[PNF-404]]. He discovers the [[Pikmin family|Pikmin]], and also the space dog [[Moss]], who help him to recover the [[Ship part|missing parts]] of his ship. In a playable section of the prologue, he finds the [[Interstellar Radio]], which allows him to send out an {{w|SOS}} signal, in the hope that people on other planets receive the signal and are able to help.
In the prologue, [[Captain Olimar]], captain of the [[S.S. Dolphin]], crash-lands on planet [[PNF-404]]. He discovers the [[Pikmin family|Pikmin]], and also the space dog [[Moss]], who help him to recover the [[Ship part|missing parts]] of his ship. In a playable section of the prologue, he finds the [[Interstellar Radio]], which allows him to send out an {{w|SOS}} signal, in the hope that people on other planets receive the signal and are able to help.
Line 26: Line 25:
The [[Rescue Corps]], an organization dedicated to rescuing people, receives the signal, but their ship, the [[S.S. Shepherd]], also crashes, scattering the 7 members of the mission in different locations. As a result, their newest recruit, a [[Pikmin 4 player character|customizable player character]], is sent in the [[S.S. Beagle]] to rescue the Rescue Corps, and doesn't crash. They find the space dog [[Oatchi]] and the communications operator [[Collin]], then go into the [[Burrow of Beginnings]] to rescue the captain [[Shepherd]]. After this, they find the Pikmin and repair the S.S. Shepherd by collecting 3 nearby [[treasure]]s, completing the first day on the planet.
The [[Rescue Corps]], an organization dedicated to rescuing people, receives the signal, but their ship, the [[S.S. Shepherd]], also crashes, scattering the 7 members of the mission in different locations. As a result, their newest recruit, a [[Pikmin 4 player character|customizable player character]], is sent in the [[S.S. Beagle]] to rescue the Rescue Corps, and doesn't crash. They find the space dog [[Oatchi]] and the communications operator [[Collin]], then go into the [[Burrow of Beginnings]] to rescue the captain [[Shepherd]]. After this, they find the Pikmin and repair the S.S. Shepherd by collecting 3 nearby [[treasure]]s, completing the first day on the planet.


After the first day, the player character visits various [[area]]s of the planet to collect treasures and find [[castaway]]s, finding that there are civilian castaways as well as members of the Rescue Corps. They also encounter [[leafling]]s, strange creatures with leaves on their heads who always talk about [[Dandori]], and who challenge the player with [[Dandori Challenge]]s. One particular leafling with red leaves challenges the player to [[Dandori Battle]]s. Collecting treasures gives the player [[Sparklium]], and collecting enough of it allows access to more areas. After rescuing the Rescue Corps doctor [[Yonny]], the player unlocks [[night expedition]]s, where they can get [[glow sap]] which has the ability to cure leaflings and also the ability to prevent turning into one. After collecting enough Sparklium and rescuing the entire Rescue Corps, the player gains access to the [[Hero's Hideaway]], where the red leafling waits in a bunker for a final battle. Defeating it reveals that the leafing is in fact Olimar, and after curing him, the Rescue Corps completes their mission and is able to leave the planet, reaching the game's first ending.
After the first day, the player character visits various [[area]]s of the planet to collect treasures and find [[castaway]]s, finding that there are civilian castaways as well as members of the Rescue Corps. They also encounter [[leafling]]s, strange creatures with leaves on their heads who always talk about [[Dandori]], and who challenge the player with [[Dandori Challenge]]s. One particular leafling with red leaves challenges the player to [[Dandori Battle]]s. Collecting treasures gives the player [[Sparklium]], and collecting enough of it allows access to more areas. After rescuing the Rescue Corps doctor [[Yonny]], the player unlocks [[night expedition]]s, where they can get [[glow sap]] which has the ability to cure leaflings. After collecting enough Sparklium and rescuing the entire Rescue Corps, the player gains access to the [[Hero's Hideaway]], where the red leafling waits in a bunker for a final battle. Defeating it reveals that the leafing is in fact Olimar, and after curing him, the Rescue Corps completes their mission and is able to leave the planet, reaching the game's first ending.


Upon trying to leave the planet, they find that Oatchi does not like being in space, because of the leaf that sprouted on his tail halfway through the first part of the story. They return to the planet with the new goal of curing Oatchi, and hear that a veterinarian from the planet [[Koppai]] called [[Nelle]] is stranded on the planet. Upon landing in a new area, they see [[Louie]] and Moss run away with another Koppaite, [[Yorke]]. After rescuing Yorke by defeating Louie in a Dandori Battle, and rescuing [[Don Bergman]] elsewhere in the area, the player can visit the final area, where after defeating Louie in a final Dandori Battle and rescuing Nelle, they can access the final cave, the [[Cavern for a King]], where Louie can be found riding the final [[boss]], the [[Ancient Sirehound]]. When defeated, the boss drops its collar, the [[Gift of Friendship]], which contains enough hair on it to create a cure for Oatchi, reaching the game's second ending.
Upon trying to leave the planet, they find that Oatchi does not like being in space, because of the leaf that sprouted on his tail halfway through the first part of the story. They return to the planet with the new goal of curing Oatchi, and hear that a veterinarian from the planet [[Koppai]] called [[Nelle]] is stranded on the planet. Upon landing in a new area, they see [[Louie]] and Moss run away with another Koppaite, [[Yorke]]. After rescuing Yorke by defeating Louie in a Dandori Battle, and rescuing [[Don Bergman]] elsewhere in the area, the player can visit the final area, where after defeating Louie in a final Dandori Battle and rescuing Nelle, they can access the final cave, the [[Cavern for a King]], where Louie can be found riding the final [[boss]], the [[Ancient Sirehound]]. When defeated, the boss drops its collar, the [[Gift of Friendship]], which contains enough hair on it to create a cure for Oatchi, reaching the game's second ending.


== Gameplay ==
== Gameplay ==
''Pikmin 4'' is a 3D real-time strategy game, with gameplay divided into blocks of time called [[day]]s. Each day is 15 minutes long and allows the player to explore 1 [[area]]. Within each area there are several [[cave]]s, which are divided into multiple sublevels which are explored sequentially. While in a cave, the time of in-game day progresses at 1/6th the normal speed. Caves contain the majority of collectibles in the game. The player directly controls 2 characters, the [[Pikmin 4 player character|player character]] and [[Oatchi]], and can use these characters to indirectly control [[Pikmin family|Pikmin]]. The player character and Oatchi have slightly different abilities. Both of them can have a [[squad]] of Pikmin, and can [[throw]] and [[whistle]] the Pikmin. The player character also has the ability to [[charge]] Pikmin and give them other commands (after a certain point), while Oatchi has the ability to [[rush]] at objects and [[jump]] over small ledges (after a certain point). The player character can also ride Oatchi, or have Oatchi in their squad. The Pikmin have the ability to [[carry]] collectibles and to [[Combat|fight]] hostile [[Enemy|enemies]]. Pikmin can be killed by enemies, and the player character and Oatchi have a [[health]] bar which can be depleted by enemy attacks.
''Pikmin 4'' is a 3D real-time strategy game, with gameplay divided into blocks of time called [[day]]s. Each day is 15 minutes long and allows the player to explore 1 [[area]]. Within each area there are several [[cave]]s, which are divided into multiple sublevels which are explored sequentially. While in a cave, the time of in-game day progresses at 1/6th the normal speed. Caves contain the majority of collectibles in the game. The player directly controls 2 characters, the [[Pikmin 4 player character|player character]] and [[Oatchi]], and can use these characters to indirectly control [[Pikmin family|Pikmin]]. The player character and Oatchi have slightly different abilities. Both of them can have a [[squad]] of Pikmin, and can [[throw]] and [[whistle]] the Pikmin. The player character also has the ability to [[charge]] Pikmin (after a certain point), while Oatchi has the ability to [[rush]] at objects and [[jump]] over small ledges (after a certain point). The player character can also ride Oatchi, or have Oatchi in their squad. The Pikmin have the ability to [[carry]] collectibles and to [[Combat|fight]] hostile [[Enemy|enemies]]. Pikmin can be killed by enemies, and the player character and Oatchi have a [[health]] bar which can be depleted by enemy attacks.


There are 3 primary types of collectibles:
There are 3 primary types of collectibles:
Line 40: Line 39:
Structurally, ''Pikmin 4'' is mostly non-linear, letting the player visit caves and collect treasures in any order. While the order of areas is fixed, the things a player does in an area to unlock the next one are mostly not fixed. Uniquely for a ''Pikmin'' game, there is no set order of unlocking Pikmin types, as they can be unlocked in multiple orders. Wild Pikmin can be found in caves, allowing a player to unlock a type before finding its Onion. However, the player cannot grow more of a type using the Onion until they have found that type's Onion. Areas and caves have various [[obstacle]]s in them, some of which require a specific Pikmin type to clear, but the Pikmin type needed to destroy an obstacle can always be found somewhere in that area. Only 3 Pikmin types can be outside in an area at a time, and only 3 can be brought into a cave, though finding Wild Pikmin can increase the number of types the player can use in a cave. Each area and cave has a set of recommended types for the player to use.
Structurally, ''Pikmin 4'' is mostly non-linear, letting the player visit caves and collect treasures in any order. While the order of areas is fixed, the things a player does in an area to unlock the next one are mostly not fixed. Uniquely for a ''Pikmin'' game, there is no set order of unlocking Pikmin types, as they can be unlocked in multiple orders. Wild Pikmin can be found in caves, allowing a player to unlock a type before finding its Onion. However, the player cannot grow more of a type using the Onion until they have found that type's Onion. Areas and caves have various [[obstacle]]s in them, some of which require a specific Pikmin type to clear, but the Pikmin type needed to destroy an obstacle can always be found somewhere in that area. Only 3 Pikmin types can be outside in an area at a time, and only 3 can be brought into a cave, though finding Wild Pikmin can increase the number of types the player can use in a cave. Each area and cave has a set of recommended types for the player to use.


In between days, the player visits the [[Rescue Command Post]], a special hub area with no enemies or time limit. Here the characters rescued over the story appear, and can be talked to. Most characters can give the player [[Mission (Pikmin 4)|missions]], which challenge the player to do a specific task, and upon completing the mission, they get a reward. These rewards are usually [[raw material]]s, which are a special collectible. Primarily found in areas and caves, raw materials can be used to build [[clay]] structures, and can be used to buy [[gear]] to upgrade the player's abilities. The player character has a [[tablet]], which displays various information about the story and the current state of the game.
In between days, the player visits the [[Rescue Command Post]], a special hub area with no enemies. Here the characters rescued over the story appear, and can be talked to. Most characters can give the player [[Mission (Pikmin 4)|missions]], which challenge the player to do a specific task, and upon completing the mission, they get a reward. These rewards are usually [[raw material]]s, which are a special collectible. Primarily found in areas and caves, raw materials can be used to build [[clay]] structures, and can be used to buy [[gear]] to upgrade the player's abilities. The player character has a [[tablet]], which displays various information about the story and the current state of the game.


''Pikmin 4'' is primarily a single-player game, but a second player can assist the main player in [[Co-op Mode]], where they can throw items into areas using a reticle called the Pebble Pitcher.
''Pikmin 4'' is primarily a single-player game, but a second player can assist the main player in [[Co-op Mode]], where they can throw items into areas using a reticle called the Pebble Pitcher.
Line 50: Line 49:
===Dandori Battle===
===Dandori Battle===
{{main|Dandori Battle}}
{{main|Dandori Battle}}
Dandori Battles are a special type of cave that feature a 1-on-1 battle between the player character and a computer-controlled opponent, with the goal being to score more Dandori points (which are gained by inserting things into your onion) than the opponent by the end of the time limit. They are incorporated into the main story and completing them is required to beat the game, but there is also a standalone Dandori Battle mode accessed from the title screen, which allows battles between 2 players.
Dandori Battles are a special type of cave that feature a 1-on-1 battle between the player character and a computer-controlled opponent, with the goal being to score more Dandori points than the opponent by the end of the time limit. They are incorporated into the main story and completing them is required to beat the game, but there is also a standalone Dandori Battle mode accessed from the title screen, which allows battles between 2 players.


===Night expedition===
===Night expedition===
Line 64: Line 63:
''Pikmin 4'' has 9 [[Pikmin family|Pikmin]] types, including 7 returning types from previous games, and 2 new types: [[Ice Pikmin]] and [[Glow Pikmin]].
''Pikmin 4'' has 9 [[Pikmin family|Pikmin]] types, including 7 returning types from previous games, and 2 new types: [[Ice Pikmin]] and [[Glow Pikmin]].
* [[Red Pikmin]] are the first type obtained and are resistant to [[fire]] and have a higher attack power.
* [[Red Pikmin]] are the first type obtained and are resistant to [[fire]] and have a higher attack power.
* [[Yellow Pikmin]] are resistant to [[electricity]], can be thrown higher and dig faster than other pikmin.
* [[Yellow Pikmin]] are resistant to [[electricity]] and can be thrown higher.
* [[Blue Pikmin]] can survive in [[water]], which other types cannot.
* [[Blue Pikmin]] can survive in [[water]], which other types cannot.
* [[Ice Pikmin]], one of the new types, are resistant to [[ice]], are able to freeze enemies and water bodies and can float throught water zones.
* [[Ice Pikmin]], one of the new types, are resistant to [[ice]] and are able to freeze enemies and water bodies.
* [[Rock Pikmin]] can break [[crystal]] obstacles, have a powerful attack when thrown directly at an enemy and they are inmune to spikes and being crushed.
* [[Rock Pikmin]] can break [[crystal]] obstacles and have a powerful attack when thrown directly at an enemy.
* [[Winged Pikmin]] can fly over gaps and reach high-up items.
* [[Winged Pikmin]] can fly over gaps and reach high-up items.
* [[Purple Pikmin]] can carry the strength of 10 Pikmin and are powerful in combat, but are slow.
* [[Purple Pikmin]] can carry the strength of 10 Pikmin and are powerful in combat, but are slow.
* [[White Pikmin]] are resistant to [[poison]] and are faster than other types.
* [[White Pikmin]] are resistant to [[poison]] and are faster than other types.
* [[Glow Pikmin]], one of the new types, can only be used in night expeditions or caves, are resistant to all elemental hazards, they teleport to the player when they aren't fighting or transporting anything and they can fuse into a light ball that stunts any near enemy.
* [[Glow Pikmin]], one of the new types, can only be used in night expeditions or caves, and are resistant to all elemental hazards.


=== Areas ===
=== Areas ===
Line 77: Line 76:
* '''[[Sun-Speckled Terrace]]''': A small garden with scattered equipment.
* '''[[Sun-Speckled Terrace]]''': A small garden with scattered equipment.
* '''[[Blossoming Arcadia]]''': A lush playground.
* '''[[Blossoming Arcadia]]''': A lush playground.
* '''[[Serene Shores]]''': A beach with tidal pools and a large sandcastle.
* '''[[Serene Shores]]''': A beach area with tidal pools and a large sandcastle.
* '''[[Hero's Hideaway]]''': The interior of a house.
* '''[[Hero's Hideaway]]''': The interior of a house.
* '''[[Giant's Hearth]]''': A campsite with a fire pit in the center.
* '''[[Giant's Hearth]]''': A campsite with a barbecue in the center.
* '''[[Primordial Thicket]]''': An autumnal forest.
* '''[[Primordial Thicket]]''': An autumnal forest.


Line 135: Line 134:


== History ==
== History ==
[[File:Pikmin 4 Reveal Fight.png|thumb|The first released image of the game, shown in the September 2022 Nintendo Direct.]]
=== Pre-announcement ===
=== Pre-announcement ===
Before ''Pikmin 4''{{'s}} official announcement in 2022, various pieces of information about the game were shared by ''Pikmin'' series creator [[Shigeru Miyamoto]]. This information was sparse and sometimes contradictory, and the lack of official statements by Nintendo made it difficult to work out what was actually happening with ''Pikmin 4''. It is possible that some of these statements were referring to {{hp}}.
Before ''Pikmin 4''{{'s}} official announcement in 2022, various pieces of information about the game were shared by ''Pikmin'' series creator [[Shigeru Miyamoto]]. This information was sparse and sometimes contradictory, and the lack of official statements by Nintendo made it difficult to work out what was actually happening with ''Pikmin 4''. It is possible that some of these statements were referring to {{hp}}.
Line 189: Line 187:
== Gallery ==
== Gallery ==
<gallery>
<gallery>
Pikmin 4 Logo with background.jpg|''Pikmin 4'''s logo.
Pikmin 4 Logo.jpg|''Pikmin 4'''s logo.
Pikmin 4 Logo.png|''Pikmin 4'''s logo with a transparent background.
Pikmin 4 Direct Logo.png|''Pikmin 4'''s logo with transparent background.
Pikmin4boxart.png|North American box art with a transparent background.
Pikmin 4 Rating Pending Box Art.png|Early North American box art.
Pikmin 4 Key Art.png|Key art.
Pikmin 4 Key Art.png|Key art.
Pikmin 4 key art jp.jpg|Japanese key art.
Pikmin 4 key art jp.jpg|Japanese key art.
Line 210: Line 206:


== Trivia ==
== Trivia ==
* ''Pikmin 4'' is the first main-series ''Pikmin'' game to be available in Brazilian, Portuguese, and Dutch.
* ''Pikmin 4'' is the first main-series ''Pikmin'' game to be available in Brazilian Portuguese and Dutch.
* ''Pikmin 4'' uses the {{w|Unreal Engine}}.{{cite web|rname=japanesedownloadcard}}{{cite web|rname=japanesedownloadcard2}}
* ''Pikmin 4'' uses the {{w|Unreal Engine}}.{{cite web|rname=japanesedownloadcard}}{{cite web|rname=japanesedownloadcard2}}
* The gap between the releases of {{p3}} and ''Pikmin 4'' was 10 years, the longest gap between release dates of any consecutive main-series ''Pikmin'' games.
* The gap between the releases of {{p3}} and ''Pikmin 4'' was 10 years, the longest gap between release dates of any consecutive main-series ''Pikmin'' games.
* ''Pikmin 4'' was the first game to reintroduce enemies that hadn’t appeared in a previous game.


== Names in other languages ==
== Names in other languages ==

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: