Editing Pikmin 4
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* ''Pikmin 4'' uses the {{w|Unreal Engine}}.{{cite web|rname=japanesedownloadcard}}{{cite web|rname=japanesedownloadcard2}} | * ''Pikmin 4'' uses the {{w|Unreal Engine}}.{{cite web|rname=japanesedownloadcard}}{{cite web|rname=japanesedownloadcard2}} | ||
* The gap between the releases of {{p3}} and ''Pikmin 4'' was 10 years, the longest gap between release dates of any consecutive main-series ''Pikmin'' games. | * The gap between the releases of {{p3}} and ''Pikmin 4'' was 10 years, the longest gap between release dates of any consecutive main-series ''Pikmin'' games. | ||
* All [[carry|carriable]] objects in {{p4}} have double max carriers than [[weight]]. The exeptions are objects with 1 max carriers and obejects with 100 or more weight. | |||
== Names in other languages == | == Names in other languages == |