Editing Pikmin 3 prerelease information
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*A Pikmin type shaped like a seed, described as being able to stick to walls, not latching on to enemies, making a lot of seeds, and being small and weak. | *A Pikmin type shaped like a seed, described as being able to stick to walls, not latching on to enemies, making a lot of seeds, and being small and weak. | ||
*A hairy, [[Purple Pikmin]]-like "brown" Pikmin type, described as being big and strong, efficient at building, and difficult to grow (requiring 10 pellets to grow 1 seed). | *A hairy, [[Purple Pikmin]]-like "brown" Pikmin type, described as being big and strong, efficient at building, and difficult to grow (requiring 10 pellets to grow 1 seed). | ||
*A Pikmin type shaped like a ghost | *A Pikmin type shaped like a ghost. | ||
*A Bulbmin. | *A Bulbmin. | ||
*A concept for a [[Candypop Bud]]-like flower. | *A concept for a [[Candypop Bud]]-like flower. | ||
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* In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | * In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | ||
* In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart. | * In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart. | ||
* In the | * In the final game, the number of standby Pikmin that appears next to the [[cursor]] is using a normal font, but in the E3 2012 footage, the number is in italics. | ||
<gallery> | <gallery> |