Editing Pikmin 3 prerelease information
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*A Pikmin type shaped like a seed, described as being able to stick to walls, not latching on to enemies, making a lot of seeds, and being small and weak. | *A Pikmin type shaped like a seed, described as being able to stick to walls, not latching on to enemies, making a lot of seeds, and being small and weak. | ||
*A hairy, [[Purple Pikmin]]-like "brown" Pikmin type, described as being big and strong, efficient at building, and difficult to grow (requiring 10 pellets to grow 1 seed). | *A hairy, [[Purple Pikmin]]-like "brown" Pikmin type, described as being big and strong, efficient at building, and difficult to grow (requiring 10 pellets to grow 1 seed). | ||
*A Pikmin type shaped like a ghost | *A Pikmin type shaped like a ghost. | ||
*A Bulbmin. | *A Bulbmin. | ||
*A concept for a [[Candypop Bud]]-like flower. | *A concept for a [[Candypop Bud]]-like flower. | ||
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==Mechanics== | ==Mechanics== | ||
===Lock-on=== | ===Lock-on=== | ||
In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue | In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. The name of said creature was then displayed in simple blue text above it. This was greatly changed for the final game, in which the scene is covered by a {{w|vignette}} effect, and the name is displayed in a box in the lower right corner, surrounded by [[Koppaite text]]. With the [[update]] released on {{date|29|May|2014}}, the lock-on mechanic featured two new images on the left side of the screen. One shows which [[Controls|control]] makes the Pikmin charge, and the other shows how to cancel the lock-on. | ||
<gallery> | <gallery> | ||
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* In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | * In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | ||
* In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart. | * In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart. | ||
* In the | * In the final game, the number of standby Pikmin that appears next to the [[cursor]] is using a normal font, but in the E3 2012 footage, the number is in italics. | ||
<gallery> | <gallery> |