Editing Pikmin 3 prerelease information

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{page title|''Pikmin 3'' prerelease information}}
{{page title|''Pikmin 3'' prerelease information}}{{game icons|p3=y}}
{{game icons|p3=y}}
{{cleanup|It'd probably make more sense to organize this page chronologically by version than by type of content.}}
{{clean|It'd probably make more sense to organize this page chronologically by version than by type of content.}}
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). Also, isn't there a cut area ([[User:CraftedPbody#Early area|1]], [[:File:Background Bulborb.png|2]]) of sorts? Additionally, important information in [https://vimeo.com/53319101 this video] should be noted.}}
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). Additionally, important information in [https://vimeo.com/53319101 this video] should be noted.}}
{{p3}}, like other games, went through several iterations that never made it to the public. Some of these had content that was changed or removed before the final release. Because the exact versions in which these tidbits appear is not known, their name is not given here, but fans usually call these "beta", "alpha", or "pre-alpha" versions.
{{p3}}, like other [[Pikmin series|''Pikmin'' games]], went through several iterations that never made it to the public. Some of these had content that was changed or removed before the final release. Because the exact versions in which these tidbits appear is not known, their name is not given here, but fans usually call these "beta", "alpha", or "pre-alpha" versions.


In addition, there is [[Unused content in Pikmin 3|unused content inside the disc]] that also hints at what type of content was meant to be in the final release, at one point.
In addition, there is [[Unused content in Pikmin 3|unused content inside the disc]] that also hints at what type of content was meant to be in the final release, at one point.
Line 29: Line 28:


===Character D===
===Character D===
[[File:Demo leaders.png|thumb|The unused character "D" (leftmost) as shown at E3 2012.]]
[[File:Character D art.png|thumb|The unused character "D" as shown at E3 2012.]]
There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was shown off at E3 2012 in a bit of concept art, and all that was underneath him was the letter "D". With an interview with Shigeru Miyamoto{{source needed}}, he stated that there were three leaders playable in the game, suggesting Character D was scrapped early on, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is speculated by fans that the character's final name was meant to be Drake, keeping in line with the military alphabet theme, but this name was eventually moved to the game's ship, the [[S.S. Drake]]. A possible reason for the scrap could've been due to the fact that controlling and switching between four leaders would have been considered too chaotic.
There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was shown off at E3 2012 in a bit of concept art, and all that was underneath him was the letter "D". With an interview with Shigeru Miyamoto{{source needed}}, he stated that there were three leaders playable in the game, suggesting Character D was scrapped early on, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is speculated by fans that the character's final name was meant to be Drake, keeping in line with the military alphabet theme, but this name was eventually moved to the game's ship, the [[S.S. Drake]]. A possible reason for the scrap could've been due to the fact that controlling and switching between four leaders would have been considered too chaotic.


===Red character===
===Red character===
[[File:Red Captain Best View.png|thumb|left|A front view of this red character.]]
[[File:Red Captain Best View.png|thumb|left|A front view of this red character.]]
In some footage, it is possible to see an unknown leader that wears a red-accented spacesuit and looks similar to Alph but with brown-yellow hair rather than blue.
In some footage, it is possible to see an unknown leader that looks to be a recolor of Alph with blonde hair and a red suit.
 
{{clear}}


===Rock Pikmin===
===Rock Pikmin===
Line 42: Line 39:


<gallery>
<gallery>
Rock Pikmin.png|The original concept art for Rock Pikmin.
File:Rock Pikmin.png|The original concept art for Rock Pikmin.
RockPikminHD.png|The Rock Pikmin's final look.
RockPikminHD.png|The Rock Pikmin's final look.
Rock Pikmin E3 2012 screenshot.png|Rock Pikmin in the E3 2012 demo. Some are shaped differently.
Rock Pikmin E3 2012 screenshot.png|Rock Pikmin in the E3 2012 demo. Some are shaped differently.
Line 56: Line 53:
===2014 Nintendo Game Seminar notebook concept art===
===2014 Nintendo Game Seminar notebook concept art===
[[File:2014 Nintendo Game Seminar prerelease Pikmin.jpg|thumb|The page in question, featuring several unused and unfinalized ideas.]]
[[File:2014 Nintendo Game Seminar prerelease Pikmin.jpg|thumb|The page in question, featuring several unused and unfinalized ideas.]]
A notebook handed out in the 2014 [[nwiki:Nintendo Game Seminar|Nintendo game seminar]] featured several concepts of ideas for Pikmin types, mostly unused ones, presumably for ''Pikmin 3''.{{cite web|https://twitter.com/jewelbcrown/status/742330767557038080|Tweet by クラウン|Twitter|published={{date|13|June|2016}}|retrieved={{date|17|October|2022}}}}{{cite web|https://twitter.com/jewelbcrown/status/742327211017932800|Tweet by クラウン|Twitter|published={{date|13|June|2016}}|retrieved={{date|17|October|2022}}}} It includes art, as well as notes in Japanese. The following can be noted:
A notebook handed out in the 2014 [[nwiki:Nintendo Game Seminar|Nintendo game seminar]] featured several concepts of ideas for Pikmin types, mostly unused ones, presumably for ''Pikmin 3''. It includes art, as well as notes in Japanese. The following can be noted:
*An early design for Rock Pikmin differing from the final.
*An early design for Rock Pikmin differing from the final.
*A blob-shaped "light blue" Pikmin type, described as moving slowly and fixing structures with mucus.{{cite web|https://twitter.com/SleepyBakes/status/1390347914959073282|Tweet by SleepyBakes|Twitter|published={{date|7|May|2021}}|retrieved={{date|31|December|2021}}}}
*A blob-shaped "light blue" Pikmin type, described as moving slowly and fixing structures with mucus.{{cite web|https://twitter.com/SleepyBakes/status/1390347914959073282|Tweet by SleepyBakes|Twitter|published={{date|7|May|2021}}|retrieved={{date|31|December|2021}}}}
*An early design for Winged Pikmin, featuring them walking outside of a hazard and colored orange.
*An early design for Winged Pikmin, featuring them walking outside of a hazard and colored orange.
*A slim "green" Pikmin type, which could be connected together to form a bridge, and also described as "parasitic" and "farming". This is widely known as the Bean Pikmin, and once had planned to be in [[Pikmin 4]], but were scrapped.
*A slim "green" Pikmin type, which could be connected together to form a bridge, and also described as "parasitic" and "farming".
*A "black" Pikmin type shaped like a hairball, described as having evolved to suit cold climates.
*A "black" Pikmin type shaped like a hairball, described as having evolved to suit cold climates.
*A Pikmin type with a carapace for a head.
*A Pikmin type with a carapace for a head.
*A Pikmin type shaped like a seed, described as being able to stick to walls, not latching on to enemies, making a lot of seeds, and being small and weak.
*A Pikmin type shaped like a seed, described as being able to stick to walls, not latching on to enemies, making a lot of seeds, and being small and weak.
*A hairy, [[Purple Pikmin]]-like "brown" Pikmin type, described as being big and strong, efficient at building, and difficult to grow (requiring 10 pellets to grow 1 seed).
*A hairy, [[Purple Pikmin]]-like "brown" Pikmin type, described as being big and strong, efficient at building, and difficult to grow (requiring 10 pellets to grow 1 seed).
*A Pikmin type shaped like a ghost, which probably became the [[Glow Pikmin]].
*A Pikmin type shaped like a ghost.
*A Bulbmin.
*A Bulbmin.
*A concept for a [[Candypop Bud]]-like flower.
*A concept for a [[candypop family|Candypop Bud]]-like flower.
*A [[Spotty Bulbear]] with a leaf sticking out of it, similar to Bulbmin. It can be seen in two drawings, both times following Olimar with Pikmin on its back, and in one of them traveling in the water. This idea was later reworked into [[Oatchi]].
*A [[Spotty Bulbear]] with a leaf sticking out of it, similar to Bulbmin. It can be seen in two drawings, both times following Olimar with Pikmin on its back, and in one of them traveling in the water.


==Enemies==
==Enemies==
Line 89: Line 86:
==Mechanics==
==Mechanics==
===Lock-on===
===Lock-on===
In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. A simlar effect would appear in ''Pikmin 3 Deluxe''. The name of said creature was then displayed in simple blue text above it. This was greatly changed for the final game, in which the scene is covered by a {{w|vignette}} effect, and the name is displayed in a box in the lower right corner, surrounded by [[Koppaite text]]. With the [[update]] released on {{date|29|May|2014}}, the lock-on mechanic featured two new images on the left side of the screen. One shows which [[Controls|control]] makes the Pikmin charge, and the other shows how to cancel the lock-on.
In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. The name of said creature was then displayed in simple blue text above it. This was greatly changed for the final game, in which the scene is covered by a {{w|vignette}} effect, and the name is displayed in a box in the lower right corner, surrounded by [[Koppaite text]]. With the [[update]] released on {{date|29|May|2014}}, the lock-on mechanic featured two new images on the left side of the screen. One shows which [[Controls|control]] makes the Pikmin charge, and the other shows how to cancel the lock-on.


<gallery>
<gallery>
Line 119: Line 116:
*In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name.
*In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name.
*[[Crystal wall]]s were originally called "Crystallized Walls".
*[[Crystal wall]]s were originally called "Crystallized Walls".
*According to the [[Koppaite text]] visible when the [[Formidable Oak]] is highlighted, its name is patterned after [[The Final Trial]]. However, the two names are not similar in the slightest, nor are their Japanese names &ndash; the Formidable Oak is {{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the Wretched Beast|f=tp}}, and The Final Trial is {{j|最後の試練|Saigo no shiren|Final Trial|f=tp}}. This indicates that, earlier in development, the Formidable Oak had a different English and/or Japanese name.
*According to the [[Koppaite text]] visible when the [[Formidable Oak]] is highlighted, its name is patterned after [[The Final Trial]]. However, the two names are not similar in the slightest, nor are their Japanese names &ndash; the Formidable Oak is {{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the Sorrowful Beast|f=tp}}, and The Final Trial is {{j|最後の試練|Saigo no shiren|Final Trial|f=tp}}. This indicates that, earlier in development, the Formidable Oak had a different English and/or Japanese name.
*In an early screenshot, the [[KopPad]] can be seen in a video call. Its frame is visible, and the [[Koppaite text]] on it spells out {{kt|P|P|A|D}} ("PPAD"). For the final game, the frame was changed to say {{kt|G|P|A|D}} ("GPAD") instead, which is the KopPad's Japanese name. In addition, the Koppaite text on the final game's [[lock-on]] mode contains the sentence "Simple dictionary in the PIPAD". This could also be an early name for the KopPad, or just a Romanization of "PPAD".
*In an early screenshot, the [[KopPad]] can be seen in a video call. Its frame is visible, and the [[Koppaite text]] on it spells out {{kt|P|P|A|D}} ("PPAD"). For the final game, the frame was changed to say {{kt|G|P|A|D}} ("GPAD") instead, which is the KopPad's Japanese name. In addition, the Koppaite text on the final game's [[lock-on]] mode contains the sentence "Simple dictionary in the PIPAD". This could also be an early name for the KopPad, or just a Romanization of "PPAD".


Line 176: Line 173:
* In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter.
* In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter.
* In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart.
* In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart.
* In the E3 2012 footage, the font used for the number of standby Pikmin that appears next to the [[cursor]] is in italics, unlike the final version.
* In the final game, the number of standby Pikmin that appears next to the [[cursor]] is using a normal font, but in the E3 2012 footage, the number is in italics.
* The original version of the "[[Assets used in the Pikmin series#DF Craft Sumi|DF Craft Sumi]]" typeface was still being used during E3 2012. In the final version of the game, [[Assets used in the Pikmin series#Pikmin 3 bubble-like font|this font was modified]].


<gallery>
<gallery>

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 3 meta categories: