Editing Pikmin 3 prerelease information
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{{ | {{DISPLAYTITLE:''Pikmin 3'' prerelease information}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | {{cleanup|It'd probably make more sense to organize this page chronologically by version than by type of content.}} | ||
{{ | {{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). Also, isn't there a cut area ([[User:CraftedPbody#Early area|1]], [[:File:Background Bulborb.png|2]]) of sorts?}} | ||
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). | ''[[Pikmin 3]]'', like other games, went through several iterations that never made it to the public. Some of these had content that was changed or removed before the final release. Because the exact versions in which these tidbits appear is not known, their name is not given here, but fans usually call these "beta", "alpha", or "pre-alpha" versions. | ||
In addition, there is [[Unused content in Pikmin 3|unused content inside the disc]] that also hints at what type of content was meant to be in the final release, at one point. | In addition, there is [[Unused content in Pikmin 3|unused content inside the disc]] that also hints at what type of content was meant to be in the final release, at one point. | ||
==Characters== | ==Characters and Pikmin== | ||
===Character D=== | |||
[[File:Character D art.png|thumb|The unused character "D" as shown at E3 2012.]] | |||
There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was shown off at E3 2012 in a bit of concept art, and all that was underneath him was the letter "D". With an interview with Shigeru Miyamoto{{source needed}}, he stated that there were three leaders playable in the game, suggesting Character D was scrapped early on, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is speculated by fans that the character's final name was meant to be Drake, keeping in line with the military alphabet theme, but this name was eventually moved to the game's ship, the [[S.S. Drake]]. A possible reason for the scrap could've been due to the fact that controlling and switching between four leaders would have been considered too chaotic. But thanks to someone looking at The files of Pikmin 3 we now know that character D was just Louie the whole time | |||
{{clear}} | |||
===Alph=== | ===Alph=== | ||
In a prototype version, Alph had smaller eyes and pupils. | In a prototype version, Alph had smaller eyes and pupils. | ||
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Character B back.png|Brittany in her yellow suit in a prototype version of the game. | Character B back.png|Brittany in her yellow suit in a prototype version of the game. | ||
Bchara.png|Different image of the prototype Brittany. | Bchara.png|Different image of the prototype Brittany. | ||
Demo leaders.png|Early concept art of Brittany (labeled B), showed off at E3 2012. | Demo leaders.png|Early concept art of Brittany (labeled B), showed off at E3 2012. | ||
Brittany.png|The final version of Brittany. | Brittany.png|The final version of Brittany. | ||
</gallery> | </gallery> | ||
===Red character=== | ===Red character=== | ||
In some footage, it is possible to see an unknown leader that has a head shaped like Alph's and a red suit. | |||
In some footage, it is possible to see an unknown leader that | |||
===Rock Pikmin=== | ===Pikmin=== | ||
====Rock Pikmin==== | |||
In the earliest footage shown of ''Pikmin 3'', [[Rock Pikmin]] had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game. Also something to note, Rock Pikmin in the E3 demo have blue bulbs on their heads, instead of purple like the final game. Winged Pikmin also have blue flowers, as seen on the E3 presentation. | In the earliest footage shown of ''Pikmin 3'', [[Rock Pikmin]] had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game. Also something to note, Rock Pikmin in the E3 demo have blue bulbs on their heads, instead of purple like the final game. Winged Pikmin also have blue flowers, as seen on the E3 presentation. | ||
<gallery> | <gallery> | ||
Rock Pikmin.png|The original concept art for Rock Pikmin. | File:Rock Pikmin.png|The original concept art for Rock Pikmin. | ||
RockPikminHD.png|The Rock Pikmin's final look. | RockPikminHD.png|The Rock Pikmin's final look. | ||
Rock Pikmin E3 2012 screenshot.png|Rock Pikmin in the E3 2012 demo. Some are shaped differently. | Rock Pikmin E3 2012 screenshot.png|Rock Pikmin in the E3 2012 demo. Some are shaped differently. | ||
Pink-Pikmin-in-Pikmin-3.jpg|Winged Pikmin with blue flowers. | Pink-Pikmin-in-Pikmin-3.jpg|Winged Pikmin with blue flowers. | ||
</gallery> | </gallery> | ||
====Bulbmin==== | |||
== | Bulbmin were probably considered to be in the game, based on their model's presense in the game files. It was likely scrapped early in development though, as its appearance is identical to Bulbmin in {{p2}}.{{cite youtube|HWrVtwhoAUA|explaining the Bulbmin model|m=5|s=34}} | ||
=== | |||
Bulbmin were probably considered to be in the game, based on | |||
==Enemies== | ==Enemies== | ||
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==Mechanics== | ==Mechanics== | ||
===Lock-on=== | ===Lock-on=== | ||
In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue | In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. The name of said creature was then displayed in simple blue text above it. This was greatly changed for the final game, in which the scene is covered by a {{w|vignette}} effect, and the name is displayed in a box in the lower right corner, surrounded by [[Koppaite text]]. With the [[update]] released on {{date|29|May|2014}}, the lock-on mechanic featured two new images on the left side of the screen. One shows which [[Controls|control]] makes the Pikmin charge, and the other shows how to cancel the lock-on. | ||
<gallery> | <gallery> | ||
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*In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | *In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | ||
*[[Crystal wall]]s were originally called "Crystallized Walls". | *[[Crystal wall]]s were originally called "Crystallized Walls". | ||
*According to the [[Koppaite text]] visible when the [[Formidable Oak]] is highlighted, its name is patterned after [[The Final Trial]]. However, the two names are not similar in the slightest, nor are their Japanese names – the Formidable Oak is {{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the | *According to the [[Koppaite text]] visible when the [[Formidable Oak]] is highlighted, its name is patterned after [[The Final Trial]]. However, the two names are not similar in the slightest, nor are their Japanese names – the Formidable Oak is {{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the Sorrowful Beast|f=tp}}, and The Final Trial is {{j|最後の試練|Saigo no shiren|Final Trial|f=tp}}. This indicates that, earlier in development, the Formidable Oak had a different English and/or Japanese name. | ||
*In an early screenshot, the [[KopPad]] can be seen in a video call. Its frame is visible, and the [[Koppaite text]] on it spells out {{kt|P|P|A|D}} ("PPAD"). For the final game, the frame was changed to say {{kt|G|P|A|D}} ("GPAD") instead, which is the KopPad's Japanese name. In addition, the Koppaite text on the final game's [[lock-on]] mode contains the sentence "Simple dictionary in the PIPAD". This could also be an early name for the KopPad, or just a Romanization of "PPAD". | *In an early screenshot, the [[KopPad]] can be seen in a video call. Its frame is visible, and the [[Koppaite text]] on it spells out {{kt|P|P|A|D}} ("PPAD"). For the final game, the frame was changed to say {{kt|G|P|A|D}} ("GPAD") instead, which is the KopPad's Japanese name. In addition, the Koppaite text on the final game's [[lock-on]] mode contains the sentence "Simple dictionary in the PIPAD". This could also be an early name for the KopPad, or just a Romanization of "PPAD". | ||
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One early screenshot of the game shows the snow pile with an [[iron ball]] that resembles [[the President]]. On top of this pile lies a [[Cupid's Grenade]] that is not in this location in the final game. It is likely that the Cupid's Grenade behind the sculpture is where this one was moved, as it is the closest to the earlier location. | One early screenshot of the game shows the snow pile with an [[iron ball]] that resembles [[the President]]. On top of this pile lies a [[Cupid's Grenade]] that is not in this location in the final game. It is likely that the Cupid's Grenade behind the sculpture is where this one was moved, as it is the closest to the earlier location. | ||
In the Nintendo Direct on {{date|17|April|2013}}, it's possible to see a [[Swooping Snitchbug]] in the [[Tropical Wilds]]. In the final game, the Swooping Snitchbug is placed somewhere else in the map, and in this part of the area, a [[Bulborb]] and three [[Dwarf Bulborb]]s appear after day 1. | In the Nintendo Direct on {{date|17|April|2013}}, it's possible to see a [[Swooping Snitchbug]] in the [[Tropical Wilds]]. In the final game, the Swooping Snitchbug is placed somewhere else in the map, and in this part of the area, a [[Red Bulborb]] and three [[Dwarf Red Bulborb]]s appear after day 1. | ||
It should also be noted that some [[Mission Mode]] areas contained certain types of Pikmin that are no longer available in these maps today. | It should also be noted that some [[Mission Mode]] areas contained certain types of Pikmin that are no longer available in these maps today. | ||
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Twillight Hollow 4.png|These Winged Pikmin are located elsewhere in the final version. They are replaced by a group of buried [[Purple Pikmin]] instead. | Twillight Hollow 4.png|These Winged Pikmin are located elsewhere in the final version. They are replaced by a group of buried [[Purple Pikmin]] instead. | ||
Pikmin 3 Firstlook.jpeg|Early version of Shaded Garden. | Pikmin 3 Firstlook.jpeg|Early version of Shaded Garden. | ||
Shaded Garden.png|There are no [[Dwarf Bulborb]]s here in the final version of the [[Shaded Garden]]. | Shaded Garden.png|There are no [[Dwarf Red Bulborb]]s here in the final version of the [[Shaded Garden]]. | ||
Bridge P3 E3 2012 screenshot.png|An early version of the [[Tropical Forest]] showing that it was possible to get Red, Yellow and Blue Pikmin in the area, which is not possible in the final version. | Bridge P3 E3 2012 screenshot.png|An early version of the [[Tropical Forest]] showing that it was possible to get Red, Yellow and Blue Pikmin in the area, which is not possible in the final version. | ||
Desiccated Skitter Leaf P3 E3 2012 screenshot.png|[[Desiccated Skitter Leaf]]s are shown here in the [[Tropical Forest]], but in the final game, this area is home to [[Pyroclasmic Slooch]]es. | Desiccated Skitter Leaf P3 E3 2012 screenshot.png|[[Desiccated Skitter Leaf]]s are shown here in the [[Tropical Forest]], but in the final game, this area is home to [[Pyroclasmic Slooch]]es. | ||
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* In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | * In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | ||
* In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart. | * In E3 2012 images that contain the [[radar]], it is possible to see that the colors of the terrain are much less saturated and harder to tell apart. | ||
* In the | * In the final game, the number of standby Pikmin that appears next to the [[cursor]] is using a normal font, but in the E3 2012 footage, the number is in italics. | ||
<gallery> | <gallery> | ||
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==References== | ==References== | ||
{{refs}} | {{refs}} | ||
{{prerelease}} | {{prerelease}} |