Editing Pikmin 3 prerelease information
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{{ | {{DISPLAYTITLE:''Pikmin 3'' prerelease information}} | ||
{{game icons|p3=y}} | {{game icons|p3=y}} | ||
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). Also, isn't there a cut area ([[:File:Pikmin3 UE4.jpg|1]], [[:File:Pikmin-3-BT.jpg|2]]) of sorts?}} | |||
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). | ''[[Pikmin 3]]'', like other games, went through several iterations that never made it to the public. Some of these had content that was changed or removed before the final release. Because the exact versions in which these tidbits appear is not known, their name is not given here, but fans usually call these "beta", "alpha", or "pre-alpha" versions. | ||
In addition, there is [[Unused content in Pikmin 3|unused content inside the disc]] that also hints at what type of content was meant to be in the final release, at one point. | In addition, there is [[Unused content in Pikmin 3|unused content inside the disc]] that also hints at what type of content was meant to be in the final release, at one point. | ||
==Characters== | ==Characters and Pikmin== | ||
===Character D=== | |||
[[File:Pikmin 3characters.png|thumb|The unused character "D" as shown at E3 2012.]] | |||
There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was shown off at E3 2012 in a bit of concept art, and all that was underneath him was the letter "D". With an interview with Shigeru Miyamoto{{source needed}}, he stated that there were three leaders playable in the game, suggesting Character D was scrapped early on, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is speculated by fans that the character's final name was meant to be Drake, but this name was eventually moved to the game's ship, the [[S.S. Drake]]. A possible reason for the scrap could've been due to the fact that controlling and switching between four leaders would have been considered too chaotic. | |||
{{clear}} | |||
===Alph=== | ===Alph=== | ||
In a prototype version, Alph had smaller eyes and pupils. | In a prototype version, Alph had smaller eyes and pupils. | ||
<gallery> | <gallery> | ||
Pikmin3Screen2.jpg|Alph leading some Pikmin. His small eyes can be seen easily here. | |||
</gallery> | </gallery> | ||
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Character B back.png|Brittany in her yellow suit in a prototype version of the game. | Character B back.png|Brittany in her yellow suit in a prototype version of the game. | ||
Bchara.png|Different image of the prototype Brittany. | Bchara.png|Different image of the prototype Brittany. | ||
Demo leaders.png|Early concept art of Brittany (labeled B), showed off at E3 2012. | Demo leaders.png|Early concept art of Brittany (labeled B), showed off at E3 2012. | ||
Brittany.png|The final version of Brittany. | Brittany.png|The final version of Brittany. | ||
</gallery> | </gallery> | ||
=== | ===Pikmin=== | ||
In the earliest footage shown of ''Pikmin 3'', [[Rock Pikmin]] had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game. Also something to note, Rock Pikmin in the E3 demo have blue bulbs on their heads, instead of purple like the final game. Winged Pikmin also have blue flowers, as seen on the E3 presentation. | In the earliest footage shown of ''Pikmin 3'', [[Rock Pikmin]] had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game. Also something to note, Rock Pikmin in the E3 demo have blue bulbs on their heads, instead of purple like the final game. Winged Pikmin also have blue flowers, as seen on the E3 presentation. | ||
<gallery> | <gallery> | ||
Single rock Pikmin.jpg|The original concept art for Rock Pikmin. | |||
RockPikminHD.png|The Rock Pikmin's final look. | RockPikminHD.png|The Rock Pikmin's final look. | ||
Rockpikmindemo.jpg|Rock Pikmin in the E3 2012 demo. Some are shaped differently. | |||
Pink-Pikmin-in-Pikmin-3.jpg|Winged Pikmin with blue flowers. | Pink-Pikmin-in-Pikmin-3.jpg|Winged Pikmin with blue flowers. | ||
</gallery> | </gallery> | ||
==Enemies== | ==Enemies== | ||
{{main|Unused content in Pikmin 3 | {{main|Unused content in Pikmin 3|t1=Unused content in ''Pikmin 3''}} | ||
There are unused files inside the game for a handful of enemies, both new and returning. These got removed for reasons unknown | There are unused files inside the game for a handful of enemies, both new and returning. These got removed for reasons unknown. | ||
*An unknown purple and yellow leech-like enemy. It does not hurt Pikmin, but it will burrow underground when a Pikmin or a leader approaches. | *An unknown purple and yellow leech-like enemy. It does not hurt Pikmin, but it will burrow underground when a Pikmin or a leader approaches. | ||
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*Several [[Armored Cannon Larva]] variants. | *Several [[Armored Cannon Larva]] variants. | ||
Moreover, while in the final version | Moreover, while in the final version, a [[Whiptongue Bulborb]] releases any Pikmin caught in its tongue if it's hit in the eye, in an early version of the game, it would eat the Pikmin before shaking. | ||
==Mechanics== | ==Mechanics== | ||
===Lock-on=== | ===Lock-on=== | ||
In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue | In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. The name of said creature was then displayed in simple blue text above it. This was greatly changed for the final game, in which the scene is covered by a {{w|vignette}} effect, and the name is displayed in a box in the lower right corner, surrounded by [[Koppaite text]]. With the [[update]] released on {{date|29|May|2014}}, the lock-on mechanic featured two new images on the left side of the screen. One shows which [[Controls|control]] makes the Pikmin charge, and the other shows how to cancel the lock-on. | ||
<gallery> | <gallery> | ||
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===Whistle=== | ===Whistle=== | ||
[[File: | [[File:Screenshot (18).png|thumb|A red character whistling.]] | ||
Originally, the [[whistle]] in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | Originally, the [[whistle]] in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | ||
{{clear}} | {{clear}} | ||
===Throwing leaders=== | ===Throwing leaders=== | ||
[[File: | [[File:Screenshot 2014-05-04 at 8.57.05 PM.png|thumb|Notice how high up the red character is compared to the blue, his starting point.]] | ||
In the early footage shown of the game, the leaders were first shown to have the ability to [[Throw|toss]] one another to access new locations. At this point in development, the leaders were thrown much higher than they are in the final game. This change was most likely made to rid the game of some areas where players could easily break the barriers. | In the early footage shown of the game, the leaders were first shown to have the ability to [[Throw|toss]] one another to access new locations. At this point in development, the leaders were thrown much higher than they are in the final game. This change was most likely made to rid the game of some areas where players could easily break the barriers. | ||
{{clear}} | |||
===Others=== | |||
* While in the final version, a [[Whiptongue Bulborb]] releases any Pikmin caught in its tongue if it is hit in the eye, in the [https://www.youtube.com/watch?v=WxWIvaD2XQI&feature=youtu.be&t=1m18s E3 trailer] of the game, it is seen eating the Pikmin before flinching. | |||
{{clear}} | {{clear}} | ||
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*In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | *In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | ||
*[[Crystal wall]]s were originally called "Crystallized Walls". | *[[Crystal wall]]s were originally called "Crystallized Walls". | ||
*According to the [[Koppaite text]] visible when the [[Formidable Oak]] is highlighted, its name is patterned after [[The Final Trial]]. However, the two names are not similar in the slightest, nor are their Japanese names – the Formidable Oak is {{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the | *According to the [[Koppaite text]] visible when the [[Formidable Oak]] is highlighted, its name is patterned after [[The Final Trial]]. However, the two names are not similar in the slightest, nor are their Japanese names – the Formidable Oak is {{j|哀しき獣の塔|Kanashiki Kemono no Tō|Tower of the Sorrowful Beast|f=tp}}, and The Final Trial is {{j|最後の試練|Saigo no shiren|Final Trial|f=tp}}. This indicates that, earlier in development, the Formidable Oak had a different English and/or Japanese name. | ||
*In an early screenshot, the [[KopPad]] can be seen in a video call. Its frame is visible, and the [[Koppaite text]] on it spells out {{kt|P|P|A|D}} ("PPAD"). For the final game, the frame was changed to say {{kt|G|P|A|D}} ("GPAD") instead, which is the KopPad's Japanese name. In addition, the Koppaite text on the final game's [[lock-on]] mode contains the sentence "Simple dictionary in the PIPAD". This could also be an early name for the KopPad, or just a Romanization of "PPAD". | *In an early screenshot, the [[KopPad]] can be seen in a video call. Its frame is visible, and the [[Koppaite text]] on it spells out {{kt|P|P|A|D}} ("PPAD"). For the final game, the frame was changed to say {{kt|G|P|A|D}} ("GPAD") instead, which is the KopPad's Japanese name. In addition, the Koppaite text on the final game's [[lock-on]] mode contains the sentence "Simple dictionary in the PIPAD". This could also be an early name for the KopPad, or just a Romanization of "PPAD". | ||
<gallery> | <gallery> | ||
Pyroplasmic Slooch | Pyroplasmic Slooch.JPG|The Pyroclasmic Slooch called Pyroplasmic Slooch. | ||
Crystalized wall.png|A crystal wall called crystallized wall. | Crystalized wall.png|A crystal wall called crystallized wall. | ||
Gamepad Communicator.jpg|The KopPad, with the text "PPAD" on its frame. | |||
</gallery> | </gallery> | ||
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One early screenshot of the game shows the snow pile with an [[iron ball]] that resembles [[the President]]. On top of this pile lies a [[Cupid's Grenade]] that is not in this location in the final game. It is likely that the Cupid's Grenade behind the sculpture is where this one was moved, as it is the closest to the earlier location. | One early screenshot of the game shows the snow pile with an [[iron ball]] that resembles [[the President]]. On top of this pile lies a [[Cupid's Grenade]] that is not in this location in the final game. It is likely that the Cupid's Grenade behind the sculpture is where this one was moved, as it is the closest to the earlier location. | ||
In the Nintendo Direct on {{date|17|April|2013}}, it's possible to see a [[Swooping Snitchbug]] in the [[Tropical Wilds]]. In the final game, the Swooping Snitchbug is placed somewhere else in the map, and in this part of the area, a [[Bulborb]] and three [[Dwarf Bulborb]]s appear after day 1. | In the Nintendo Direct on {{date|17|April|2013}}, it's possible to see a [[Swooping Snitchbug]] in the [[Tropical Wilds]]. In the final game, the Swooping Snitchbug is placed somewhere else in the map, and in this part of the area, a [[Red Bulborb]] and three [[Dwarf Red Bulborb]]s appear after day 1. | ||
It should also be noted that some [[Mission Mode]] areas contained certain types of Pikmin that are no longer available in these maps today. | It should also be noted that some [[Mission Mode]] areas contained certain types of Pikmin that are no longer available in these maps today. | ||
<gallery> | <gallery> | ||
Syacho.png|The Cupid's Grenade in a different place. | Syacho.png|The Cupid's Grenade in a different place. | ||
Early SinTW.png|The early location of the Swooping Snitchbug in the [[Tropical Wilds]]. | Early SinTW.png|The early location of the Swooping Snitchbug in the [[Tropical Wilds]]. | ||
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Twillight Hollow 4.png|These Winged Pikmin are located elsewhere in the final version. They are replaced by a group of buried [[Purple Pikmin]] instead. | Twillight Hollow 4.png|These Winged Pikmin are located elsewhere in the final version. They are replaced by a group of buried [[Purple Pikmin]] instead. | ||
Pikmin 3 Firstlook.jpeg|Early version of Shaded Garden. | Pikmin 3 Firstlook.jpeg|Early version of Shaded Garden. | ||
Shaded Garden.png|There are no [[Dwarf Bulborb]]s here in the final version of the [[Shaded Garden]]. | Shaded Garden.png|There are no [[Dwarf Red Bulborb]]s here in the final version of the [[Shaded Garden]]. | ||
Pikmin3Screen5.jpg|An early version of the [[Tropical Forest]] showing that it was possible to get Red, Yellow and Blue Pikmin in the area, which is not possible in the final version. | |||
Ue6.png|[[Desiccated Skitter Leaf]]s are shown here in the [[Tropical Forest]], but in the final game, this area is home to [[Pyroclasmic Slooch]]es. | |||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
Pikmin3 BetaCrystal.jpg|Crystals, as they looked in the game's early production. | |||
Pikmin3 FinalCrystal.jpg|Crystals, as they appear in the final game. | Pikmin3 FinalCrystal.jpg|Crystals, as they appear in the final game. | ||
</gallery> | </gallery> | ||
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* It's possible to see a previous version of the Collect Treasure! counter in the E3 2012 trailer of ''Pikmin 3''. The design of the medals and figures look a bit different from that of the final version. | * It's possible to see a previous version of the Collect Treasure! counter in the E3 2012 trailer of ''Pikmin 3''. The design of the medals and figures look a bit different from that of the final version. | ||
* In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | * In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | ||
<gallery> | <gallery> | ||
Early juice.jpg|The juice counter in an early version | Early juice.jpg|The juice counter in an early version. | ||
HUD Juice counter.jpg|The juice counter in the final game. | HUD Juice counter.jpg|The juice counter in the final game. | ||
P3 early pause menu.jpg|The pause menu in an early version. | P3 early pause menu.jpg|The pause menu in an early version. | ||
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Early Pik count.png|The early version of the Pikmin counter used in ''Pikmin 3''. | Early Pik count.png|The early version of the Pikmin counter used in ''Pikmin 3''. | ||
HUD Pikmin counter P3.jpg|The current Pikmin counter used in ''Pikmin 3''. | HUD Pikmin counter P3.jpg|The current Pikmin counter used in ''Pikmin 3''. | ||
Kingcaps.jpg|In the final game, there is no "Day 1" icon in the part where the player plays with [[Captain Charlie]]. | |||
</gallery> | </gallery> | ||
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Whiptongue Bulborb.jpg|Locking-on to a Whiptongue Bulborb. | Whiptongue Bulborb.jpg|Locking-on to a Whiptongue Bulborb. | ||
Fragments.jpg|Locking-on to [[fragments]]. | Fragments.jpg|Locking-on to [[fragments]]. | ||
Crystal Nodule.png|Locking-on to a [[crystal nodule]]. | |||
Spotcap.png|Locking-on to a [[Spotcap]]. | Spotcap.png|Locking-on to a [[Spotcap]]. | ||
</gallery> | </gallery> | ||
===Appearance changes=== | ===Appearance changes=== | ||
[[File: | [[File:Pikmin3Screen5.jpg|thumb|right|An early bridge.]] | ||
* In an earlier | * In an earlier versions, bridges shards were a different shade of blue. | ||
==See also== | ==See also== | ||
*[[Prerelease information]] | *[[Prerelease information]] | ||
*[[Unused content]] | |||
{{prerelease}} | {{prerelease}} |