Editing Pikmin 3 prerelease information
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{{ | {{DISPLAYTITLE:''Pikmin 3'' prerelease information}} | ||
{{game icons|p3=y}} | {{game icons|p3=y}} | ||
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). Also, isn't there a [[:File:Pikmin3 UE4.jpg|cut area]] of sorts?}} | |||
{{stub|Add unused content that hints to cut enemies, areas, etc. (i.e. exclude obvious debugging content). | ''[[Pikmin 3]]'', like other games, went through several iterations that never made it to the public. Some of these had content that was changed or removed for the final release. In addition, there is [[Unused content in Pikmin 3|unused content inside the disc]] that also hints at what type of content was meant to be in the final release, at one point. | ||
==Characters and Pikmin== | |||
===Character D=== | |||
[[File:Pikmin 3characters.png|thumb|The unused character "D" as shown at E3 2012.]] | |||
There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was shown off at E3 2012 in a bit of concept art, and all that was underneath him was the letter "D". With an interview with Shigeru Miyamoto{{source needed}}, he stated that there were three leaders playable in the game, suggesting Character D was scrapped early on, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is speculated by fans that the character's final name was meant to be Drake, but this name was eventually moved to the game's ship, the [[S.S. Drake]]. A possible reason for the scrap could've been due to the fact that controlling and switching between four leaders would have been considered too chaotic. | |||
{{clear}} | |||
===Alph=== | ===Alph=== | ||
In a prototype version, Alph had smaller eyes and pupils. | In a prototype version, Alph had smaller eyes and pupils. | ||
<gallery> | <gallery> | ||
Pikmin3Screen5.jpg|Alph on an early [[bridge]]. His small eyes can be seen easily here. | |||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
Pikmin 3 characters copy 3.png|Early concept art of Brittany, showed off at E3 2012. | |||
Character B back.png|Brittany in her yellow suit in a prototype version of the game. | Character B back.png|Brittany in her yellow suit in a prototype version of the game. | ||
Bchara.png|Different image of the prototype Brittany. | Bchara.png|Different image of the prototype Brittany. | ||
Demo leaders.png|The full concept art piece. | |||
Demo leaders.png| | |||
Brittany.png|The final version of Brittany. | Brittany.png|The final version of Brittany. | ||
</gallery> | </gallery> | ||
=== | ===Pikmin=== | ||
In the earliest footage shown of ''Pikmin 3'', [[Rock Pikmin]] had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game. Also something to note, Rock Pikmin in the E3 demo have blue bulbs on their heads, instead of purple like the final game. Winged Pikmin also have blue flowers, as seen on the E3 presentation. | In the earliest footage shown of ''Pikmin 3'', [[Rock Pikmin]] had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game. Also something to note, Rock Pikmin in the E3 demo have blue bulbs on their heads, instead of purple like the final game. Winged Pikmin also have blue flowers, as seen on the E3 presentation. | ||
<gallery> | <gallery> | ||
Single rock Pikmin.jpg|The original concept art for Rock Pikmin. | |||
RockPikminHD.png|The Rock Pikmin's final look. | RockPikminHD.png|The Rock Pikmin's final look. | ||
Rockpikmindemo.jpg|Rock Pikmin in the E3 2012 demo. Some are shaped differently. | |||
Pink-Pikmin-in-Pikmin-3.jpg|Winged Pikmin with blue flowers. | File:Pink-Pikmin-in-Pikmin-3.jpg|Winged Pikmin with blue flowers. | ||
</gallery> | </gallery> | ||
==Enemies== | ==Enemies== | ||
{{main|Unused content in Pikmin 3 | {{main|Unused content in Pikmin 3|t1=Unused content in ''Pikmin 3''}} | ||
There are unused files inside the game for a handful of enemies, both new and returning. These got removed for reasons unknown | There are unused files inside the game for a handful of enemies, both new and returning. These got removed for reasons unknown. | ||
*An unknown purple and yellow leech-like enemy. It does not hurt Pikmin, but it will burrow underground when a Pikmin or a leader approaches. | *An unknown purple and yellow leech-like enemy. It does not hurt Pikmin, but it will burrow underground when a Pikmin or a leader approaches. | ||
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*Several [[Armored Cannon Larva]] variants. | *Several [[Armored Cannon Larva]] variants. | ||
Moreover, while in the final version | Moreover, while in the final version, a [[Whiptongue Bulborb]] releases any Pikmin caught in its tongue if it's hit in the eye, in an early version of the game, it would eat the Pikmin before shaking. | ||
==Mechanics== | ==Mechanics== | ||
===Lock-on=== | ===Lock-on=== | ||
In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue | In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. The name of said creature was then displayed in simple blue text above it. This was greatly changed for the final game, which displays the name in a box in the lower right corner. This name is surrounded by [[Koppaite text]] stating "Space library lite", "Simple dictionary in the PIPAD", "Just has the names". With the [[update]] released on {{date|29|May|2014}}, the lock-on mechanic featured two new images on the left side of the screen. One shows which [[Controls|control]] makes the Pikmin charge, and the other shows how to cancel the lock-on. | ||
<gallery> | <gallery> | ||
Pikmin3 SkitterleafScan.png|The prototype version of the lock-on mechanic on a [[Skitter Leaf]]. | Pikmin3 SkitterleafScan.png|The prototype version of the lock-on mechanic on a [[Skitter Leaf]]. | ||
Early Skutterchuck.jpg|The same prototype version, but on a [[Skutterchuck]]. | File:Early Skutterchuck.jpg|The same prototype version, but on a [[Skutterchuck]]. | ||
Sandbelching Meerslug Scan.png|The lock-on interface in the final game | Sandbelching Meerslug Scan.png|The lock-on interface in the final game. | ||
</gallery> | </gallery> | ||
===Whistle=== | ===Whistle=== | ||
[[File: | [[File:Screenshot (18).png|thumb|A red character whistling.]] | ||
Originally, the [[whistle]] in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | Originally, the [[whistle]] in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | ||
{{clear}} | {{clear}} | ||
===Throwing leaders=== | ===Throwing leaders=== | ||
[[File: | [[File:Screenshot 2014-05-04 at 8.57.05 PM.png|thumb|Notice how high up the red character is compared to the blue, his starting point.]] | ||
In the early footage shown of the game, the leaders were first shown to have the ability to [[Throw|toss]] one another to access new locations. At this point in development, the leaders were thrown much higher than they are in the final game. This change was most likely made to rid the game of some areas where players could easily break the barriers. | In the early footage shown of the game, the leaders were first shown to have the ability to [[Throw|toss]] one another to access new locations. At this point in development, the leaders were thrown much higher than they are in the final game. This change was most likely made to rid the game of some areas where players could easily break the barriers. | ||
{{clear}} | |||
===Others=== | |||
* While in the final version, a [[Whiptongue Bulborb]] releases any Pikmin caught in its tongue if it is hit in the eye, in the [https://www.youtube.com/watch?v=WxWIvaD2XQI&feature=youtu.be&t=1m18s E3 trailer] of the game, it is seen eating the Pikmin before flinching. | |||
{{clear}} | {{clear}} | ||
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*In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | *In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | ||
*[[Crystal wall]]s were originally called "Crystallized Walls". | *[[Crystal wall]]s were originally called "Crystallized Walls". | ||
<gallery> | <gallery> | ||
Pyroplasmic Slooch | File:Pyroplasmic Slooch.JPG|The Pyroclasmic Slooch called Pyroplasmic Slooch. | ||
Crystalized wall.png|A | File:Crystalized wall.png|A Crystal wall called Crystallized wall. | ||
</gallery> | </gallery> | ||
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One early screenshot of the game shows the snow pile with an [[iron ball]] that resembles [[the President]]. On top of this pile lies a [[Cupid's Grenade]] that is not in this location in the final game. It is likely that the Cupid's Grenade behind the sculpture is where this one was moved, as it is the closest to the earlier location. | One early screenshot of the game shows the snow pile with an [[iron ball]] that resembles [[the President]]. On top of this pile lies a [[Cupid's Grenade]] that is not in this location in the final game. It is likely that the Cupid's Grenade behind the sculpture is where this one was moved, as it is the closest to the earlier location. | ||
In the Nintendo Direct on {{date|17|April|2013}}, it's possible to see a [[Swooping Snitchbug]] in the [[Tropical Wilds]]. In the final game, the Swooping Snitchbug is placed somewhere else in the map, and in this part of the area, a [[Bulborb]] and three [[Dwarf Bulborb]]s appear after day 1. | In the Nintendo Direct on {{date|17|April|2013}}, it's possible to see a [[Swooping Snitchbug]] in the [[Tropical Wilds]]. In the final game, the Swooping Snitchbug is placed somewhere else in the map, and in this part of the area, a [[Red Bulborb]] and three [[Dwarf Red Bulborb]]s appear after day 1. | ||
It should also be noted that some [[Mission Mode]] areas contained certain types of Pikmin that are no longer available in these maps today. | It should also be noted that some [[Mission Mode]] areas contained certain types of Pikmin that are no longer available in these maps today. | ||
<gallery> | <gallery> | ||
Syacho.png|The Cupid's Grenade in a different place. | Syacho.png|The Cupid's Grenade in a different place. | ||
Early SinTW.png|The early location of the Swooping Snitchbug in the [[Tropical Wilds]]. | File:Early SinTW.png|The early location of the Swooping Snitchbug in the [[Tropical Wilds]]. | ||
Twilight Hollow 1.png|In the final version of the [[Twilight Hollow]], the [[Sunseed Berry]] is located elsewhere and the pile of [[Nugget]]s in the right corner of the screenshot is absent (there is an [[egg]] instead). | File:Twilight Hollow 1.png|In the final version of the [[Twilight Hollow]], the [[Sunseed Berry]] is located elsewhere and the pile of [[Nugget]]s in the right corner of the screenshot is absent (there is an [[egg]] instead). | ||
Twillight Hollow 2.png|The [[Citrus Lump]] is replaced by a [[Face Wrinkler]] in the final version. Also, it's not possible to get [[Red Pikmin]], [[Yellow Pikmin]] or [[White Pikmin]] in the final version of the area. | File:Twillight Hollow 2.png|The [[Citrus Lump]] is replaced by a [[Face Wrinkler]] in the final version. Also, it's not possible to get [[Red Pikmin]], [[Yellow Pikmin]] or [[White Pikmin]] in the final version of the area. | ||
Twillight Hollow 3.png|In the final version, there | File:Twillight Hollow 3.png|In the final version, there is no [[Blue Pikmin]]. Instead, it's possible to find [[Winged Pikmin]] in this place. Also, the [[Cupid's Grenade]]s are replaced by a [[Golden Sunseed]] in the final version. | ||
Twillight Hollow 4.png|These Winged Pikmin are located elsewhere in the final version. They are replaced by a group of buried [[Purple Pikmin]] instead. | File:Twillight Hollow 4.png|These Winged Pikmin are located elsewhere in the final version. They are replaced by a group of buried [[Purple Pikmin]] instead. | ||
File:Shaded Garden.png|There is no [[Dwarf Red Bulborb]] here in the final version of the [[Shaded Garden]]. | |||
Shaded Garden.png|There | File:Pikmin3Screen5.jpg|An early version of the [[Tropical Forest]] showing that it was possible to get Red, Yellow and Blue Pikmin in the area, which is not possible in the final version. | ||
File:Ue6.png|[[Desiccated Skitter Leaf]]s are shown here in the [[Tropical Forest]], but in the final game, this area is home to [[Pyroclasmic Slooch]]es. | |||
</gallery> | </gallery> | ||
==Audio== | ==Audio== | ||
*The idea for a different [[Music in Pikmin 3#End of day|end of day theme]] depending on how profitable the day was, like in ''Pikmin 2'', might have been considered | *The idea for a different [[Music in Pikmin 3#End of day|end of day theme]] depending on how profitable the day was, like in ''Pikmin 2'', might have been considered seeing as how there are [[unused content in Pikmin 3|unused files]] for a "happy" and a "sad" version of the ''Pikmin 3'' song. | ||
==Other changes== | ==Other changes== | ||
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===Crystals=== | ===Crystals=== | ||
In the earliest footage of ''Pikmin 3'', [[crystal]]s were much more opaque. In the final game, they were changed to be transparent. | In the earliest footage of ''Pikmin 3'', [[crystal]]s were much more opaque. In the final game, they were changed to be completely transparent. | ||
<gallery> | <gallery> | ||
Pikmin3 BetaCrystal.jpg|Crystals, as they looked in the game's early production. | |||
Pikmin3 FinalCrystal.jpg|Crystals, as they appear in the final game. | Pikmin3 FinalCrystal.jpg|Crystals, as they appear in the final game. | ||
</gallery> | </gallery> | ||
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* It's possible to see a previous version of the Collect Treasure! counter in the E3 2012 trailer of ''Pikmin 3''. The design of the medals and figures look a bit different from that of the final version. | * It's possible to see a previous version of the Collect Treasure! counter in the E3 2012 trailer of ''Pikmin 3''. The design of the medals and figures look a bit different from that of the final version. | ||
* In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | * In the E3 2012 trailer, it's possible to see an early version of the Pikmin counter. | ||
<gallery> | <gallery> | ||
Early juice.jpg|The juice counter in an early version | Early juice.jpg|The juice counter in an early version. | ||
HUD Juice counter.jpg|The juice counter in the final game. | HUD Juice counter.jpg|The juice counter in the final game. | ||
P3 early pause menu.jpg|The pause menu in an early version. | P3 early pause menu.jpg|The pause menu in an early version. | ||
Pikmin 3 pause.jpg|The pause menu in the final game. | Pikmin 3 pause.jpg|The pause menu in the final game. | ||
Early timer.png|A screenshot showing the timer used in a previous version of ''[[Pikmin 3]]''. | File:Early timer.png|A screenshot showing the timer used in a previous version of ''[[Pikmin 3]]''. | ||
HUD Mission Mode time.jpg|The final timer. | File:HUD Mission Mode time.jpg|The final timer. | ||
Early Collect Treasure! counter.png|A screenshot showing the [[Collect Treasure!]] counter as it appeared in a previous version of ''[[Pikmin 3]]''. | File:Early Collect Treasure! counter.png|A screenshot showing the [[Collect Treasure!]] counter as it appeared in a previous version of ''[[Pikmin 3]]''. | ||
HUD Collect Treasure! counter.png|The final counter. | File:HUD Collect Treasure! counter.png|The final counter. | ||
Early Pik count.png|The early version of the Pikmin counter used in ''Pikmin 3''. | File:Early Pik count.png|The early version of the Pikmin counter used in ''Pikmin 3''. | ||
HUD Pikmin counter P3.jpg|The current Pikmin counter used in ''Pikmin 3''. | File:HUD Pikmin counter P3.jpg|The current Pikmin counter used in ''Pikmin 3''. | ||
File:Kingcaps.jpg|In the final game, there is no "Day 1" icon in the part where the player plays with [[Captain Charlie]]. | |||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
Face wrinkler scan.PNG|Locking-on to the Face Wrinkler in a version of the game with a different Mission Mode HUD. | Face wrinkler scan.PNG|Locking-on to the Face Wrinkler in a version of the game with a different Mission Mode HUD. | ||
</gallery> | </gallery> | ||
===Appearance changes=== | ===Appearance changes=== | ||
[[File: | [[File:Pikmin3Screen5.jpg|thumb|right|An early bridge.]] | ||
* In an earlier | * In an earlier versions, bridges shards were a different shade of blue. | ||
==See also== | ==See also== | ||
*[[Prerelease information]] | *[[Prerelease information]] | ||
*[[Unused content]] | |||
{{prerelease}} | {{prerelease}} | ||
[[Category:Prerelease]] |