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{{ | {{DISPLAYTITLE:''Pikmin 3'' prototype information}} | ||
{{game icons|p3=y}} | {{game icons|p3=y}} | ||
''[[Pikmin 3]]'', like other games, went through several iterations that never made it to the public. While no one has been able to go into the game's files to get unused content as of now, some prototypical elements that never made it to the final product can be found by looking at early trailers and footage. Hopefully, over time, unused data will be able to be observed from the game's disc itself. | |||
==Characters and Pikmin== | |||
===Brittany=== | ===Brittany=== | ||
In a prototype version, Brittany's suit was yellow, both in-game and on concept art. In the final version, her suit was changed to pink. Her original concept art also lacked glasses, which she has in the final game. | In a prototype version, Brittany's suit was yellow, both in-game and on concept art. In the final version, her suit was changed to pink. Her original concept art also lacked glasses, which she has in the final game. | ||
<gallery> | <gallery> | ||
Pikmin 3 characters copy 3.png|Early concept art of Brittany, showed off at E3 2012. | |||
Character B back.png|Brittany in her yellow suit in a prototype version of the game. | Character B back.png|Brittany in her yellow suit in a prototype version of the game. | ||
Brittany.png|The final version of Brittany. | Brittany.png|The final version of Brittany. | ||
</gallery> | </gallery> | ||
===Character D=== | ===Character D=== | ||
[[File: | [[File:Pikmin_3characters.png|thumb|The unused character "D" as shown at E3 2012.]] | ||
There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was | {{todo|Link to the interview in a reference.}} | ||
There was one character that never made it into the game in any footage whatsoever, and was scrapped early in development. He was showed off at E3 2012 in a bit of concept art, and all that was underneath him was the letter "D". With an interview with Shigeru Miyamoto, he stated that there were three captains playable in the game, suggesting Character D was scrapped early on, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is speculated by fans that the character's final name was meant to be Drake, but this name was eventually moved to the game's [[SPERO]], the [[S.S. Drake]]. A possible reason for the scrap could've been due to the fact that controlling and switching between four leaders would have been considered too chaotic. | |||
{{clear}} | {{clear}} | ||
===Rock Pikmin=== | ===Rock Pikmin=== | ||
In the earliest footage shown of ''Pikmin 3'', [[Rock Pikmin]] had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game | In the earliest footage shown of ''Pikmin 3'', [[Rock Pikmin]] had a slightly different appearance, with slightly darker coloration and dark-colored limbs. They also made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was eventually removed in the final game. | ||
<gallery> | <gallery> | ||
Single rock Pikmin.jpg|The original concept art for Rock Pikmin. | |||
RockPikminHD.png|The Rock Pikmin's final look. | RockPikminHD.png|The Rock Pikmin's final look. | ||
Rockpikmindemo.jpg|Rock Pikmin in the E3 2012 demo. Some are shaped differently. | |||
</gallery> | </gallery> | ||
== | ==Changed mechanics== | ||
===Lock-on=== | ===Lock-on=== | ||
In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue | In an early build of the game, the [[lock-on]] feature would cause the camera to enter a tilt-shift mode to focus only on the creature, which would be highlighted in blue. The name of said creature was then displayed in simple blue text above it. This was greatly changed for the final game, which displays the name in a box in the lower right corner. This name is surrounded by strange characters, presumably of the language of Koppai. With the [[Pikmin 3 updates|update]] released on May 29<sup>th</sup>, 2014, the lock-on mechanic featured two new images on the left side of the screen. One shows which [[Controls|control]] makes the Pikmin charge, and the other shows how to cancel the lock-on. | ||
<gallery> | <gallery> | ||
Pikmin3 SkitterleafScan.png|The prototype version of the lock-on mechanic | Pikmin3 SkitterleafScan.png|The prototype version of the lock-on mechanic. | ||
Sandbelching Meerslug Scan.png|The lock-on interface in the final game. | |||
Sandbelching Meerslug Scan.png|The lock-on interface in the final game | |||
</gallery> | </gallery> | ||
===Whistle=== | ===Whistle=== | ||
[[File: | [[File:Screenshot_(18).png|thumb|A red character whistling.]] | ||
Originally, the [[whistle]] in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | Originally, the [[whistle]] in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | ||
{{clear}} | {{clear}} | ||
===Throwing captains=== | |||
===Throwing | [[File:Screenshot_2014-05-04_at_8.57.05_PM.png|thumb|Notice how high up the red character is compared to the blue, his starting point.]] | ||
[[File: | In the early footage shown of the game, the captains were first shown to have the ability to [[Throw|toss]] one another to access new locations. At this point in development, the captains were thrown much higher than they are in the final game. This change was most likely made to rid the game of some areas where players could easily break the barriers. | ||
In the early footage shown of the game, the | |||
{{clear}} | {{clear}} | ||
==Changed weights== | |||
===Insect Condo=== | |||
In the 2012 demo of ''Pikmin 3'', the [[Insect Condo]] was shown as one of the fruits returning from ''Pikmin 2''. In this footage, it required only 8 Pikmin to carry it, as opposed to the 10 required in the final game. | |||
== | ===Medusal Slurker=== | ||
In the E3 2012 demo, the [[Medusal Slurker]] required 7 Pikmin to carry, while in the final game, it can be carried by 6. | |||
== | ==Early names== | ||
===Combustion Berry=== | |||
In the 2012 demo for ''Pikmin 3'', the [[Golden Sunseed]] was referred to as the "[[Combustion Berry]]", sharing the same name as a fruit treasure that appeared in ''[[Pikmin 2]]''. | |||
In | ===Pyroplasmic Slooch=== | ||
In early footage, the [[Pyroclasmic Slooch]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | |||
==Other changes== | ==Other changes== | ||
===Title screen=== | ===Title screen=== | ||
In an early version of the [[Menu#Title screen|title screen]], the logo contained a "3" made of violet flowers, to resemble the flowers of the [[Rock Pikmin|Rock]] and [[Winged Pikmin]]. In the final game, these flowers were changed to orange, possibly to represent [[ | In an early version of the [[Menu#Title screen|title screen]], the logo contained a "3" made of violet flowers, to resemble the flowers of the [[Rock Pikmin|Rock]] and [[Winged Pikmin]]. In the final game, these flowers were changed to orange, possibly to represent [[Ultra-Spicy Spray]]. In addition, the earliest footage of the game showed that it was originally much dimmer than the final version, although this was possibly due to the fact that the lighting engine wasn't complete at the time it was shown. | ||
<gallery> | <gallery> | ||
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===Crystals=== | ===Crystals=== | ||
In the earliest footage of ''Pikmin 3'', [[ | In the earliest footage of ''Pikmin 3'', [[Crystal]]s were much more opaque. In the final game, they were changed to be completely transparent. | ||
<gallery> | <gallery> | ||
Pikmin3_BetaCrystal.jpg|Crystals, as they looked in the game's early production. | |||
Pikmin3_FinalCrystal.jpg|Crystals, as they appear in the final game. | |||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
*[[ | *[[Prototype information]] | ||
*[[ | *[[Unused content]] | ||
[[Category:Prototype]] |