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''[[Pikmin 3]], ''like other games, had a Beta version that never made it to the public. While no one has been able to go into the game's files to get unused content as of now, we do know some '''Beta elements''' that never made the light of day, by trailers and footage. Hopefully, over time, we will be able to access unused ''Pikmin 3 ''data from the game's disc itself. | |||
==Unused and Changed Characters== | |||
==Characters== | |||
===Brittany=== | ===Brittany=== | ||
In | {{Main|Brittany}} | ||
Brittany had a minor change. In the Beta Version, Brittany's suit was yellow, and her concept art was as well. In the final version, her suit was changed to Red. Her original concept art also lacked glasses, which she has in the final game. | |||
<gallery> | <gallery> | ||
Character B back.png|Brittany in her yellow suit in | Pikmin 3 characters copy 3.png|Early concept art of Brittany, showed of at E3 2012. | ||
Character B back.png|Brittany in her yellow suit in the Beta version of the game. | |||
Brittany.png|The final version of Brittany. | Brittany.png|The final version of Brittany. | ||
</gallery> | </gallery> | ||
===Character D=== | ===Character D=== | ||
[[File: | [[File:Pikmin_3characters.png|thumb|The unused Character "D" as shown at E3 2012. ]]There was one character that never made it into the game in any footage whatsoever, and was scrapped. He was showed off at E3 2012, and all that was underneath him was D. With an interview with Miyamoto, he stated that there were 3 captains playable at one time, suggesting Character D was scrapped, since he was never shown in any footage. Since Alph, Brittany, and Charlie all had the first letter of their name under their art at E3 2012, it is sometimes suggested by fans that the characteristics of Character D were given to Drake. It is unknown if this is true, but it is a faulty theory because Drake shows little character traits. A possible reason for the scrap could've been due to the constant switching around between characters, and adding a fourth character would've added to the chaos. | ||
There was one character that never made it into the game in any footage whatsoever, and was scrapped | |||
== | ==Pikmin 3 Logo and Light Engine== | ||
In the | In the original introduction of'' Pikmin 3'', the logo contained a '''3''' made of violet flowers, to resemble the flowers of the Rock and Winged Pikmin. In the final game, these flowers were changed to orange to represent [[Spray#Ultra-Spicy Spray|Ultra-Spicy Spray]]. Also, the earliest footage of the game showed that the game was originally much dimmer than the final version, although this was most likely due to the fact that the lighting engine probably wasn't complete at the time it was shown. | ||
<gallery> | <gallery> | ||
pikmin-3-logo.jpg|Pikmin 3's original logo and darker setting. | |||
pikmin-3-logo-final.jpg|Pikmin 3's final logo and more lit-up design. | |||
</gallery> | </gallery> | ||
== | ==Scanning== | ||
In an early build of the game, the scan feature would cause the camera to enter a tilt-shift mode to focus only on the creature, and the creature would highlight in blue. The name of said highlighted creature was then displayed in simple blue text above it. This was greatly changed in the final game, which displays the name in a box in the lower right corner. This name is surrounded by strange characters, presumably of the language of Koppai. With the update released on May 29th, 2014, the scanning featured two new images on the left side of the screen. One shows how to make the Pikmin charge, and the other shows how to cancel the lock-on. The images shown correspond to the controller that is currently in use. | |||
In an early build of the game, the | |||
<gallery> | <gallery> | ||
Pikmin3 SkitterleafScan.png|The | Pikmin3 SkitterleafScan.png|The beta version of Scanning. | ||
Sandbelching Meerslug Scan.png|The Scanning GUI in the final game. | |||
Sandbelching Meerslug Scan.png|The | |||
</gallery> | </gallery> | ||
==Whistle== | |||
Originally, the whistle in ''Pikmin 3'' had a smaller radius than in the past two games, and lasted for a shorter length of time. This was later changed to be slightly larger and longer, and included the ability for the Whistle to call [[Winged Pikmin]] by raising off the floor after fully expanding to create a cylindrical beam of light. | |||
==Throwing Captains== | |||
[[File:Screenshot_2014-05-04_at_8.57.05_PM.png|thumb|Notice how high up the red character is compared to the blue, his starting point.]] | |||
In the early footage shown of the game, the captains were first shown to have the ability to toss one another to access new locations. At this point in development, the captains were thrown much higher than they are in the final game. This change was most likely made to rid the game of some areas where players could easily break the barriers. | |||
In the early footage shown of the game, the | |||
== | ==Rock Pikmin== | ||
{{Main|Rock Pikmin}} | |||
In the earliest footage shown of ''Pikmin 3'', Rock Pikmin had a slightly different appearance, with slightly darker coloration and dark-coloured limbs. They also had made different sounds that sounded like lower-pitched versions of common Pikmin sounds. Each Rock Pikmin was also shaped slightly differently (e.g. some were shorter but wider). This made them seem more like real rocks, but the feature was removed in the final game. | |||
<gallery> | <gallery> | ||
Single rock Pikmin.jpg|Original Rock Pikmin | |||
RockPikminHD.png|Final Rock Pikmin | |||
Rockpikmindemo.jpg|Rock Pikmin in the E3 2012 demo. Some are shaped differently. | |||
</gallery> | </gallery> | ||
==Crystals== | |||
== | In the earliest footage of ''Pikmin 3'', Crystals were much more opaque. In the final game, they were changed to be completely transparent. | ||
<gallery> | <gallery> | ||
Pikmin3_BetaCrystal.jpg|Crystals, as they looked in the game's early production. | |||
Pikmin3_FinalCrystal.jpg|Crystals, as they appear in the final game. | |||
</gallery> | </gallery> | ||
==<span style="font-size:20px;">Insect Condo</span>== | |||
In the 2012 demo of ''Pikmin 3'', the [[Insect Condo]] was shown as one of the fruits returning from ''Pikmin 2''. In this footage, it required only '''8''' Pikmin to carry it, as opposed to the '''10''' required in the final game. | |||
==<span style="font-size:20px;">Unused Names</span>== | |||
===Combustion Berry=== | |||
<span style="font-size:14px;">In the 2012 demo for </span>''Pikmin 3''<span style="font-size:14px;">, the </span>[[Golden Sunseed]]<span style="font-size:14px;"> was referred to as the "Combustion Berry", sharing the same name as a fruit treasure that appeared in </span>''[[Pikmin 2]].'' | |||
===Pyroplasmic Slooch=== | |||
In early footage the [[Pyroclasmic Slooch ]] was one of the first new enemies revealed, and its name was instead "Pyro'''p'''lasmic Slooch", a one letter difference from its current name. | |||
[[Category:Beta]] | |||
[[Category:Pikmin 3]] |