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[[File:P3DX Prerelease Cinder Block Eggs.jpg|thumb|250px|Locking onto a [[Pellet Posy]].]]
[[File:P3DX Prerelease Cinder Block Eggs.jpg|thumb|250px|Locking onto a [[Pellet Posy]].]]
[[File:P3DX Prerelease Leader Switch.jpg|thumb|250px|The action menu for switching leaders.]]
[[File:P3DX Prerelease Leader Switch.jpg|thumb|250px|The action menu for switching leaders.]]
[[File:P3D Screw.jpg|thumb|200px|A screw in the ground, a common addition to areas.]]
{{main|Controls#Pikmin 3 Deluxe}}
{{main|Controls#Pikmin 3 Deluxe}}
Extensive control changes and features have been added to work with the different controllers of the [[Nintendo Switch]], as well as to make the game more accessible to new players and make it easier to know what to do. They include:
Extensive control changes and features have been added to work with the different controllers of the [[Nintendo Switch]], as well as to make the game more accessible to new players and make it easier to know what to do. They include:
* A new [[difficulty]] system. These are Normal, Hard, and Ultra-Spicy, the latter of which is unlocked after completing the game once in Hard mode (or the game's [[Pikmin 3 Deluxe#Demo|demo]]). These change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s. Enemies act differently depending on the [[difficulty]] selected, with no difficulty retaining the exact mechanics of the original game.{{cite web|https://www.nintendo.co.uk/Games/Nintendo-Switch/Pikmin-3-Deluxe-1821101.html|Pikmin 3 Deluxe|Nintendo UK's product listing|retrieved={{date|5|August|2020}}|rname=nouk_listing}}
* A new [[difficulty]] system. These are Normal, Hard, and Ultra-Spicy, the latter of which is unlocked after completing the game once in Hard mode (or the game's [[Pikmin 3 Deluxe#Demo|demo]]). These change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s. Enemies act differently depending on the [[difficulty]] selected, with no difficulty retaining the exact mechanics of the original game.{{cite web|https://www.nintendo.co.uk/Games/Nintendo-Switch/Pikmin-3-Deluxe-1821101.html|Pikmin 3 Deluxe|Nintendo UK's product listing|retrieved={{date|5|August|2020}}|rname=nouk_listing}}
* [[Badge (Pikmin 3 Deluxe)|Badges]] have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]] but also include completing stages in other modes and even things like photography and growing Pikmin.
* [[Badge (Pikmin 3 Deluxe)|Badges]] have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]] but also include completing stages in other modes and even things like photography and growing Pikmin.
*Screws have been added in a few locations to make progressing through the game easier, as they are locked on to automatically.
* The [[lock-on]]  mechanic has been revamped:
* The [[lock-on]]  mechanic has been revamped:
** Instead of locking the [[camera]], it now locks the [[cursor]].
** Instead of locking the [[camera]], it now locks the [[cursor]].
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** Locking on to objects no longer shows the name of what is locked onto, likely in favor of using the Piklopedia. This leaves several objects unnamed in-game, such as [[Spotcap]]s, [[Bloominous Stemple]]s, and [[Candypop family|Candypop Buds]].
** Locking on to objects no longer shows the name of what is locked onto, likely in favor of using the Piklopedia. This leaves several objects unnamed in-game, such as [[Spotcap]]s, [[Bloominous Stemple]]s, and [[Candypop family|Candypop Buds]].
** Locking on no longer has a half-second delay.
** Locking on no longer has a half-second delay.
** If locked-on to something, holding down the throw button will make the leader throw all Pikmin automatically, with a press of the B button ending it, instead of using the standard controls.
** If locked-on to something, holding down the throw button will make the leader throw all Pikmin automatically, with a second press ending it.
* The [[charge]] mechanic has been revamped:
* The [[charge]] mechanic has been revamped:
** Charging can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on while shaking the Wii remote or Wii U GamePad, though the move can still be performed while locked on, just with physical buttons.
** Charging can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on while shaking the Wii remote or Wii U GamePad, though the move can still be performed while locked on, just with physical buttons.
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* During the cutscene involving the [[dirt wall]] on day 1, the camera will instead focus on the dirt wall rather than Alph.
* During the cutscene involving the [[dirt wall]] on day 1, the camera will instead focus on the dirt wall rather than Alph.
* The player can change the standby Pikmin type and captain from both the previous and next ones. The HUD is also changed to reflect this: the three Pikmin standby-type bubbles now have a focus on the central one as opposed to the leftmost one, with the HUD also darkening out the  unselected.
* The player can change the standby Pikmin type and captain from both the previous and next ones. The HUD is also changed to reflect this: the three Pikmin standby-type bubbles now have a focus on the central one as opposed to the leftmost one, with the HUD also darkening out the  unselected.
* The [[whistle]] is quicker, longer, slower, and can cover a much larger area.
* Mission Mode has been revamped slightly:
* Mission Mode has been revamped slightly:
** Collect Treasure! and Battle Enemies! stages that had unlock requirements in the original are now available from the start.
** Collect Treasure! and Battle Enemies! stages that had unlock requirements in the original are now available from the start.
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** A new "[[Mission Mode#After Hours|After Hours]]" feature is added in which the stage can still be explored and completed after the time limit has run out, but a new score will not be saved.
** A new "[[Mission Mode#After Hours|After Hours]]" feature is added in which the stage can still be explored and completed after the time limit has run out, but a new score will not be saved.
* The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]].
* The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]].
*Many data files are relocated to be less difficult to find.
* Pikmin AI has been reworked:
* Pikmin AI has been reworked:
** When the player switches to a [[leader]], all nearby idle Pikmin within a radius will be called over.
** When the player switches to a [[leader]], all nearby idle Pikmin within a radius will be called over.
** If Pikmin that are performing a task (such as carrying a fruit, fragments, etc.) get whistled, they will stop in place momentarily and then resume their task. To call them, they must be whistled for a long period of time or whistled twice in a row.  
** If Pikmin that are performing a task (such as carrying a fruit, fragments, etc.) get whistled, they will stop in place momentarily and then resume their task. To call them, they must be whistled for a long period of time or whistled twice in a row.  
** When Pikmin complete their task, they will now go to the current leader if said leader is close enough, as in ''Pikmin 2''.  
** When Pikmin complete their task, they will now go to the current leader if said leader is close enough, though they will still stay still if the leader is a certain distance away.  
** When Pikmin are in a leader's [[squad]], they will try to stay close to the leader, instead of forming a long line.  
** When Pikmin are in a leader's [[squad]], they will try to stay close to the leader, instead of forming a long line.  
** Pikmin now instantly go into the current leader's hands when they are about to be thrown, meaning they no longer need to be close to them to perform the move, as in ''Pikmin 2''.
** They also now instantly go into the current leader's hands when they are about to be thrown, meaning they no longer need to be close to them to perform the move.  
** The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed.  
** If disbanded, all group members of the standby type will now stay with the group, though doing this again will dismiss that type.
** If disbanded, all group members of the standby type will now stay with the group, though doing this again will dismiss that type.
* When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled in order to get up, and twirling the stick no longer speeds them up.
* When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled in order to get up, and twirling the stick no longer speeds them up.
* The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed.
* Loading times are reduced drastically.
* Loading times are reduced drastically.
* When a leader collects a [[data file]], they almost never jump and spin before reading the data file.
* When a leader collects a [[data file]], they almost never jump and spin before reading the data file.
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{{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopedia}}
{{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopedia}}
Due to the lack of Wii U GamePad functionality, there have been multiple changes to how the [[KopPad]] works. These changes are:
Due to the lack of Wii U GamePad functionality, there have been multiple changes to how the [[KopPad]] works. These changes are:
* The KopPad now zooms in while activated, with the prompt to look at the GamePad being removed.
* The KopPad now zooms in while activated and can be viewed on the TV, with the prompt to look at the GamePad being removed.
* The [[radar]] has been revamped:
* The [[radar]] has been revamped:
** It can be zoomed in and out, and at the top, the current [[Story Mode]] [[objective]] will be shown.
** It can be zoomed in and out, and at the top, the current [[Story Mode]] [[objective]] will be shown.
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[[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]]
[[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]]
* A Chinese translation has been introduced.
* A Chinese translation has been introduced.
* [[Story Mode]] gains three [[saved game]] slots to choose from, with a [[saved game selection menu]] included as a result. In the Wii U version, while progress was saved in spite of its absence, separate system accounts could only have one.
* Story Mode gains three [[saved game]] slots to choose from, with a [[saved game selection menu]] is included as a result. In the Wii U version, while progress was saved in spite of its absence, separate system accounts could only have one.
* Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons.
* Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons.
* Menus no longer have buttons for returning to the previous menu; this is instead done with the {{button|switch|b}} button.
* Menus no longer have buttons for returning to the previous menu; this is instead done with the {{button|switch|b}} button.
* It is now impossible to control menus with a gyro-controlled cursor pointer or a touchscreen, despite handheld mode supporting the latter and both it and TV mode supporting the former.
* It is now impossible to control menus with a gyro-controlled cursor pointer or a touchscreen, despite handheld mode supporting the latter and both it and TV mode supporting the former.
* Control prompts have been updated to use Nintendo Switch buttons.
* Control prompts have been updated to use Nintendo Switch buttons.
* The [[pause menu]] has been revamped, featuring up to 9 buttons. It can be accessed from most places in the game and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]].
* The [[pause menu]] has been revamped, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]].
* As with the Japanese localization of the original game, trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish.
* As with the Japanese localization of the original game, Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish.
* In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also a new button for the [[Side Stories]] and a box explaining the currently highlighted mode.
* In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also new button for the [[Side Stories]], and a box explaining the currently-highlighted mode.
* The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types.
* The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types.
* Alph now has 2 more pieces of monologue if the player opens the [[talk]] function on day 2:
* Alph now has 2 more pieces of monologue if the player opens the [[talk]] function on day 2:
** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}}
** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}}
** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}}
** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}}
* The [[Secret File]]s from the Wii U version have been replaced with new data files, specifically a [[Olimar's Log Vol. 2 (Exploration Notes)|second volume of Olimar's Log]]. The cutscenes the secret files' codes unlock have been repurposed for [[Side Stories#Olimar's Assignment|Olimar's Assignment]], with [[Secret File#Louie's Log|Louie's Log]] being the only one not used.
* The [[Secret File]]s from the Wii U version have been replaced with new data files, specifically a [[Olimar's Log Vol. 2 (Exploration Notes)|second volume of Olimar's Log]]. The cutscenes the secret files' codes unlock have been repurposed for the [[Side Stories#Olimar's Assignment|Olimar's Assignment]] [[Side Stories|Side Story]], with [[Secret File#Louie's Log|Louie's Log]] being the only one not used.
* Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3''), S.S. Drake (SS Drake in the British English version of ''Pikmin 3''), [[cosmic-drive key]] (cosmic drive key in the British English version of ''Pikmin 3''), and talk (Check in in the North American version of ''Pikmin 3'').
* Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3''), S.S. Drake (SS Drake in the British English version of ''Pikmin 3''), [[cosmic-drive key]] (cosmic drive key in the British English version of ''Pikmin 3'') and talk (Check in in the North American version of ''Pikmin 3'')
* In the US version of ''Pikmin 3'', the [[talk]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This error has been fixed in ''Pikmin 3 Deluxe'', both in the US version and in the European version, which is based on the US version's text.
* In the US version of ''Pikmin 3'', the [[talk]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This error has been fixed in ''Pikmin 3 Deluxe'', both in the US version, and in the European version, which is based on the US version's text.
* Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type or the OK button instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type instead of cancelling right away.
* Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away.


==== Aesthetics ====
==== Aesthetics ====
[[File:P3D Screw.jpg|thumb|200px|A screw in the ground, a common addition to areas.]]
[[File:P3D Electric Gates.jpg|thumb|250px|The four designs of electric gates.]]
[[File:P3D Electric Gates.jpg|thumb|250px|The four designs of electric gates.]]
* There are many small differences in the appearance of [[area]]s between the original ''Pikmin 3'' and ''Pikmin 3 Deluxe''. Some of these are just aesthetic and have no effect on gameplay, while others are intended to make areas easier to navigate. Others still actually change the positions of objects. When a piece of terrain has different ground textures from the floor around it, that difference tends to be exaggerated in the [[radar]]. These differences are detailed here:
* There are many small differences in the appearance of [[area]]s between the original ''Pikmin 3'' and ''Pikmin 3 Deluxe''. Some of these are just aesthetic and have no effect on gameplay, while others are intended to make areas easier to navigate. Others still actually change the positions of objects. When a piece of terrain has different ground textures from the floor around it, that difference tends to be exaggerated in the [[radar]]. These differences are detailed here:
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** [[Twilight River#Changes in Pikmin 3 Deluxe|Twilight River]]
** [[Twilight River#Changes in Pikmin 3 Deluxe|Twilight River]]
** [[Formidable Oak#Changes in Pikmin 3 Deluxe|Formidable Oak]]
** [[Formidable Oak#Changes in Pikmin 3 Deluxe|Formidable Oak]]
* Two on-screen prompts exist, informing the player that {{button|switch|-}} toggles the [[KopPad]] and, if hints are enabled, {{button|switch|padu}} activates [[hint]]s. If a new hint is available, the button will sparkle and glow and receive a pulsating exclamation mark icon.  Because of this, the [[HUD#Day|day counter]] was removed and replaced by the relocated juice counter.
* Two on-screen prompts exist, informing the player that {{button|switch|-}} toggles the [[KopPad]], and, if hints are enabled, {{button|switch|padu}} activates [[hint]]s. If a new hint is available, the button will sparkle and glow, and receive a pulsating exclamation mark icon.  Because of this, the [[HUD#Day|day counter]] was removed and replaced by the relocated juice counter.
* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''.
* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''.
* The visuals have been upgraded, such as sharper shadows and clearer water.
* The visuals have been upgraded, such as sharper shadows and clearer water.
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** A theme for the [[Baldy Long Legs|two]] [[Shaggy Long Legs|bosses]] in [[The Ship Restored|day 10]] of Olimar's Comeback.
** A theme for the [[Baldy Long Legs|two]] [[Shaggy Long Legs|bosses]] in [[The Ship Restored|day 10]] of Olimar's Comeback.
* Pikmin voices no longer echo in Bingo Battle.
* Pikmin voices no longer echo in Bingo Battle.
* [[Louie]]'s [[whistle]] now resembles the sound effect from {{p2}}, instead of reusing the same sound that all other leaders use. In addition, his name call is no longer reused from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name.
* [[Louie]]'s [[whistle]] now resembles its sound from {{p2}}, instead of reusing the same sound that all other leaders use. In addition, his name call is no longer reused from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name.
* The music on the booting screen has been removed.
* The music on the booting screen has been removed, as it is far shorter.
* The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}}
* The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}}


====Other====
===Other===
* [[Leader]]s are slightly smaller in size when compared to the Wii U version.
* [[Leader]]s are slightly smaller in size when compared to the Wii U version.
* Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]].
* Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]].
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