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* Olimar's Assignment consists of 4 missions, each one taking place in a modified [[area]] from [[Story Mode]] with a time limit. Each of them has the goal of collecting a high number of [[Poko]]s to save [[Hocotate Freight]] from another debt. These missions re-use the [[Secret File]] videos from the original game. | * Olimar's Assignment consists of 4 missions, each one taking place in a modified [[area]] from [[Story Mode]] with a time limit. Each of them has the goal of collecting a high number of [[Poko]]s to save [[Hocotate Freight]] from another debt. These missions re-use the [[Secret File]] videos from the original game. | ||
* Olimar's Comeback consists of 10 missions, each one also taking place in a modified area from Story Mode with a time limit. These have various objectives, including defeating enemies, collecting treasure, carrying [[ship part]]s to the [[SPERO]], growing Pikmin, or reuniting the 2 leaders. Olimar writes notes before and after each of the missions. | * Olimar's Comeback consists of 10 missions, each one also taking place in a modified area from Story Mode with a time limit. These have various objectives, including defeating enemies, collecting treasure, carrying [[ship part]]s to the [[SPERO]], growing Pikmin, or reuniting the 2 leaders. Olimar writes notes before and after each of the missions. | ||
Both the [[Onion]] and the [[SPERO]] are present in most levels; the Onion allows the player to grow more Pikmin, while the SPERO takes in recovered fruit and items. | |||
==== Co-op mode ==== | ==== Co-op mode ==== | ||
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[[File:P3DX Prerelease Cinder Block Eggs.jpg|thumb|250px|Locking onto a [[Pellet Posy]].]] | [[File:P3DX Prerelease Cinder Block Eggs.jpg|thumb|250px|Locking onto a [[Pellet Posy]].]] | ||
[[File:P3DX Prerelease Leader Switch.jpg|thumb|250px|The action menu for switching leaders.]] | [[File:P3DX Prerelease Leader Switch.jpg|thumb|250px|The action menu for switching leaders.]] | ||
{{main|Controls#Pikmin 3 Deluxe}} | {{main|Controls#Pikmin 3 Deluxe}} | ||
Extensive control changes and features have been added to work with the different controllers of the [[Nintendo Switch]] | Extensive control changes and features have been added to work with the different controllers of the [[Nintendo Switch]]. These changes make the game more accessible to new players and make it easier to know what to do. | ||
* | * There is a new [[difficulty]] system. These are Normal, Hard, and Ultra-Spicy, the latter of which is unlocked after completing the game once in Hard mode (or the game's [[Pikmin 3 Deluxe#Demo|demo]]). These change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s. Enemies act different depending on the [[difficulty]] selected, with no difficultly retaing the exact mechanics of the original game.{{cite web|https://www.nintendo.co.uk/Games/Nintendo-Switch/Pikmin-3-Deluxe-1821101.html|Pikmin 3 Deluxe|Nintendo UK's product listing|retrieved={{date|5|August|2020}}|rname=nouk_listing}} | ||
* [[Badge (Pikmin 3 Deluxe)|Badges]] have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]] but also include completing stages in other modes and even things like photography and growing Pikmin. | * [[Badge (Pikmin 3 Deluxe)|Badges]] have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]], but also include completing stages in other modes and even things like photography and growing Pikmin. | ||
* | * Mission mode has been revamped, all unlocks form the original are now available from the start, whiel of the [[downloadable content]] from {{p3}} are included within the base game as unlocks to compensate. | ||
* The [[lock-on]] | * The [[lock-on]] system has been substantially changed: | ||
** Instead of locking the [[camera]], it now locks the [[cursor]]. | ** Instead of locking the [[camera]], it now locks the [[cursor]]. | ||
** Objects can | ** Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | ||
** The unique HUD | ** Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close or the player is locked-on to something else. | ||
** Locking on to objects no longer shows the name of what is locked onto, likely in favor of using the Piklopedia. This leaves several objects unnamed in | ** The unique HUD was removed, though [[HUD#Fraction numbers|carrying numbers]] do appear. | ||
** More lock-on objects and locations also exist, such as screws that are screwed into the floor, indicating where leaders can be thrown. | |||
** If locked-on to something, holding down the throw button will make the leader throw | ** Locking on to objects no longer shows the name of what is locked onto, likely in favor of using the Piklopedia. This leaves several objects unnamed in game, such as [[Spotcap]]s, [[Bloominous Stemple]]s, and [[Candypop family|Candypop Buds]] . | ||
** If locked-on to something, holding down the throw button will make the leader throw multiple Pikmin automatically. | |||
* The [[charge]] mechanic has been revamped: | * The [[charge]] mechanic has been revamped: | ||
** | ** It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on and then use motion controls. | ||
** Only current standby Pikmin will charge ahead, though the others can follow suit if a button is pressed repeatedly. | ** Only current standby Pikmin will charge ahead, though the others can follow suit if a button is pressed repeatedly. | ||
** Pikmin will | ** Pikmin will only charge in the direction of the cursor, or towards the locked-on object. | ||
** If | ** If ordered to an object that can be carried, only the amount of Pikmin required to begin carrying it will go, or if it's moving, only enough to fully carry the object. | ||
* [[Hint]]s have been added that guide the player towards advancing through the story. Hints give the player some information on where to go next or how to do a task. Many also come with arrows on the ground that point towards the next destination. | * [[Hint]]s have been added that guide the player towards advancing through the story. Hints give the player some information on where to go next or how to do a task. Many also come with arrows on the ground that point towards the next destination. | ||
* Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. This includes using ultra-spicy spray, swapping leaders, activating items in Bingo Battle, and [[dismiss]]ing. | * Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. This includes using ultra-spicy spray, swapping leaders, activating items in Bingo Battle, and [[dismiss]]ing (which also now group members of the standby type will stay with the group though doing this again will dismiss that type). | ||
* There are | * There are multiple modes for how the cursor is controlled: stick-only, stick and gyro, and gyro-only. | ||
* | * When Alph is faced with a wall in the intro, the camera is now locked onto it instead of him. | ||
* The player can change the standby Pikmin type | * The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one, with the HUD also darkening out the non selected. | ||
* | * The [[whistle]] is quicker, longer, slower, and can cover a much larger area. | ||
* A new "[[Mission Mode#After Hours|After Hours]]" feature is added to [[Mission Mode]], in which the stage can still be explored and completed after the time limit has run out, but a new score will not be saved. | |||
* The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]]. | * The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]]. | ||
* When the player switches to a [[leader]], all nearby idle Pikmin within a radius will be called over. | |||
* Pikmin AI has been revamped. If ones that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row. When they complete the task, they will now go to the current leader if said leader is close enough, though will still stay still if the leader is a certain distance away. When Pikmin are in a leader's [[squad]], they will try to stay close to the leader, instead of forming a long line. They also now instantly go into the current leader's hands when they are about to be thrown, meaning they no longer need to be close to them to perform the move. | |||
* | |||
* When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled in order to get up, and twirling the stick no longer speeds them up. | * When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled in order to get up, and twirling the stick no longer speeds them up. | ||
* Loading times | * Loading times were reduced. | ||
==== KopPad ==== | ==== KopPad ==== | ||
{{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopedia}} | {{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopedia}} | ||
Due to the lack of Wii U GamePad functionality, there have been multiple changes to how the [[KopPad]] works. These changes are: | Due to the lack of Wii U GamePad functionality, there have been multiple changes to how the [[KopPad]] works. These changes are: | ||
* The KopPad now zooms in while activated, with the prompt to look at the GamePad being removed. | * The KopPad now zooms in while activated, and can be viewed on the TV, with the prompt to look at the GamePad being removed. | ||
* The [[radar]] has been revamped: | * The [[radar]] has been revamped: | ||
** It can be zoomed in and out, and at the top, the current [[Story Mode]] [[objective]] will be shown. | ** It can be zoomed in and out, and at the top, the current [[Story Mode]] [[objective]] will be shown. | ||
** The entire area is now visible from the start, though parts that haven't been visited yet are transparent. | ** The entire area is now visible from the start, though parts that haven't been visited yet are transparent. | ||
** Enemies are now shown in all modes, instead of only Mission Mode like the original | **Enemies are now shown in all modes, instead of only Mission Mode like the original. | ||
** The ability to view the area from a top-down view has been removed, since that was limited to the television screen with [[Off-TV Play]] off. | ** The ability to view the area from a top-down view has been removed, since that was limited to the television screen with [[Off-TV Play]] off. | ||
** There is no longer a way to unpause the gameplay while keeping the radar in view | ** There is no longer a way to unpause the gameplay while keeping the radar in-view. | ||
** In [[Bingo Battle]], either player can open up the radar on their side of the screen; doing this does not pause the game. This radar cannot be controlled, and shows the whole stage at once. | |||
** In [[Bingo Battle]], either player can open up the radar on their side of the screen; doing this does not pause the game. This radar cannot be controlled and shows the whole stage at once. | |||
* The [[KopPad]]'s [[KopPad#Camera|camera app]] has been revamped: | * The [[KopPad]]'s [[KopPad#Camera|camera app]] has been revamped: | ||
** It now has different focus levels, instead of allowing the player to tap the GamePad to indicate what part they want in focus. An "auto focus" mode was added that simply focuses on whatever is at the center of the scene. | ** It now has different focus levels, instead of allowing the player to tap the GamePad to indicate what part they want in focus. An "auto focus" mode was added, that simply focuses on whatever is at the center of the scene. | ||
** Taking a photo will save it to the [[Nintendo Switch|Switch]]'s | ** Taking a photo will save it to the [[Nintendo Switch|Switch]]'s bulit-in photo album, without displaying the HUD, instead of being able to post the image to [[Miiverse]] | ||
** Instead of the camera having total rotation, it is now limited. Panning is limited to a few degrees around where the [[leader]] is facing, tilt is limited to straight up and straight down, and rolling is impossible. | ** Instead of the camera having total rotation, it is now limited. Panning is limited to a few degrees around where the [[leader]] is facing, tilt is limited to straight up and straight down, and rolling is impossible. | ||
** Selecting the camera app in the [[KopPad]] will show the player a screen prompting them to press {{button|switch|a}} in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt. | ** Selecting the camera app in the [[KopPad]] will show the player a screen prompting them to press {{button|switch|a}} in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt. | ||
** Photos are brighter than they are in the original game. | ** Photos are brighter than they are in the original game. | ||
** Oddly, the decorative meters do not move, except if the player moves the Pro Controller or moves the left Joy-Con, regardless of gyro control settings. To note is that the right Joy-Con is the one responsible for controlling the cursor when gyro controls are enabled. | ** Oddly, the decorative meters do not move, except if the player moves the Pro Controller, or moves the left Joy-Con, regardless of gyro control settings. To note is that the right Joy-Con is the one responsible for controlling the cursor when gyro controls are enabled. | ||
[[File:P3D Piklopedia Peckish Aristocrab.jpg|right|thumb|250px|The [[Peckish Aristocrab]]'s page in the Piklopedia.]] | [[File:P3D Piklopedia Peckish Aristocrab.jpg|right|thumb|250px|The [[Peckish Aristocrab]]'s page in the Piklopedia.]] | ||
* The [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], originating from {{p2}}, has been added. It can be found as an application in the [[KopPad]]. Each entry contains a comment by each of the five [[leader]]s, a small looping video clip of the creature, a general list of habitats, and the number of that creature killed throughout the adventure. Alph's comments are based on the structural features of the enemy, Brittany's comments are based on the enemy's appearance, Charlie's comments are about fighting the enemy, Louie's comments are about cooking the enemy, and Olimar's comments are about the enemy's biology. The menu contains all viewable entries for the player to choose from and also indicates how many creatures have been analyzed, as well as the total. However, this total can appear as a question mark. Piklopedia entries are unlocked by bringing dead creatures to an [[Onion]], or, in the case of creatures that don't leave corpses, simply defeating them. | * The [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], originating from {{p2}}, has been added. It can be found as an application in the [[KopPad]]. Each entry contains a comment by each of the five [[leader]]s, a small looping video clip of the creature, a general list of habitats, and the number of that creature killed throughout the adventure. Alph's comments are based on the structural features of the enemy, Brittany's comments are based on the enemy's appearance, Charlie's comments are about fighting the enemy, Louie's comments are about cooking the enemy, and Olimar's comments are about the enemy's biology. The menu contains all viewable entries for the player to choose from, and also indicates how many creatures have been analyzed, as well as the total. However, this total can appear as a question mark. Piklopedia entries are unlocked by bringing dead creatures to an [[Onion]], or, in the case of creatures that don't leave corpses, simply defeating them. | ||
* In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures–terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings instead of smaller versions of their portraits. The mini radar's visibility can be turned either off or on. | * In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar's visibility can be turned either off or on. | ||
==== Menus | ==== Menus ==== | ||
[[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]] | [[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]] | ||
* | * Story Mode gains three [[saved game]] slots to choose from, with a [[saved game selection menu]] is included as a result. In the Wii U version, while progress was saved in spite of its absence, separate system accounts could only have one. | ||
* Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons. | * Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons. | ||
* Menus no longer have buttons for returning to the previous menu; this is instead done with the {{button|switch|b}} button. | * Menus no longer have buttons for returning to the previous menu; this is instead done with the {{button|switch|b}} button. | ||
* It is now impossible to control menus with a gyro-controlled cursor pointer or a touchscreen, despite handheld mode supporting the latter and both it and TV mode supporting the former. | * It is now impossible to control menus with a gyro-controlled cursor pointer or a touchscreen, despite handheld mode supporting the latter and both it and TV mode supporting the former. | ||
* Control prompts have been updated to use Nintendo Switch buttons. | * Control prompts have been updated to use Nintendo Switch buttons. | ||
* The [[pause menu]] has been revamped, featuring up to 9 buttons. It can be accessed from most places in the game and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]]. | * The [[pause menu]] has been revamped, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]]. | ||
* As with the Japanese localization of the original game, | * As with the Japanese localization of the original game, Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish. | ||
* In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also | * In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also new button for the [[Side Stories]], and a box explaining the currently-highlighted mode. | ||
* The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | * The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ||
* Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away. | |||
* Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type or the OK button instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type instead of cancelling right away. | |||
==== Aesthetics ==== | ==== Aesthetics ==== | ||
[[File:P3D Screw.jpg|thumb|200px|A screw in the ground, a common addition to areas.]] | |||
[[File:P3D Electric Gates.jpg|thumb|250px|The four designs of electric gates.]] | [[File:P3D Electric Gates.jpg|thumb|250px|The four designs of electric gates.]] | ||
* There are many small differences in the appearance of [[area]]s between the original ''Pikmin 3'' and ''Pikmin 3 Deluxe''. Some of these are just aesthetic and have no effect on gameplay, while others are intended to make areas easier to navigate. Others still actually change the positions of objects. When a piece of terrain has different ground textures from the floor around it, that difference tends to be exaggerated in the [[radar]]. These differences are detailed here: | * There are many small differences in the appearance of [[area]]s between the original ''Pikmin 3'' and ''Pikmin 3 Deluxe''. Some of these are just aesthetic and have no effect on gameplay, while others are intended to make areas easier to navigate. Others still actually change the positions of objects. When a piece of terrain has different ground textures from the floor around it, that difference tends to be exaggerated in the [[radar]]. These differences are detailed here: | ||
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** [[Twilight River#Changes in Pikmin 3 Deluxe|Twilight River]] | ** [[Twilight River#Changes in Pikmin 3 Deluxe|Twilight River]] | ||
** [[Formidable Oak#Changes in Pikmin 3 Deluxe|Formidable Oak]] | ** [[Formidable Oak#Changes in Pikmin 3 Deluxe|Formidable Oak]] | ||
* Two on-screen prompts exist, informing the player that {{button|switch|-}} toggles the [[KopPad]] and, if hints are enabled, {{button|switch|padu}} activates [[hint]]s. If a new hint is available, the button will sparkle and glow and receive a pulsating exclamation mark icon. Because of this, the [[HUD#Day|day counter]] was removed and replaced by the relocated juice counter. | * Two on-screen prompts exist, informing the player that {{button|switch|-}} toggles the [[KopPad]], and, if hints are enabled, {{button|switch|padu}} activates [[hint]]s. If a new hint is available, the button will sparkle and glow, and receive a pulsating exclamation mark icon. Because of this, the [[HUD#Day|day counter]] was removed and replaced by the relocated juice counter. | ||
* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''. | * The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''. | ||
* The visuals have been upgraded, such as sharper shadows and clearer water. | * The visuals have been upgraded, such as sharper shadows and clearer water. | ||
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** A cue for miniboss battles in both Olimar's Assignment and Olimar's Comeback.{{cite youtube|rname=treehouse_presentation}} | ** A cue for miniboss battles in both Olimar's Assignment and Olimar's Comeback.{{cite youtube|rname=treehouse_presentation}} | ||
** A theme for the [[Baldy Long Legs|two]] [[Shaggy Long Legs|bosses]] in [[The Ship Restored|day 10]] of Olimar's Comeback. | ** A theme for the [[Baldy Long Legs|two]] [[Shaggy Long Legs|bosses]] in [[The Ship Restored|day 10]] of Olimar's Comeback. | ||
* Pikmin voices no longer echo in Bingo Battle. | *Pikmin voices no longer echo in Bingo Battle. | ||
* [[Louie]]'s [[whistle]] now resembles | *[[Louie]]'s [[whistle]] now resembles its sound from {{p2}}, instead of reusing the same sound that all other leaders use. | ||
**In addition, his name call is no longer reused from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name. | |||
* The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}} | *The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}} | ||
===Other=== | |||
* The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed. | |||
* The damage numbers caused by [[bomb rock]]s has changed. | |||
* [[Leader]]s are slightly smaller in size when compared to the Wii U version. | * [[Leader]]s are slightly smaller in size when compared to the Wii U version. | ||
* When a leader collects a [[data file]], they almost never jump and spin before reading the data file. | |||
* When an inactive leader [[pluck]]s Pikmin by their own accord, they will now do so at the same speed as active leaders, instead of using the long animation for every single pluck. | |||
* Alph now has 2 more pieces of monologue if the player opens the [[talk]] function on day 2: | |||
** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}} | |||
** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}} | |||
* [[Go Here!]] can now be used right after Brittany is freed, meaning the data file for it is not needed. | |||
* Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3''), S.S. Drake (SS Drake in the British English version of ''Pikmin 3''), and [[cosmic-drive key]] (cosmic drive key in the British English version of ''Pikmin 3''). | |||
* In the US version of ''Pikmin 3'', the [[talk]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This error has been fixed in ''Pikmin 3 Deluxe'', both in the US version, and in the European version, which is based on the US version's text. | |||
* Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]]. | * Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]]. | ||
* | ** Additionally, there are more invisible walls in areas to stop [[sequence breaks]]. | ||
* The stylus mode has been removed. | * The [[Secret File]]s from the Wii U version have been replaced with new data files, specifically a [[Olimar's Log Vol. 2 (Exploration Notes)|second volume of Olimar's Log]]. The cutscenes the secret files' codes unlock have been repurposed for the [[Side Stories#Olimar's Assignment|Olimar's Assignment]] [[Side Stories|Side Story]], with [[Secret File#Louie's Log|Louie's Log]] being the only one not used. | ||
===Removed content=== | |||
*The stylus mode has been removed. | |||
* [[Miiverse]] compatibility has been removed. This was done due to Miiverse shutting down prior to the game's launch, and not being available on the Nintendo Switch. | * [[Miiverse]] compatibility has been removed. This was done due to Miiverse shutting down prior to the game's launch, and not being available on the Nintendo Switch. | ||
* SpotPass support was removed, as the game now communicates | * SpotPass support was removed, as the game now communicates with Nintendo Switch Online. | ||
== Lists == | == Lists == |