Editing Pikmin 3 Deluxe
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** When Pikmin complete their task, they will now go to the current leader if said leader is close enough, as in ''Pikmin 2''. | ** When Pikmin complete their task, they will now go to the current leader if said leader is close enough, as in ''Pikmin 2''. | ||
** When Pikmin are in a leader's [[squad]], they will try to stay close to the leader, instead of forming a long line. | ** When Pikmin are in a leader's [[squad]], they will try to stay close to the leader, instead of forming a long line. | ||
** Pikmin now instantly go into the current leader's hands when they are about to be thrown, meaning they no longer need to be close to them to perform the move, as in ''Pikmin 2'' | ** Pikmin now instantly go into the current leader's hands when they are about to be thrown, meaning they no longer need to be close to them to perform the move, as in ''Pikmin 2''. | ||
** If disbanded, all group members of the standby type will now stay with the group, though doing this again will dismiss that type. | ** If disbanded, all group members of the standby type will now stay with the group, though doing this again will dismiss that type. | ||
* When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled in order to get up, and twirling the stick no longer speeds them up. | * When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled in order to get up, and twirling the stick no longer speeds them up. | ||
* The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed. | |||
* Loading times are reduced drastically. | * Loading times are reduced drastically. | ||
* When a leader collects a [[data file]], they almost never jump and spin before reading the data file. | * When a leader collects a [[data file]], they almost never jump and spin before reading the data file. |