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|predecessor = [[Pikmin 2]] | |predecessor = [[Pikmin 2]] | ||
|rereleaseof = [[Pikmin 3]] | |rereleaseof = [[Pikmin 3]] | ||
|esrb = E 10+ | |esrb = E 10+ | ||
|pegi = 3 | |pegi = 3 | ||
}} | }} | ||
'''''Pikmin 3 Deluxe''''' is an enhanced | '''''Pikmin 3 Deluxe''''' is an enhanced port of {{p3}} for the [[Nintendo Switch]]. It was released worldwide on {{date|30|October|2020}}, and features a large number of changes to the original game and several new additions, including the return of the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], the [[Side Stories]] game mode, and multiplayer gameplay in [[Story Mode]]. | ||
== Differences from ''Pikmin 3'' == | == Differences from ''Pikmin 3'' == | ||
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** It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. | ** It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. | ||
** Only current standby Pikmin will charge ahead, though the others can follow suit if a button is pressed repeatedly. | ** Only current standby Pikmin will charge ahead, though the others can follow suit if a button is pressed repeatedly. | ||
** Pikmin will | ** Pikmin will charge in the direction of the cursor, or towards the locked-on object. | ||
** If ordered to an object that can be carried, only the amount of Pikmin required to begin carrying it will go, or if it's moving, only enough to fully carry the object. | ** If ordered to an object that can be carried, only the amount of Pikmin required to begin carrying it will go, or if it's moving, only enough to fully carry the object. | ||
* When [[dismiss]]ing, group members of the standby type will stay with the group though doing this again will dismiss that type. | * When [[dismiss]]ing, group members of the standby type will stay with the group though doing this again will dismiss that type. | ||
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* When the player switches to a [[leader]], all nearby idle Pikmin within a radius will be called over. | * When the player switches to a [[leader]], all nearby idle Pikmin within a radius will be called over. | ||
* If Pikmin that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row. | * If Pikmin that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row. | ||
When Pikmin are in a leader's [[Squad|squad]], they will try to stay close to the leader, instead of forming a long line. | |||
* When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled | * When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled to get up, and twirling the stick no longer speeds them up. | ||
==== [[KopPad]] ==== | ==== [[KopPad]] ==== | ||
{{see|Piklopedia (Pikmin 3 Deluxe) |t1= | {{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopdia}} | ||
* Due to the lack of Wii U Gamepad functionality, the KopPad now zooms in while activated, and can be viewed on the TV, along with the prompt to look at the Gamepad being removed. | * Due to the lack of Wii U Gamepad functionality, the KopPad now zooms in while activated, and can be viewed on the TV, along with the prompt to look at the Gamepad being removed. | ||
* Some aspects about the [[radar]] have changed. | * Some aspects about the [[radar]] have changed. | ||
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* It is now impossible to control menus with a gyro-controlled cursor pointer. | * It is now impossible to control menus with a gyro-controlled cursor pointer. | ||
** There are also no touchscreen controls. | ** There are also no touchscreen controls. | ||
* Some menus have changed more significantly: | * Some menus have changed more significantly: | ||
** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]]. | ** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]]. | ||
** As with the Japanese | ** As with the Japanese version, Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish. | ||
** In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also new button for the [[Side Stories]], and a box explaining the currently-highlighted mode. | ** In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also new button for the [[Side Stories]], and a box explaining the currently-highlighted mode. | ||
** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ||
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** A cue for miniboss battles in both Olimar's Assignment and Olimar's Comeback.{{cite youtube|rname=treehouse_presentation}} | ** A cue for miniboss battles in both Olimar's Assignment and Olimar's Comeback.{{cite youtube|rname=treehouse_presentation}} | ||
** A theme for the [[Baldy Long Legs|two]] [[Shaggy Long Legs|bosses]] in [[The Ship Restored|day 10]] of Olimar's Comeback. | ** A theme for the [[Baldy Long Legs|two]] [[Shaggy Long Legs|bosses]] in [[The Ship Restored|day 10]] of Olimar's Comeback. | ||
* Pikmin | * Pikmin voice's no longer echo in Bingo Battle. | ||
* [[Louie]]'s [[whistle]] now resembles its sound from {{p2}}, instead of reusing the same sound that all other leaders use. | * [[Louie]]'s [[whistle]] now resembles its sound from {{p2}}, instead of reusing the same sound that all other leaders use. | ||
** In addition, his name call is no longer reused from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name. | ** In addition, his name call is no longer reused from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name. | ||
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===Other=== | ===Other=== | ||
* All of the [[downloadable content]] from {{p3}} is included within the base game, though | * All of the [[downloadable content]] from {{p3}} is included within the base game, though there are not obtained from the start, and now boast unlock requirements. | ||
* The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed. | * The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed. | ||
* The damage numbers caused by [[White Pikmin]] being ingested has increased. | * The damage numbers caused by [[White Pikmin]] being ingested has increased. | ||
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Pikmin 3 Deluxe logo.png|Original English logo. | Pikmin 3 Deluxe logo.png|Original English logo. | ||
Pikmin 3 Deluxe new logo.png|The new English logo introduced in 2023, in the style of the {{p4}} and {{p1+2}} logos. | Pikmin 3 Deluxe new logo.png|The new English logo introduced in 2023, in the style of the {{p4}} and {{p1+2}} logos. | ||
Pikmin 3 Deluxe Banner Art.jpg|Banner art. | Pikmin 3 Deluxe Banner Art.jpg|Banner art. | ||
Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. | Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. |