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|predecessor = [[Pikmin 2]] | |predecessor = [[Pikmin 2]] | ||
|rereleaseof = [[Pikmin 3]] | |rereleaseof = [[Pikmin 3]] | ||
|esrb = E 10+ | |esrb = E 10+ | ||
|pegi = 3 | |pegi = 3 | ||
}} | }} | ||
'''''Pikmin 3 Deluxe''''' is an enhanced | '''''Pikmin 3 Deluxe''''' is an enhanced port of {{p3}} for the [[Nintendo Switch]]. It was released worldwide on {{date|30|October|2020}}, and features a large number of changes to the original game and several new additions, including the return of the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], the [[Side Stories]] game mode, and multiplayer gameplay in [[Story Mode]]. | ||
== Differences from ''Pikmin 3'' == | == Differences from ''Pikmin 3'' == | ||
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* To make the game more accessible to new players and to make it easier to know what to do, various features have been added to help or guide players: | * To make the game more accessible to new players and to make it easier to know what to do, various features have been added to help or guide players: | ||
[[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|250px|A screenshot showing the mini radar.]] | [[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|250px|A screenshot showing the mini radar.]] | ||
** There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, the latter of which is unlocked after completing the game once. These change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s. | ** In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar can be turned off. | ||
** There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, the latter of which is unlocked after completing the game once. These change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s. | |||
** [[Hint]]s have been added, which guide the player towards advancing through the story. Hints give the player some information on where to go next or how to do a task. Many also come with arrows on the ground that point towards the next destination. | ** [[Hint]]s have been added, which guide the player towards advancing through the story. Hints give the player some information on where to go next or how to do a task. Many also come with arrows on the ground that point towards the next destination. | ||
** [[Badge (Pikmin 3 Deluxe)|Badges]] have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]], but also include completing stages in other modes and even things like photography and growing Pikmin. | ** [[Badge (Pikmin 3 Deluxe)|Badges]] have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]], but also include completing stages in other modes and even things like photography and growing Pikmin. | ||
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Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]]. | Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]]. | ||
* The [[lock-on]] system has been substantially changed. | * The [[lock-on]] system has been substantially changed. | ||
** Instead of locking the [[camera]], it | ** Instead of locking the [[camera]], it locks the [[cursor]] instead. | ||
** Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close, or the player is locked-on to something else. | ** Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close, or the player is locked-on to something else. | ||
** The HUD no longer changes, | ** The HUD no longer changes, but [[HUD#Fraction numbers|carrying numbers]] do appear. | ||
** More lock-on objects and locations also exist, such as screws screwed onto the floor indicating where leaders must be thrown. | ** More lock-on objects and locations also exist, such as screws screwed onto the floor indicating where leaders must be thrown. | ||
** Holding down the throw button will also make the leader throw | ** Holding down the throw button will also make the leader throw continuously automatically, if locked-on. | ||
* The [[charge]] mechanic has also been substantially changed. | * The [[charge]] mechanic has also been substantially changed. | ||
** It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. | ** It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. | ||
** Only current standby Pikmin will charge ahead, though the others can follow suit if | ** Only the current standby Pikmin type will charge ahead, though the others can follow suit if the button is pressed repeatedly. | ||
** Pikmin will | ** Pikmin will charge in the direction of the cursor, or towards the locked-on object. | ||
** If ordered to an object that can be carried, only | ** If ordered to an object that can be carried, only enough Pikmin to begin carrying it will go, or if it's moving, only enough to fill all carrying slots. | ||
* When [[dismiss]]ing, group members of the standby type will stay with the group | * When [[dismiss]]ing, group members of the standby type will stay with the group, unless they were the only ones remaining. | ||
* Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. | * Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. | ||
* There are multiple modes for how the cursor is controlled: stick-only, stick and gyro, and gyro-only. | * There are multiple modes for how the cursor is controlled: stick-only, stick and gyro, and gyro-only. | ||
* The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one. | * The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one. | ||
==== [[KopPad]] ==== | ==== [[KopPad]] ==== | ||
{{see|Piklopedia (Pikmin 3 Deluxe) |t1= | {{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopdia}} | ||
* Due to the lack of Wii U Gamepad functionality, the KopPad now zooms in while activated, and can be viewed on the TV, along with the prompt to look at the Gamepad being removed. | * Due to the lack of Wii U Gamepad functionality, the KopPad now zooms in while activated, and can be viewed on the TV, along with the prompt to look at the Gamepad being removed. | ||
* Some aspects about the [[radar]] have changed. | * Some aspects about the [[radar]] have changed. | ||
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* The [[KopPad]]'s [[KopPad#Camera|camera app]] has changed. | * The [[KopPad]]'s [[KopPad#Camera|camera app]] has changed. | ||
** It now has different focus levels, instead of allowing the player to tap the GamePad to indicate what part they want in focus. An "auto focus" mode also exists, that simply focuses on whatever is at the center of the scene. | ** It now has different focus levels, instead of allowing the player to tap the GamePad to indicate what part they want in focus. An "auto focus" mode also exists, that simply focuses on whatever is at the center of the scene. | ||
** Taking a photo will save it to the [[Nintendo Switch|Switch]]'s bulit-in photo album, without | ** Taking a photo will save it to the [[Nintendo Switch|Switch]]'s bulit-in photo album, without the camera HUD. | ||
** Instead of the camera having total rotation freedom, it is now limited. Panning is limited to a few degrees around where the [[leader]] is facing, tilt is limited to straight up and straight down, and rolling is impossible. | ** Instead of the camera having total rotation freedom, it is now limited. Panning is limited to a few degrees around where the [[leader]] is facing, tilt is limited to straight up and straight down, and rolling is impossible. | ||
** Selecting the camera app in the [[KopPad]] will show the player a screen prompting them to press {{button|switch|a}} in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt. | ** Selecting the camera app in the [[KopPad]] will show the player a screen prompting them to press {{button|switch|a}} in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt. | ||
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* It is now impossible to control menus with a gyro-controlled cursor pointer. | * It is now impossible to control menus with a gyro-controlled cursor pointer. | ||
** There are also no touchscreen controls. | ** There are also no touchscreen controls. | ||
* Some menus have changed more significantly: | * Some menus have changed more significantly: | ||
** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]]. | ** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]]. | ||
** As with the Japanese | ** As with the Japanese version, Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish. | ||
** In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also new button for the [[Side Stories]], and a box explaining the currently-highlighted mode. | ** In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also new button for the [[Side Stories]], and a box explaining the currently-highlighted mode. | ||
** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ||
** Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away. | ** Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away. | ||
==== Aesthetics ==== | ==== Aesthetics ==== | ||
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* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''. | * The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''. | ||
* If a leader is in another leader's group, their health icon on the [[HUD]] is now darkened. | * If a leader is in another leader's group, their health icon on the [[HUD]] is now darkened. | ||
* Lighting and shading have been changed, with sharper shadows | * Lighting and shading have been changed, with sharper shadows and clearer water. | ||
* Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | * Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | ||
* Locking on to objects no longer shows the name of what is locked onto, likely in favor of using the Piklopedia. This leaves several objects unnamed in game, such as [[Spotcap]]s, [[Bloominous Stemple]]s, and [[Candypop family|Candypop Buds]] . | * Locking on to objects no longer shows the name of what is locked onto, likely in favor of using the Piklopedia. This leaves several objects unnamed in game, such as [[Spotcap]]s, [[Bloominous Stemple]]s, and [[Candypop family|Candypop Buds]] . | ||
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** A cue for miniboss battles in both Olimar's Assignment and Olimar's Comeback.{{cite youtube|rname=treehouse_presentation}} | ** A cue for miniboss battles in both Olimar's Assignment and Olimar's Comeback.{{cite youtube|rname=treehouse_presentation}} | ||
** A theme for the [[Baldy Long Legs|two]] [[Shaggy Long Legs|bosses]] in [[The Ship Restored|day 10]] of Olimar's Comeback. | ** A theme for the [[Baldy Long Legs|two]] [[Shaggy Long Legs|bosses]] in [[The Ship Restored|day 10]] of Olimar's Comeback. | ||
* Pikmin | * Pikmin voice clips no longer echo in Bingo Battle. | ||
* [[Louie]]'s [[whistle]] now resembles its sound from {{p2}}, instead of reusing the same sound that all other leaders use. | * [[Louie]]'s [[whistle]] sound effect now resembles its sound effect from {{p2}}, instead of reusing the same sound that all other leaders use. | ||
** In addition, his name call is no longer | ** In addition, his name call sound is no longer his voice clip from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name. | ||
* The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}} | * The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}} | ||
===Other=== | ===Other=== | ||
* All of the [[downloadable content]] from {{p3}} is included within the base game, though | * When the player switches to a [[leader]], all nearby idle Pikmin within a radius will be called over. | ||
* The [[whistle]] expands quicker, can reach farther, and can cover a much larger area. | |||
* All of the [[downloadable content]] from {{p3}} is included within the base game, though there are not unlocked from the start, and now boast unlock requirements. | |||
* If Pikmin that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row. | |||
* When Pikmin are in a leader's [[squad]], they will try to stay close to the leader, instead of forming a long line. | |||
* Enemies have been re-balanced, depending on [[difficulty]].{{cite web|https://www.nintendo.co.uk/Games/Nintendo-Switch/Pikmin-3-Deluxe-1821101.html|Pikmin 3 Deluxe|Nintendo UK's product listing|retrieved={{date|5|August|2020}}|rname=nouk_listing}} | |||
* The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed. | * The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed. | ||
* The damage numbers caused by [[White Pikmin]] being ingested has increased. | * The damage numbers caused by [[White Pikmin]] being ingested has increased. | ||
* The damage numbers caused by [[bomb rock]]s has changed. | * The damage numbers caused by [[bomb rock]]s has changed. | ||
* [[Leader]]s are slightly smaller in size | * [[Leader]]s are slightly smaller in size. | ||
* When a leader collects a [[data file]], they almost never jump and spin before reading the data file. | * When a leader collects a [[data file]], they almost never jump and spin in place before reading the data file. | ||
* When an inactive leader [[pluck]]s Pikmin by their own accord, they will now do so at the same speed as active leaders, instead of using the long animation for every single pluck. | * When an inactive leader [[pluck]]s Pikmin by their own accord, they will now do so at the same speed as active leaders, instead of using the long animation for every single pluck. | ||
* When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled to get up, and twirling the stick no longer speeds them up. | |||
* Alph now has 2 more pieces of monologue if the player opens the [[talk]] function on day 2: | * Alph now has 2 more pieces of monologue if the player opens the [[talk]] function on day 2: | ||
** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}} | ** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}} | ||
** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}} | ** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}} | ||
* [[Go Here!]] can now be used right after Brittany is freed, meaning the data file for it is not needed. | * [[Go Here!]] can now be used right after Brittany is freed, meaning the data file for it is not needed. | ||
* Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3''), S.S. Drake (SS Drake in the | * Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3''), S.S. Drake (SS Drake in the European Wii U version), and [[cosmic-drive key]] (cosmic drive key in the British English version of ''Pikmin 3''). | ||
* In the US version of ''Pikmin 3'', the [[talk]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This error has been fixed in ''Pikmin 3 Deluxe'', both in the US version, and in the European version, which | * In the US version of ''Pikmin 3'', the [[talk]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This error has been fixed in ''Pikmin 3 Deluxe'', both in the US version, and in the European version, which uses the US version's text. | ||
* Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]]. | * Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]]. | ||
** Additionally, there are more invisible walls in areas to stop [[sequence breaks]]. | ** Additionally, there are more invisible walls in areas to stop [[sequence breaks]]. | ||
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Pikmin 3 Deluxe logo.png|Original English logo. | Pikmin 3 Deluxe logo.png|Original English logo. | ||
Pikmin 3 Deluxe new logo.png|The new English logo introduced in 2023, in the style of the {{p4}} and {{p1+2}} logos. | Pikmin 3 Deluxe new logo.png|The new English logo introduced in 2023, in the style of the {{p4}} and {{p1+2}} logos. | ||
Pikmin 3 Deluxe Banner Art.jpg|Banner art. | Pikmin 3 Deluxe Banner Art.jpg|Banner art. | ||
Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. | Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. |