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|predecessor = [[Pikmin 2]] | |predecessor = [[Pikmin 2]] | ||
|rereleaseof = [[Pikmin 3]] | |rereleaseof = [[Pikmin 3]] | ||
|esrb = E 10+ | |esrb = E 10+ | ||
|pegi = 3 | |pegi = 3 | ||
}} | }} | ||
'''''Pikmin 3 Deluxe''''' is an enhanced port of {{p3}} for the [[Nintendo Switch]]. It was released worldwide in 2020, and features a large number of changes to the original game and several new additions, including the return of the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], the [[Side Stories]] game mode, and multiplayer gameplay in [[Story Mode]]. | |||
'''''Pikmin 3 Deluxe''''' is an enhanced | |||
== Differences from ''Pikmin 3'' == | == Differences from ''Pikmin 3'' == | ||
The following differences between | The following differences between {{p3}} and ''Pikmin 3 Deluxe'' have been documented: | ||
===New additions=== | === New additions === | ||
==== Side Stories ==== | ==== Side Stories ==== | ||
[[File:P3DX Prerelease Side Story Menu English.jpg|thumb|250px|The [[Side Stories menu]].]] | [[File:P3DX Prerelease Side Story Menu English.jpg|thumb|250px|The [[Side Stories menu]].]] | ||
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* There are new [[Side Stories]] to play through. | * There are new [[Side Stories]] to play through. | ||
** The first side story is set before and during the main story and is called "[[Olimar's Assignment]]", while the second is set after the main story and is called "[[Olimar's Comeback]]". They star [[Captain Olimar]] and [[Louie]], who are both playable. Like the main story, these can be played in single-player or cooperatively with two players. | ** The first side story is set before and during the main story and is called "[[Olimar's Assignment]]", while the second is set after the main story and is called "[[Olimar's Comeback]]". They star [[Captain Olimar]] and [[Louie]], who are both playable. Like the main story, these can be played in single-player or cooperatively with two players. | ||
*** Olimar's Assignment consists of 4 missions, each one taking place in | *** Olimar's Assignment consists of 4 missions, each one taking place in an [[area]] from Story Mode with a time limit. Each of them has the goal of collecting a high number of [[Poko]]s to save [[Hocotate Freight]] from another debt. These missions re-use the [[Secret File]] videos from the original game. | ||
*** Olimar's Comeback consists of 10 missions, each one also taking place in | *** Olimar's Comeback consists of 10 missions, each one also taking place in an [[area]] from Story Mode with a time limit. These have various objectives, including defeating enemies, collecting treasure, carrying [[ship part]]s to the [[SPERO]], growing Pikmin, or reuniting the 2 leaders. Olimar writes notes before and after each of the missions. | ||
** Both the [[Onion]] and the [[SPERO]] are present in most levels; the Onion allows the player to grow more Pikmin, while the SPERO takes in recovered fruit and items. | ** Both the [[Onion]] and the [[SPERO]] are present in most levels; the Onion allows the player to grow more Pikmin, while the SPERO takes in recovered fruit and items. | ||
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* 2 players can play through [[Story Mode]] cooperatively, a first for the series. | * 2 players can play through [[Story Mode]] cooperatively, a first for the series. | ||
** The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over. | ** The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over. | ||
** If the two players are close, one can use the {{button|switch|y}} menu to get the other player's leader into their group, which will make the trailing leader forced to remain within a certain distance of the main one, although they can still be controlled and play freely. During this state, the leading player's view takes up the whole screen. Throwing the trailing leader or dismissing will return to normal co-op mode. This feature does not exist in Mission Mode. | ** If the two players are close, one can use the {{button|switch|y}} menu to get the other player's leader into their group, which will make the trailing leader forced to remain within a certain distance of the main one, although they can still be controlled and play freely. During this state, the leading player's view takes up the whole screen. Throwing the trailing leader or dismissing will return to normal co-op mode. This feature does not exist in Mission Mode. | ||
** When there is only one leader available due to story reasons, the second player will control a copy of that same leader. On each player's screen, the other leader will appear as a solid-color transparent | ** When there is only one leader available due to story reasons, the second player will control a copy of that same leader. On each player's screen, the other leader will appear as a solid-color transparent version of the character. In this way, it is impossible for one leader to group with or throw the other. | ||
*** Both players' leaders are also immune to damage in this state, to avoid complications with one of them falling. Player 1 can continue to take damage if the game is set back to being played solo. | *** Both players' leaders are also immune to damage in this state, to avoid complications with one of them falling. Player 1 can continue to take damage if the game is set back to being played solo. | ||
** If all leaders but one fall, the player controlling the remaining leader will be in charge of the rest of the day and the split-screen is removed. | ** If all leaders but one fall, the player controlling the remaining leader will be in charge of the rest of the day and the split-screen is removed. | ||
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==== Accessibility ==== | ==== Accessibility ==== | ||
[[File:P3D Menu Default Hint.jpg|thumb|250px|An in-game hint.]] | [[File:P3D Menu Default Hint.jpg|thumb|250px|An in-game hint.]] | ||
To make the game more accessible to new players and to make it easier to know what to do, various features have been added to help or guide players: | |||
* There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, the latter of which is unlocked after completing the game once. These change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s. | |||
* [[Hint]]s have been added, which guide the player towards advancing through the story. Hints give the player some information on where to go next or how to do a task. Many also come with arrows on the ground that point towards the next destination. | |||
* [[Badge (Pikmin 3 Deluxe)|Badges]] have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]], but also include completing stages in other modes and even things like photography and growing Pikmin. | |||
* A new "[[after hours]]" feature is added to [[Mission Mode]], in which the stage can still be explored and completed after the time limit has run out, but a new score will not be saved. | |||
* The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]]. | |||
==== Other ==== | |||
[[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|250px|A screenshot showing the mini radar.]] | [[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|250px|A screenshot showing the mini radar.]] | ||
* | * All of the [[downloadable content]] from {{p3}} is included within the base game, and now boast unlock requirements. | ||
* As with ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', Story Mode has three [[saved game]] slots to choose from, and a [[saved game selection menu]] is included as a result. | |||
* In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar can be turned off. | |||
=== Changes === | === Changes === | ||
==== Controls ==== | ==== Controls ==== | ||
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Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]]. | Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]]. | ||
* The [[lock-on]] system has been substantially changed. | * The [[lock-on]] system has been substantially changed. | ||
** Instead of locking the [[camera]], it | ** Instead of locking the [[camera]], it locks the [[cursor]] instead. | ||
** Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close, or the player is locked-on to something else. | ** Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close, or the player is locked-on to something else. | ||
** The HUD no longer changes, | ** The HUD no longer changes, but [[HUD#Fraction numbers|carrying numbers]] do appear. | ||
** More lock-on objects and locations also exist, such as screws screwed onto the floor indicating where leaders must be thrown. | ** More lock-on objects and locations also exist, such as screws screwed onto the floor indicating where leaders must be thrown. | ||
** Holding down the throw button will also make the leader throw | ** Holding down the throw button will also make the leader throw continuously automatically, if locked-on. | ||
* The [[charge]] mechanic has also been substantially changed. | * The [[charge]] mechanic has also been substantially changed. | ||
** It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. | ** It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. | ||
** Only current standby Pikmin will charge ahead, though the others can follow suit if | ** Only the current standby Pikmin type will charge ahead, though the others can follow suit if the button is pressed repeatedly. | ||
** Pikmin will | ** Pikmin will charge in the direction of the cursor, or towards the locked-on object. | ||
** If ordered to an object that can be carried, only | ** If ordered to an object that can be carried, only enough Pikmin to begin carrying it will go, or if it's moving, only enough to fill all carrying slots. | ||
* When [[dismiss]]ing, group members of the standby type will stay with the group | * When [[dismiss]]ing, group members of the standby type will stay with the group, unless they were the only ones remaining. | ||
* Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. | * Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. | ||
* There are multiple modes for how the cursor is controlled: stick-only, stick and gyro, and gyro-only. | * Replacing the stylus mode from the Wii U version, There are multiple modes for how the cursor is controlled: stick-only, stick and gyro, and gyro-only. | ||
* The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one. | * The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one. | ||
==== [[KopPad]] ==== | ==== [[KopPad]] ==== | ||
{{see|Piklopedia (Pikmin 3 Deluxe) |t1= | {{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopdia}} | ||
There are multiple differences from the KopPad when compared to the Wii U version. | |||
* Some aspects about the [[radar]] have changed. | * Some aspects about the [[radar]] have changed. | ||
** The radar can be zoomed in and out, and at the top, the current Story Mode [[objective]] will be shown. | ** The radar can be zoomed in and out, and at the top, the current Story Mode [[objective]] will be shown. | ||
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* The [[KopPad]]'s [[KopPad#Camera|camera app]] has changed. | * The [[KopPad]]'s [[KopPad#Camera|camera app]] has changed. | ||
** It now has different focus levels, instead of allowing the player to tap the GamePad to indicate what part they want in focus. An "auto focus" mode also exists, that simply focuses on whatever is at the center of the scene. | ** It now has different focus levels, instead of allowing the player to tap the GamePad to indicate what part they want in focus. An "auto focus" mode also exists, that simply focuses on whatever is at the center of the scene. | ||
** Taking a photo will save it to the [[Nintendo Switch|Switch]]'s bulit-in photo album, without | ** Taking a photo will save it to the [[Nintendo Switch|Switch]]'s bulit-in photo album, without the camera HUD. | ||
** Instead of the camera having total rotation freedom, it is now limited. Panning is limited to a few degrees around where the [[leader]] is facing, tilt is limited to straight up and straight down, and rolling is impossible. | ** Instead of the camera having total rotation freedom, it is now limited. Panning is limited to a few degrees around where the [[leader]] is facing, tilt is limited to straight up and straight down, and rolling is impossible. | ||
** Selecting the camera app in the [[KopPad]] will show the player a screen prompting them to press {{button|switch|a}} in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt. | ** Selecting the camera app in the [[KopPad]] will show the player a screen prompting them to press {{button|switch|a}} in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt. | ||
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[[File:P3D Piklopedia Peckish Aristocrab.jpg|right|thumb|250px|The [[Peckish Aristocrab]]'s page in the Piklopedia.]] | [[File:P3D Piklopedia Peckish Aristocrab.jpg|right|thumb|250px|The [[Peckish Aristocrab]]'s page in the Piklopedia.]] | ||
* The [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], originating from {{p2}}, has been added. It can be found as an application in the [[KopPad]]. | * The [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], originating from {{p2}}, has been added. It can be found as an application in the [[KopPad]]. | ||
** Each entry contains a comment by each of the five [[leader]]s, a small looping video clip of the creature, a general list of habitats, and the | ** Each entry contains a comment by each of the five [[leader]]s, a small looping video clip of the creature, a general list of habitats, and the amount killed throughout the adventure. | ||
*** Alph's comments are based on the structural features of the enemy, Brittany's comments are based on the enemy's appearance, Charlie's comments are about fighting the enemy, Louie's comments are about cooking the enemy, and Olimar's comments are about the enemy's biology. | *** Alph's comments are based on the structural features of the enemy, Brittany's comments are based on the enemy's appearance, Charlie's comments are about fighting the enemy, Louie's comments are about cooking the enemy, and Olimar's comments are about the enemy's biology. | ||
** There are a total of 55 entries. | |||
** The menu contains all viewable entries for the player to choose from, and also indicates how many creatures have been analyzed, as well as the total. However, this total can appear as a question mark. | ** The menu contains all viewable entries for the player to choose from, and also indicates how many creatures have been analyzed, as well as the total. However, this total can appear as a question mark. | ||
==== Menus ==== | ==== Menus ==== | ||
[[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]] | [[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]] | ||
Various [[menu]] changes have occurred. | |||
* Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons. | * Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons.. | ||
* Menus no longer have buttons for returning to the previous menu; this is instead done with | * Menus no longer have buttons for returning to the previous menu; this is instead done with {{button|switch|b}}. | ||
* It is now impossible to control menus with a gyro-controlled cursor pointer. | * It is now impossible to control menus with a gyro-controlled cursor pointer. There are also no touchscreen controls. | ||
* Some menus have changed more significantly: | * Some menus have changed more significantly: | ||
** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]]. | ** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]]. | ||
** As with the Japanese | ** As with the Japanese version, Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish. | ||
** In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also new button for the [[Side Stories]], and a box explaining the currently-highlighted mode. | ** In the [[main menu]], the player must press two shoulder buttons on the controller together instead of pressing a face button. There is also new button for the [[Side Stories]], and a box explaining the currently-highlighted mode. | ||
** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ||
** Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away. | ** Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away. | ||
==== Aesthetics ==== | ==== Aesthetics ==== | ||
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* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''. | * The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''. | ||
* If a leader is in another leader's group, their health icon on the [[HUD]] is now darkened. | * If a leader is in another leader's group, their health icon on the [[HUD]] is now darkened. | ||
* Lighting and shading have been changed, with sharper shadows | * When there are two players playing, the [[HUD]] icon for player one's leader will have the text "P1" near it, and the icon for player 2's will have "P2" | ||
* Lighting and shading have been changed, with sharper shadows and clearer water. | |||
* Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | * Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | ||
* Locking on to objects no longer shows the name of what is locked onto, likely in favor of using the Piklopedia. This leaves several objects unnamed in game, such as [[Spotcap]]s, [[Bloominous Stemple]]s, and [[Candypop family|Candypop Buds]] . | * Locking on to objects no longer shows the name of what is locked onto, likely in favor of using the Piklopedia. This leaves several objects unnamed in game, such as [[Spotcap]]s, [[Bloominous Stemple]]s, and [[Candypop family|Candypop Buds]] . | ||
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** A theme for days 7-8 in Olimar's Comeback. | ** A theme for days 7-8 in Olimar's Comeback. | ||
** A theme for days 9-10 in Olimar's Comeback. | ** A theme for days 9-10 in Olimar's Comeback. | ||
** A cue for miniboss battles in | ** A cue for miniboss battles in Olimar's Assignment.{{cite youtube|rname=treehouse_presentation}} | ||
* Pikmin voice clips no longer echo in Bingo Battle. | |||
* Pikmin | * [[Louie]]'s [[whistle]] sound effect now resembles its sound effect from {{p2}}, instead of reusing the same sound that all other leaders use. | ||
* [[Louie]]'s [[whistle]] now resembles its sound from {{p2}}, instead of reusing the same sound that all other leaders use. | ** In addition, his name call sound is no longer his voice clip from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name. | ||
** In addition, his name call is no longer | |||
* The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}} | * The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}} | ||
===Other=== | ===Other=== | ||
* | * When the player switches to a [[leader]], all nearby idle Pikmin within a radius will be called over. | ||
* The [[whistle]] expands quicker, can reach farther, and can cover a much larger area. | |||
* If Pikmin that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row. | |||
* When Pikmin are in a leader's [[squad]], they will try to stay close to the leader, instead of forming a long line. | |||
* Enemies have been re-balanced, depending on [[difficulty]].{{cite web|https://www.nintendo.co.uk/Games/Nintendo-Switch/Pikmin-3-Deluxe-1821101.html|Pikmin 3 Deluxe|Nintendo UK's product listing|retrieved={{date|5|August|2020}}|rname=nouk_listing}} | |||
* The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed. | * The way [[Rock Pikmin]] and [[White Pikmin]] deal [[Combat|damage]] has changed. | ||
* The damage numbers caused by [[White Pikmin]] being ingested has increased. | * The damage numbers caused by [[White Pikmin]] being ingested has increased. | ||
* The damage numbers caused by [[bomb rock]]s has changed. | * The damage numbers caused by [[bomb rock]]s has changed. | ||
* [[Leader]]s are slightly smaller in size | * [[Leader]]s are slightly smaller in size. | ||
* When a leader collects a [[data file]], they almost never jump and spin before reading the data file. | * When a leader collects a [[data file]], they almost never jump and spin in place before reading the data file. | ||
* When an inactive leader [[pluck]]s Pikmin by their own accord, they will now do so at the same speed as active leaders, instead of using the long animation for every single pluck. | * When an inactive leader [[pluck]]s Pikmin by their own accord, they will now do so at the same speed as active leaders, instead of using the long animation for every single pluck. | ||
* When a leader is shocked by an [[electric]]al source, they no longer need to be manually controlled to get up, and twirling the stick no longer speeds them up. | |||
* Alph now has 2 more pieces of monologue if the player opens the [[talk]] function on day 2: | * Alph now has 2 more pieces of monologue if the player opens the [[talk]] function on day 2: | ||
** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}} | ** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}} | ||
** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}} | ** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}} | ||
* [[Go Here!]] can now be used right after Brittany is freed, meaning the data file for it is not needed. | * [[Go Here!]] can now be used right after Brittany is freed, meaning the data file for it is not needed. | ||
* Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3''), S.S. Drake (SS Drake in the | * Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3''), S.S. Drake (SS Drake in the European Wii U version), and [[cosmic-drive key]] (cosmic drive key in the British English version of ''Pikmin 3''). | ||
* In the US version of ''Pikmin 3'', the [[talk]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This error has been fixed in ''Pikmin 3 Deluxe'', both in the US version, and in the European version, which | * In the US version of ''Pikmin 3'', the [[talk]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This error has been fixed in ''Pikmin 3 Deluxe'', both in the US version, and in the European version, which uses the US version's text. | ||
* Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]]. | * Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]]. | ||
** Additionally, there are more invisible walls in areas to stop [[sequence breaks]]. | ** Additionally, there are more invisible walls in areas to stop [[sequence breaks]]. | ||
* The [[Secret File|Secret Files]] from the Wii U version have been replaced with new data files, specifically a [[Olimar's Log Vol. 2 (Exploration Notes)|second volume of Olimar's | * The [[Secret File|Secret Files]] from the Wii U version have been replaced with new data files, specifically a [[Olimar's Log Vol. 2 (Exploration Notes)|second volume of Olimar's Logs]]. The cutscenes the secret files' codes unlock have been repurposed for the [[Side Stories#Olimar's Assignment|Olimar's Assignment]] [[Side Stories|Side Story]], with [[Secret File#Louie's Log|Louie's Log]] being the only one not used. | ||
===Removed content=== | ===Removed content=== | ||
* [[Miiverse]] compatibility has been removed. This was done due to Miiverse shutting down prior to the game's launch, and not being available on the Nintendo Switch. | * [[Miiverse]] compatibility has been removed. This was done due to Miiverse shutting down prior to the game's launch, and not being available on the Nintendo Switch. | ||
* SpotPass support was removed, as the game now communicates with Nintendo Switch Online. | * SpotPass support was removed, as the game now communicates with Nintendo Switch Online. | ||
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Pikmin 3 Deluxe logo.png|Original English logo. | Pikmin 3 Deluxe logo.png|Original English logo. | ||
Pikmin 3 Deluxe new logo.png|The new English logo introduced in 2023, in the style of the {{p4}} and {{p1+2}} logos. | Pikmin 3 Deluxe new logo.png|The new English logo introduced in 2023, in the style of the {{p4}} and {{p1+2}} logos. | ||
Pikmin 3 Deluxe Banner Art.jpg|Banner art. | Pikmin 3 Deluxe Banner Art.jpg|Banner art. | ||
Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. | Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. |