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|predecessor = [[Pikmin 2]] | |predecessor = [[Pikmin 2]] | ||
|rereleaseof = [[Pikmin 3]] | |rereleaseof = [[Pikmin 3]] | ||
|esrb = E 10+ | |esrb = E 10+ | ||
|pegi = 3 | |pegi = 3 | ||
}} | }} | ||
{{clean|Details about how a given subject changed should go in that subject's article, and this article should link to that one for more information.}} | |||
'''''Pikmin 3 Deluxe''''' is an enhanced | '''''Pikmin 3 Deluxe''''' is an enhanced port of {{p3}} for the [[Nintendo Switch]]. It was released worldwide in 2020, and features a large number of changes to the original game and several new additions, including the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], the [[Side Stories]] game mode, and multiplayer gameplay in [[Story Mode]]. | ||
== Differences from ''Pikmin 3'' == | == Differences from ''Pikmin 3'' == | ||
The following differences between | The following differences between {{p3}} and the ''Deluxe'' version have been documented: | ||
===New additions=== | === New additions === | ||
==== Side Stories ==== | ==== Side Stories ==== | ||
[[File:P3DX Prerelease Side Story Menu English.jpg|thumb|250px|The [[Side Stories menu]].]] | [[File:P3DX Prerelease Side Story Menu English.jpg|thumb|250px|The [[Side Stories menu]].]] | ||
[[File:P3D Channel Gone Dry Bridge.jpg|thumb|250px|Collecting treasure in [[Channel Gone Dry]].]] | [[File:P3D Channel Gone Dry Bridge.jpg|thumb|250px|Collecting treasure in [[Channel Gone Dry]].]] | ||
There are new [[Side Stories]] to play through. | |||
* The first side story is set before and during the main story and is called "[[Olimar's Assignment]]", while the second is set after the main story and is called "[[Olimar's Comeback]]". They star [[Captain Olimar]] and [[Louie]], who are both playable. Like the main story, these can be played in single-player or cooperatively with two players. | |||
** Olimar's Assignment consists of 4 missions, each one taking place in an [[area]] from Story Mode with a time limit. Each of them has the goal of collecting a high number of [[Poko]]s to save [[Hocotate Freight]] from another debt. These missions re-use the [[Secret File]] videos from the original game. | |||
** Olimar's Comeback consists of 10 missions, each one also taking place in an [[area]] from Story Mode with a time limit. These have various objectives, including defeating enemies, collecting treasure, carrying [[ship part]]s to the [[SPERO]], growing Pikmin, or reuniting the 2 leaders. Olimar writes notes before and after each of the missions. | |||
* Both the [[Onion]] and the [[SPERO]] are present in most levels; the Onion allows the player to grow more Pikmin, while the SPERO takes in recovered fruit and items. | |||
==== Co-op Mode ==== | ==== Co-op Story Mode ==== | ||
[[File:P3DX Promo Screenshot 6.jpg|thumb|250px|Co-op gameplay in Story Mode.]] | [[File:P3DX Promo Screenshot 6.jpg|thumb|250px|Co-op gameplay in Story Mode.]] | ||
Players can play through [[Story Mode]] cooperatively. | |||
* The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over. | |||
* If the two players are close, one can use the {{button|switch|y}} menu to get the other player's leader into their group, which will make the trailing leader forced to remain within a certain distance of the main one, although they can still be controlled and play freely. During this state, the leading player's view takes up the whole screen. Throwing the trailing leader or dismissing will return to normal co-op mode. This feature does not exist in Mission Mode. | |||
* When there is only one leader available due to story reasons, the second player will control a copy of that same leader. On each player's screen, the other leader will appear as a solid-color transparent version of the character. In this way, it is impossible for one leader to group with or throw the other. | |||
** Both players' leaders are also immune to damage in this state, to avoid complications with one of them falling. Player 1 can continue to take damage if the game is set back to being played solo. | |||
* If all leaders but one fall, the player controlling the remaining leader will be in charge of the rest of the day and the split-screen is removed. | |||
* Either player can open the radar, the hints screen, or the Onion menu, which will pause gameplay for both, and take up the whole screen. Only that player can control the menu. Some menus will have the widget highlighters colored after the player's leader. If the leaders are grouped together, then the secondary leader cannot open the Onion menu. | |||
==== Piklopedia ==== | |||
[[File:P3D Piklopedia Peckish Aristocrab.jpg|thumb|250px|The [[Peckish Aristocrab]]'s page in the Piklopedia.]] | |||
The [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], originating from {{p2}}, has been added. It can be found as an application in the [[KopPad]]. | |||
* Each entry contains a comment by each of the five [[leader]]s, a small looping video clip of the creature, a general list of habitats, and the amount killed throughout the adventure. | |||
** Alph's comments are based on the structural features of the enemy, Brittany's comments are based on the enemy's appearance, Charlie's comments are about fighting the enemy, Louie's comments are about cooking the enemy, and Olimar's comments are about the enemy's biology. | |||
* There are a total of 55 entries. | |||
* The menu contains all viewable entries for the player to choose from, and also indicates how many creatures have been analyzed, as well as the total. However, this total can appear as a question mark. | |||
==== Accessibility ==== | ==== Accessibility ==== | ||
[[File:P3D Menu Default Hint.jpg|thumb|250px|An in-game hint.]] | [[File:P3D Menu Default Hint.jpg|thumb|250px|An in-game hint.]] | ||
To make the game more accessible and to make it easier to know what to do, various features have been added to help or guide players: | |||
* There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, and these change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s. | |||
* [[Hint]]s have been added, which guide the player towards advancing through the story. Hints give the player some information on where to go next or how to do a task. Many also come with arrows on the ground that point towards the next destination. | |||
* [[Badge (Pikmin 3 Deluxe)|Badges]] have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]], but also include completing stages in other modes and even things like photography and growing Pikmin. | |||
* A new "[[after hours]]" feature is added to [[Mission Mode]], in which the stage can still be explored and completed after the time limit has run out, but a new score will not be saved. | |||
* The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]]. | |||
==== Music ==== | |||
There is new [[Music in Pikmin 3|music]]: | |||
* A theme for [[after hours]] in Mission Mode. | |||
* A theme for the Side Stories selection screen. | |||
* A theme for the video logs in Olimar's Assignment. | |||
* A theme for days 1-2 in Olimar's Assignment. | |||
* A theme for days 3-4 in Olimar's Assignment. | |||
* A theme for days 1-3 in Olimar's Comeback. | |||
* A theme for days 4-6 in Olimar's Comeback. | |||
* A theme for days 7-8 in Olimar's Comeback. | |||
* A theme for days 9-10 in Olimar's Comeback. | |||
* A cue for miniboss battles in Olimar's Assignment.{{cite youtube|rname=treehouse_presentation}} | |||
==== Other ==== | |||
[[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|250px|A screenshot showing the mini radar.]] | [[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|250px|A screenshot showing the mini radar.]] | ||
* | * All the [[downloadable content]] from {{p3}} is included in the base game. | ||
* Story Mode has three [[saved game]] slots to choose from, and a [[saved game selection menu]] is included as a result. | |||
* In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar can be turned off. | |||
** | * Alph now has 2 more pieces of monologue if the player opens the [[talk]] function on day 2: | ||
** | ** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}} | ||
** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}} | |||
=== Changes === | === Changes === | ||
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{{main|Controls#Pikmin 3 Deluxe}} | {{main|Controls#Pikmin 3 Deluxe}} | ||
Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]]. | Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]]. | ||
* The [[lock-on]] system has been substantially changed. | * The [[lock-on]] system has been substantially changed. Instead of locking the [[camera]], it locks the [[cursor]] instead. Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close, or the player is locked-on to something else. The HUD no longer changes, but [[HUD#Fraction numbers|carrying numbers]] do appear. More lock-on objects and locations also exist, such as screws screwed onto the floor indicating where leaders must be thrown. Holding down the throw button will also make the leader throw continuously automatically, if locked-on. | ||
* The [[charge]] mechanic has also been substantially changed. It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. Only the current standby Pikmin type will charge ahead, though the others can follow suit if the button is pressed repeatedly. Pikmin will charge in the direction of the cursor, or towards the locked-on object. If ordered to an object that can be carried, only enough Pikmin to begin carrying it will go, or if it's moving, only enough to fill all carrying slots. | |||
* When [[dismiss]]ing, group members of the standby type will stay with the group, unless they were the only ones remaining. | |||
* The [[charge]] mechanic has also been substantially changed. | |||
* When [[dismiss]]ing, group members of the standby type will stay with the group | |||
* Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. | * Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. | ||
* There are multiple modes for how the cursor is controlled: stick-only, stick and gyro, and gyro-only. | * There are multiple modes for how the cursor is controlled: stick-only, stick and gyro, and gyro-only. | ||
* The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one. | * The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one. | ||
==== | ==== Radar ==== | ||
Some aspects about the [[radar]] have changed. | |||
* The radar can be zoomed in and out, and at the top, the current Story Mode [[objective]] will be shown. | |||
* The entire area is visible from the start, though parts that haven't been visited yet are transparent. | |||
* There is no way to view the area from a top-down view, since that was limited to the television screen with [[Off-TV Play]] off. | |||
* There is no way to unpause the gameplay while keeping the radar in-view. | |||
* In [[Bingo Battle]], either player can open up the radar on their side of the screen; doing this does not pause the game. This radar cannot be controlled, and shows the whole stage at once. | |||
==== KopPad camera ==== | |||
The [[KopPad]]'s [[KopPad#Camera|camera app]] has changed. | |||
* It now has different focus levels, instead of allowing the player to tap the GamePad to indicate what part they want in focus. An "auto focus" mode also exists, that simply focuses on whatever is at the center of the scene. | |||
* Taking a photo will save it to the [[Nintendo Switch|Switch]]'s inbuilt photo album, without the camera HUD. | |||
* Instead of the camera having total rotation freedom, it is now limited. Panning is limited to a few degrees around where the [[leader]] is facing, tilt is limited to straight up and straight down, and rolling is impossible. | |||
* Selecting the camera app in the [[KopPad]] will show the player a screen prompting them to press {{button|switch|a}} in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt. | |||
* Photos are brighter than they are in the original game. | |||
* Oddly, the decorative meters do not move, except if the player moves the Pro Controller, or moves the left Joy-Con, regardless of gyro control settings. To note is that the right Joy-Con is the one responsible for controlling the cursor when gyro controls are enabled. | |||
==== Menus ==== | ==== Menus ==== | ||
[[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]] | [[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]] | ||
[[File:P3D Menu Title Screen Initial.jpg|thumb|250px|The expanded main menu.]] | |||
Various [[menu]] changes have occurred. | |||
* Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons. | * Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons. | ||
* Menus no longer have buttons for returning to the previous menu; this is instead done with | * Menus no longer have buttons for returning to the previous menu; this is instead done with {{button|switch|b}}. | ||
* It is now impossible to control menus with a gyro-controlled cursor pointer. | * It is now impossible to control menus with a gyro-controlled cursor pointer. There are also no touchscreen controls. | ||
* Some menus have changed more significantly: | * Some menus have changed more significantly: | ||
** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]]. | ** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]]. | ||
** | *** Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish. | ||
** | ** The [[main menu]] shows the logo for ''Pikmin 3 Deluxe'' rather than ''Pikmin 3'', and to open the main part of the menu, the player must press two shoulder buttons on the controller together instead of pressing a face button. There is a new button for the [[Side Stories]], and a box explaining the currently-highlighted mode. | ||
** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ||
** Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away. | ** Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away. | ||
==== Aesthetics ==== | ==== Aesthetics ==== | ||
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** [[Twilight River#Changes in Pikmin 3 Deluxe|Twilight River]] | ** [[Twilight River#Changes in Pikmin 3 Deluxe|Twilight River]] | ||
** [[Formidable Oak#Changes in Pikmin 3 Deluxe|Formidable Oak]] | ** [[Formidable Oak#Changes in Pikmin 3 Deluxe|Formidable Oak]] | ||
* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''. | |||
* The [[HUD#Day|day counter]] is gone from the HUD, and the juice counter takes its place. | * The [[HUD#Day|day counter]] is gone from the HUD, and the juice counter takes its place. | ||
* Two on-screen prompts exist, informing the player that {{button|switch|-}} toggles the [[KopPad]], and, if hints are enabled, {{button|switch| | * Two on-screen prompts exist, informing the player that {{button|switch|-}} toggles the [[KopPad]], and, if hints are enabled, "up" on {{button|switch|pad}} activates [[hint]]s. If a new hint is available, the button will sparkle and glow, and receive a pulsating exclamation mark icon. | ||
* If a leader is in another leader's group, their health icon on the [[HUD]] will now be darkened. | |||
* If a leader is in another leader's group, their health icon on the [[HUD]] | * Lighting and shading have been changed, with sharper shadows and clearer water. | ||
* Lighting and shading have been changed, with sharper shadows | |||
* Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | * Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | ||
* Locking on | * Locking on no longer shows the name of what is locked onto, probably in favor of the Piklopedia. This leaves several objects such as [[Spotcap]]s, [[Bloominous Stemple]]s, and [[Candypop family|Candypop Buds]] unnamed. | ||
* The [[camera]] is generally further away from the active leader, showing more of the environment. | * The [[camera]] is generally further away from the active leader, showing more of the environment. | ||
* When going through a room transition (such as between the outside area and a cave), the camera will generally be static, rather than initially being in front of the leaders and quickly moving behind them. | * When going through a room transition (such as between the outside area and a cave), the camera will generally be static, rather than initially being in front of the leaders and quickly moving behind them. | ||
* The [[Puffy Blowhog]]'s wind particles are much more dense. | * The [[Puffy Blowhog]]'s wind particles are much more dense. | ||
* Different gates in an area have different | * Different gates in an area have different appearances, so players can distinguish between them. There are 8 designs for [[dirt wall]]s, 4 designs for [[electric gate]]s, 3 designs for [[crystal wall]]s, and 3 designs for [[reinforced wall]]s. | ||
* When there are two players playing, the [[HUD]] icon for player one's leader will have the text "P1" near it, and the icon for player 2's will have "P2". | |||
* The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}} | |||
* Several more features make the controller [[rumble]], and do so using the HD Rumble capabilities. | * Several more features make the controller [[rumble]], and do so using the HD Rumble capabilities. | ||
* Text in dialog boxes in [[cutscene]]s is aligned to the center of the box instead of the left. | * Text in dialog boxes in [[cutscene]]s is aligned to the center of the box instead of the left. | ||
* The font for numbers in the [[Onion menu]] is not monospaced, so as the numbers change, they jitter left and right. | * The font for numbers in the [[Onion menu]] is not monospaced, so as the numbers change, they jitter left and right. | ||
* In addition | * [[Louie]]'s [[whistle]] sound effect now resembles his whistle from {{p2}}, instead of using the same sound that all other leaders use. In addition, his name call sound is no longer the one from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name. | ||
* The loading screen displays the current [[objective]] (such as "Where's Brittany?") in the center of the screen instead of the area name, unless the objective doesn't relate to the area. The [[saved game selection menu]] displays the current objective as well. | |||
==== | ==== Other ==== | ||
* When the player switches to a [[leader]], all nearby idle Pikmin within a radius will be called over. | |||
* The [[whistle]] expands quicker, can reach farther, and can cover a much larger area. | |||
* | * If Pikmin that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row. | ||
* | * When Pikmin are in a leader's [[squad]], they will try to stay close to the leader, instead of forming a long line. | ||
* | * Enemies have been re-balanced, depending on [[difficulty]].{{cite web|https://www.nintendo.co.uk/Games/Nintendo-Switch/Pikmin-3-Deluxe-1821101.html|Pikmin 3 Deluxe|Nintendo UK's product listing|retrieved={{date|5|August|2020}}|rname=nouk_listing}} | ||
* The way [[Rock Pikmin]] deal [[Combat|damage]] has changed. | |||
* The damage numbers caused by [[White Pikmin]] being ingested has changed. | |||
* | |||
* [[ | |||
= | |||
* The way [[Rock | |||
* The damage numbers caused by [[White Pikmin]] being ingested has | |||
* The damage numbers caused by [[bomb rock]]s has changed. | * The damage numbers caused by [[bomb rock]]s has changed. | ||
* [[Leader]]s are slightly smaller in size | * [[Leader]]s are slightly smaller in size. | ||
* When a leader collects a [[data file]], they almost never jump and spin before reading the data file. | * When a leader collects a [[data file]], they almost never jump and spin in place before reading the data file. | ||
* When an inactive leader [[pluck]]s Pikmin by their own accord, they will now do so at the same speed as active leaders, instead of using the long animation for every single pluck. | * When an inactive leader [[pluck]]s Pikmin by their own accord, they will now do so at the same speed as active leaders, instead of using the long animation for every single pluck. | ||
* | * When a leader is knocked down by an [[electric]]al source, they will get up by themselves very shortly after, and twirling the stick no longer speeds them up. | ||
* [[Go Here!]] can now be used right after Brittany is freed, meaning the data file for it is not needed. | * [[Go Here!]] can now be used right after Brittany is freed, meaning the data file for it is not needed. | ||
* Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3'') | * There are more invisible walls in areas to stop [[sequence breaks]]. | ||
* In the US version of ''Pikmin 3'', the [[talk]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This | * Some names that were different in American English and British English have been standardized, such as [[Mysterious Life-Form]] (Mysterious Life Form in the British English version of ''Pikmin 3'') and [[cosmic-drive key]] (cosmic drive key in the British English version of ''Pikmin 3''). | ||
* In the US version of ''Pikmin 3'', the [[talk]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This has been fixed in ''Pikmin 3 Deluxe'', both in the US version, and in the European version, that uses the US version's text. | |||
* Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]]. | * Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]]. | ||
=== | == Controls == | ||
{{see|Controls#Pikmin 3 Deluxe|t1=''Pikmin 3 Deluxe'' controls}} | |||
== Lists == | == Lists == | ||
=== Soundtrack === | |||
{{see|Music in Pikmin 3|t1=Music in ''Pikmin 3''}} | |||
=== Mistakes === | === Mistakes === | ||
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On {{date|24|November|2020}}, the game received a small [[update]], which fixed 2 bugs which involved [[fruit]]s and [[badge (Pikmin 3 Deluxe)|badge]]s being listed as not collected.{{cite web|https://en-americas-support.nintendo.com/app/answers/detail/a_id/53748/kw/pikmin%203|How to update Pikmin 3 Deluxe|Nintendo Support|retrieved={{date|26|November|2020}}|rname=update_list}} This update also applied to the demo. | On {{date|24|November|2020}}, the game received a small [[update]], which fixed 2 bugs which involved [[fruit]]s and [[badge (Pikmin 3 Deluxe)|badge]]s being listed as not collected.{{cite web|https://en-americas-support.nintendo.com/app/answers/detail/a_id/53748/kw/pikmin%203|How to update Pikmin 3 Deluxe|Nintendo Support|retrieved={{date|26|November|2020}}|rname=update_list}} This update also applied to the demo. | ||
On {{date|21|June|2023}}, an update coinciding with the release of the Nintendo Switch ports of [[Pikmin 1 (Nintendo Switch)|''Pikmin'']] and [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']] changed the home screen icon to one with a new version of the game's logo, to reflect the modern logo used since | On {{date|21|June|2023}}, an update coinciding with the release of the Nintendo Switch ports of [[Pikmin 1 (Nintendo Switch)|''Pikmin'']] and [[Pikmin 2 (Nintendo Switch)|''Pikmin 2'']] changed the home screen icon to one with a new version of the game's logo, to reflect the modern logo used since Pikmin 4's promotional trailers. | ||
==Gallery== | ==Gallery== | ||
===Artwork=== | ===Artwork=== | ||
<gallery> | <gallery> | ||
Pikmin 3 Deluxe logo.png| | Pikmin 3 Deluxe logo.png|English logo. | ||
Pikmin 3 Deluxe Banner Art.jpg|Banner art. | Pikmin 3 Deluxe Banner Art.jpg|Banner art. | ||
Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. | Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. | ||
Pikmin 3 Deluxe Banner Art JP 2.jpg|Japanese banner art. | Pikmin 3 Deluxe Banner Art JP 2.jpg|Japanese banner art. | ||
Pikmin 3 Deluxe Christmas art. | Pikmin 3 Deluxe Christmas art.png|Artwork of Pikmin carrying ornaments in a Christmas scene. | ||
Pikmin 3 Deluxe Christmas art 2.jpg|Artwork of some Yellow Pikmin in a Christmas tree. | Pikmin 3 Deluxe Christmas art 2.jpg|Artwork of some Yellow Pikmin in a Christmas tree. | ||
Pikmin 3 Deluxe Christmas art 3. | Pikmin 3 Deluxe Christmas art 3.png|A different angle of the first Christmas artwork. | ||
Pikmin 3 Deluxe Switch art 1.jpg|Artwork of Pikmin playing around with a Nintendo Switch. | Pikmin 3 Deluxe Switch art 1.jpg|Artwork of Pikmin playing around with a Nintendo Switch. | ||
Pikmin 3 Deluxe Switch art 2.jpg|A different angle of the same artwork. | Pikmin 3 Deluxe Switch art 2.jpg|A different angle of the same artwork. | ||
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Pikmin 3 Deluxe UAE boxart.png|United Arab Emirates box art. | Pikmin 3 Deluxe UAE boxart.png|United Arab Emirates box art. | ||
Pikmin 3 Deluxe Saudi Arabia boxart.png|Saudi Arabian box art. | Pikmin 3 Deluxe Saudi Arabia boxart.png|Saudi Arabian box art. | ||
P3DX Boxart JP.jpg| | P3DX Boxart JP.jpg|Japanese box art. | ||
Pikmin 3 Deluxe South Korea boxart.png|Korean box art. | Pikmin 3 Deluxe South Korea boxart.png|Korean box art. | ||
Pikmin 3 Deluxe Hong Kong-Taiwan boxart.png|Hong Kong/Taiwanese box art. | Pikmin 3 Deluxe Hong Kong-Taiwan boxart.png|Hong Kong/Taiwanese box art. | ||
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== Trivia == | == Trivia == | ||
* ''Pikmin 3 Deluxe'' is the first '' | * ''Pikmin 3 Deluxe'' is the first ''Pikmin'' game to be available in Chinese, and the first ''Pikmin'' game to release simultaneously worldwide. | ||
* ''Pikmin 3 Deluxe'' has exactly 50 [[badge (Pikmin 3 Deluxe)|badge]]s and 50 [[hint]]s. | * ''Pikmin 3 Deluxe'' has exactly 50 [[badge (Pikmin 3 Deluxe)|badge]]s and 50 [[hint]]s. | ||
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|ItaM=- | |ItaM=- | ||
|Kor=피크민 3 디럭스 | |Kor=피크민 3 디럭스 | ||
|KorR= | |KorR=pikeumin 3 dileogseu | ||
|KorM=Pikmin 3 Deluxe | |KorM=Pikmin 3 Deluxe | ||
|Spa=Pikmin 3 Deluxe | |Spa=Pikmin 3 Deluxe | ||
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* {{p3}} | * {{p3}} | ||
* ''[[New Play Control!]]'' | * ''[[New Play Control!]]'' | ||
* [[Update]] | |||
== External links == | == External links == |