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{{ | {{DISPLAYTITLE:''Pikmin 3 Deluxe''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | |||
{{Infobox game | {{Infobox game | ||
|name = Pikmin 3 Deluxe | |name = Pikmin 3 Deluxe | ||
Line 12: | Line 11: | ||
|genre = Real-time strategy | |genre = Real-time strategy | ||
|players = 1 or 2 players (Story Mode, Mission Mode, and Side Stories)<br>2 players (Bingo Battle) | |players = 1 or 2 players (Story Mode, Mission Mode, and Side Stories)<br>2 players (Bingo Battle) | ||
| | |jp = {{date|30|October|2020}} | ||
|na = {{date|30|October|2020}} | |||
|eu = {{date|30|October|2020}} | |||
|au = {{date|30|October|2020}} | |||
|ko = {{date|30|October|2020}} | |||
|predecessor = [[Pikmin 2]] | |predecessor = [[Pikmin 2]] | ||
|rereleaseof = [[Pikmin 3]] | |rereleaseof = [[Pikmin 3]] | ||
|esrb = E 10+ | |esrb = E 10+ | ||
|pegi = 3 | |pegi = 3 | ||
}} | }} | ||
{{clean|Details about how a given subject changed should go in that subject's article, and this article should link to that one for more information.}} | |||
'''''Pikmin 3 Deluxe''''' is an enhanced | '''''Pikmin 3 Deluxe''''' is an enhanced port of {{p3}} for the [[Nintendo Switch]]. It was released worldwide in 2020, and features a large number of changes to the original game and several new additions, including the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], the [[Side Stories]] game mode, and multiplayer gameplay in [[Story Mode]]. | ||
== | == Changes from ''Pikmin 3'' == | ||
The following differences between | The following differences between {{p3}} and the ''Deluxe'' version have been found: | ||
=== | === Gameplay === | ||
==== | ==== Radar ==== | ||
[[File:P3DX Prerelease | [[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|right|250px|A screenshot showing the mini radar.]] | ||
[[ | Some aspects about the [[radar]] have changed. | ||
* | * The radar can be zoomed in and out, and at the top, the current Story Mode [[objective]] will be shown. | ||
* The entire area is visible from the start, though parts that haven't been visited yet are transparent. | |||
* | * There is no way to view the area from a top-down view, since that was limited to the television screen with [[Off-TV Play]] off. | ||
* | * There is no way to unpause the gameplay while keeping the radar in-view. | ||
* In [[Bingo Battle]], either player can open up the radar on their side of the screen; doing this does not pause the game. This radar cannot be controlled, and shows the whole stage at once. | |||
* In Story Mode, there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. | |||
==== | ==== KopPad camera ==== | ||
[[ | The KopPad's [[KopPad#Camera|camera app]] has changed. | ||
* It now has different focus levels, instead of allowing the player to tap the GamePad to indicate what part they want in focus. An "auto focus" mode also exists, that simply focuses on whatever is at the center of the scene. | |||
* | * Taking a photo will save it to the [[Nintendo Switch|Switch]]'s inbuilt photo album, without the camera HUD. | ||
* | * Instead of the camera having total rotation freedom, it is now limited. Panning is limited to a few degrees around where the [[leader]] is facing, tilt is limited to straight up and straight down, and rolling is impossible. | ||
* Selecting the camera app in the [[KopPad]] will show the player a screen prompting them to press {{button|switch|a}} in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt. | |||
* Photos are brighter than they are in the original game. | |||
* | * Oddly, the decorative meters do not move, except if the player moves the Pro Controller, or moves the left Joy-Con, regardless of gyro control settings. To note is that the right Joy-Con is the one responsible for controlling the cursor when gyro controls are enabled. | ||
* | |||
==== Controls ==== | ==== Controls ==== | ||
[[File:P3DX Prerelease Cinder Block Eggs.jpg|thumb|250px|Locking onto a [[Pellet Posy]].]] | [[File:P3DX Prerelease Cinder Block Eggs.jpg|thumb|right|250px|Locking onto a [[Pellet Posy]].]] | ||
[[File:P3DX Prerelease Leader Switch.jpg|thumb|250px|The | [[File:P3DX Prerelease Leader Switch.jpg|thumb|right|250px|The interface for switching leaders.]] | ||
[[File:P3D Menu Pause Settings Gyro.jpg|thumb|right|250px|The gyro control settings in the pause menu.]] | |||
Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]]. | Extensive control changes have occurred due to the different controllers of the [[Nintendo Switch]]. | ||
* The [[lock-on]] system has been substantially changed. | * The [[lock-on]] system has been substantially changed. Instead of locking the [[camera]], it locks the [[cursor]] instead. Objects can be locked-on to if they have an indicator above them, which can happen even if the cursor is not close, or the player is locked-on to something else. The HUD no longer changes, but [[HUD#Fraction numbers|carrying numbers]] do appear. More lock-on objects and locations also exist, such as screws screwed onto the floor indicating where leaders must be thrown. Holding down the throw button will also make the leader throw continuously automatically, if locked-on. | ||
* The [[charge]] mechanic has also been substantially changed. It can now be performed at any time with the press of a dedicated button, usually {{button|switch|x}}, instead of requiring the player to be locked-on first. Only the current standby Pikmin type will charge ahead, though the others can follow suit if the button is pressed repeatedly. Pikmin will charge in the direction of the cursor, or towards the locked-on object. If ordered to an object that can be carried, only enough Pikmin to begin carrying it will go, or if it's moving, only enough to fill all carrying slots. | |||
* The [[charge]] mechanic has also been substantially changed. | |||
* Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. | * Some controls have been moved into a dedicated [[action menu]], accessible by holding {{button|switch|y|switch|facel}}. | ||
* There are multiple modes | * There are multiple pointer control modes, set in the [[pause menu]]: | ||
** With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. Unlike ''Pikmin 3'', the cursor is based on the area's geometry. For instance, if the player is overlooking a cliff and has the cursor on the edge, holding up will make the cursor move forward in the area and dip down the edge, despite the fact that doing this moved the cursor ''down'' on the screen. | |||
** With stick and gyro controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, in certain scenarios the cursor will behave erratically – if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cause the cursor to very quickly jump to the leader.{{cite web|https://twitter.com/EspyoPT/status/1317587774279544838|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates.{{cite web|https://twitter.com/EspyoPT/status/1317589404676861952|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} If the cursor is moved with the stick, it follows the same area-movement rules as the stick-only control scheme, but moving with the gyro controls moves the cursor on the screen, like with gyro-only controls. | |||
** With gyro-only controls, {{button|switch|lstick}} only controls the leader, and only when fully held. Instead, tilting the controller moves the cursor around the screen. It can move to any position on-screen, and cannot go past it. Pressing {{button|switch|r}} in this mode changes it to centering the cursor instead of changing the standby Pikmin to the next one; {{button|switch|l}} now changes to the next standby Pikmin. In this mode, rotating the camera will keep the cursor in the same screen location. | |||
* The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one. Like in ''Pikmin 3'', the cursor moves about relative to the screen and not the area. For instance, if the player is overlooking a cliff and has the cursor on the edge, tilting up will result in it pointing very far away in the area. | |||
** | |||
** | |||
==== Menus ==== | ==== Menus ==== | ||
[[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]] | [[File:P3D Menu Pause.jpg|thumb|right|250px|The expanded pause menu.]] | ||
[[File:P3D Menu Title Screen Initial.jpg|thumb|right|250px|The expanded main menu.]] | |||
Various menu changes have occurred. | |||
* Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons. | * Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons. | ||
* Menus no longer have buttons for returning to the previous menu; this is instead done with | * Menus no longer have buttons for returning to the previous menu; this is instead done with {{button|switch|b}}. | ||
* It is now impossible to control menus with a gyro-controlled cursor pointer. | * It is now impossible to control menus with a gyro-controlled cursor pointer. There are also no touchscreen controls. | ||
* Some menus have changed more significantly: | * Some menus have changed more significantly: | ||
** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[ | ** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badges]]. | ||
** | *** Trying to end a day from the pause menu when there are Pikmin in danger of being left behind will now state in the warning how many Pikmin will perish. | ||
** | ** The [[main menu]] shows the logo for ''Pikmin 3 Deluxe'' rather than ''Pikmin 3'', and to open the main part of the menu, the player must press two shoulder buttons on the controller together instead of pressing a face button. There is a new button for the [[Side Stories]], and a box explaining the currently-highlighted mode. | ||
** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ** The [[Mission Mode menu]] shows the name of a stage and its time limit before selecting that stage to view its detailed information. There is also an explanation of the abilities of different Pikmin types. | ||
** Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away. | ** Pressing {{button|switch|a}} in the [[Onion menu]] will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away. | ||
==== Other ==== | |||
* When the player switches to a leader, all nearby idle Pikmin within a radius will be called over. | |||
* The [[whistle]] expands quicker, can reach farther, and can cover a much larger area. | |||
* If Pikmin that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row. | |||
* When Pikmin are in a leader's squad, they will try to stay close to the leader, instead of forming a long line. | |||
* Enemies have been re-balanced, depending on [[difficulty]].{{cite web|https://www.nintendo.co.uk/Games/Nintendo-Switch/Pikmin-3-Deluxe-1821101.html|Pikmin 3 Deluxe|Nintendo UK's product listing|retrieved={{date|5|August|2020}}|rname=nouk_listing}} | |||
* The way [[Rock Pikmin]] deal damage has changed. | |||
* [[Leader]]s are slightly smaller in size. | |||
* When a leader collects a [[data file]], they almost never jump and spin in place before reading the data file. | |||
* When an inactive leader [[pluck]]s Pikmin by their own accord, they will now do so at the same speed as active leaders, instead of using the long animation for every single pluck. | |||
* Some glitches have been corrected, and others have been introduced. For details, please read the [[Glitches in Pikmin 3|glitches article]]. | |||
* When a leader is knocked down by an [[electric]]al source, they will get up by themselves very shortly after, and twirling the stick no longer speeds them up. | |||
* [[Go Here!]] can now be used right after Brittany is freed, meaning the data file for it is not needed. | |||
* There are more invisible walls in areas to stop sequence breaks. | |||
* In the US version of ''Pikmin 3'', the [[check-in]] conversation on the day [[Alph]] and [[Brittany]] unlock the [[Distant Tundra]] has them discuss the [[data file]] they got, and one of the lines is said by Brittany but uses Alph's neutral icon in the message box. This has been fixed in ''Pikmin 3 Deluxe'', both in the US version, and in the European version, that uses the US version's text. | |||
=== New content === | |||
==== Co-op Story Mode ==== | |||
[[File:P3DX Promo Screenshot 6.jpg|thumb|right|250px|Co-op gameplay in Story Mode.]] | |||
Players can play through [[story mode]] cooperatively. | |||
* The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over. | |||
* If the two players are close, one can use the {{button|switch|y}} menu to get the other player's leader into their group, which will make the trailing leader forced to remain within a certain distance of the main one, although they can still be controlled and play freely. During this state, the leading player's view takes up the whole screen. Throwing the trailing leader or dismissing will return to normal co-op mode. This feature does not exist in Mission Mode. | |||
* When there is only one leader available due to story reasons, the second player will control a copy of that same leader. On each player's screen, the other leader will appear as a solid-color transparent version of the character. In this way, it is impossible for one leader to group with or throw the other. | |||
** Both players' leaders are also immune to damage in this state, to avoid complications with one of them falling. Player 1 can continue to take damage if the game is set back to being played solo. | |||
* If all leaders but one fall, the player controlling the remaining leader will be in charge of the rest of the day and the split-screen is removed. | |||
* Either player can open the radar, the hints screen, or the Onion menu, which will pause gameplay for both, and take up the whole screen. Only that player can control the menu. Some menus will have the widget highlighters colored after the player's leader. If the leaders are grouped together, then the secondary leader cannot open the Onion menu. | |||
==== Side Stories ==== | |||
[[File:P3DX Prerelease Side Story Menu English.jpg|thumb|right|250px|The [[Side Stories menu]].]] | |||
[[File:P3D Channel Gone Dry Bridge.jpg|thumb|right|250px|Collecting treasure in [[Channel Gone Dry]].]] | |||
There are new [[Side Stories]] to play through. | |||
* The first side story is set before and during the main story and is called "[[Olimar's Assignment]]", while the second is set after the main story and is called "[[Olimar's Comeback]]". They star [[Captain Olimar]] and [[Louie]], who are both playable. Like the main story, these can be played in single-player or cooperatively with two players. | |||
** Olimar's Assignment consists of 4 missions, each one taking place in an [[area]] from Story Mode with a time limit. Each of them has the goal of collecting a high number of [[Poko]]s to save [[Hocotate Freight]] from another debt. These missions re-use the [[Secret File]] videos from the original game. | |||
** Olimar's Comeback consists of 10 missions, each one also taking place in an [[area]] from Story Mode with a time limit. These have various objectives, including defeating enemies, collecting treasure, carrying [[ship part]]s to the [[SPERO]], growing Pikmin, or reuniting the 2 leaders. Olimar writes notes before and after each of the missions. | |||
* The mini radar is not available during these missions. | |||
* Both the Onion and the SPERO are present in most levels; the Onion allows the player to grow more Pikmin, while the SPERO takes in recovered fruit and items. | |||
==== Piklopedia ==== | |||
[[File:P3D Piklopedia Peckish Aristocrab.jpg|thumb|right|250px|The [[Peckish Aristocrab]]'s page in the Piklopedia.]] | |||
The [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], originating from {{p2}}, has been added. It can be found as an application in the [[KopPad]]. | |||
* Each entry contains a comment by each of the five [[leader]]s, a small looping video clip of the creature, a general list of habitats, and the amount killed throughout the adventure. | |||
** Alph's comments are based on the structural features of the enemy, Brittany's comments are based on the enemy's appearance, Charlie's comments are about fighting the enemy, Louie's comments are about cooking the enemy, and Olimar's comments are about the enemy's biology. | |||
* There are a total of 55 entries. | |||
* The menu contains all viewable entries for the player to choose from, and also indicates how many creatures have been analyzed, as well as the total. However, this total can appear as a question mark. | |||
==== Accessibility ==== | |||
[[File:P3D Menu Default Hint.jpg|thumb|right|250px|An in-game hint.]] | |||
To make the game more accessible and to make it easier to know what to do, various features have been added to help or guide players: | |||
* There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, and these change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s. | |||
* [[Hint]]s have been added, which guide the player towards advancing through the story. Hints give the player some information on where to go next or how to do a task. Many also come with arrows on the ground that point towards the next destination. | |||
* [[Badge]]s have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]], but also include completing stages in other modes and even things like photography and growing Pikmin. | |||
* A new "[[after hours]]" feature is added to [[Mission Mode]], in which the stage can still be explored and completed after the time limit has run out, but a new score will not be saved. | |||
* The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]]. | |||
==== Music ==== | |||
There is new [[Music in Pikmin 3|music]]: | |||
* A theme for [[after hours]] in Mission Mode. | |||
* A theme for the Side Stories selection screen. | |||
* A theme for the video logs in Olimar's Assignment. | |||
* A theme for days 1-2 in Olimar's Assignment. | |||
* A theme for days 3-4 in Olimar's Assignment. | |||
* A theme for days 1-3 in Olimar's Comeback. | |||
* A theme for days 4-6 in Olimar's Comeback. | |||
* A theme for days 7-8 in Olimar's Comeback. | |||
* A theme for days 9-10 in Olimar's Comeback. | |||
* A cue for miniboss battles in Olimar's Assignment.{{cite youtube|rname=treehouse_presentation}} | |||
==== | ==== Other ==== | ||
[[ | * All the [[downloadable content]] from {{p3}} is included in the base game. | ||
[[ | * Story Mode has three [[saved game]] slots to choose from, and the [[saved game selection menu]] has returned as a result. | ||
* Alph now has 2 more pieces of monolog if the player [[check-in|checks-in]] on day 2: | |||
** {{transcript|Just {{color|three days|orange}} worth of food left on the ship now, at most...}} {{transcript|Time is running out. We must find {{color|Brittany|#AA0}} soon...}} | |||
** {{transcript|{{color|Brittany|#AA0}}... I'm coming to help you now!}} | |||
* There are many small differences in the appearance of [[area]]s between the original ''Pikmin 3'' and ''Pikmin 3 Deluxe''. Some of these are just aesthetic and have no effect on gameplay, while others are intended to make areas easier to navigate. Others still actually change the positions of objects. When a piece of terrain has different ground textures from the floor around it, that difference tends to be exaggerated in the [[radar]]. These differences are detailed here: | * There are many small differences in the appearance of [[area]]s between the original ''Pikmin 3'' and ''Pikmin 3 Deluxe''. Some of these are just aesthetic and have no effect on gameplay, while others are intended to make areas easier to navigate. Others still actually change the positions of objects. When a piece of terrain has different ground textures from the floor around it, that difference tends to be exaggerated in the [[radar]]. These differences are detailed here: | ||
** [[Tropical Wilds#Changes in Pikmin 3 Deluxe|Tropical Wilds]] | ** [[Tropical Wilds#Changes in Pikmin 3 Deluxe|Tropical Wilds]] | ||
Line 135: | Line 155: | ||
** [[Twilight River#Changes in Pikmin 3 Deluxe|Twilight River]] | ** [[Twilight River#Changes in Pikmin 3 Deluxe|Twilight River]] | ||
** [[Formidable Oak#Changes in Pikmin 3 Deluxe|Formidable Oak]] | ** [[Formidable Oak#Changes in Pikmin 3 Deluxe|Formidable Oak]] | ||
=== Aesthetics === | |||
[[File:P3D Electric Gates.jpg|thumb|right|250px|The four designs of electric gates.]] | |||
* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''. | |||
* The [[HUD#Day|day counter]] is gone from the HUD, and the juice counter takes its place. | * The [[HUD#Day|day counter]] is gone from the HUD, and the juice counter takes its place. | ||
* Two on-screen prompts exist, informing the player that {{button|switch|-}} toggles the [[KopPad]], and, if hints are enabled, {{button|switch| | * Two on-screen prompts exist, informing the player that {{button|switch|-}} toggles the [[KopPad]], and, if hints are enabled, "up" on {{button|switch|pad}} activates hints. If a new hint is available, the button will sparkle and glow, and receive a pulsating exclamation mark icon. | ||
* If a leader is in another leader's group, their health icon on the [[HUD]] will now be darkened. | |||
* If a leader is in another leader's group, their health icon on the [[HUD]] | * Lighting and shading have been changed, with sharper shadows and clearer water. | ||
* Lighting and shading have been changed, with sharper shadows | |||
* Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | * Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | ||
* Locking on | * Locking on no longer shows the name of what is locked onto, probably in favor of the Piklopedia. Although this leaves several objects such as [[Spotcap]]s, [[Kingcap]]s, and [[crystal nodules]] unnamed. | ||
* The | * The camera is generally further away from the active leader, showing more of the environment. | ||
* When going through a room transition (such as between the outside area and a cave), the camera will generally be static, rather than initially being in front of the leaders and quickly moving behind them. | * When going through a room transition (such as between the outside area and a cave), the camera will generally be static, rather than initially being in front of the leaders and quickly moving behind them. | ||
* The [[Puffy Blowhog]]'s wind particles are much more dense. | * The [[Puffy Blowhog]]'s wind particles are much more dense. | ||
* Different gates in an area have different | * Different gates in an area have different appearances, so players can distinguish between them. There are 8 designs for [[dirt wall]]s, 4 designs for [[electric gate]]s, 3 designs for [[crystal wall]]s, and 3 designs for [[reinforced wall]]s. | ||
* When there are two players playing, the [[HUD]] icon for player one's leader will have the text "P1" near it, and the icon for player 2's will have "P2". | |||
* The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}} | |||
* Several more features make the controller [[rumble]], and do so using the HD Rumble capabilities. | * Several more features make the controller [[rumble]], and do so using the HD Rumble capabilities. | ||
* Text in dialog boxes in | * Text in dialog boxes in cutscenes is aligned to the center of the box instead of the left. | ||
* The font for numbers in the | * The font for numbers in the Onion menu is not monospaced, so as the numbers change, they jitter left and right. | ||
* In addition | * [[Louie]]'s whistle now resembles his whistle from {{p2}}, instead of using the same sound that all other leaders use. In addition, his name call sound is no longer the one from ''Pikmin 2'', but is instead a more generic grunt that vaguely resembles his name. | ||
* The loading screen displays the current [[objective]] (such as "Where's Brittany?") in the center of the screen instead of the area name, unless the objective doesn't relate to the area. The [[saved game selection menu]] displays the current objective as well. | |||
== | == Controls == | ||
{{see| | {{see|Controls#Pikmin 3 Deluxe|t1=''Pikmin 3 Deluxe'' controls}} | ||
== Lists == | == Lists == | ||
=== Soundtrack === | |||
{{see|Music in Pikmin 3|t1=Music in ''Pikmin 3''}} | |||
=== Mistakes === | === Mistakes === | ||
Line 209: | Line 196: | ||
* Game size: 6.5 GB. | * Game size: 6.5 GB. | ||
* Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).{{cite web|https://www.nintendo.co.jp/switch/ampna/products/soft.html|ピクミン3 デラックス:商品情報|Nintendo of Japan|retrieved={{date|28|August|2020}}|rname=jp_product}} | * Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).{{cite web|https://www.nintendo.co.jp/switch/ampna/products/soft.html|ピクミン3 デラックス:商品情報|Nintendo of Japan|retrieved={{date|28|August|2020}}|rname=jp_product}} | ||
* Supported controllers: two Joy-Cons, one sideways Joy-Con (only | * Supported controllers: two Joy-Cons, one sideways Joy-Con (only in multiplayer modes), and Nintendo Switch Pro Controller. | ||
* Supports cloud save data. | * Supports cloud save data. | ||
* A Nintendo Switch Online subscription is necessary in order to submit high scores in Story Mode, Mission Mode, and the Side Stories.{{cite web|rname=jp_product}} | * A Nintendo Switch Online subscription is necessary in order to submit high scores in Story Mode, Mission Mode, and the Side Stories.{{cite web|rname=jp_product}} | ||
== Demo == | == Demo == | ||
[[File:P3D Demo Title Screen 1.jpg|thumb|250px|The title screen initially.]] | [[File:P3D Demo Title Screen 1.jpg|thumb|right|250px|The title screen initially.]] | ||
[[File:P3D Demo Title Screen 2.jpg|thumb|250px|The title screen after pressing {{button|switch|l}}+{{button|switch|r}}.]] | [[File:P3D Demo Title Screen 2.jpg|thumb|right|250px|The title screen after pressing {{button|switch|l}}+{{button|switch|r}}.]] | ||
[[File:P3D Demo End Screen.jpg|thumb|250px|The screen shown when the demo finishes.]] | [[File:P3D Demo End Screen.jpg|thumb|right|250px|The screen shown when the demo finishes.]] | ||
On {{date|8|October|2020}}, a demo for the game was released. In it, players can play part of Story Mode, as well the Collect treasure! version of [[Tropical Forest]]. Either mode can be played with one or two players, and [[ | On {{date|8|October|2020}}, a demo for the game was released. In it, players can play part of Story Mode, as well the Collect treasure! version of [[Tropical Forest]]. Either mode can be played with one or two players, and [[badge]]s can be unlocked like normal. When the player reaches the limit of the current game mode, they are shown a notification telling them of the end of the demo, and then taken to a screen advertising the final game, with a button to return to the title screen, and another to access the eShop. This happens when any of the following happens: | ||
* The [[Armored Mawdad]] is defeated and the day ends. | * The [[Armored Mawdad]] is defeated and the day ends. | ||
* The player attempts to enter the area on the day after the Armored Mawdad's defeat. | * The player attempts to enter the area on the day after the Armored Mawdad's defeat. | ||
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Some glitches can be performed exclusively in this demo: | Some glitches can be performed exclusively in this demo: | ||
* It is possible to go [[ | * It is possible to go [[Glitches in Pikmin 3#Vehemoth Phosbat capture skip|out of bounds in Charlie's tutorial]], either in the demo or in the final game. However, in the demo, the player can use this to explore areas and features that were not intended to be reached in the demo, including killing the Vehemoth Phosbat, and getting its Piklopedia entry. By manipulating the game's feature unlocking system, it is even possible to access the Tropical Wilds.{{cite youtube|AByMFrxQ1I8|explaining how to access the Tropical Wilds in the demo|published={{date|20|October|2020}}|retrieved={{date|26|October|2020}}}} | ||
* It is possible for [[Glitches in Pikmin 3#Stuck cursor|the cursor to become stuck]]. | * It is possible for [[Glitches in Pikmin 3#Stuck cursor|the cursor to become stuck]]. | ||
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''Pikmin 3 Deluxe'' was first announced in a tweet by Nintendo of America on {{date|5|August|2020}}.{{cite web|https://twitter.com/NintendoAmerica/status/1291014126924255233|Nintendo of America|Twitter|published={{date|5|August|2020}}|retrieved={{date|5|August|2020}}|rname=noa_tweet}} The announcement came with a promotional trailer,{{cite youtube|aSSQ0Z6eDhU|of the announcement trailer|published={{date|5|August|2020}}|retrieved={{date|5|August|2020}}|rname=announcement_trailer}} and a relaunch of the official website with limited information.{{cite web|https://web.archive.org/web/20200805154226/https://pikmin3.nintendo.com/|Archive of the Pikmin 3 Deluxe official website, {{date|5|August|2020}}|Nintendo|published={{date|5|August|2020}}|retrieved={{date|5|August|2020}}}} The Japanese announcement came in the form of a news article on the Nintendo website.{{cite web|https://topics.nintendo.co.jp/article/cf7a50af-03e5-4b49-bff4-0db5fbc3b3cc|『ピクミン3』がデラックスになってNintendo Switchに登場。新要素を収録し、10月30日発売決定。|Nintendo of Japan|retrieved={{date|5|August|2020}}|rname=japanese_official_topic}} The game was also listed on the Nintendo eShop on this date, and could be pre-ordered. | ''Pikmin 3 Deluxe'' was first announced in a tweet by Nintendo of America on {{date|5|August|2020}}.{{cite web|https://twitter.com/NintendoAmerica/status/1291014126924255233|Nintendo of America|Twitter|published={{date|5|August|2020}}|retrieved={{date|5|August|2020}}|rname=noa_tweet}} The announcement came with a promotional trailer,{{cite youtube|aSSQ0Z6eDhU|of the announcement trailer|published={{date|5|August|2020}}|retrieved={{date|5|August|2020}}|rname=announcement_trailer}} and a relaunch of the official website with limited information.{{cite web|https://web.archive.org/web/20200805154226/https://pikmin3.nintendo.com/|Archive of the Pikmin 3 Deluxe official website, {{date|5|August|2020}}|Nintendo|published={{date|5|August|2020}}|retrieved={{date|5|August|2020}}}} The Japanese announcement came in the form of a news article on the Nintendo website.{{cite web|https://topics.nintendo.co.jp/article/cf7a50af-03e5-4b49-bff4-0db5fbc3b3cc|『ピクミン3』がデラックスになってNintendo Switchに登場。新要素を収録し、10月30日発売決定。|Nintendo of Japan|retrieved={{date|5|August|2020}}|rname=japanese_official_topic}} The game was also listed on the Nintendo eShop on this date, and could be pre-ordered. | ||
On the day of the announcement, the product page in Nintendo of America's website listed that the supported features were save data cloud and online play, in that order. Throughout the following days, this listing would get changed periodically. Around {{date|9|August}}, the order was reversed, and around {{date|14|August}}, online play was removed. On {{date|19|August}}, it was noticed that the online play blurb had returned, but on {{date|22|August}}, it was nowhere to be seen again. Afterwards, on the 27th or 28th of October, the blurb had returned once more.{{cite web|https://web.archive.org/web/*/https://www.nintendo.com/games/detail/pikmin-3-deluxe-switch/|''Pikmin 3 Deluxe'' listing page|Wayback Machine}}{{cite web|https://twitter.com/haylsho/status/1296368963979534336|Twitter post|Twitter|published={{date|20|August|2020}}|retrieved={{date|22|August|2020}}}} | On the day of the announcement, the product page in Nintendo of America's website listed that the supported features were save data cloud and online play, in that order. Throughout the following days, this listing would get changed periodically. Around {{date|9|August}}, the order was reversed, and around {{date|14|August}}, online play was removed. On {{date|19|August}}, it was noticed that the online play blurb had returned, but on {{date|22|August}}, it was nowhere to be seen again. Afterwards, on the 27th or 28th of October, the blurb had returned once more.{{cite web|https://web.archive.org/web/*/https://www.nintendo.com/games/detail/pikmin-3-deluxe-switch/|''Pikmin 3 Deluxe'' listing page|Wayback Machine}}{{cite web|https://twitter.com/haylsho/status/1296368963979534336|Twitter post|Twitter|published={{date|20|August|2020}}|retrieved={{date|22|August|2020}}}}. | ||
On {{date|28|August|2020}}, the official Japanese website was launched, with subpages on backstory, basic gameplay, Pikmin types, combat, and structure.{{cite web|https://www.nintendo.co.jp/switch/ampna/index.html|Official Japanese website|Nintendo of Japan|published={{date|28|August|2020}}|retrieved={{date|30|August|2020}}|rname=jp_official_website}} These pages had several images and short videos that showed some changed mechanics. The new website also came with a trailer, which showcased the different types of Pikmin and their abilities.{{cite youtube|WNuVrbUCeqM|a Japanese promotional video|published={{date|28|August|2020}}|retrieved={{date|28|August|2020}}|rname=jp_promo}} The website at this point had 3 header and footer links with a 'coming soon' message, with titles that implied that they were about the new difficulty modes, the Side Stories and Piklopedia, and the additional game modes of Mission Mode and Bingo Battle. | On {{date|28|August|2020}}, the official Japanese website was launched, with subpages on backstory, basic gameplay, Pikmin types, combat, and structure.{{cite web|https://www.nintendo.co.jp/switch/ampna/index.html|Official Japanese website|Nintendo of Japan|published={{date|28|August|2020}}|retrieved={{date|30|August|2020}}|rname=jp_official_website}} These pages had several images and short videos that showed some changed mechanics. The new website also came with a trailer, which showcased the different types of Pikmin and their abilities.{{cite youtube|WNuVrbUCeqM|a Japanese promotional video|published={{date|28|August|2020}}|retrieved={{date|28|August|2020}}|rname=jp_promo}} The website at this point had 3 header and footer links with a 'coming soon' message, with titles that implied that they were about the new difficulty modes, the Side Stories and Piklopedia, and the additional game modes of Mission Mode and Bingo Battle. | ||
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Throughout September, nothing was announced directly about the game, but Nintendo's European Twitter accounts continued to promote the game with images{{cite web|https://twitter.com/NintendoNL/status/1310127092835725312|Nintendo Nederland|Twitter|published={{date|27|September|2020}}|retrieved={{date|2|October|2020}}}} and short videos.{{cite web|https://twitter.com/NintendoPT/status/1307650979878383616|Nintendo Portugal|Twitter|published={{date|20|September|2020}}|retrieved={{date|2|October|2020}}}} The only new thing presented by these videos was a piece of music.{{cite web|https://twitter.com/NintendoEurope/status/1309115833973702658|Nintendo of Europe|Twitter|published={{date|24|September|2020}}|retrieved={{date|2|October|2020}}}}{{cite web|https://twitter.com/NintendoEurope/status/1310912210244313088|Nintendo of Europe|Twitter|published={{date|29|September|2020}}|retrieved={{date|2|October|2020}}}} The previously Japanese-only trailer was released in English on {{date|2|October|2020}}.{{cite youtube|hssIrpEkj2I|an English translation of a Japanese promotional video|published={{date|2|October}}|retrieved={{date|2|October}}|rname=en_promo_2}} | Throughout September, nothing was announced directly about the game, but Nintendo's European Twitter accounts continued to promote the game with images{{cite web|https://twitter.com/NintendoNL/status/1310127092835725312|Nintendo Nederland|Twitter|published={{date|27|September|2020}}|retrieved={{date|2|October|2020}}}} and short videos.{{cite web|https://twitter.com/NintendoPT/status/1307650979878383616|Nintendo Portugal|Twitter|published={{date|20|September|2020}}|retrieved={{date|2|October|2020}}}} The only new thing presented by these videos was a piece of music.{{cite web|https://twitter.com/NintendoEurope/status/1309115833973702658|Nintendo of Europe|Twitter|published={{date|24|September|2020}}|retrieved={{date|2|October|2020}}}}{{cite web|https://twitter.com/NintendoEurope/status/1310912210244313088|Nintendo of Europe|Twitter|published={{date|29|September|2020}}|retrieved={{date|2|October|2020}}}} The previously Japanese-only trailer was released in English on {{date|2|October|2020}}.{{cite youtube|hssIrpEkj2I|an English translation of a Japanese promotional video|published={{date|2|October}}|retrieved={{date|2|October}}|rname=en_promo_2}} | ||
On {{date|6|October|2020}}, the official English website was updated with new pages on story and gameplay. A Nintendo Treehouse event featuring ''Pikmin 3 Deluxe'' and [[zelda:Hyrule Warriors: Age of Calamity|''Hyrule Warriors: Age of Calamity'']] was announced at the same time.{{cite web|https://twitter.com/NintendoAmerica/status/1313584841393397761|Nintendo of America|Twitter|published={{date|6|October}}|retrieved={{date|6|October|2020}}}} The event, which happened the next day, featured 2 presenters playing through day 2 of Story Mode in the [[Garden of Hope]], | On {{date|6|October|2020}}, the official English website was updated with new pages on story and gameplay. A Nintendo Treehouse event featuring ''Pikmin 3 Deluxe'' and [[zelda:Hyrule Warriors: Age of Calamity|''Hyrule Warriors: Age of Calamity'']] was announced at the same time.{{cite web|https://twitter.com/NintendoAmerica/status/1313584841393397761|Nintendo of America|Twitter|published={{date|6|October}}|retrieved={{date|6|October|2020}}}} The event, which happened the next day, featured 2 presenters playing through day 2 of Story Mode in the [[Garden of Hope]], day 4 of the Olimar's Assignment side story (the first gameplay shown of this mode), and a game of [[Bingo Battle]].{{cite youtube|sxfHS2G9-xU|of a presentation of the game on Nintendo Treehouse: Live|published={{date|7|October|2020}}|retrieved={{date|7|October|2020}}|rname=treehouse_presentation}} Also revealed were the difficulty modes, how 2-player gameplay worked, the [[pause menu]] and control options, and various other differences. A [[#Demo|demo]] of the game was announced at the end of the presentation, and was released about 7 hours later. | ||
Following this, the game began to be more heavily promoted. A trailer for the demo was released on {{date|8|October}},{{cite youtube|hssIrpEkj2I|the ''Pikmin 3 Deluxe'' Demo trailer|published={{date|8|October|2020}}|retrieved={{date|10|October}}}} and a gameplay demo of a Side Story level was released the next day.{{cite youtube|vXDmX3piow8|Nintendo Minute playing in Side Story co-op|published={{date|9|October|2020}}|retrieved={{date|10|October}}}} The Japanese website was also updated on {{date|8|October}} with its remaining 3 pages about difficulty options, the content new to ''Pikmin 3 Deluxe'', and the alternative game modes. 4 television commercials in Japanese were produced, and these were released on YouTube on {{date|11|October}}.{{cite youtube|4z20NhsDJDs|ピクミン3 デラックス TVCM1|published={{date|11|October|2020}}|retrieved={{date|11|October}}}} | Following this, the game began to be more heavily promoted. A trailer for the demo was released on {{date|8|October}},{{cite youtube|hssIrpEkj2I|the ''Pikmin 3 Deluxe'' Demo trailer|published={{date|8|October|2020}}|retrieved={{date|10|October}}}} and a gameplay demo of a Side Story level was released the next day.{{cite youtube|vXDmX3piow8|Nintendo Minute playing in Side Story co-op|published={{date|9|October|2020}}|retrieved={{date|10|October}}}} The Japanese website was also updated on {{date|8|October}} with its remaining 3 pages about difficulty options, the content new to ''Pikmin 3 Deluxe'', and the alternative game modes. 4 television commercials in Japanese were produced, and these were released on YouTube on {{date|11|October}}.{{cite youtube|4z20NhsDJDs|ピクミン3 デラックス TVCM1|published={{date|11|October|2020}}|retrieved={{date|11|October}}}} | ||
The game was released worldwide on {{date|30|October|2020}}. It released at different times of day in different [[region]]s. It received positive reviews from reviewers, getting a score of 85 on the review aggregator site Metacritic.{{cite web|https://www.metacritic.com/game/switch/pikmin-3-deluxe|Pikmin 3 Deluxe for Switch Reviews - Metacritic|Metacritic|retrieved={{date|18|November|2020}}}} It was praised for its controls, multiplayer, and additional content, but criticized for its easy difficulty and overall similarity to the Wii U version | The game was released worldwide on {{date|30|October|2020}}. It released at different times of day in different [[region]]s. It received positive reviews from reviewers, getting a score of 85 on the review aggregator site Metacritic.{{cite web|https://www.metacritic.com/game/switch/pikmin-3-deluxe|Pikmin 3 Deluxe for Switch Reviews - Metacritic|Metacritic|retrieved={{date|18|November|2020}}}} It was praised for its controls, multiplayer, and additional content, but criticized for its easy difficulty and overall similarity to the Wii U version. | ||
On {{date| | On {{date|24|November|2020}}, the game received its first [[update]], which fixed 2 bugs which involved [[fruit]]s and [[badge]]s being listed as not collected.{{cite web|https://en-americas-support.nintendo.com/app/answers/detail/a_id/53748/kw/pikmin%203|How to update Pikmin 3 Deluxe|Nintendo Support|retrieved={{date|26|November|2020}}|rname=update_list}} This update also applied to the demo. | ||
==Gallery== | ==Gallery== | ||
===Artwork=== | ===Artwork=== | ||
<gallery> | <gallery> | ||
Pikmin 3 Deluxe logo.png| | Pikmin 3 Deluxe logo.png|English logo. | ||
Pikmin 3 Deluxe Banner Art.jpg|Banner art. | Pikmin 3 Deluxe Banner Art.jpg|Banner art. | ||
Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. | Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. | ||
Pikmin 3 Deluxe Banner Art JP 2.jpg|Japanese banner art. | Pikmin 3 Deluxe Banner Art JP 2.jpg|Japanese banner art. | ||
Pikmin 3 Deluxe Christmas art. | Pikmin 3 Deluxe Christmas art.png|Artwork of Pikmin carrying ornaments in a Christmas scene. | ||
Pikmin 3 Deluxe Christmas art 2.jpg|Artwork of some Yellow Pikmin in a Christmas tree. | Pikmin 3 Deluxe Christmas art 2.jpg|Artwork of some Yellow Pikmin in a Christmas tree. | ||
Pikmin 3 Deluxe Christmas art 3. | Pikmin 3 Deluxe Christmas art 3.png|A different angle of the first Christmas artwork. | ||
Pikmin 3 Deluxe Switch art 1.jpg|Artwork of Pikmin playing around with a Nintendo Switch. | Pikmin 3 Deluxe Switch art 1.jpg|Artwork of Pikmin playing around with a Nintendo Switch. | ||
Pikmin 3 Deluxe Switch art 2.jpg|A different angle of the same artwork. | Pikmin 3 Deluxe Switch art 2.jpg|A different angle of the same artwork. | ||
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Pikmin 3 Deluxe UAE boxart.png|United Arab Emirates box art. | Pikmin 3 Deluxe UAE boxart.png|United Arab Emirates box art. | ||
Pikmin 3 Deluxe Saudi Arabia boxart.png|Saudi Arabian box art. | Pikmin 3 Deluxe Saudi Arabia boxart.png|Saudi Arabian box art. | ||
P3DX Boxart JP.jpg| | P3DX Boxart JP.jpg|Japanese box art. | ||
Pikmin 3 Deluxe South Korea boxart.png|Korean box art. | Pikmin 3 Deluxe South Korea boxart.png|Korean box art. | ||
Pikmin 3 Deluxe Hong Kong-Taiwan boxart.png|Hong Kong/Taiwanese box art. | Pikmin 3 Deluxe Hong Kong-Taiwan boxart.png|Hong Kong/Taiwanese box art. | ||
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P3DX Prerelease Single-Type Charging.jpg|Charging with one type at a time. | P3DX Prerelease Single-Type Charging.jpg|Charging with one type at a time. | ||
P3D Prerelease Piklopedia List.jpg|A list of enemies in the Piklopedia. | P3D Prerelease Piklopedia List.jpg|A list of enemies in the Piklopedia. | ||
P3DX Prerelease Badges English.jpg|One of the badges that can be collected. | P3DX Prerelease Badges English.jpg|One of the new badges that can be collected. | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
* ''Pikmin 3 Deluxe'' is the first '' | * ''Pikmin 3 Deluxe'' is the first ''Pikmin'' game to be available in Chinese. | ||
==Names in other languages== | ==Names in other languages== | ||
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|ItaM=- | |ItaM=- | ||
|Kor=피크민 3 디럭스 | |Kor=피크민 3 디럭스 | ||
|KorR= | |KorR=pikeumin 3 dileogseu | ||
|KorM=Pikmin 3 | |KorM=Pikmin 3 | ||
|Spa=Pikmin 3 Deluxe | |Spa=Pikmin 3 Deluxe | ||
|SpaM=- | |SpaM=- | ||
}} | }} | ||
''Pikmin 3 Deluxe Demo'' | |||
{{foreignname | {{foreignname | ||
|Jap=ピクミン3 デラックス 体験版 | |Jap=ピクミン3 デラックス 体験版 | ||
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* {{p3}} | * {{p3}} | ||
* ''[[New Play Control!]]'' | * ''[[New Play Control!]]'' | ||
* [[Update]] | |||
== External links == | == External links == |