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{{ | {{DISPLAYTITLE:''Pikmin 3 Deluxe''}}{{game icons|p3=y}} | ||
{{game icons|p3=y}} | |||
{{Infobox game | {{Infobox game | ||
|name = Pikmin 3 Deluxe | |name = Pikmin 3 Deluxe | ||
Line 7: | Line 6: | ||
|caption = North American game cover. | |caption = North American game cover. | ||
|console = Nintendo Switch | |console = Nintendo Switch | ||
|developer = | |developer = [[Nintendo EAD]] | ||
|publisher = | |publisher = Nintendo | ||
|jname = {{j|ピクミン3 デラックス|Pikumin 3 Derakkusu}} | |jname = {{j|ピクミン3 デラックス|Pikumin 3 Derakkusu}} | ||
|genre = Real-time strategy | |genre = Real-time strategy | ||
|players = 1 or 2 players (Story Mode | |players = 1 or 2 players (Story Mode and Mission Mode)<br>2 players (Bingo Battle) | ||
| | |jp = {{date|30|October|2020}} | ||
|na = {{date|30|October|2020}} | |||
|eu = {{date|30|October|2020}} | |||
|au = {{date|30|October|2020}} | |||
|ko = {{date|30|October|2020}} | |||
|predecessor = [[Pikmin 2]] | |predecessor = [[Pikmin 2]] | ||
|rereleaseof = [[Pikmin 3]] | |rereleaseof = [[Pikmin 3]] | ||
|esrb = E 10+ | |esrb = E 10+ | ||
|pegi = 3 | |pegi = 3 | ||
}} | }} | ||
{{futuregame}} | |||
'''''Pikmin 3 Deluxe''''' is the title of the newest entry in the {{ps}}. It is an enhanced port of {{p3}}, set to release for the [[Nintendo Switch]] on {{date|30|October|2020}}. | |||
== | == Changes from ''Pikmin 3'' == | ||
The following differences between {{p3}} and the ''Deluxe'' version are known: | |||
=== | === Gameplay === | ||
[[File:P3DX Promo Screenshot 6.jpg|thumb| | [[File:P3DX Promo Screenshot 6.jpg|thumb|right|200px|2-player gameplay in Story Mode.]] | ||
* | * There are multiple difficulty modes to choose from.{{cite web|https://twitter.com/NintendoAmerica/status/1291014126924255233|Nintendo of America|Twitter|published={{date|5|August|2020}}|retrieved={{date|5|August|2020}}|rname=noa_tweet}} | ||
** The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over. | ** The modes are normal, hard, and ultra-spicy. The latter can only be obtained by completing the [[#Demo|demo]] or by completing Story Mode on hard, and limits the number of Pikmin on the field to 60 at one time. | ||
* Players can play through story mode cooperatively.{{cite web|https://twitter.com/NintendoUK/status/1291011591706759168|Nintendo of UK|Twitter|published={{date|5|August|2020}}|retrieved={{date|5|August|2020}}|rname=nouk_tweet}} | |||
** If | ** The screen is split vertically, with the first player on the left, and the second on the right. If one of the players activates a cutscene, that player's view will fill up the screen. The split returns to normal when the cutscene is over.{{cite youtube|sxfHS2G9-xU|of a presentation of the game on Nintendo Treehouse: Live|published={{date|7|October|2020}}|retrieved={{date|7|October|2020}}|rname=treehouse_presentation}} | ||
** | ** If two players are close, one can use the {{button|switch|y}} menu to get the other player's leader into their group, which will make the trailing leader forced to remain within a certain distance of the main one, although they can still be controlled and play freely. During this state, the leading player's view takes up the whole screen. Throwing the trailing leader or dismissing will return to normal co-op mode. | ||
** If there is only one leader available, the second player will control a copy of that same leader. On each player's screen, the other leader will appear as transparent solid-color version. In this way, it is impossible for one leader to throw the other. | |||
** Either player can open the radar, the hints screen, or the Onion menu, which will pause gameplay for both, and take up the whole screen. Only that player can control the menu. Some menus will have the widget highlighters colored after the player's leader. If the leaders are grouped together, then the secondary leader cannot open the Onion menu. | ** Either player can open the radar, the hints screen, or the Onion menu, which will pause gameplay for both, and take up the whole screen. Only that player can control the menu. Some menus will have the widget highlighters colored after the player's leader. If the leaders are grouped together, then the secondary leader cannot open the Onion menu. | ||
* The [[lock-on]] system has been substantially changed.{{cite web|https://www.nintendo.co.uk/Games/Nintendo-Switch/Pikmin-3-Deluxe-1821101.html|Pikmin 3 Deluxe|Nintendo UK's product listing|retrieved={{date|5|August|2020}}|rname=nouk_listing}} | |||
** Arrow icons appear above objects that can be locked-on to, and the cursor can go to them by pressing {{button|switch|zr}}.{{cite youtube|vdrRST_36oU|demonstrating how throwing works|published={{date|18|August|2020}}|retrieved={{date|28|August|2020}}|rname=jp_site_throw}} If the player does not lock-on after a while, a prompt will appear above said icon, indicating what button they can press to lock-on. | |||
** When locked-on to an object that can be carried, the carrying number displays as "0" if there are no carriers.{{cite youtube|hJcbMY1JbCg|demonstrating the sunset sequence|published={{date|18|August|2020}}|retrieved={{date|28|August|2020}}|rname=jp_site_sunset}} | |||
* | ** The player can lock-on to more things than before, like the point at which Brittany must be thrown in the two-leader tutorial. | ||
[[ | ** Holding down the [[throw]] button while locked-on will make the leader keep the Pikmin held for a moment, before throwing Pikmin automatically, one by one. | ||
* [[Charging]] changes: | |||
** | ** Charging can be used at any moment by pressing {{button|switch|x}}. Holding will make the charge arrow appear and will get the leader to pose, whereas releasing the button actually commands the move. | ||
** Charging Pikmin go in the direction of the cursor and work on whatever is nearby, or if the player is locked-on, they go to work on that object. If there is nothing work on, they pile on that spot for a second and then return to the group. | |||
** When a charge is ordered, all Pikmin of the currently selected type go there, while the others remain. To get the others to go too, the charge button must be pressed again. | |||
** Provided there are enough Pikmin, when charging towards an object to be carried, only the minimum necessary amount will grab on, and the rest will return to the group. By ordering again, they will fill up all carrying slots, and the rest will return to the group again. | |||
** If the player has a leader selected, charging won't work. The same happens if there are no Pikmin to charge with. | |||
* Some controls have been moved into a mini menu that takes the shape of a D-pad. With this, the player can swap to the previous or next leader, use a [[spray]], [[dismiss]], or use a Bingo Battle roulette wheel power. It appears that the leaders available in this menu are sorted by priority left to right – [[Alph]] will always take the left spot, Captain Charlie will always take the right one, and Brittany will always be in the remaining spot.{{cite youtube|rname=jp_site_group}} This menu is the only way to dismiss, and it dismisses all Pikmin types but the current one. When there is only one type of Pikmin, the option dismisses that type too. | |||
* The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one.{{cite youtube|rname=jp_site_group}} | |||
* When the player changes to a leader, all nearby idle Pikmin within a radius will be called over.{{cite youtube|rname=jp_site_group}} | |||
* The whistle expands quicker, can reach farther, and can cover a much larger area.{{cite youtube|rname=jp_site_crawmad}} | |||
{{ | * Plucking is slightly faster in certain scenes.{{cite web|https://www.nintendo.co.jp/switch/ampna/material/mov/pullout.mp4|Video demonstrating plucking|the official Japanese website|retrieved={{date|29|August|2020}}|rname=jp_site_pluck}} | ||
* Enemies have been re-balanced.{{cite web|rname=nouk_listing}} | |||
* Hints can be enabled.{{cite web|https://topics.nintendo.co.jp/article/cf7a50af-03e5-4b49-bff4-0db5fbc3b3cc|『ピクミン3』がデラックスになってNintendo Switchに登場。新要素を収録し、10月30日発売決定。|Nintendo of Japan|retrieved={{date|5|August|2020}}|rname=japanese_official_topic}} | |||
** When the hint button is pressed, a screenshot and some text will explain to the player what to do at the current point of the story. There can be multiple pages of hints, which can be cycled through. After the hints are closed, arrows will appear on the ground to guide the player to the next destination. | |||
** | * The title screen shows the logo for ''Pikmin 3 Deluxe'' rather than ''Pikmin 3'', naturally, but to open the main menu, the player must press two shoulder buttons on the controller together instead of pressing a face button. | ||
** The | ** It also contains a new button, for the Side Stories, as well as a box of text explaining the currently highlighted mode. | ||
* [[KopPad#Camera|KopPad camera]] changes: | |||
** Holding down the throw button will | ** It now has different focus levels, instead of allowing the player to tap the GamePad to indicate what part they want in focus.{{cite youtube|Chq5ktudMxY|showcasing the KopPad camera|published={{date|5|October|2020}}|retrieved={{date|5|October|2020}}}} An "auto focus" mode also exists, that simply focuses on whatever is at the center of the scene. The name of the current mode will also appear on the center-point reticle, and opening the app or switching modes will show a quick description of the mode. | ||
* | ** Taking a photo will also take a Switch system capture, without the camera HUD. | ||
** | ** It is now impossible to make the camera rotate via roll, and rotation via horizontal panning is limited. | ||
** Oddly, the decorative meters do not move, except if the player moves the Pro Controller, or moves the left Joy-Con. | |||
** Pikmin | * [[Radar]] changes: | ||
** | ** The radar can be zoomed in and out, and at the top, the current objective will be shown. | ||
** The entire area is visible, though darkened; visited portions become normal. | |||
* Some controls have been moved into a | |||
* The player can change the standby Pikmin type both to the previous one and to the next one. The HUD is also changed to reflect this: the three Pikmin standby type bubbles now have a focus on the central one as opposed to the leftmost one. | |||
* The | |||
* | |||
* | |||
* | |||
* | |||
{{ | |||
* | |||
* | |||
** The radar can be zoomed in and out, and at the top, the current | |||
** The entire area is visible | |||
** There is no way to view the area from a top-down view, since that was limited to the television screen with [[Off-TV Play]] off. | ** There is no way to view the area from a top-down view, since that was limited to the television screen with [[Off-TV Play]] off. | ||
** There is no way to unpause the gameplay while keeping the radar in-view. | ** There is no way to unpause the gameplay while keeping the radar in-view. | ||
* | * If Pikmin that are performing a task get [[whistle]]d, they will stop in place momentarily, and if they are carrying something solo, will turn to the leader that whistled. After some seconds, they will resume their task. In order to get them to stop and join the group, they must be whistled for a long period of time, or they must be whistled again after the initial one freezes them. | ||
* The | * The pause menu contains the following new buttons: "Play Co-op" (or "Play Solo"), "Hints", "Basic Info", Control Guide", "Other Settings", and "Badges". | ||
** | ** The "Other Settings" menu contains three tabs: "Radar", "Gyro", and "More". | ||
** | *** The "Radar" tab contains an option to toggle the mini radar display between "On" and "Off", an option to toggle its orientation between "Travel Direction" and "Fix North", and an option to toggle the main radar's orientation between "Travel Direction" and "Fix North". | ||
** | *** The "Gyro" tab contains an option to toggle gyro controls between "Off" and "On". When set to off, the other three options become unavailable. The other options include a toggle of the cursor control between "Stick" and "Pointer", a toggle for the up and down orientation between "Normal" and "Reverse", and a toggle for the left and right orientation, also between "Normal" and "Reverse". If the cursor is set to "Pointer", the other three options become unavailable. | ||
*** The "More" tab contains an option to toggle the horizontal manual camera movement between "Normal" and "Reverse", and an option to toggle the hint display "On" and "Off". | |||
* The S.S. Drake can be interacted with to command all Pikmin in the field to travel back to the Onion. This feature becomes available when the first sunset of Story Mode happens. | |||
* Minor details: | |||
** When a leader collects a [[data file]], they almost never jump and spin in place before reading the data file. | |||
** When an inactive leader [[pluck]]s Pikmin by their own accord, they will now do so at the same speed as active leaders, instead of using the long animation for every single pluck.{{cite youtube|rname=treehouse_presentation}} | |||
** Selecting the camera app in the [[KopPad]] will show the player a screen prompting them to press {{button|switch|a}} in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt. | ** Selecting the camera app in the [[KopPad]] will show the player a screen prompting them to press {{button|switch|a}} in order to enter the camera mode, instead of entering the mode outright. Quitting out of the mode will return the player to that same prompt. | ||
** | ** The Bingo Battle battle preparation menu has an unknown button that reads "Pikmin Types". | ||
** | ** In Bingo Battle, either player can open up the radar on their side of the screen; doing this does not pause the game. | ||
* Different cursor control modes: | |||
* | ** With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. | ||
** With stick and gyro controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, the cursor may behave erratically – if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cursor will very quickly jump to the leader. {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates. | |||
** With gyro-only controls, {{button|switch|lstick}} only controls the leader, and only when fully held. Instead, tilting the controller moves the cursor around the screen. It can move to any position on-screen, and cannot go past it. There is no way to reset the cursor position. In this mode, rotating the camera will keep the cursor in the same screen location. | |||
** | ** Pressing {{button|switch|a}} in the Onion menu will highlight the next Pikmin type, or the OK button, instead of confirming the changes outright. Pressing {{button|switch|b}} will go to the previous type, instead of cancelling right away. | ||
** | |||
** Pressing {{button|switch|a}} in the | |||
=== Content === | |||
* There are new Side Stories to play through.{{cite web|rname=noa_tweet}} | |||
** The first side story is set before the main story and is called "Olimar's Assignment", while the second is set after the main story. They star [[Captain Olimar]] and [[Louie]], who are both playable in Olimar's Assignment. Like the main story, these can be played in single-player or cooperatively with two players. | |||
** Olimar's Assignment consists of small missions, each one taking place in a day. Much like Mission Mode, some involve getting the highest number of Pokos in the area, and the high score is recorded, rank medal included. When a day is started, a [[Secret File]] video plays. | |||
** The mini radar is not available during these side modes. | |||
** Both the Onion and the [[SPERO]] are present; the Onion allows the player to grow more Pikmin, while the SPERO takes in recovered fruit and treasures. | |||
* The [[Piklopedia]] originating from {{p2}} has been added.{{cite web|rname=noa_tweet}} It can be found in the [[KopPad]] menu. | |||
** Each entry contains a comment by each of the five [[leader]]s, a small looping video clip of the creature, a general list of habitats, and the amount killed throughout the adventure. | |||
** A menu contains all viewable entries for the player to choose from, and also indicates how many creatures have been analyzed, as well as the total. However, this total can appear as an interrogation mark. | |||
** Alph's comment for the Dwarf Bulborb reads: {{transcript|Structural flaw: back / Weight: 3 / Despite its compact form, it has a Brittany-sized appetite. You can avoid getting swarmed by drawing them out one by one to be dealt with.}} | |||
** Brittany's comment for the Dwarf Bulborb reads: {{transcript|It's big enough to ride, if only we could tame one. Imagine exploring an alien world from atop its native fauna! Sure beats having to walk everywhere.}} | |||
* All the [[downloadable content]] from {{p3}} is included in the base game.{{cite web|rname=noa_tweet}} | |||
* Players can collect [[badge]]s by meeting certain conditions. | |||
* There is new music: | |||
** An unknown theme.{{cite web|https://twitter.com/NintendoEurope/status/1309115833973702658|Nintendo of Europe|Twitter|published={{date|24|September|2020}}|retrieved={{date|2|October|2020}}|rname=noe_tweet_music_1}}{{cite web|https://twitter.com/NintendoEurope/status/1310912210244313088|Nintendo of Europe|Twitter|published={{date|29|September|2020}}|retrieved={{date|2|October|2020}}|rname=noe_tweet_music_2}} | |||
** A theme for the Side Stories selection screen. | |||
** A theme for Distant Tundra in Olimar's Assignment. | |||
** A musical cue for miniboss battles in Olimar's Assignment.{{cite youtube|rname=treehouse_presentation}} | |||
* Several help and assistance features exist. | |||
** From the pause menu, players can access [[basic info]], an extensive manual on the way the game works, and [[control guide]], a series of diagrams showing the control schemes. | |||
* Story Mode has three [[saved game]] slots to choose from. | |||
* There is a mini-map on-screen.{{cite web|https://pikmin3.nintendo.com/|Pikmin™ 3 Deluxe for Nintendo Switch™ – Official Site|Nintendo's official website|retrieved={{date|5|August|2020}}|rname=official_site}} | |||
** The style of the mini-map differs from the Wii U game's [[radar]], in that it uses solid colors instead of textures -- terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. | |||
=== Aesthetics === | |||
[[File: | [[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|right|200px|A new HUD and stripes on the dirt wall.]] | ||
* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''.{{cite youtube|wbEsKXcFA4M|of the introduction cutscene|published={{date|18|August|2020}}|retrieved={{date|29|August|2020}}|rname=jp_site_intro}} | |||
* The [[HUD#Day|day counter]] is gone from the HUD, and the juice counter takes its place. | * The [[HUD#Day|day counter]] is gone from the HUD, and the juice counter takes its place. | ||
* Two on-screen prompts exist, informing the player that {{button|switch|-}} toggles the [[KopPad]], and | * Two on-screen prompts exist, informing the player that {{button|switch|-}} toggles the [[KopPad]], and "up" on {{button|switch|pad}} activates hints. The hint button is not always present. If a new hint is available, the button will sparkle and glow, and receive a pulsating exclamation mark icon. | ||
* | * Text in dialog boxes in cutscenes is aligned to the center of the box instead of the left.{{cite youtube|aSSQ0Z6eDhU|of the announcement trailer|published={{date|5|August|2020}}|retrieved={{date|5|August|2020}}|rname=announcement_trailer}} | ||
* Lighting and shading have been changed, with sharper shadows and clearer water. | |||
* Lighting and shading have been changed, with sharper shadows | |||
* Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | * Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']]. | ||
* | * Choosing a level in [[Mission Mode]] displays its name and time limit at the bottom of the screen.{{cite web|rname=japanese_official_topic}} | ||
* The borders of Mission Mode levels are gray before they're played, and all stages are available from the start.{{cite web|rname=japanese_official_topic}} | |||
* | * The [[Puffy Blowhog]]'s wind particles are much more dense.{{cite youtube|HNBj0mAHxSY|demonstrating a fight against a Puffy Blowhog|published={{date|18|August|2020}}|retrieved={{date|28|August|2020}}|rname=jp_site_puffy}} | ||
* The [[Puffy Blowhog]]'s wind particles are much more dense. | * Different gates in an area have different appearances, so players can distinguish between them. | ||
* Different gates in an area have different | ** [[Dirt wall]]s have different variants of stripes on their pillars, including horizontal{{cite web|rname=noa_tweet}}, vertical, wave-shaped, X-shaped{{cite youtube|rname=jp_site_group}}, diagonal, and none at all.{{cite youtube|WNuVrbUCeqM|a Japanese promotional video|published={{date|28|August|2020}}|retrieved={{date|28|August|2020}}|rname=jp_promo}} | ||
** [[Crystal wall]]s have different variants of metal, including normal{{cite youtube|rname=jp_site_group}}, rusted, and silver.{{cite youtube|rname=jp_site_throw}} | |||
** [[Electric gate]]s have different variants of stripes on their pillars, including no stripes{{cite youtube|rname=jp_site_group}}, two stripes{{cite web|rname=jp_site_pluck}}, and stripes on top.{{cite youtube|rname=jp_site_throw}} | |||
* When there are two players playing, the [[HUD]] icon for player one's leader will have the text "P1" near it, and the icon for player 2's will have "P2". | |||
* The cave that houses the Rock Onion in Garden of Hope has improved audio reverb.{{cite youtube|rname=treehouse_presentation}} | |||
* Several more features make the controller [[rumble]], and do so using the HD Rumble capabilities. | * Several more features make the controller [[rumble]], and do so using the HD Rumble capabilities. | ||
=== | === Area differences === | ||
{{ | [[File:P3DX Prerelease Map Twilight River.jpg|thumb|right|200px|This map shows new grass in the Twilight River, as well as giving the player tips on the locations of fragments.]] | ||
* The ground of the shore to the north of the landing site in [[Twilight River]] has grass, instead of decayed leaves and dirt.{{cite web|rname=japanese_official_topic}} | |||
* The area around the [[Swooping Snitchbug]] in the [[Distant Tundra]] has been made wider, an ice trail was added, and the nearby ramp was changed from a snow texture to a dirt one.{{cite web|rname=official_site}} | |||
* The two [[data file]]s in the [[Armored Mawdad]] arena are out in the open, rather than inside mushrooms.{{cite youtube|rname=announcement_trailer}} | |||
* The ground texture under the water in the pond where Alph lands is simpler.{{cite youtube|jEuCqq-ntwI|comparing ''Pikmin 3'' and ''Pikmin 3 Deluxe''|published={{date|14|August|2020}}|retrieved={{date|19|August|2020}}|rname=loot_pots_comparison}} | |||
* Some decal textures, like pebbles or petals on the floor, have been slightly readjusted.{{cite youtube|rname=loot_pots_comparison}} | |||
* The ground near the dirt wall next to the landing site in the [[Tropical Wilds]] is grass, instead of sand.{{cite youtube|rname=jp_promo}} | |||
* [[Nectar egg]]s can be found behind the cinder block that blocks the Blue Onion in the [[Garden of Hope]].{{cite youtube|rname=jp_site_group}} | |||
* The southern half of Garden of Hope is comprised of dark mud and wet dirt, rather than the dry, lighter surface of the original.{{cite youtube|rname=jp_site_crawmad}}{{cite youtube|rname=jp_promo}} | |||
== Other information == | == Other information == | ||
* Game size: 6.5 GB. | * Game size: 6.5 GB. | ||
* Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).{{cite web|https://www.nintendo.co.jp/switch/ampna/products/soft.html|ピクミン3 デラックス:商品情報|Nintendo of Japan|retrieved={{date|28|August|2020}}|rname=jp_product}} | * Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).{{cite web|https://www.nintendo.co.jp/switch/ampna/products/soft.html|ピクミン3 デラックス:商品情報|Nintendo of Japan|retrieved={{date|28|August|2020}}|rname=jp_product}} | ||
* Supported controllers: two Joy-Cons, one sideways Joy-Con (only | * Supported controllers: two Joy-Cons, one sideways Joy-Con (only in multiplayer modes), and Nintendo Switch Pro Controller. | ||
* Supports cloud save data. | * Supports cloud save data. | ||
* A Nintendo Switch Online subscription is necessary in order to submit high scores in Story Mode, Mission Mode, and the Side Stories.{{cite web|rname=jp_product}} | * A Nintendo Switch Online subscription is necessary in order to submit high scores in Story Mode, Mission Mode, and the Side Stories.{{cite web|rname=jp_product}} | ||
== Demo == | == Demo == | ||
On {{date|8|October|2020}}, a demo for the game was released. In it, players can play part of Story Mode, as well the Collect treasure! version of [[Tropical Forest]]. Either mode can be played with one or two players, and [[badge]]s can be unlocked like normal. When the player reaches the limit of the current game mode, they are shown a notification telling them of the end of the demo, and then taken to a screen advertising the final game, with a button to return to the title screen, and another to access the eShop. This happens when any of the following happens: | |||
On {{date|8|October|2020}}, a demo for the game was released. In it, players can play part of Story Mode, as well the Collect treasure! version of [[Tropical Forest]]. Either mode can be played with one or two players, and [[ | |||
* The [[Armored Mawdad]] is defeated and the day ends. | * The [[Armored Mawdad]] is defeated and the day ends. | ||
* The player attempts to enter the area on the day after the Armored Mawdad's defeat. | * The player attempts to enter the area on the day after the Armored Mawdad's defeat. | ||
* The player attempts to enter the area on day 6. | * The player attempts to enter the area on day 6. | ||
* The mission is finished and the results screen is closed. | * The mission is finished and the results screen is closed. | ||
The title screen naturally includes the word "Demo" under the logo, and has an extra button, "Nintendo eShop", that when pressed, prompts the player to open the eShop's page for ''Pikmin 3 Deluxe'', or to cancel. The button for Story Mode has a small "Recommended" banner next to it. The Side Stories and Bingo Battle buttons exist, but choosing them will simply inform the player of their availability in the full version. Likewise, the Battle enemies! and Defeat bosses! options exist in the Mission Mode menu, but are equally inaccessible. | The title screen naturally includes the word "Demo" under the logo, and has an extra button, "Nintendo eShop", that when pressed, prompts the player to open the eShop's page for ''Pikmin 3 Deluxe'', or to cancel. The button for Story Mode has a small "Recommended" banner next to it. The Side Stories and Bingo Battle buttons exist, but choosing them will simply inform the player of their availability in the full version. Likewise, the Battle enemies! and Defeat bosses! options exist in the Mission Mode menu, but are equally inaccessible. | ||
Any progress made in the demo can carry over to the final game. Defeating the Armored Mawdad in this demo gives the player some bonuses: missions | Any progress made in the demo can carry over to the final game. Defeating the Armored Mawdad in this demo gives the player some bonuses: some of the missions and ultra-spicy difficulty will be unlocked right away. | ||
=== Glitches === | |||
Some glitches can be performed in this demo. | |||
* With stick-only cursor controls, the player can enter Alph's throwing tutorial, aim down and to the right, whistle, and obtain the fourth Pikmin hiding behind the pot. By then whistling the other three Pikmin together, the tutorial will not advance to the lock-on stage, requiring the game to be reset. | |||
* If the player is in a section where they have no cursor, like before a throwing tutorial, and has stick and gyro cursor controls, they can change the setting to stick-only cursor controls and play the tutorial. From here on, the cursor will visibly be far away, and the line connecting to it will lead there. The real cursor will be invisible (though it can be seen if there's a prompt above it), though it will temporarily return to normal by holding a Pikmin. It will be fixed by locking on. | |||
* Much like the previous glitch, if the player picks stick and gyro cursor controls, resets the camera, doesn't tilt the controller, uses {{button|switch|lstick}} to aim in any direction from the leader, and then tilts the controller such that the cursor ends in the opposite direction from the leader, they can then pause, change to stick-only cursor controls, and the same behavior will happen. | |||
== History == | == History == | ||
''Pikmin 3 Deluxe'' was first announced in a tweet by Nintendo of America on {{date|5|August|2020}}.{{cite web | ''Pikmin 3 Deluxe'' was first announced in a tweet by Nintendo of America on {{date|5|August|2020}}.{{cite web|rname=noa_tweet}} The announcement came with a promotional trailer,{{cite youtube|rname=announcement_trailer}} and a relaunch of the official website with limited information.{{cite web|https://web.archive.org/web/20200805154226/https://pikmin3.nintendo.com/|Archive of the Pikmin 3 Deluxe official website, {{date|5|August|2020}}|Nintendo|published={{date|5|August|2020}}|retrieved={{date|5|August|2020}}}} The Japanese announcement came in the form of a news article on the Nintendo website.{{cite web|rname=japanese_official_topic}} The game was also listed on the Nintendo eShop on this date, and could be pre-downloaded. | ||
On the day of the announcement, the product page in Nintendo of America's website listed that the supported features were save data cloud and online play, in that order. Throughout the following days, this listing would get changed periodically. Around {{date|9|August}}, the order was reversed, and around {{date|14|August}}, online play was removed. On {{date|19|August}}, it was noticed that the online play blurb had returned, but on {{date|22|August}}, it was nowhere to be seen again.{{cite web|https://web.archive.org/web/*/https://www.nintendo.com/games/detail/pikmin-3-deluxe-switch/|''Pikmin 3 Deluxe'' listing page|Wayback Machine}}{{cite web|https://twitter.com/haylsho/status/1296368963979534336|Twitter post|Twitter|published={{date|20|August|2020}}|retrieved={{date|22|August|2020}}}} | |||
On {{date|28|August|2020}}, the official Japanese website was launched, with subpages on backstory, basic gameplay, Pikmin types, combat, and structure.{{cite web|https://www.nintendo.co.jp/switch/ampna/index.html|Official Japanese website|Nintendo of Japan|published={{date|28|August|2020}}|retrieved={{date|30|August|2020}}|rname=jp_official_website}} These pages had several images and short videos that showed some changed mechanics. The new website also came with a trailer, which showcased the different types of Pikmin and their abilities.{{cite web|rname=jp_promo}} The website at this point had 3 header and footer links with a 'coming soon' message, with titles that implied that they were about the new difficulty modes, the Side Stories and Piklopedia, and the additional game modes of Mission Mode and Bingo Battle. | |||
Throughout September, nothing was announced directly about the game, but Nintendo's European Twitter accounts continued to promote the game with images{{cite web|https://twitter.com/NintendoNL/status/1310127092835725312|Nintendo Nederland|Twitter|published={{date|27|September|2020}}|retrieved={{date|2|October|2020}}}} and short videos.{{cite web|https://twitter.com/NintendoPT/status/1307650979878383616|Nintendo Portugal|Twitter|published={{date|20|September|2020}}|retrieved={{date|2|October|2020}}}} The only new thing presented by these videos was a piece of music.{{cite web|rname=noe_tweet_music_1}}{{cite web|rname=noe_tweet_music_2}} The previously Japanese-only trailer was released in English on {{date|2|October|2020}}.{{cite youtube|hssIrpEkj2I|an English translation of a Japanese promotional video|published={{date|2|October}}|retrieved={{date|2|October}}|rname=en_promo_2}} | |||
On {{date| | On {{date|6|October|2020}}, the official English website was updated with new pages on story and gameplay. A Nintendo Treehouse event featuring ''Pikmin 3 Deluxe'' and [[zelda:Hyrule Warriors: Age of Calamity|''Hyrule Warriors: Age of Calamity'']] was announced at the same time.{{cite web|https://twitter.com/NintendoAmerica/status/1313584841393397761|Nintendo of America|Twitter|published={{date|6|October}}|retrieved={{date|6|October|2020}}}} The event, which happened the next day, featured 2 presenters playing through day 2 of Story Mode in the [[Garden of Hope]], day 4 of the Olimar's Assignment side story (the first gameplay shown of this mode), and a game of [[Bingo Battle]].{{cite youtube|rname=treehouse_presentation}} Also revealed were the difficulty modes, how 2-player gameplay worked, the [[Menu/Pause|pause menu]] and control options, and various other differences. A [[#Demo|demo]] of the game was announced at the end of the presentation, and was released about 7 hours later. | ||
Following this, the game began to be more heavily promoted. A trailer for the demo was released on {{date|8|October}},{{cite youtube|hssIrpEkj2I|the ''Pikmin 3 Deluxe'' Demo trailer|published={{date|8|October|2020}}|retrieved={{date|10|October}}}} and a gameplay demo of a Side Story level was released the next day.{{cite youtube|vXDmX3piow8|Nintendo Minute playing in Side Story co-op|published={{date|9|October|2020}}|retrieved={{date|10|October}}}} The Japanese website was also updated on {{date|8|October}} with its remaining 3 pages about difficulty options, the content new to ''Pikmin 3 Deluxe'', and the alternative game modes. | |||
==Gallery== | ==Gallery== | ||
===Artwork=== | ===Artwork=== | ||
<gallery> | <gallery> | ||
Pikmin 3 Deluxe logo.png| | Pikmin 3 Deluxe logo.png|English logo. | ||
P3DX Boxart JP.jpg|Japanese game cover. | |||
Pikmin 3 Deluxe Banner Art.jpg|Banner art. | Pikmin 3 Deluxe Banner Art.jpg|Banner art. | ||
Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. | Pikmin 3 Deluxe Banner Art JP.jpg|Japanese banner art. | ||
Pikmin 3 Deluxe Banner Art JP 2.jpg|Japanese banner art. | Pikmin 3 Deluxe Banner Art JP 2.jpg|Japanese banner art. | ||
</gallery> | </gallery> | ||
{{see more|Pikmin 3#Promotional artwork}} | {{see more|Pikmin 3#Promotional artwork}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
P3DX Prerelease | P3DX Promo Screenshot 1.jpg|Alph leading a group of Pikmin. | ||
P3DX Promo Screenshot 3.jpg|Several Pikmin carrying a [[Face Wrinkler]]. | |||
P3DX Prerelease Multiplayer Twilight River.jpg|Multiplayer gameplay in the Twilight River. | |||
P3DX Prerelease Dwarf Bulborb Targeting 2.jpg|A player targeting a [[Dwarf Bulborb]]. | |||
P3DX Prerelease Twilight River Arrows 2.jpg|Arrows on the ground leading to the next destination. | P3DX Prerelease Twilight River Arrows 2.jpg|Arrows on the ground leading to the next destination. | ||
P3DX Prerelease Crystal Wall Variants.jpg|2 new textures for crystal walls. | P3DX Prerelease Crystal Wall Variants.jpg|2 new textures for crystal walls. | ||
P3DX Prerelease Garden of Hope Dirt.jpg|The new groundcover in the southern section of the [[Garden of Hope]]. | |||
P3DX Prerelease Leader Switch.jpg|The new interface for switching leaders. | |||
P3DX Prerelease Single-Type Charging.jpg|Charging with one type at a time. | P3DX Prerelease Single-Type Charging.jpg|Charging with one type at a time. | ||
P3DX Prerelease Title Screen.jpg|The title screen. | |||
P3DX Prerelease Badges English.jpg|One of the badges that can be collected. | P3DX Prerelease Piklopedia English.jpg|The Bulborb's page in the new Piklopedia. | ||
P3DX Prerelease Piklopedia Japanese.jpg|The new Piklopedia in Japanese. Note the 5 leader icons. | |||
P3DX Prerelease Badges English.jpg|One of the new badges that can be collected. | |||
Pikmin 3 Deluxe unknown badge.jpg|Another badge. | |||
P3DX Prerelease Side Story Menu English.jpg|The menu of the Side Stories game mode. | |||
P3DX Prerelease Side Story Screenshot.jpg|Olimar, Louie, and a [[SPERO]] in the Garden of Hope, in one of the Side Stories. A cinder block is where a crystal wall normally sits. | |||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
* {{p3}} | * {{p3}} | ||
* ''[[New Play Control!]]'' | * ''[[New Play Control!]]'' | ||
* [[Update]] | |||
== External links == | == External links == |